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Call of Duty: Black Ops II

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Call of Duty: Black Ops II - Karma

When the mission begins and you gain control, just follow Harper and Salazar at first. You'll pass through some security and then get on an elevator. At the bottom, you'll encounter some trouble with two men, so kill them both. Go to the table and you'll get out a little spider-looking mechanism, named Ziggy.

You're now in control of Ziggy, so go forward and keep going until you come to a panel-looking box on the wall. Zap it, which should let you go through the passage nearby. You're able to jump and can cling to most surfaces with Ziggy, so keep going through the next area, going through the holes in the only surface you can't cling to.

As you keep going forward, you'll come to a room with pipes. Cling to the pipes and climb them, until you come to a gap that you will need to jump to some more pipes. After doing that, keep going until you come to a blockage, which you need to zap to knock down. From here, go forward a little bit and then drop down onto some unsuspecting guy, zapping him to knock him out.

After a short scene, you'll be back in control of your character, so go up to the retina scanner to open the door. You'll have to fight some enemies in here, so take cover and pick them off one by one. There's an Access point in one of the side rooms, allowing you to hack something.

Once you kill everyone, go in the one room where your ally is and you'll start searching some records. Follow the onscreen prompts through this process. After it's over, follow Salazar and you'll encounter some more enemies. Go through each room, taking out all of the enemies in your way until you eventually reach some elevators.

You'll part ways with Salazar here, and go up to the club. Walk towards the entrance and go inside. Keep following the markers until you meet up with Harper and Chloe on the dance floor. Things go from bad to worse, as some enemies will show up and eventually open fire on the crowd. You'll go from one point to the next, with opportunities to take out some of the enemies.

TRACKING DOWN KARMA

After a short scene, you'll begin trying to track down DeFalco and Karma. One of the security will open up the armory and you can get some electric knuckles inside the Access spot. Continue on until you get to the mall, where you'll start encountering enemies.

Continue to the other side of the mall, taking out any enemies in your way until you get to the next section. There's another Access point here that houses an ASD that can help you. Go to the big door and help open it, which opens up the next area. You'll encounter some ASDs here, as well as normal enemies.

There will be some snipers up in the bushes, as well as some men on the balconies above. Eventually, you'll DeFalco escaping and it's your job to stop him. Whether you catch him or not, the story will still continue. You will need to rush through a lot of enemies to get to DeFalco. Whether you kill him or he escapes, the mission will end.

If DeFalco escapes with Karma, then the mission will end and the Second Chance Strikeforce mission will become available. If you rescue her in this mission, then Second Chance will not unlock.

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Last updated by MasterVG71782, 26th June

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Call of Duty: Black Ops II Walkthrough

Pyrrhic Victory

Celerium

Old Wounds

Time and Fate

Fallen Angel

Karma

Suffer With Me

Achilles' Veil

Odysseus

Cordis Die

Judgment Day

Strikeforce Missions

FOB Spectre Shipwreck IED Second Chance Dispatch

4.16/5
4,481 ratings

Your rating:

Quick Details

Franchise(s)
Black Ops
Call of Duty
Developer(s)
Treyarch
Publisher(s)
Activision
Square Enix
Release Dates
PlayStation 3

Nov 13, 2012

Nov 13, 2012

Nov 22, 2012

Xbox 360

Nov 13, 2012

Nov 13, 2012

Nov 22, 2012

Microsoft Windows

Nov 13, 2012

Nov 13, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Genre Shooter
Sub-Genres(s) First-Person Shooter
Theme(s) Modern Warfare
Alternative Name(s) Black Ops 2

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      • Five Seven
      • KAP-40
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      • Makarov
      • Python
      • Tac-45
    • Shotguns
      • KSG
      • M1216
      • Olympia
      • R-870 MCS
      • S12
      • SPAS-12
    • Submachine Guns
      • AK-74u
      • Chicom CQB
      • MP5
      • MP7
      • MSMC
      • PDW-57
      • Skorpion EVO III
      • Uzi
      • Vector K10
    • Assault Rifles
      • AK-47
      • AN-94
      • FAL DSW
      • FN FAL
      • Galil
      • M14
      • M16
      • M27
      • M8A1
      • MTAR
      • SCAR-H
      • SWAT-556
      • SMR
      • Type 25
    • Sniper Rifles
      • Ballista
      • Barrett M82A1
      • Dragunov
      • DSR 50
      • Storm PSR
      • SVU-AS
      • XPR-50
    • Light Machine Guns
      • HAMR
      • LSAT
      • M60
      • MK 48
      • QBB LSW
      • RPD
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      • FHJ-18 AA
      • RPG
      • SMAW
      • Stinger
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      • Bouncing Betty
      • C4
      • Claymore
      • Combat Axe
      • Fragmentation Grenades
      • Semtex
      • XM31 Grenade
    • Tactical
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      • EMP Grenade
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