![]() | Although their abilities are already impressive, High Templar and Dark Templar can wield even greater might by laying down their lives to merge their souls and form Archons. These unified Protoss spirits radiate incalculable power, unleashing psionic barrages against cowering enemy forces both in the air and on the ground. With the reunification of the Protoss race, any pair of High Templar or Dark Templar, or even one of each, can be fused together. The Protoss are loath to sacrifice their loyal warriors, but those who make this final commitment are forever honored in the memories of their people. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | High Templar |
| Life: | 10 | Hotkey: | C |
| Shield: | 350 | Cost: | 2 Templars |
| Armor: | 0 (3) | Supply: | None |
| Movement: | Fast | Build Time: | 12 |
| Cargo Size: | 4 | ||
| Attributes: | Psionic - Massive | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Protoss Ground Weapons Level 1 | G | 100 Mineral + 100 Gas | 160 |
| Upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 2 | G | 150 Mineral + 150 Gas | 190 |
| Further upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 3 | G | 200 Mineral + 200 Gas | 220 |
| Maximizes the damage dealt by Protoss ground units. | |||
| Protoss Ground Armor Level 1 | A | 100 Mineral + 100 Gas | 160 |
| Upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 2 | A | 150 Mineral + 150 Gas | 190 |
| Further upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 3 | A | 150 Mineral + 150 Gas | 220 |
| Maximizes the armor of Protoss Ground Units | |||
| Protoss Shields Level 1 | S | 150 Mineral + 150 Gas | 160 |
| Upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 2 | S | 225 Mineral + 255 Gas | 190 |
| Further upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 3 | S | 300 Mineral + 300 Gas | 220 |
| Maximizes the shields of all Protoss units and structures. | |||
Weapons
| Name | Target | Range | Speed | Type | Damage |
| Psionic Shockwave | Any | 3 | Normal | Normal (Ranged) | 25 (34) |
General Strategy
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Psionic warrior that can attack air and ground targets.
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Their large shield pool allows them to withstand heavy punishment.
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Excellent against biological units.
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Costly to create, as they require the permanent merging of two High or Dark Templars (or one of each).
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They have extremely high shields, but extremely low hp.
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Only morph into an Archon if your High Templars are out of energy, or there is too much detection around to use Dark Templars.
Countermeasures
VS Terran
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Train Ghosts and fire EMP rounds at them, as each shot will deal heavy damage to their shields.
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Deploy Banshees and use the terrain to prevent them from getting in range.
VS Zerg
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Spawn Infestors to cast Fungal Growth, which will root enemy Archons, or use Neural Parasite to turn them against your opponent’s forces.
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Use a sizeable force of Hydralisks, and don’t forget to focus fire.
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Roaches should be effective against them, but remember to burrow your damaged units to allow them to regenerate.
VS Protoss
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Ranged armored units like Stalkers, Immortals, and Colossi do well against Archons.
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Launch Void Rays or Carriers, and use the terrain to prevent them from getting in range.



