![]() | The Raven is an all-around workhorse that combines the functions of a surveillance drone and a combat engineer. A common sight among the fringe-world colonies, these robust air-mobile vehicles are built to operate independently in harsh climates. Ravens excel in protection and reconnaissance due to their defensive Auto-Turrets and their advanced sensors, which can detect cloaked or burrowed enemies. The Terran Dominion initially designed the Raven to give low-level protection to its most isolated outposts, but recently the Raven has been used in escalating levels of conflict to replace the older and costlier Science Vessel. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Starport |
| Life: | 140 | Hotkey: | R |
| Energy: | 200 | Requires: | Tech Lab |
| Armor: | 1 (1) | Cost: | 100 Minerals and 200 Gas |
| Movement: | Normal | Supply: | 2 |
| Attributes: | Light - Mechanical | Build Time: | 60 |
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Ship Plating Level 1 | P | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of units built at a Starport. | |||
| Terran Ship Plating Level 2 | P | 225 Minerals + 225 Gas | 190 |
| Further upgrades the armor of units built at a Starport. | |||
| Terran Ship Plating Level 3 | P | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of units built at a Starport. | |||
| Corvid Reactor | T | 150 Minerals + 150 Gas | 110 |
| Increases the starting energy of Ravens by 25. | |||
| Durable Materials | D | 150 Minerals + 150 Gas | 110 |
| Extends the timed duration of Raven Auto-Turrets and Point Defense Drones. | |||
Abilities
| Build Auto-Turret | Automated defensive turret. Times out after 180 seconds. |
| Seeker Missile | Deploys a Seeker Missile which activates after 5 seconds and persuses the target unit, dealing 100 splash damage upon contact. |
| Build Point Defense Drone | Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds. Each shot consumes 10 energy. |
| Detector | This unit can detect cloaked, burrowed and hallucinated units. |
Flight Manual
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Support craft with detection capabilities. It can also deploy Auto-Turrets and Point Defense Drones.
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Use it to reveal cloaked/burrowed units or hallucinations and to support your troops.
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Vulnerable to enemy fire, so keep it protected and hot-keyed to a different control group.
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Do a diversionary assault on the front of the enemy base while you use a few Ravens to deploy Auto-Turrets behind the enemy’s mineral line.
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Launch Point Defense Drones to protect your units from enemy missiles.
Countermeasures
VS Terran
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Place Missile Turrets behind your mineral line and send in Marines or a couple Thors.
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Use Ghosts to drain the Ravens’ energy by means of EMP rounds.
VS Zerg
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Use the Queen in tandem with a few well placed Spore Crawlers.
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Don’t clump up your units and always attack from two sides at once.
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Mutalisks are the best to take them down due to their superior speed.
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If you have Hydralisks, be sure to have the Grooved Spines upgrade and always attack from two sides at once or spread out.
VS Protoss
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Cover your probes with Photon Cannons.
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Focus fire the Ravens using Stalkers.
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Use the High Templar Feedback ability to drain their energy and deal damage. If the Raven’s energy reserves are full, they will die in one cast of this ability.
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The Phoenix is fast and does extra damage against Ravens.



