![]() | These massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Bristling laser batteries and thick neosteel armor make these imposing vessels some of the most powerful in Terran space. As such, many commanders use Battlecruisers as their headquarters during extended campaigns. Research has led to the development of alternative weapon and defense upgrades, including the dreaded Yamato Cannon. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Starport |
| Life: | 550 | Hotkey: | B |
| Energy: | 200 | Requires: | Tech Lab, Fusion Core |
| Armor: | 3 (3) | Cost: | 400 Minerals and 300 Gas |
| Movement: | Slow | Supply: | 6 |
| Attributes: | Armored - Mechanical Massive | Build Time: | 90 |
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Ship Weapons Level 1 | S | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by units built at a Starport. | |||
| Terran Ship Weapons Level 2 | S | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by units built at a Starport. | |||
| Terran Ship Weapons Level 3 | S | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by units built at a Starport. | |||
| Terran Ship Plating Level 1 | P | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of units built at a Starport. | |||
| Terran Ship Plating Level 2 | P | 225 Minerals + 225 Gas | 190 |
| Further upgrades the armor of units built at a Starport. | |||
| Terran Ship Plating Level 3 | P | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of units built at a Starport. | |||
| Weapon Refit | R | 150 Minerals + 150 Gas | 60 |
| Enables use of the Battlecruiser Yamato Cannon. | |||
| Behemoth Reactor | B | 150 Minerals + 150 Gas | 80 |
| Increases the starting energy of Battlecruisers by 25. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| ATS Laser Battery | Ground | 6 | Fast | Fire (Ranged) | 8 (11) |
| ATA Laser Battery | Air | 6 | Fast | Normal (Ranged) | 6 (9) |
Abilities
| Yamato Cannon | Blasts a target with a devastating plasma cannon, causing 300 damage. |
Flight Manual
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Capital ship that can attack air and ground targets.
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This vessel can absorb and dish out large amounts of punishment. Use it to draw enemy fire while your ground troops move in for the kill, or to break into well-defended islands.
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Use their Yamato Cannon to take out enemy defensive structures or key targets, and clear a path for your smaller units. Six Battlecruisers armed with this weapon can take out a command structure in one shot.
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Follow them with SCVs set to auto-repair to increase their longevity.
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Their movement speed is slow, so be sure to either protect them well or field so many that the enemy has no chance of stopping them.
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When attacking ground units, if terrain allows, position your Battlecruisers above obstacles or cliffs to deny the enemy the chance to retaliate.
Fusion Core Upgrades
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WEAPON REFIT: Enables Battlecruisers to use the Yamato Cannon.
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BEHEMOTH REACTOR: Increases the starting energy of Battlecruisers by 25.
Countermeasures
VS Terran
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Get a sizable force of Vikings and focus fire. Watch out for the enemy’s own anti-air units or ground support.
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Engage with a very large force of Stimpacked Marines with Medivac support. Focus fire is crucial.
VS Zerg
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Attack with a large number of Corruptors and focus fire the cruisers.
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Spawn Hydralisks and research the Grooved Spines upgrade. Try to fight them in the open.
VS Protoss
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Engage Battlecruisers with Void Rays.
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Surround the vessels with a very large force of Stalkers with Blink.
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Use the High Templar Feedback ability to drain energy from a Battlecruiser and deal damage at the same time.



