![]() | During the golden age of Protoss expansion, Motherships led vast armadas throughout deep space. In the centuries since, these primary command ships had departed the field of battle and become holy shrines, venerated by mystics and historians. But the loss of Aiur has convinced the Protoss to resurrect their oldest and most powerful weapons. All Motherships hold a huge khaydarin crystal infused with enough psionic energy to distort the very fabric of time and space. When wielding this force, these vessels can instantly destroy squadrons of enemy ships or even entire planets. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | Mothership Core |
| Life: | 350 | Hotkey: | U |
| Shield: | 350 | Requires: | Fleet Beacon, Mothership |
| Energy: | 200 | Cost: | 300 Minerals and 300 Gas |
| Armor: | 2 (5) | Supply: | 6 |
| Movement: | Slow | Build Time: | 100 |
| Attributes: | Armored - Mechanical Psionic - Massive | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Protoss Air Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by Protoss air units. | |||
| Protoss Air Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by Protoss air units. | |||
| Protoss Air Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by Protoss air units. | |||
| Protoss Air Armor Level 1 | A | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of Protoss air Units | |||
| Protoss Air Armor Level 2 | A | 225 Minerals +225 Gas | 190 |
| Further upgrades the armor of Protoss air Units | |||
| Protoss Air Armor Level 3 | A | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of Protoss Air Units | |||
| Protoss Shields Level 1 | S | 150 Minerals + 150 Gas | 160 |
| Upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 2 | S | 225 Minerals + 225 Gas | 225 |
| Further upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 3 | S | 300 Minerals + 300 Gas | 300 |
| Maximizes the shields of all Protoss units and structures. | |||
Weapons
| Name | Target | Range | Speed | Type | Damage |
| Purifier Beam | Any | 7 | Very Slow | Fire (Ranged) | 6 (9) |
Abilities
| Time Warp | Warps spacetime within the target area for 30 seconds. Enemy ground units that enter the field have their movement speed reduced by 50%. |
| Mass Recall | Teleports the Mothership and all nearby units owned by the player to the targeted Nexus. |
| Cloaking Field | Cloaking Field passively cloaks nearby units and structures. |
General Strategy
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Massive vessel that can attack air and ground targets.
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You can only field one Mothership at any given time.
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Projects a Cloaking Field, which can make nearby units and buildings invisible.
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The Mass Recall ability allows you bring friendly units and the Mothership back to your Nexus. Use it to remove your units from combat or bring back your army in order to defend one of your bases.
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Use the Time Warp ability on enemy units to slow them down.
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Combine with Carriers, Phoenixes, and Void Rays to form a powerful aerial strike force.
Countermeasures
VS Terran
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Launch Vikings to neutralize it. Their long firing range will prove ideal for this.
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Use the Ghost’s EMP round to drain the Mothership’s energy and also deal damage to its shields.
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Assemble a large force of Marines, with Stimpacks and Combat Shields, and preferably with Medivac support.
VS Zerg
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Spawn Corruptors, as their powerful blasts should help in bringing it down.
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Assemble a large force of Hydralisks and research the Grooved Spines upgrade.
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Swarm the Mothership with Mutalisks.
VS Protoss
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Build Void Rays, as they should be able to take it out quickly. Watch for enemy units supporting the Mothership.
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Use the High Templar’s Feedback ability to drain its energy and deal damage.
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Assemble a large force of Stalkers, preferably with Blink, and make sure you focus fire.



