![]() | The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training. The Protoss have such powerful psionic abilities that their presence inadvertently disrupts other life-forms. With careful guidance, High Templar can learn to augment this effect, creating storms of raw psionic energy that can tear apart the minds of lesser species. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | Gateway |
| Life: | 40 | Hotkey: | T |
| Shield: | 40 | Requires: | Templar Archives |
| Energy: | 200 | Cost: | 50 Minerals and 150 Gas |
| Armor: | 0 (3) | Supply: | 2 |
| Movement: | Slow | Build Time: | 55 |
| Cargo Size: | 2 | ||
| Attributes: | Light - Biological Psionic | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Protoss Ground Weapons Level 1 | G | 100 Mineral + 100 Gas | 160 |
| Upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 2 | G | 150 Mineral + 150 Gas | 190 |
| Further upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 3 | G | 200 Mineral + 200 Gas | 220 |
| Maximizes the damage dealt by Protoss ground units. | |||
| Protoss Ground Armor Level 1 | A | 100 Mineral + 100 Gas | 160 |
| Upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 2 | A | 150 Mineral + 150 Gas | 190 |
| Further upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 3 | A | 200 Mineral + 200 Gas | 220 |
| Maximizes the armor of Protoss Ground Units | |||
| Protoss Shields Level 1 | S | 150 Mineral + 150 Gas | 160 |
| Upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 2 | S | 225 Mineral + 255 Gas | 190 |
| Further upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 3 | S | 300 Mineral + 300 Gas | 220 |
| Maximizes the shields of all Protoss units and structures. | |||
| Psionic Storm | T | 200 Minerals + 200 Gas | 110 |
| Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect. | |||
Abilities
| Psionic Storm | Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect. |
| Archon Warp | Sacrifices 2 Templars to create an Archon. Can attack ground and air units. |
| Feedback | Drains all energy from the target. Deals 1 damage per point of energy. |
General Strategy
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Light psionic unit that can cast powerful spells.
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Can use Feedback to drain enemy units of their energy and damage them simultaneously.
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Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.
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Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.
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Excellent as overall army support.
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Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.
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Can be warped into the Battlefield by means of a Warp Gate.
Countermeasures
VS Terran
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Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.
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Ravens with seeker missiles are great against High Templars.
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Launch Banshees, research Cloaking Field, and target Templars from afar.
VS Zerg
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Spawn Roaches and research Tunneling Claws and Glial Reconstitution. This will allow them to move underground to a High Templar and take it out.
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Use the Infestor’s Neural Parasite ability to cast Psionic Storm.
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Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.
VS Protoss
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Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.
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Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.
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Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.



