![]() | During the first Zerg invasion, Queens were able to spawn a variety of parasites that infested Terran structures to create suicide troops under the Overmind’s control. In the aftermath of the Brood War, the new Queens are tougher creatures who now play a limited command role nurturing Zerg nest sites. Their new morphology hints at the incorporation of Terran or Protoss DNA, or perhaps even the Zerg-altered genes of the Queen of Blades herself. This evolution implies that a widespread change is taking place within the Zerg hierarchy, a redistribution of power that will make the Zerg even more difficult to combat. |
Stats
| Basic Information | Production | ||
| Race: | Zerg | Producer: | Hatchery |
| Life: | 175 | Hotkey: | Q |
| Energy: | 200 | Requires: | Spawning Pool |
| Armor: | 1 (4) | Cost: | 150 Minerals |
| Movement: | Very Slow | Supply: | 1 |
| Cargo Size: | 2 | Build Time: | 50 |
| Attributes: | Biological - Psionic | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Zerg Missile Attacks Level 1 | M | 100 Minerals + 100 Gas | 160 |
| Upgrades the attacks of all Zerg ground ranged units. | |||
| Zerg Missile Attacks Level 2 | M | 150 Minerals + 150 Gas | 190 |
| Further upgrades the attacks of all Zerg ground ranged units. | |||
| Zerg Missile Attacks Level 3 | M | 200 Minerals + 200 Gas | 220 |
| Maximizes the attacks of all Zerg ground ranged units. | |||
| Zerg Ground Carapace Level 1 | A | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of all Zerg ground units. | |||
| Zerg Ground Carapace Level 2 | A | 225 Minerals + 225 Gas | 190 |
| Further upgrades the armor of all Zerg ground units. | |||
| Zerg Ground Carapace Level 3 | A | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of all Zerg ground units. | |||
| Burrow | B | 100 Minerals + 100 Gas | 100 |
| Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| Acid Spines | Air | 7 | Normal | Normal (Ranged) | 9 (12) |
| Talons | Ground | 5 | Normal | Normal (Ranged) | 4 (7) |
Abilities
| Burrow | Buries the unit underground. Burrowed units are unable to move or attack, but they cannot be seen without detection. |
| Spawn Larvae | Target Hatchery, Lair, or Hive spawns 4 Larvae in 40 seconds. If Hatchery, Lair, or Hive has more than 3 Larvae at one time, regular Larva production will stop until there are fewer than 3 Larvae. |
| Transfusion | Instantly restores 125 life to target biological unit or structure. |
| Spawn Creep Tumor | A burrowed creep generator. Creep feeds nearby Zerg structures. A Creep Tumor can spawn one additional Creep Tumor. |
General Strategy
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Support unit.
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Early-game anti-air; valuable for base defense.
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Can improve production speed with Spawn Larva ability.
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Can improve mobility by spawning Creep Tumors, which spread Zerg creep. Creep allows structures to be built farther away and makes Zerg move faster while standing on top of it.
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Can also use Creep Tumors to slow enemy expansion, as non-Zerg races can’t build on creep.
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Can heal units or buildings with the Transfusion ability.
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Can burrow with the Burrow upgrade.
Countermeasures
VS Terran
- Use high damage ground units, like Ghosts and Marauders, to quickly overwhelm a queen.
VS Zerg
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Quick, inexpensive, high-damage attackers like Zerglings can swiftly cut a Queen down if they are able to break through base defenses.
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Thanks to their resilience, Roaches can outlast Queens’ base defenses to reach and defeat them.
VS Protoss
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Phoenixes, particularly in groups, can harass and slay Queens functioning as base defenders with their Graviton Beam attack.
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Dark Templar can sneak into bases and quickly dispatch Queens provided they have no detection units (such as Overseers).



