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StarCraft II: Wings of Liberty

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StarCraft II: Wings of Liberty - Ghost

Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance.

They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.

 

Stats

Basic Information Production
Race: Terran Producer: Barracks
Life: 100 Hotkey: G
Energy: 200 Requires: Tech Lab, Ghost Academy
Armor: 0 (3) Cost:  200 Minerals and 100 Gas
Movement: Normal Supply: 2
Cargo Size: 2 Build Time: 40
Attributes: Biological - Psionic                                                               

Upgrades

Name Hotkey Cost Build Time
Terran Infantry Weapons Level 1 E 100 Minerals + 100 Gas 160
Upgrades the damage dealt by infantry units.
Terran Infantry Weapons Level 2 E 175 Minerals + 175 Gas 190
Further upgrades the damage dealt by infantry units.
Terran Infantry Weapons Level 3 E 250 Minerals + 250 Gas 220
Maximizes the damage dealt by infantry units.
Terran Infantry Armor Level 1 A 100 Minerals + 100 Gas 160
Upgrades the armor of infantry units.
Terran Infantry Armor Level 2 A 175 Minerals + 175 Gas 190
Further upgrades the armor of infantry units.
Terran Infantry Armor Level 3 A 250 Minerals + 250 Gas 220
Maximizes the armor of infantry units.
Personal Cloaking C 150 Minerals + 150 Gas 120
Enables Ghosts to use the Cloak ability. Cloak renders a unit invisible to enemies unless it's revealed by detectors or effects.
Moebius Reactor M 100 Minerals + 100 Gas 80
Increases the starting energy of Ghosts by 25.

Weapon

Name Target Range Speed Type Damage
C-10 Canister Rifle Any 6 Normal Normal (Ranged) 10 (13)

Abilities

Cloak Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. Drains 0.9 energy per second.
Sniper Round A careful shot, dealing 25 (50 vs. Psionic) damage. Ignore armor. Can only target biological units.
Tac Nuke Strike Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius.
Hold Fire Orders selected units to holster their weapons and avoid engaging enemies, unless given a direct command. Units holding frire will flee if attacked.
EMP Round Creates an electromagnetic pulse that does 100 damage to shields and energy of all units in the targeted area. Cloaked units hit by EMP are revealed for a short time.
Weapons Free Orders selected units to fire at will. They will engage enemy units within range and chase them as normal.

Field Manual

  • Special ops unit that can attack both air and ground targets.

  • Can eliminate biological targets using high-caliber Sniper rounds.

  • Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds.

  • Authorized to call in nuclear strikes.

  • Use them to support your troops in battle, create diversions, or take out key units/structures.

  • Can go inside bunkers for protection and a range increase.

Countermeasures

VS Terran

  • Build Missile Turrets and deploy Siege Tanks in key positions around your base. Remember to add your Orbital Command to a control group to have fast access to its Scanner Sweep ability.

  • Shoot an EMP round at the area where you suspect the enemy Ghost is hiding. If you can see him, send some Sniper rounds his way.

  • Use high-damage units to kill them quickly.

VS Zerg

  • Create a few Overseers or build Spore Crawlers in key spots around your base.

  • Spawn an Infestor and use its Fungal Growth ability on the area where you suspect the Ghost is. This will make him visible. If you can see him, Neural Parasite also does the trick.

  • Use high-damage units to kill them quickly.

  • Bring multiple Overseers to deal with cloaked ghosts, as they can easily snipe down one or two Overseers.

VS Protoss

  • Get Observers or build Photon Cannons around your base.

  • Have your High Templar cast a Psi Storm on the area where you suspect the Ghost is spotting the nuke calldown. If you can see him, use Feedback.

  • Use the Phoenix Graviton Beam to lift the Ghost and cancel the nuke calldown.

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StarCraft II: Wings of Liberty Units

Terran

SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor Viking Medivac Raven Banshee Battlecruiser

Zerg

Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord

Protoss

Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership

4.37/5
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Quick Details

Franchise(s)
StarCraft II
StarCraft
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
Key People
Chris Metzen
Chris Sigaty
Frank Pearce
Claudio Gentilini
Kaeo Milker
Tengying Yu
Tony Hsu
Robert Pardo
Release Dates
Mac OS

Jan 27, 2010

Jul 27, 2010

Microsoft Windows

Jul 27, 2010

Jul 27, 2010

Genre Strategy
Sub-Genres(s) Real-Time Strategy
Theme(s) Sci-Fi
Alternative Name(s) SC, WoL

Page Contributors

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    • Multiplayer
  • Locations
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    • Mar Sara
    • Moria
    • New Folsom
    • Phaeton
    • Shiloh
    • Tarsonis
    • Umoja
    • Xt39323
  • Units
    • Terran
      • SCV
      • Marine
      • Marauder
      • Reaper
      • Ghost
      • Hellion
      • Siege Tank
      • Thor
      • Viking
      • Medivac
      • Raven
      • Banshee
      • Battlecruiser
    • Zerg
      • Larva
      • Drone
      • Overlord
      • Zergling
      • Queen
      • Hydralisk
      • Baneling
      • Overseer
      • Roach
      • Infestor
      • Mutalisk
      • Corruptor
      • Nydus Worm
      • Ultralisk
      • Brood Lord
    • Protoss
      • Probe
      • Zealot
      • Stalker
      • Sentry
      • Observer
      • Immortal
      • Warp Prism
      • Colossus
      • Phoenix
      • Void Ray
      • High Templar
      • Dark Templar
      • Archon
      • Carrier
      • Mothership
  • Structures
    • Terran
      • Command Center
      • Orbital Command
      • Planetary Fortress
      • Tech Lab
      • Reactor
      • Refinery
      • Supply Depot
      • Barracks
      • Engineering Bay
      • Bunker
      • Missile Turret
      • Sensor Tower
      • Factory
      • Armory
      • Starport
      • Ghost Academy
      • Fusion Core
    • Zerg
      • Hatchery
      • Lair
      • Hive
      • Extractor
      • Spawning Pool
      • Roach Warren
      • Baneling Nest
      • Evolution Chamber
      • Spine Crawler
      • Spore Crawler
      • Hydralisk Den
      • Infestation Pit
      • Nydus Network
      • Spire
      • Greater Spire
      • Ultralisk Cavern
      • Creep Tumor
    • Protoss
      • Nexus
      • Assimilator
      • Gateway
      • Pylon
      • Warp Gate
      • Forge
      • Cybernetics Core
      • Photon Cannon
      • Robotics Bay
      • Robotics Facility
      • Stargate
      • Fleet Beacon
      • Templar Archives
      • Twilight Council
      • Dark Shrine
  • Tech Trees
    • Terran
    • Zerg
    • Protoss
  • Editions
    • Collector's Edition
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    • Heart of the Swarm
    • Legacy of the Void
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