Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Barracks |
| Life: | 100 | Hotkey: | G |
| Energy: | 200 | Requires: | Tech Lab, Ghost Academy |
| Armor: | 0 (3) | Cost: | 200 Minerals and 100 Gas |
| Movement: | Normal | Supply: | 2 |
| Cargo Size: | 2 | Build Time: | 40 |
| Attributes: | Biological - Psionic | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Infantry Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by infantry units. | |||
| Terran Infantry Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by infantry units. | |||
| Terran Infantry Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by infantry units. | |||
| Terran Infantry Armor Level 1 | A | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of infantry units. | |||
| Terran Infantry Armor Level 2 | A | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of infantry units. | |||
| Terran Infantry Armor Level 3 | A | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of infantry units. | |||
| Personal Cloaking | C | 150 Minerals + 150 Gas | 120 |
| Enables Ghosts to use the Cloak ability. Cloak renders a unit invisible to enemies unless it's revealed by detectors or effects. | |||
| Moebius Reactor | M | 100 Minerals + 100 Gas | 80 |
| Increases the starting energy of Ghosts by 25. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| C-10 Canister Rifle | Any | 6 | Normal | Normal (Ranged) | 10 (13) |
Abilities
| Cloak | Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. Drains 0.9 energy per second. |
| Sniper Round | A careful shot, dealing 25 (50 vs. Psionic) damage. Ignore armor. Can only target biological units. |
| Tac Nuke Strike | Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius. |
| Hold Fire | Orders selected units to holster their weapons and avoid engaging enemies, unless given a direct command. Units holding frire will flee if attacked. |
| EMP Round | Creates an electromagnetic pulse that does 100 damage to shields and energy of all units in the targeted area. Cloaked units hit by EMP are revealed for a short time. |
| Weapons Free | Orders selected units to fire at will. They will engage enemy units within range and chase them as normal. |
Field Manual
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Special ops unit that can attack both air and ground targets.
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Can eliminate biological targets using high-caliber Sniper rounds.
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Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds.
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Authorized to call in nuclear strikes.
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Use them to support your troops in battle, create diversions, or take out key units/structures.
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Can go inside bunkers for protection and a range increase.
Countermeasures
VS Terran
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Build Missile Turrets and deploy Siege Tanks in key positions around your base. Remember to add your Orbital Command to a control group to have fast access to its Scanner Sweep ability.
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Shoot an EMP round at the area where you suspect the enemy Ghost is hiding. If you can see him, send some Sniper rounds his way.
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Use high-damage units to kill them quickly.
VS Zerg
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Create a few Overseers or build Spore Crawlers in key spots around your base.
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Spawn an Infestor and use its Fungal Growth ability on the area where you suspect the Ghost is. This will make him visible. If you can see him, Neural Parasite also does the trick.
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Use high-damage units to kill them quickly.
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Bring multiple Overseers to deal with cloaked ghosts, as they can easily snipe down one or two Overseers.
VS Protoss
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Get Observers or build Photon Cannons around your base.
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Have your High Templar cast a Psi Storm on the area where you suspect the Ghost is spotting the nuke calldown. If you can see him, use Feedback.
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Use the Phoenix Graviton Beam to lift the Ghost and cancel the nuke calldown.



