![]() | For more than a thousand years, the Protoss of the Templar caste have defended their people, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless warriors who have yet to ascend to the uppermost ranks of the Khala. Ever eager for advancement, they train for decades in hand-to-hand combat, tactics, pain tolerance, and martial discipline. Their formidable physiques are further enhanced by cybernetic implants and power suits. Zealots use their substantial psionic abilities to create blades of pure energy that serve as their primary melee weapons. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | Gateway |
| Life: | 100 | Hotkey: | Z |
| Shield: | 50 | Cost: | 100 Minerals |
| Armor: | 1 (4) | Supply: | 2 |
| Movement: | Normal | Build Time: | 38 |
| Cargo Size: | 2 | ||
| Attributes: | Light - Biological | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Protoss Ground Weapons Level 1 | G | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 2 | G | 150 Minerals + 150 Gas | 190 |
| Further upgrades the damage dealt by Protoss ground units. | |||
| Protoss Ground Weapons Level 3 | G | 200 Minerals + 200 Gas | 220 |
| Maximizes the damage dealt by Protoss ground units. | |||
| Protoss Ground Armor Level 1 | A | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 2 | A | 150 Minerals + 150 Gas | 190 |
| Further upgrades the armor of Protoss Ground Units | |||
| Protoss Ground Armor Level 3 | A | 200 Minerals + 200 Gas | 220 |
| Maximizes the armor of Protoss Ground Units | |||
| Protoss Shields Level 1 | S | 150 Minerals + 150 Gas | 160 |
| Upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 2 | S | 225 Minerals + 225 Gas | 190 |
| Further upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 3 | S | 300 Minerals + 300 Gas | 220 |
| Maximizes the shields of all Protoss units and structures. | |||
| Charge | C | 200 Minerals + 200 Gas | 140 |
| Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can be used only once every 10 seconds. | |||
Weapons
| Name | Target | Range | Speed | Type | Damage |
| Psi Blades | Ground | Melee | Normal | Eviscerate (Melee) | 8 (11) |
Abilities
| Charge | Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can be used only once every 10 seconds. |
General Strategy
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Light infantry unit that can attack ground targets.
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This is the first military unit that Protoss can build; all you need is a Gateway.
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Tough and hard-hitting, but expensive compared to other tier 1 units such as Marines.
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Powerful combatants, their weakness is the time it takes them to reach their target. Susceptible to kiting as well.
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Researching Charge will allow your Zealots to instantly close the gap to their target.
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Can be warped into the battlefield quickly by means of a Warp Gate.
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Increase their survivability to ranged attacks by having a Sentry with Guardian Shield.
Countermeasures
VS Terran
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Reapers are very effective against Zealots due to their speed and damage.
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Hellions excel against Zealots after you research the Infernal Pre-Igniter upgrade.
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A mix of Marines and Marauders should do the job, but do not fight in the open.
VS Zerg
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Roaches are a great counter to Zealots, especially if you research the movement speed upgrade.
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Spawn an Infestor or two and cast Fungal Growth on the Zealots and use ranged units such as Hydralisks to pick them off.
VS Protoss
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Build a force of Stalkers and kite the enemy Zealots.
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Summon a few Sentries and fight the enemy at a spot where you could easily separate his troops with a well-placed Force Field.
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Construct a few Colossi.



