Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Barracks |
| Life: | 125 | Hotkey: | D |
| Armor: | 1 (4) | Requires: | Tech Lab |
| Movement: | Normal | Cost: | 100 Minerals and 25 Gas |
| Cargo Size: | 2 | Supply: | 2 |
| Attributes: | Armored - Biological | Build Time: | 30 |
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Infantry Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by infantry units. | |||
| Terran Infantry Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by infantry units. | |||
| Terran Infantry Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by infantry units. | |||
| Terran Infantry Armor Level 1 | A | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of infantry units. | |||
| Terran Infantry Armor Level 2 | A | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of infantry units. | |||
| Terran Infantry Armor Level 3 | A | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of infantry units. | |||
| Stimpack | T | 100 Minerals + 100 Gas | 170 |
| Enables Marines and Marauders to use this Stimpack ability. Stimpacks cause damage to a unit, but they increase its attack and movement speeds for a short time. | |||
| Concussive Shells | G | 50 Minerals + 50 Gas | 60 |
| Upgrades the Marauder weapons to slow down opponents. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| Punisher Grenades | Ground | 6 | Normal | Blast (Ranged) | 10 (13) |
Abilities
| Use Stimpack | Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 10 of the unit's life. |
| Concussive Shells | Units hit by the Marauder are temporarily slowed. Massive units are immune. |
Field Manual
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Armored assault trooper that can attack ground targets.
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Once researched, concussion shells slow down enemies.
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Very effective against land-based armored units and structures.
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Can go inside bunkers for protection and a range increase.
Countermeasures
VS Terran
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Focus fire with Marines and Marauders. Use Stimpacks and Medivac support.
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Build a few Tanks and use Siege Mode.
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Get Banshees; Marauders cannot attack air targets.
VS Zerg
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Research Metabolic Boost and surround them with a large group of Zerglings.
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Combine Zerglings with Hydralisks or Mutalisks.
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Research Burrow to ambush enemy forces that are on the move.
VS Protoss
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Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
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Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
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Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
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Air units, especially Void Rays, are good against Marauders.



