![]() | Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed. These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host. |
Stats
| Basic Information | Production | ||
| Race: | Zerg | Producer: | Larva |
| Life: | 90 | Hotkey: | F |
| Energy: | 200 | Requires: | Infestation Pit |
| Armor: | 0 (3) | Cost: | 100 Minerals and 150 Gas |
| Movement: | Normal | Supply: | 2 |
| Cargo Size: | 2 | Build Time: | 50 |
| Attributes: | Armored - Biological Psionic | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Zerg Ground Carapace Level 1 | C | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of all Zerg ground units. | |||
| Zerg Ground Carapace Level 2 | C | 225 Minerals + 225 Gas | 190 |
| Further upgrades the armor of all Zerg ground units. | |||
| Zerg Ground Carapace Level 3 | C | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of all Zerg ground units. | |||
| Burrow | B | 100 Minerals + 100 Gas | 100 |
| Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects. | |||
| Pathogen Glands | G | 150 Minerals + 150 Gas | 80 |
| Increases the starting energy of Infestors by 25. | |||
| Neural Parasite | E | 150 Minerals + 150 Gas | 110 |
| Allows Infestors to use the Neural Parasite ability. | |||
Abilities
| Burrow | Buries the unit underground. Burrowed units are unable to move or attack, but they cannot be seen without detection. |
| Neural Parasite | Target unit is controlled by the Infestor for 15 seconds. The Infestor cannot take any other action while controlling an enemy unit. |
| Fungal Growth | Immobilizes target units and causes 30 damage over 4 seconds. Reveals cloaked and burrowed units. |
| Infested Terran | Spawn an Infested Terran. Infested Terrans last 30 seconds. |
General Strategy
-
Ground support unit.
-
Can burrow with Burrow upgrade.
-
Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.
-
Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the Zerg to build other races’ buildings.
-
The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.
-
Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal Growth ability.
Countermeasures
VS Terran
-
Use Ghosts’ EMP Round ability to drain Infestors’ energy.
-
Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.
-
Use long range weapons such as Siege Tanks to focus-fire Infestors down.
-
Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.
VS Zerg
-
Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.
-
Use Overseers to detect Infestors for your army to kill.
-
Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.
VS Protoss
-
The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.
-
Use siege range weapons such as Colossi to focus-fire Infestors down.



