![]() | The Hellion is a high-speed raider built around a lightweight four-wheel chassis. Hellions are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy Infernal Flame Throwers. Additionally, their remarkable acceleration allows for improvisational tactics in the field. Some Hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Factory |
| Life: | 90 | Hotkey: | E |
| Armor: | 0 (0) | Cost: | 100 |
| Movement: | Very Fast | Supply: | 2 |
| Cargo Size: | 2 | Build Time: | 30 |
| Attributes: | Light - Mechanical | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Vehicle Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by ground vehicles. | |||
| Terran Vehicle Plating Level 1 | V | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 2 | V | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 3 | V | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of ground vehicles. | |||
| Infernal Pre-igniter | I | 150 Minerals + 150 Gas | 110 |
| Improves the Hellion's Infernal Flamethrower to deal +5 damage vs. light units. Does not affect Hellbat. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| Infernal Flamethrower | Ground | 5 | Very Slow | Fire (Ranged) | 8 (11) |
Abilities
| Hellbat Mode | Close range combat unit. Deals damage in a small frontal cone. Can morph back into a Hellion. Can attack ground units. |
Driver's Handbook
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Light vehicle that can attack ground targets.
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Its mounted flamethrower damages all units in a straight line.
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Good against large concentrations of light units, excellent after upgrade.
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Great for hit-and-run operations, especially against melee units and worker lines.
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Their speed makes them great scouts.
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Requires good control and positioning to maximize effectiveness.
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Against ranged units, get in close; against melee, kite.
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Can transform into Hellbats.
Tech Lab Upgrades
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INFERNAL PRE-IGNITER: Increases damage dealt against light units by +10.
Countermeasures
VS Terran
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Block your choke point, don’t clump your units, and don’t let Hellions surround them.
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Marauders, being armored, take less damage from Hellions, and also slow them down once concussive shells have been researched.
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Build a few Siege Tanks and Hellions of your own.
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Banshees work well, too.
VS Zerg
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Block your choke point with Roaches or Queens to prevent Hellion raids.
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Place a few Spine Crawlers along your mineral line.
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If you have Hydralisks, spread them out and research Grooved Spines, remember not to clump them up.
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Mutalisks can attack Hellions with impunity.
VS Protoss
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Block your choke point with Stalkers or the Sentry’s Force Field ability to prevent Hellion raids.
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Build a few Photon Cannons along your mineral line.
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Air units can attack Hellions with impunity.



