![]() | The Thor project has been shrouded in mystery since its inception. Agents of the Umojan Protectorate were the first to investigate the Dominion’s new terror weapon. Images from this investigation showed a huge bipedal war machine armed with a dorsal artillery battery that wouldn’t be out of place on a battleship. Most disturbing of all was the discovery that this monster could be built rapidly from the ground up by a standard Factory. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Factory |
| Life: | 400 | Hotkey: | T |
| Armor: | 1 (1) | Cost: | 300 Minerals and 200 Gas |
| Movement: | Slow | Supply: | 6 |
| Cargo Size: | 8 | Build Time: | 60 |
| Attributes: | Armored - Armored Mechanical - Massive | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Vehicle Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by ground vehicles. | |||
| Terran Vehicle Plating Level 1 | V | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 2 | V | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 3 | V | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of ground vehicles. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| Thor's Hammer | Ground | 7 | Normal | Blast (Ranged) | 30 (39) |
| Javelin Missile Launchers | Air | 10 | Very Slow | Blast (Ranged) | 6 (9) |
| 250mm Punisher Cannons | Air | 10 | Slow | Blast (Ranged) | 24 (30) |
Abilities
| High Impact Payload | Activates the Thor's 250mm Punisher Cannons. Punisher cannons strike a single air target for heavy damage. |
| Explosive Payload | Arms the Thor's Javelin missile launchers. Javelin missiles deal splash damage to nearby air units and additional damage vs. light units. |
Driver's Handbook
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Massive armored unit that can attack both air and ground targets.
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Its main cannons deal heavy damage to all land-based units and structures, while its missile launchers keep enemy air forces at bay, especially Mutalisks.
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Very vulnerable without support.
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Slow-moving and costly to produce. Combine with SCVs for field repairs, and Medivacs to ferry them quickly across the battlefield.
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The thor’s initial anti-air weapon is strong against swarms of light units. Switch into High-Impact Payload mode when going up against small numbers of armored units.
Countermeasures
VS Terran
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Tanks in Siege Mode with infantry support are a great way to eliminate Thors and their escort.
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Cloaked Banshees allow you to attack on your terms; try to catch the enemy on the move and beware of Scanner Sweeps.
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Assemble a large force of Marauders and focus fire. Works best if you research Stimpacks and build a few Medivacs.
VS Zerg
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For the most part, large groups of smaller units work better against Thors. Try to attack from different directions simultaneously and don’t forget to focus fire.
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Use Zerglings to support your Roaches or Hydralisks. Be sure to research Metabolic Boost, Tunneling Claws, and Grooved Spines.
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Infestors can take over a Thor using neural parasite, turning the tide of battle in your favor.
VS Protoss
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Immortals excel against Thors due to their Hardened Shields and high damage against armored targets.
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Employ a large force of Zealots and Dark Templars to surround them. Be sure to have the Charge upgrade for your Zealots and to designate a Thor as your target. If you use attack move, your units will charge the escorts.
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Void rays work well against Thors.



