![]() | The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Factory |
| Life: | 160 | Hotkey: | S |
| Armor: | 1 (1) | Requires: | Tech Lab |
| Movement: | Normal | Cost: | 150 Minerals and 125 Gas |
| Cargo Size: | 4 | Supply: | 3 |
| Attributes: | Armored - Mechanical | Build Time: | 45 |
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Vehicle Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by ground vehicles. | |||
| Terran Vehicle Plating Level 1 | V | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 2 | V | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 3 | V | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of ground vehicles. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage |
| 90mm Cannons | Ground | 7 | Normal | Blast (Ranged) | 15 (21) |
| Crucio Shock Cannon | Ground | 13 | Very Slow | Blast (Splash) | 35 (44) |
Abilities
| Siege Mode | Deploys into Siege Mode. In this mode Siege Tanks have very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range. Weapon: Crucio Shock Cannon. |
| Tank Mode | Reverts into Tank Mode. In this mode Siege Tanks can move, but they do less damage. Weapon: 90mm Cannons. |
Driver's Handbook
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Armored unit that can attack ground targets.
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Its mobile cannon is most effective against other armored units and structures.
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Provides devastating artillery strikes from long range when deployed in Siege Mode, but it cannot move.
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Excellent for base defense, especially if deployed behind a choke point or in elevated positions.
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Placement is crucial to use them effectively.
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Needs a spotter to achieve maximum firing range.
Countermeasures
VS Terran
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Launch Banshees to neutralize them.
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Build a few Ravens and deploy Auto-Turrets close to the enemy.
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Use Medivacs to drop Marauders and Thors right on top of them. Avoid frontal land assaults.
VS Zerg
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Spawn Mutalisks and use them to eliminate the Siege Tank threat.
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Research Tunneling Claws to move your Roaches undetected towards the tanks. Once you are right under them, send Zerglings in to draw their fire and then strike.
VS Protoss
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Create a few Immortals; their Hardened Shields reduce the damage of each Shock Cannon blast to 10.
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Construct Phoenixes and cast Graviton Beam on the tanks.
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Train a large force of Zealots and research charge. Be sure to attack from different directions, and to click on the tanks instead of using the attack-move command.



