Tenement - Poisawan Entrance
June 30, 2013 / Waiyip, China
Jump down into the building ruins and make your way through the flames until an invisible snake snags one of the officers and drags him away. Follow the linear path to a playground where you can ride a panda (Chris only) and slide down the yellow slide, if you want to stop and play. Once you are done, head through the red gate to an abandoned street.
Instead of heading to the right to continue, go to the upper left corner and shoot the Serpent Emblem. There is also a Green Herb in the bottom right corner and some crates that you should grab before climbing the nearby ladder.
Break through the partner required door and make your way to a group of J'avo waiting around the corner (you can sneak in slowly and take them out one at a time if you want).
Climb the ladder to another ledge and then try and climb a second ladder when two mutated J'avo hop down. Take them out with Shotgun quick shots and melee combat and then continue back up the ladder to some crates.
The next room has a few J'avo that like to mutate their heads into big ugly bugs that spit silk at you. Once the first room is clear, head into the back room with three more J'avo and another room with a First Aid Spray and some crates.
Poisawan Courtyard
Jake and Sherry are in the courtyard below you, but you will be unable to reach them. Instead, focus on shooting any enemies that come up to your level and shooting what you can on the lower level.
Eventually, the enemy numbers will dwindle enough that the game marks what is left for you to destroy. The last enemy or two is usually riding on the helicopters wing, so shoot them for a cutscene.
After the area is clear, check around for any crates you may not have gotten and then head to the double doors to proceed. Follow your team through the stairwell and up a ladder to the rooftops where more crates are waiting. Follow the path to another door and then head straight, instead of up the ladder, to a Grenade Launcher, First Aid Spray, and 40mm Explosive Rounds x2. Now, climb the ladder to take on a non-B.O.W. boss.
Boss: Enemy Attack Chooper - L
This battle is not that complex really, shoot the helicopter with the Grenade Laucher, ignore the J'avo, and make every shot count.
It is possible to run out of ammo and screw yourself up in this section, so make sure the helicopter is in a fixed position before hitting the trigger. There is plenty of cover on the roof and a few crates on the other side of the building that may yield ammo.
Keep moving and try to avoid the rockets that the helicopter shoots. The gatling gun fire is more annoying than hurtful, but that doesn't mean you should stand out in the open if you can avoid it. When the chooper takes enough damage you can proceed.
Poisawan Inner Area
Head through the corridor into a family room, past the Mahjong table and into the bedroom where a Serpent Emblem lies on a pillow. Continue through the house, getting a crate in a side room, and into the next hall where the snake makes another semi-appearance. Follow the team to a partner required door and enter.
This place can be confusing, so use the navigational beacon to determine which way is the correct path and which leads to dead ends or crates. Once you reach the barber shop, break open the crates and advance for another snake appearance. Follow the path down a rope and push the debris out of the way to head down more ropes for a scene.
No matter who you are, your objective is to get to the 2nd floor. Head through the building, grabbing any crates and proceed to the 2nd floor where your partner rejoins you to open a door. The snake thankfully returns one of your unit alive and slithers away into a hole. Follow it through the door and down the hole into a butcher shop where you get to finally fight the thing.
Boss: Iluzija
The snake is easily avoided if you keep moving around instead of standing in one place. Circle the area as you look for the liquid like snake and when it appears, shoot it with your Shotgun in the body and then the mouth. Continue this tactic until the snake has had enough and slithers away through a vent.
Follow the snake, on your back with your Shotgun at the ready, as you make your way through the vent. When it tries to snack on you, shoot it in the face and proceed.
On the other side, be ready to rotate the L stick to get free of the surprise attack and then continue your onslaught. There are plenty of crates in this room and 12-Gauge Shells in the next room. Keep moving and use the same tactic you did before until it slithers away through some double doors.
Instead of following the snakes, look for another low vent in the sweatshop that leads to some living quarters with Green Herb x2 and 10,000 Skill Points. Now head back and follow the snake up a ladder.
You are knocked down into a sewer-like area and the snake circles the area. You can't shoot it, as the hardened shell protects it, so head for the ladders on the other side of the area. Grab the Green Herbs x2 and then head to the central panel. You have to pull the lever as the snake passes through the puddle below.
The first time, miss or not, the machine will unplug and Marco will get electrocuted pushing it back in. Repeat the process to defeat the snake.
Once the snake is defeated, head to Marco to climb up to his side and grab the Red Herb. Instead of walking into the plug and taking damage, go through the door on your right to a partner required door.
Unfortunately for Marco, Ada appears and turns him into a Gnezdo. This B.O.W. is not overly deadly, but can be a pain to kill. Focus on the swarm of flies that likes to take the form of a human, but when the Queen pops away from the bunch shoot her. Keep this up until the chrystalis is destroyed and you get Marco's C4 Explosive.
Check the room for any crates and then blow the double doors nearby for a quick scene. Head down the stairs and through a partner required door to continue.
Stilt Housing Area
Hop down and break open the crates before you jump to the boat and proceed. Enemies come in from the left side, so take cover and focus on taking them out before you continue. Once they are neutralized, go ahead and break open the crates and proceed through the boats.
There are plenty of snipers on this level, so use the cover and shoot what you can before you proceed. If you need to get closer, go ahead and take either path when it splits. Check to make sure you get all the crates in the area before you proceed and continue to the partner action door.
A helicopter appears and proceeds to open fire as you run over the boats. Do not stop and continue to follow Piers past any enemies that appear.
When you reach the building, head left and take cover behind the banister and railing near the ladder. Instead of going up, look to the left above a green building under construction and find the Serpent Emblem. When the helicopter finished a round of fire, pop up and shoot it and then go upstairs.
As your head through the rooms looking for vases of Grenade Laucher ammo, don't be afraid to take out a few J'avo. When the helicopter isn't shooting, pop out and get a few shots off before returning to cover. With the chopper down, jump to the dock and watch the pagoda explode and sink...why? Because they COULD, that's why.
Head through the docks, killing the many J'avo that block your path and grabbing the 4,000 Skill Points from a chest, and then climb the ladder to some crates. When you are all restocked, head through the partner required door.
Medical Research Center
Make your way through the warehouse and head through the door into a long hallway filled with specimen.
If you have played Leon's campaign you know what is to come, if not, you will need to Dash through the room under a laser and break the panels on either side of the door to disengage the laser field.
If you make it to the elevator before the other team you are taken to room 01 and if you fail, you take the stairs to room 00.
Room 00
- Break the crates outside the door and then enter. As you enter the room, break open the crates and take the hint of equipping the Shotgun. As Ada triggers the trap of floor mines, use your Shotgun to bounce them back toward the other team or destroy them.
- No matter if yo are playing Chris or Piers, you must pry open the wall panel to allow your partner to hotwire the system. Protect your partner until the security is unlocked. If you beat the other team, gather the 5,000 Skill Points x2 and 4,000 Skill Points on the other side.
Room 01
- Info Coming Soon
Whether you beat the other team or not, follow Ada and don't let her get too far away or it's Game Over. Eventually, you will get a scene with Leon and Helena and be forced to head after Ada.
Main Thoroughfare
This is by far the dumbest part of the whole game. You start out driving, if you are Piers, or shooting, if you are Chris. Either way, you must pursue Ada through the streets and you shoot and destroy J'avo jeeps. I am going to leave this all up to you, since the section is linear. My only suggestions are BOOST OFTEN and try to avoid enemy jeeps that slow you down.
There is some good news for this portion of the games:
- Failing does not count as a death and will not effect your ranking, except for time spent in the chapter.
- There is a Serpent Emblem in the garage when you lose Ada. When Piers stops the truck, due to a barricade of J'avo jeeps, aim for the back wall above the central jeep to shoot it.
Trophy/Acheivement - After Her!
| Rank | Accuracy % | Deaths | Clear Time (mins) | Enemies Routed |
| A | 70 | 2 | 85 | 55 |
| B | 60 | 4 | 105 | 45 |
| C | 50 | 7 | 130 | 25 |
| D | 49 or below | 8+ | 131+ | 24 or below |


