Aircraft Carrier - Rear Hanger
As you start the level you will either need to prevent the J'avo from killing you (Piers) or shoot the J'avo off Piers (Chris). Once you are both up, head for the small office off to the left where two J'avo, the Semi-Auto Sniper Rifle, 7.62mm Ammo x3, and some crates are waiting.
Head to the walkway high above the area and take cover with your Semi-Auto Sniper Rifle at the ready. When the enemies take a shot, look for the red explosive canisters on the far side and shoot them. You will know the area is clear when Chris contacts HQ. Grab the nearby crates and head back inside and drop down the ladder on the left.
Hug the left wall until you spot Ada and then kill the squad of J'avo, who like to mutate into blood packs that explore when shot. Continue to the stairs and when the J'avo pulls the lever, rush up the nearby stairs to kill the snipers and take shelter in the room above. Once you are clear, go through the corridor and up a ladder where Piers needs to be tossed to the other side.
Hanger: As Chris
- As you head back, the gantry will turn and change positions along the wall, into a swarm of J'avo. Make your way forward, through the mass of enemies, and when it's clear grab the pipe and rapidly pressing Square/X.
Hanger: As Piers
- Info Coming Soon
When you and your partner are reunited, finish off any snipers and enemies in the area and then angle the missile and hotwire it to fire.
After the missile has blown through the bulkhead, hop down the ladder nearby and kill the enemies in your way. Before going anywhere, check the helicopter nearby for a Serpent Emblem and some crates.
Facing the exit, head for the objective while checking for crates on top of containers and in alcoves. When you reach the objective, kill the two J'avo and head through the door.
The first thing you should do is shoot the Serpent Emblem on top of the boat with the spotlight that follows alongside the Aircraft Carrier. Head up the nearby stairs and break open some crates before droping down nearby to the lowest level. Make your way forward, up the stairs for some crates and then climb the ladder to reach a partner required door.
In the control room, pull the lever to lower the stairs and then drop the emergency ladder to head back into the hanger.
As a fighter jet lowers to hinder your path, kill the advancing J'avo and snipe what you can from safety. Because the jet's cockpit is covered and getting around it is annoying, use a Grenade Laucher's explosive round to take him out.
Make your way through the right side of the hanger to the new objective marker and bust open the door with your partner. Head through the lower control room, killing any J'avo that advance and then go out the other side. There is a crate in the area you can smash before heading for the lowered stairs and exiting through the bulkhead for a scene and a partner required door.
Aircraft Carrier - Bridge
Start by grabbing the Flash Grenade on the shelf in front of you and then head down the hall to an elevator.
As you exit the elevator, a different Ada will close the bulkhead door. Open it, kill the J'avo in your way, and then head through the other door. The game has given you that Flash Grenade for a reason, so use it and rush in to stomp some heads. Once you are clear, head through the door at the back of the lecture hall.
Go down the corridor and instead of heading right, go into the bathroom for a J'avo taking a shower and a Green Herb. Head out the other side of the bathroom, through the partner required door and check the new room for a J'avo, 40mm Acid Rounds and 9mm Ammo. Fight your way up the stairs and head outside for 12-Gauge Shells before opening the door to another room.
Head through the room and grab the 2,000 Skill Points from the briefcase before you continue. In the next room you'll spot Ada again, but before you can pursue her you will need to kill the incoming J'avo. Proceed down the corridor to grab the Green Herb and deal with the enemies that ambush you through the windows.
Once the door opens, head through the passages and take the first left into a side room with a J'avo and a bunch of crates with ammo. Continue down the corridor and through the partner required door.
More spider J'avo are crawling on the ceiling, so throw a Flash Grenade and stomp on their heads. Make your way to the bridge, where a Gnezdo attacks, and then follow Ada outside. With only one way to go now, head up the stairs and through the partner required door.
Kill the three J'avo and break the crates before you head into the next room and a swarm of J'avo rapple through the windows. Kill them however you see fit and then get the crates in the corner while Piers lowers the ladder. Take out the new spider J'avo that enter and head up the ladder for another briefcase with 5,000 Skill Points.
Head to the stairs, but do not go up them without shooting the Serpent Emblem through the steps. Up the stairs, take the ladder into a room with crates, 9mm Ammo x2 and a Green Herb that you should get before heading through the door.
Aircraft Carrier - Forward Hanger
As the boat rocks, head left into an alcove with a crate before you run past the shiny console for another crate. Now that you are all clear, head to the console to trigger the key locations.
Passcode A
Head around the corner and grab Passcode A before entering the nearby door and witnessing a gruesome scene.
Passcode B
Head down the steps and into the door on the right wall to enter the kitchen. Clear the area of crates and make for the back door that you'll likely fail to open before the boat tips and a fire sets off the ships safety protocols.
Protect yourself from the Rasklapanje until the sprinklers extinguish the fire and head through the partner required door to the mess hall.
| You can grab the severed Rasklapanje's hand with R1/RT and throw it in the microwave or boil it. |
Clear out the crates and then go through the back wall door into a dark corridor that leads to the crew quarters. Head down the hall and take the first right into a room with a crate and a partner required door.
As you open it, a Rasklapanje will pull you in. Shoot it and grab ''Passcode B'' and crate before opening the doors again to leave.
Passcode C
This baby is all the way out on the parimeter or the area. Start by going down the hall to your right and then through the watered passage. In the hallway on the other side, take the second right into a room with a hanging J'avo and Passcode C.
Once you have all codes, head out of the room and take a right to unlock a door that leads back to the mess hall. There are plenty of items in the ship's other compartments, but none are worth risking your life. Head back to the door and insert the code to advance.
As you walk across the area over a molten vat, a Rasklapanje pops out and throws Chris and Piers on some pipes. In slow-mo, shoot each body part to protect yourself and get back on solid ground. Follow the path through a door and take a seat behind the fighter jet controls.
Airspace over Aircraft Carrier
Fighter Jet: As Chris
- You have almost no time to become familiar with the controls. Use R2/RB to avoid being shot and use R1/Rt to shoot. Fly around the carrier while avoiding the missiles shot by the helicopters. If you want to try and shoot down the helicopters you can, but simply avoiding the missiles will do.
- Once the anti-aircraft guns are destroyed, a J'avo will trigger the countdown and you will drop Piers off. As Piers blows his way through the containers, protect him from the J'avo advancing behind him and above. There are many explosive canisters placed to aid this, but you can zoom in by holding L1/LT is needed.
- When Piers is successful blows all the containers, an Ogroman will break out of the cargo hold. Your job is to shoot the Ogroman in the face as Piers deactivates the missile and runs to the crane to board the jet.
Fighter Jet: As Piers
- Info Coming Soon (Serpent Emblem past the first container, over a stack of girders, and in in a tire on the right)
Once Piers is back on board, the missile will reactivate giving you very little time to shoot the missile. Both Piers and Chris should target the Ogroman's face until he staggers out of the way of the missile so Piers can target it and destroy it.
Trophy/Acheivement - There's Always Hope
| Rank | Accuracy % | Deaths | Clear Time (mins) | Enemies Routed |
| A | 70 | 2 | 75 | 55 |
| B | 60 | 4 | 90 | 45 |
| C | 50 | 7 | 120 | 35 |
| D | 49 or below | 8+ | 121+ | 34 or below |


