June 29, 2013 / Tall Oaks, USA
Campus - Visitor's Area
Watch the cutscene, which many may recognize from the game demo. Because you can not run or shoot, there is no reason to look around for much unless you want to hear some extra information and observations. Make your way to the waypoint and open the door to the reception hall and then make your way down the stairs. When you reach the bottom you will get a scene and gain the ability to run and fire. There is nothing to find or do yet, so simply run after the shadow through the kitchen and into a storage cabinet.
After the cutscene, do not follow Robert and head behind the computer to check the open storage cabinet for your first Serpent Emblem.
| While emblems do nothing in game, collecting many unlocks new skills and collectibles. |
Make your way through the reception hall to a door on the other side and head through. Instead of following Robert, head up the nearby stairs to find a First Aid Spray and then go back downstairs and continue to follow Robert until you find Liz. Now navigate your way back to the elevator.
Elevator: As Leon
- When the power goes out, Liz will eat her dad and attack Leon. Use the L stick to shake Liz off and when she goes for Helena shoot her.
Elevator: As Helena
- Coming Soon
As the elevator doors open you will be swarmed with zombies. Since the handgun isn't useful for crowd control it is best to use the new melee system that allows you to conserve ammo at the risk of taking damage if hit. Knock over the majority of enemies and kill any that do not die and then make your way around the garage. There are enemies gathered in the center that you can avoid, but the car hood also has 9mm Ammo. When you are ready head to the back right corner, from the elevator, and open the door.
Inside the campus building, start by looking on the floor nearby for 9mm Ammo and then make your way up the stairs. Follow the pathway to a door and enter the auditorium where you will draw the attention of some zombies. Dispatch the enemies and check the aisle to the upper level that was blocked for a Green Herb. Take the exit on the lower level to continue.
The hallway ends next to a set of doors that when opened leads to an enemy attack you can't avoid. Quickly rotate the L stick and knock it off before it eats your face and then proceed inside where two more zombies await. Check the desk aisles for 9mm Ammo and the back corner for a Green Herb before moving on.
Run down the staircase and use a stealth attack to kill the unaware zombie, but beware of the one playing perma-dead on the floor. Grab the 9mm Ammo and a Green Herb and head down the hallway into another classroom with two more zombies, Incendiary Grenades x2, Red Herb and 9mm Ammo. As you leave, turn left and kill another hoard of zombies before exiting into the courtyard.
Campus - Courtyard
The courtyard is a nice open area where you freely run around killing some lone zombies.
Areas of interest:
- To the left or where you enter is a zombie behind a counter and 9mm Ammo x2
- Left of the security gate that you can not open is a Green Herb and Red Herb
Examining the security gate informs you that you will need to head to the staff building. Enter the building and grab the 9mm Ammo x2 and a Green Herb before you examine the door and chaos ensues. The trick in this fight is to keep from getting cornered or having a zombie get you from behind. Keep moving up and down the hall, shooting and melee combating the enemies as they enter. When a crowd forms, hit up on your d-pad to equip an Incendiary Grenade and use it. When Hunnigan manages to hack the security door you will automatically be forced from the hall, so make sure to get the skill points and ammo as it drops. As the door closes you will gain control and have to shoot the zombies holding it open.
This area is secure on the way in, so grab the 9mm Ammo on the nearby bench, if you didn't during the event, and head toward the other door. The desk drawers contain items in this area, so make sure to check them for 9mm Ammo x2 and a Serpent Emblem. Enter the back room and find the Campus Keycard, as well as a not so dead zombie. In fact, all the corpses we saw as we entered are now zombies, so be careful as you exit the building.
Back in the hallway of doom, slowly head forward to encounter more zombies. Take them out with grenades or the fire extinguishers to save ammo and then make your way to the security gate.
Continue forward, tripping the metal detector and triggering the alarm. The enemies behind the gate are harmless, but beware of the zombies inside the building. If you have an Incendiary Grenade, feel free to toss it at the gate and gather any items in reach, but do not waste your ammo. When you are ready, head through the doors at the end of the hall and book it to the police car.
As the zombies surround the car, look for the keys with the L stick and X/A. The correct location, a total movie cliché, is the visor. Grab the keys and start the car Heavy Rain style. In true Resident Evil 2/Leon style, you won't get far before crashing the police car and having to take an alternative route.
Underground
Head around the corners and break the crates for random items before heading through the door. Hop down and head left, the right leads to electrocution. Stick close to the walls and be prepared for QTE's, Square + X / X + A, that leads to instant death if failed.
When you reach the top of the track you will have to deal with zombie dogs who are fast moving. The best way to handle these is to counter by hitting R1/RT when the prompt comes up or quick shot them.
Gather the random items in crates by the bonfire and move on, watching out for another train. When you reach the end of the tunnel with zombies being electrocuted, enter the nearby doorway to continue.
Take your time heading down the steps and when your light goes out watch out for the zombie in front and behind you. Get the crate next to the sitting zombie and the ones by the door and proceed.
As you open the door, look right and under the train car for a Serpent Emblem. Stick to the right side of the tunnel, since there are two train tracks, and run past the zombie hoard (do not Dash), making sure to safetly dodge the train. After clearing out any left overs, follow the trains path to a stop and examine the door.
Boost Helena up top and either wait for her to open it (as Leon) or unlock the door, but do not approach the corpses, as Helena.
Make your way through the train cars, watching out for reanimated zombies and when you reach the exit shoot the zombie swinging stupidly out of reach of you. Kill the nearby zombie who has its back to you and make your way up to the platform with some more crates.
You will likely get a few Remote Bombs from the crates, which should be a hint of things to come, so place one in front of the metal door and examine the button. Rescue the hysterical woman who opens the gate and is thankfully eaten as you back up and let the hoard move into your Remote Bomb. Set it off and then finish of whatever doesn't die (watch your back when you advance to the stairs). After another unaware zombie you will be in town.
The Town
As you head up the steps and into town you will be attacked by a zombie. Kill it and many others until you reach a man downed by a car. Assist in his release only to have a motorcyclist kill him and unleash all the zombies inside the nearby bus. Kill them and advance toward the hoard at the end of the street, making sure to stay behind the car ahead of you to avoid being shot by the armored police zombies.
Head into the alley to the left and ignore the hoard of zombies as you pass up and over them to the other side. Instead of using bullets, walk up to the unaware zombie and grab his leg for an instant kill and continue.
When you drop down and open the gate, the zombie who was shooting you from the other side will start to shoot again, aided by many other zombies with body armor. The best way to handle these guys is to use melee, since the armor protects most of their body. Hide behind the gate and let them move forward so you are not shot during combat.
Follow the street to another alley with some zombies and head up to push a container over and set off an alarm. Watch your back, as a crew of zombies will be coming up behind you on the ladder, and make your way onto the bus and drop off the other side.
As you make your way through the area you will be forced indoors, as all the crazy drivers are causing wreckages that can't be passed. Make your way through the bar and back alleys until you reach a locked door. You will need to backtrack to the family watching TV and take the Backdoor Key from the mother which will reanimate the son and the zombie in the hall.
Make your way into the alley, getting the Shotgun and ammo from the nearby crates before entering the building. The Shrieker will scream and call all nearby enemies to the party. Take out the zombies and let the Shrieker walk away, for now. When all the normal zombies are taken care of continue to another set of zombies before reaching a door.
Switch to your Shotgun and head through the door to the Shrieker. The weak spot on this guy is his throat, but be careful of his screams even upon death that cause damage.
In the small courtyard you'll need to head up the steps and vault Helena across the gap to unlock the gate.
Town: As Leon
- After Helena is vaulted across, a hoard of zombies will attack from behind you and the street nearby. Stop the zombie behind you first and then shoot the explosive barrel on the street to take out the zombies neaby. Now, focus on the rest of the zombies as they make their way to your location.
Town: As Helena
- If you are playing Helena, drop down and unlock the gate and then finish off any zombies.
When the coast is clear, head into the bar for a crate and a Serpent Emblem near the exit on a counter below the billboard.
As you enter the street a bunch of survivors will need your help. Head in and take out the enemies as you go, but when the Shrieker arrives get all the loot and then get out of the gas station area. Take out the enemies and make sure to pick up the loot until an ambulance crashes into the gas station and releases a bunch more armored zombies. Hold out until the game points out the exposed gas and then shoot it to destroy everything left. Now clear out any crates and follow the survivors to the gun shop.
Gun Shop
Start by gathering the First Aid Spray, Incendiary Grenade and 9mm Ammo x2 on the shelves throughout the area. Head to the right side of the shop and clear the zombies as they approach the windows or make their way inside the shop. Stop every once in a while to loot and replenish your ammo.
Eventually, one of the survivors will run outside and get himself turned into a Bloodshot zombie. These guys are stronger and have more life, so don't be afraid to switch to your Shotgun to kill it. Grab the 500 Skill Points he drops and you should notice that the cop has moved to the other side of the shop. This is a clue that you will need to start to focus on the other window as the zombies seem to change tactics and come from the other direction.
When the owner finally locks down the shop, kill any left over enemies and grab any loot you missed.
Upstairs, grab the Red Herb, 9mm Ammo, Remote Bomb, and 12-Gauge Shells from the couch, desk drawer, and counters. As the zombies start to pour in from the building next door, cover the windows to prevent them from getting inside.
Eventually, the owner will direct you into the next room where you can grab a Green Herb and 12-Gauge Shells x2 before the super-sized Whooper enters. Use any Remote Bombs or Incendiary Grenades you have and take this guy out and get his 2,500 Skill Points.
Follow the survivors upstairs, stopping in the storage closet for Incendiary Grenades x2, and make your way to the attic where a Remote Bomb awaits. Now, head out the door and prepare for another big fight.
Place that Remote Bomb you just found by the low fence to your right and then switch to a firearm to hold off the normal zombies as the Whooper makes it over the fence. When a crowd and/or the Whopper are over the Remote Bomb, blow it and finish off the rest of the fight with your Shotgun and Incendiary Grenades until the bus arrives.
Follow the old man through the gate and to the bus, where a cutscene occurs. When you have control again, focus on killing the Whopper by throwing grenades and using the Shotgun on his face until he lets go and you finish the chapter.
Trophy/Acheivement - Gone to Hell
| Rank | Accuracy % | Deaths | Clear Time (mins) | Enemies Routed |
| A | 70 | 2 | 85 | 80 |
| B | 60 | 5 | 110 | 60 |
| C | 50 | 7 | 130 | 40 |
| D | 49 or below | 8+ | 131+ | 39 or below |


