You have to meet with everyone in front of The Giggling Donkey, which is marked on your map. Once you get there and a scene plays out, you'll be in the dark basement. Follow the snake-like path to another scene that will put you into a battle with some Elves, with the Bard playing songs to buff them up every round.
It's not much different than other battles, besides the Bard buffing them. Once it's over, he will run away and leave some Elves to remain the basement. When you get control, you'll have to use your newly acquired Cup-a-Spell magic to aim at the flame nearby and make it explode. Make it past there and you should see Craig at the window, so shoot it to let him in.
This will make another flame appear, so wait until the one Elf gets close and use Cup-a-Spell to make another explosion. Clean up any remaining Elves and go upstairs, then go into the kitchen (left) to rescue Cartman from the Elves there. After the battle, have Butters heal up Cartman and head back into the previous room.
Go along the bottom path and either shoot the shield or use a fart to clear the path of the spikes. Next, use Cup-a-Spell on the lantern by the front door to blast it open, letting Tweek and Token inside. Break through the table and get ready for a mini-boss fight. The mini-boss is the Elven Anti-Magician, who can light his weapon on fire and deal some nice damage.
After the battle, head upstairs and go into the second room. You'll see an Elf bouncing on the bed with Kenny. Now, shoot the shelf with the bowling ball, then shoot the thing it hits. Destroy the table on the right with your weapon, then climb up to the shelf, shooting the light. Go to the bookshelf and clear the debris, then use the wire as a zipline to knock out the elf and free Kenny.
Get out of the room and you'll have to find a way into the other room where The Bard is located. You should see an elf in the attic, so use Kenny's Buddy Command to lure him down. Climb the ladder and use one of your farts on the flame on the bottom, then clear any remaining Elves. Note that there's another flame in the middle of the room that you can explode to kill some rats for extra XP.
Anyways, to progress, you need to shoot a metal drawer on the right side, which will fall through the floor. This allows you to drop down and into the room with Jimmy the Bard, throwing you into a boss fight.
| BOSS FIGHT: Jimmy the Bard |
| Jimmy has a lot more HP than any other enemy so far in the game, meaning this battle might last a while. The first move Jimmy will use is Pied Piper's Song, which will summon three rats. If you're using Butters as your Buddy, then use his Hammer of Storms to take out all three rats at once. His next move is likely Lullabye, where you will need to mash the specified button to not fall asleep. Song of Protection will remove all of his debuffs and Brown Note is his strongest attack, where he sends multiple shockwaves, so make sure you mitigate the damage. He isn't too hard, as he only really has one attack move. |
Once the battle is over, feel free to go around his house and loot everything you can. When you're ready to leave, go and talk to Cartman and return to Kupa Keep to finish the quest. You need to go back home and go to bed, so go ahead and do that, only to get abducted by aliens!


