The Driving School is unlocked after completing Deconstruction and is located in Doherty, San Fierro. Note that if you want to do the Stealing Cars set of missions, then you will be required to go through the Driving School. The vehicles unlocked by completing this school are found in the parking lot outside.
NOTE |
If you hit any of the cones in any of these tests, as well as come to a complete stop or damage your vehicle (except for the one test), then you will fail. |
- Bronze or better - Super GT
- Silver or better - Bullet
- Gold - Hotknife
THE 360
This course is pretty straightforward. Use the Square + X buttons in joint with the left or right directions to make your vehicle skid in a 360 pattern. Go past your starting position a bit and then push the left analog stick in the opposite direction until you return to your original starting position. Four complete 360s should get you the gold.
THE 180
To do a 180, accelerate to top speed, turn the wheel and press the R1 button. You must perform a 180 around the cones, then return and stop within the cones back at the starting position. Your position in the starting cones affects your score. Stop perfectly in the middle of the cones for the optimal score.
WHIP AND TERMINATE
You need to powerslide around a corner and finish within the cones at the end of the course. The turn isn't as bad as the 180 in the last course. Speed down the course and then let go of the gas as you brake around the turn, then speed up and stop at the end of the course.
POP AND CONTROL
You control a cop car in this course of a few crooked turns. The only catch is that there's a spike strip at the beginning of the course. Speed up and start the course, running over the strip, which only pops your rear right tire. This will make the car steer to the left, so steer to the right to compensate for that. Pressing X before hitting the strip will lessen the loss of control a bit, but you still will need to accelerate to get to the end.
BURN AND LAP
This is a 360 course, in which you have to do 5 laps either clockwise or counter-clockwise. You only need to do one direction. Remember to not hit the cones as you turn. Try to complete this course in under around 40 seconds for a bronze, but under 35 is required for the gold. The first person camera works well when turning, since you can adjust your car's movement much better. Keep X pressed and use R1 for the turns.
CONE COIL
You must navigate around 3 series of cones, then do a 180 and go back through the other cones to the beginning of the course, where you must stop within the cones. Make sure to hurry up in this course, since you don't have much time to slowly make your way around the cones.
THE '90'
This is probably one of the more difficult courses in this school. You must use the emergency brake to slide the car sideways AND in between two other cars. Accelerate towards the cars, veering a bit towards the front fender of the right car. As you near the cars, apply both the hand brake and the regular brake while pushing left on the left stick. When you see that you're lined up correctly, push right on the left stick to straighten the car to a stop. Use the skid marks as a guide to when you need to start braking.
WHEELIE WEAVE
You must drive the left side of your car up the tiny ramp and drive on two wheels to the red marker. The car will steer to the left, but pressing left on the stick will keep the car on two wheels and turn right. I found that pressing right before you actually leave the little ramp will keep damage at 0%.
SPIN AND GO
You must back up and perform a quick turnaround (180), then speed to the end of the course and stop within the cones. Press the L2 and R2 buttons to look behind your car while you back up, then speed forward and stop in the middle of the cones at the end.
P.I.T. MANEUVER
You must use your police cruiser to perform a PIT move to spin around the other car with minimum damage to your car. The course is short, so move quickly to the left side of the car. When your front fender lines up with the back fender of the car, turn right to spin the car around. After the car spins around, you must stop as close to the other car as possible. Try not to ram the police car too much, since damage is deducted from your score.
ALLEY OOP
There's a line of cars parked on the other side of the ramp. You must drive your right side up the ramp and perform a flip over the cars and land on your four wheels. As soon as you hit the air, let go of the gas and use your left stick to control the spin of your car so you can make a perfect landing. Line it up so only your right tires hit the ramp. Remember that you must land perfectly perpendicular to the wall.
CITY SLICKING
Now, you're on the streets for this final course. You must drive to the other side of the city as fast as possible, complete a 180 turn and drive back to the starting position. You can't damage your car at all on your trek. Watch out for the 2-3 cars that come down the street with the trolley tracks, as they always come down the street as you head onto it.
Once past that, simply follow the trolley tracks as fast as possible, then make the right when the tracks end and make a left to get on the road leading to the checkpoint. After the initial set of cars, everything else is just luck. You must complete the course in under 2 minutes to get a medal and under 100 seconds (1:40) to get a gold.