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Resident Evil 6

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Resident Evil 6 - Chapter 2: Tragedy In Europe

Edonian Street

December 24, 2012 / Edonia, Eastern Europe

You have been transported back in time...not really. As Chris remembers the events that brought him to his current position, you will be riding in an APC that is ambushed by J'avo.

Taking cover behind the vehicle or the building, take out the J'avo in front of the barricade to the north. When it is clear, head through the building on the left for a bunch of crates.

As you advance, the J'avo's arms may mutate into shield-like objects. If this happens, aim for the feet or get behind them to cause damage.

From the building, head up the steps and take cover to focus on the snipers and turret using enemies. Once they are down and the military trucks move forward, you can jump over the wall and head up and around the corner into a building with more enemies and crates.

Now, take the bridge and examine the partner required door for a cutscene.

Boss: Ogroman

Focus on the face or the red pouch on its back as it approaches the bridge. Eventually, you will be forced off the bridge and be on the street on the other side.

Head into the building on the right (while facing the bridge) and head up the stairs to be eye level with the monster. Continue to fire on it, but watch out for it punching open the wall. This is actually a good thing, as you can a better view of the monster.

Continue to fire on it until it kneels and then run to its shoulder and press R1/RT, mount it's body, and rapidly tap X/A to grab its spiked body part and thrust it into the pouch. This should end the battle.

 

The BSAA comes in and clears out the area, leaving you to check for any crates you may have missed. Instead of following the truck, go back under the bridge, through the building, and across the bridge to the partner required door that triggered the B.O.W. to get the First Aid Spray, Assault Shotgun, and crate.

Once it is clear, continue down the street and the vehicle will plow through the gate and head down the path. There are two places you need to cover as you head down the alley; one is the street level arched walkway that the vehicle is driving next to and the other is the building across the way, which has enemies shooting down at your troops.

Follow the APC when the area is clear and when it hits a mine and becomes immobile, head into the building on the far side and crawl under the wall to reach a flanking position.

Kill the two J'avo on the street and then rush to the ladder to get up and defeat the snipers. J'avo will likely pour in from your previous location, so cover the ladder as they try and climb up. When the area is clear, head to the fence in the back area to blow the fence.

Finn will head straight for the train blocking your path and tell you to cover him. While enemies are sparce at the beginning, rush into the enemy territory and check the right side of the area to shoot a Serpent Emblem and then rush back. Now cover the area while Finn does what he does best.

The Bridge

Head down the stairs and turn around the corner to find a Green Herb on some barrels and smash the crates nearby. Continue onward, getting another crate, and when a scout signals you and thrust Piers across the gap.

The Bridge: As Chris

  • Head across the bridge and when the explosion throwns you on your ass, crawl to Finn by using the L stick and X/A to crawl faster.
  • Head across the bridge, killing any enemies on turrets and advancing to their position so back-up doesn't take over, and when you reach the tank Chris will tell Piers about an explosive barrel behind it.
  • Bait the tank out by heading into the open and falling back a little until Piers can shoot the barrel. Once the tank is down, clear up any snipers that Piers missed and climb the ladder to the top area where you will need to drop a ladder for Piers to ascend to your level.

The Bridge: As Piers

  • After being tossed across the gap, switch your rifle to Thermal Scope and head down the hall, full of J'avo. Once you have clear them out, go to the tower, where two more J'avo run in behind you.
  • Snipe the J'avo on the bridge that block Chris' path and when he radios for help Piers will comment that he can take the tank out if Chris lures it away.
  • Turn off the Thermal Scope and when the tank moves out of the way, shoot the red tanker behind it.
  • The scout opens the door next to you so you can make your way to the bridge, but before you head up the stairs turn your attention to the top of the bridge's first support where a Serpent Emblem lies.
  • You can now make your way up to the bridge, through a train car, and hop down into a walkway to reach the ladder that Chris drops for you.

With Piers and Chris reunited, head to the far side of the bridge and push the dumpster into the ocean to trigger an invasion. Run forward to the container near the downed train car and take cover. As the enemies paradrop into the area, cover yourself from the advancing hoard as Finn makes his way to the upper level.

Shoot a paratrooper down before it hits the ground for a unique medal.

When Finn announces his arrival, continue to fight J'avo until the camera hints that you need to fall back and take cover. Rush back and cover the area until the rail car comes within blasting range and into the river it goes.

Outside City Hall

As Chris and Piers reach City Hall they encounter Raccoon City survivor Sherry Birkin and the mercenary Jake Muller. Before they get to pleasantries, the enemies drop in another Ogroman for your killing pleasure.

Boss: Ogroman x2

As soon as the Ogroman is dropped in, run away from it and enter the first building on your right. There are plenty of J'avo and an anti-aircraft gun inside. You need to kill the J'avo and cover Finn as he sets the charges.

Ignore the Ogroman for now, as Sherry and Jake will distract it away from Finn and just cover the doorway to the building where enemies drop down. Once the 1st gun is down, clear the area of crates and head to the building at the far end of the street, which is likely where Sherry and Jake have taken the Ogroman.

Enter the building and head for the turret, but do not man it. Take out the enemy sniper on the buildings nearby (there should be two) and then man the turret and use it on the Ogroman until it is dead. You should easily be able to get it to stagger and then jump on it's back and use the spine to stab the pouch. Don't let it get too close to the turret, as it can destroy it with an attack and it should go down after about 2-4 stabs (depending on difficulty).

Once the first Ogroman is down, enter the building across the way that Finn has been standing at for a while and kill the J'avo inside. On the roof, cover the area oppsite the gun where J'avo come from. You should have no problem with the Ogroman down. Once the charge is set and the anti-aircraft gun down, another Ogroman will appear.

Head downstairs into the basement of the current building to take the underground route through town. Be careful of the many J'avo that line the tunnels and grab all the crates, as well as a Green Herb and Red Herb.

When you reach the first ladder that goes up, use it and head down the street and back to the 2nd building with the gun turret you used to kill the previous Ogroman. Use the same strategy of shooting and impaling him to kill him before you head back into the tunnels and follow Finn.

Head through the building and drop into the fenced area where you will need to cover Finn from the enemies in the upper floors of the ruined building nearby. Once all three ant-aircraft guns are down you will advance to the next area.

City Hall

In the foyer of City Hall, smash all the crates and head behind the main staircase to find a Serpent Emblem. Finn will point out a door that you should head through to spot a woman in blue.

As you walk down the hall, a J'avo bursts out of a room that contains 9mm Ammo, 12-Gauge Shells x2 and a crate. Once you got those, continue down the hall, breaking the crate in the bathroom, and jump down into the new room.

The Napads are not as deadly as you would think and are extremely weak to Hand Grenades at their feet as well as Flash Grenades. Because they have hard shells that block your attacks, using a Flash Grenade to stun them and then melee off their shells is a great tactic. After their shells are missing use some Shotgun blasts, more melee, and stealth attacks to their back (if you use a Flash Grenade to stun them) are all great tactics. Watch out for their charge and stay out of arms reach to avoid their punches as you'll have no problem.

Once all the Napads are down, clear the room of crates and follow Finn to a door that he blows off the hinges. Head down the hall, getting the crates, and open the door to a large room with more J'avo. Once clear, check the side room for 12-Gauge Shells and a Red Herb and then continue to the partner required door.

After meeting the woman who introduces herself as Ada, check the small alcove inside the room for a Green Herb and Serpent Emblem before follwoing her back to the foyer.

The foyer is filled with Napads that can easily overwhelm you in the open. Make the choice to either leave them be and run upstairs to the exit or take them on. If you decide to take them on, the passage behind the foyer stairs is a great place to bunch them together for Hand Grandes, Flash Grenades, and melee attacks. If you are playing as Piers, his rifle will stun them in one shot and usually pierces through them to stun multiple enemies. When you are clear, head for the 2nd floor door to advance.

As you head into the next room, the chrystalis will pop and Strelats infest the room. Keep moving and focus on melee combat to take these guys out. When all three are dead, head to the door into the warehouse.

More Strelats and Napads pop out of chrystalis coccoon as you make your way through the area. Follow the navigation, but enter the side room with a forklift to a door that leads to two crates on a walkway above the area. Once you are ready, head for the exit and chapter end.

Trophy/Acheivement - Tragedy in Europe

Rank Accuracy % Deaths Clear Time (mins) Enemies Routed
A 70 2 90 70
B 60 5 110 60
C 50 7 120 40
D 49 or below 8+ 121+ 39 or below

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Resident Evil 6 Walkthrough

Prelude

Leon & Helena's Campaign

Chapter 1: Gone To Hell Chapter 2: Buried Secrets Chapter 3: Get On The Plane Chapter 4: Big Trouble In China Chapter 5: The Trouble With Women & Ending

Chris & Piers' Campaign

Chapter 1: Rescue The Hostages Chapter 2: Tragedy In Europe Chapter 3: After Her! Chapter 4: There’s Always Hope Chapter 5: Duty Calls & Ending

Jake & Shelley's Campaign

Chapter 1: Money Talks Chapter 2: A Revolting Development Chapter 3: Let’s Blow This Joint Chapter 4: Still On The Run Chapter 5: See You Around & Ending

Ada's Campaign

Chapter 1: I Spy Chapter 2: Counterintelligence Chapter 3: This Takes Me Back Chapter 4: Ada’s Demise Chapter 5: What’s Next? & Secret Ending

Boss Battle Strategies

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Quick Details

Franchise(s)
Resident Evil
Developer(s)
Capcom
Publisher(s)
Capcom
Key People
Hiroyuki Kobayashi
Eiichiro Sasaki
Yoshiaki Hirabayashi
Tomonori Takano
Release Dates
PlayStation 3

Oct 2, 2012

Oct 2, 2012

Oct 4, 2012

Xbox 360

Oct 2, 2012

Oct 2, 2012

Oct 4, 2012

Microsoft Windows

Mar 22, 2013

Mar 22, 2013

Mar 22, 2013

Xbox One

Mar 29, 2016

PlayStation 4

Mar 29, 2016

Dec 1, 2016

Genre Shooter
Sub-Genres(s) Horror
Alternative Name(s) Biohazard 6, RE6

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