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DOTA 2

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DOTA 2 - Complete Console Command List

What is the Dota 2 console? The 'console' is a user interface available in Dota 2 which allows you to enter certain commands.

It is disabled by default, but can be activated by doing the following:

  1. Open the Steam client
  2. Navigate to the Library tab
  3. Right click on Dota 2
  4. Select Properties
  5. Select the General tab
  6. Click 'Set Launch Options...'
  7. Enter -console in the text field
  8. Launch Dota 2
  9. If the console does not appear once the game has loaded then hit the console hotkey and it should appear (the default hotkey is usually ` - the button next to 1 on most keyboards - but this can be changed in the options)

Complete List of Console Commands

Thanks to Dev.Dota and Dota 2 Wikia for these lists.

Command CommandDefaultDescription
_autosave Autosave
_autosavedangerous AutoSaveDangerous
_bugreporter_restart Restarts bug reporter .dll
_cl_minimapzoom 1 Minimap settings.
_fov 0 Automates fov command to server.
_overview_mode 1 Overview mode - 0=off, 1=inset, 2=full
_record Record a demo incrementally.
_restart Shutdown and restart the engine.
achievement_debug 0 Turn on achievement debug msgs.
activategameui
addip Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_debug_shoot_positions 0
ai_shot_bias_max 1
ai_shot_bias_min -1
alias Alias a command.
-alt1
+alt1
-alt2
+alt2
anim_3wayblend 1 Toggle the 3-way animation blending code.
anim_showmainactivity 0 Show the idle, walk, run, and/or sprint activities.
askconnect_accept Accept a redirect request by the server.
asw_engine_finished_building_map Notify engine that we've finished building a map
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend
+attack
-attack
-attack2
+attack2
audit_save_in_memory Audit the memory usage and files in the save-to-memory system
autosave Autosave
autosavedangerous AutoSaveDangerous
autosavedangerousissafe
-back
+back
banid Add a user ID to the ban list.
banip Add an IP address to the ban list.
bench_end Ends gathering of info.
bench_showstatsdialog Shows a dialog displaying the most recent benchmark results.
bench_start Starts gathering of info. Arguments: filename to write results into
bench_upload Uploads most recent benchmark stats to the Valve servers.
benchframe Takes a snapshot of a particular frame in a time demo.
bind Bind a key.
BindToggle Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 1
blackbox_dump Dump the contents of the blackbox
blackbox_record Record an entry into the blackbox
BlendBonesMode 2
blink_duration 0 How many seconds an eye blink will last.
box Draw a debug box.
-break
+break
budget
budget_averages_window 30 Number of frames to look at when figuring out average frametimes.
budget_background_alpha 128 How translucent the budget panel is.
budget_bargraph_background_alpha 128 How translucent the budget panel is.
budget_bargraph_range_ms 16 Budget bargraph range in milliseconds.
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
budget_toggle_group Turn a budget group on/off
bug Show the bug reporting UI.
bugreporter_console_bytes 15000 Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 0 Frames to delay before taking snapshot
bugreporter_uploadasync 0 Upload attachments asynchronously
bugreporter_username 0 Username to use for bugreporter
buildcubemaps Rebuild cubemaps.
building_cubemaps 0
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
c_thirdpersonshoulder 0
c_thirdpersonshoulderaimdist 120
c_thirdpersonshoulderdist 40
c_thirdpersonshoulderheight 5
c_thirdpersonshoulderoffset 20
cache_print cache_print [section] Print out contents of cache memory.
cache_print_lru cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 1 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command Tells camera to change modes
cam_idealdelta 4 Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 None
cam_ideallag 4 Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 None
cam_idealyaw 0 None
cam_showangles 0 When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 None
-camdistance None
+camdistance None
+cameragrip None
-cameragrip None
+camin None
-camin None
+cammousemove None
-cammousemove None
camortho Switch to orthographic camera.
-camout None
+camout None
+campitchdown None
-campitchdown None
+campitchup None
-campitchup None
+camyawleft None
-camyawleft None
+camyawright None
-camyawright None
cancelselect None
CommandDefaultHelp Text
cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit Emits a closed caption
cc_findsound Searches for soundname which emits specified text.
cc_flush Flushes async'd captions.
cc_lang 0 Current close caption language (emtpy = use game UI language)
cc_linger_time 1 Close caption linger time.
cc_minvisibleitems 1 Minimum number of caption items to show.
cc_predisplay_time 0 Close caption delay before showing caption.
cc_random Emits a random caption
cc_sentencecaptionnorepeat 4 How often a sentence can repeat.
cc_showblocks Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 Show missing closecaption entries.
cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview None
changelevel Change server to the specified map
changelevel2 Transition to the specified map in single player
chat_channel_debug Print members of a chat channel
chat_dump_channels None
chat_join Join a chat channel
chat_leave Leave a chat channel
chat_say Send a message to the specified channel
circle_paintsplat_alpha_offset 1 alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 0 Change bias value for computing circle buffer
circle_paintsplat_enabled 1 None
circle_paintsplat_max_alpha_noise 128 Max noise value of circle alpha
circle_paintsplat_noise_enabled 1 None
circle_paintsplat_radius 4 Change the radius of circle in paintmap
cl_aggregate_particles 1 None
cl_allowdownload 1 Client downloads customization files
cl_allowupload 1 Client uploads customization files
cl_ambient_light_disableentities 0 Disable map ambient light entities.
cl_anglespeedkey 0 None
cl_animationinfo Hud element to examine.
cl_backspeed 450 None
cl_biofeedback_collection_window 120 Number of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radius 12 Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0 0-255, but 0 has errors at the moment
cl_blurDebug 0 None
cl_blurPasses 1 None
cl_blurTapSize 0 None
cl_burninggibs 0 A burning player that gibs has burning gibs.
cl_camera_follow_bone_index -2 Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 1 None
cl_chatfilters 31 Stores the chat filter settings
cl_class 0 Default class when joining a game
cl_clearhinthistory Clear memory of client side hints displayed to the player.
cl_clock_correction 1 Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 Max number of command packets sent to server per second
cl_colorfastpath 0 None
cl_customsounds 0 Enable customized player sound playback
cl_demoviewoverride 0 Override view during demo playback
cl_detail_multiplier 1 extra details to create
cl_detaildist 1024 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_disable_ragdolls 0 None
cl_disable_water_render_targets 0 None
cl_dota_showents Dump entity list to console.
cl_downloadfilter 0 Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 Enable the rendering of the hud
cl_drawleaf -1 None
cl_drawmaterial 0 Draw a particular material over the frame
cl_drawmonitors 1 None
cl_drawshadowtexture 0 None
cl_dump_particle_stats dump particle profiling info to particle_profile.csv
cl_dumpplayer Dumps info about a player
cl_dumpsplithacks Dump split screen workarounds.
cl_ejectbrass 1 None
cl_enable_remote_splitscreen 0 Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 For debugging, draw entity states to console
cl_extrapolate 0 Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 whether to use new detail sprite system
cl_fasttempentcollision 5 None
cl_find_ent Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 0 For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 Whether we should force preloading.
cl_forwardspeed 450 None
cl_foundry_ShowEntityHighlights 1 None
cl_fullupdate Forces the server to send a full update packet
cl_globallight_debug 0 None
cl_globallight_depth_bias -999 None
cl_globallight_expansion 200 None
cl_globallight_freeze 0 None
cl_globallight_orig_calc_frustum 1 None
cl_globallight_shadow_mode 2 None
cl_globallight_slope_scale_depth_bias -999 None
cl_globallight_use_alt_focus_region 0 None
cl_globallight_use_optimized_calc_frustum 1 None
cl_globallight_world_bottom_height 0 None
cl_globallight_world_top_height 1060 None
cl_heatmap_fancy 1 None
cl_heatmap_off Turn off heat map viz
cl_heatmap_particle_rendering Turn on heat map for particle_rendering
cl_heatmap_particle_simulation Turn on heat map for particle_simulation
cl_heatmap_particle_sys Turn on heat map for particle_sys
cl_heatmap_particles Turn on heat map for particles
cl_heatmap_particles_in_mem Turn on heat map for particles_in_mem
cl_heatmap_pause 0 None
cl_heatmap_scale 1 None
cl_idealpitchscale 0 None
cl_ignorepackets 0 Force client to ignore packets (for debugging).
cl_interp 0 Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 Disable interpolation list optimizations.
cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 None
cl_jiggle_bone_sanity 1 Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl_language 0 Language (from Steam API)
cl_leafsystemvis 0 None
cl_leveloverview 0 None
cl_leveloverviewmarker 0 None
cl_localnetworkbackdoor 0 Enable network optimizations for single player games.
cl_logofile 0 Spraypoint logo decal.
cl_maxrenderable_dist 3000 Max distance from the camera at which things will be rendered
cl_modelfastpath 1 None
cl_mouseenable 1 None
cl_mouselook 1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 1 None
cl_overdraw_test 0 None
cl_panelanimation blank for all panels>.
cl_particle_batch_mode 1 None
cl_particle_fallback_base 0 Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load.
cl_particle_retire_cost 0 None
cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 Enables/Disables Particle Simulation
cl_particles_dump_effects None
cl_particles_dumplist Dump all new particles, optional name substring.
cl_particles_show_bbox 0 None
cl_particles_show_controlpoints 0 None
cl_pclass 0 Dump entity by prediction classname.
cl_pdump -1 Dump info about this entity to screen.
cl_phys_block_dist 1 None
cl_phys_block_fraction 0 None
cl_phys_maxticks 2 Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1 Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 None
cl_pitchspeed 225 None
cl_pitchup 89 None
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 Disable player sprays.
cl_precacheinfo Show precache info (client).
cl_pred_doresetlatch 1 None
cl_pred_error_verbose 0 Show more field info when spewing prediction errors.
cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
CommandDefaultHelp Text
cl_predict 0 Perform client side prediction.
cl_predictioncopy_describe Describe datamap_t for entindex
cl_predictionlist 0 Show which entities are predicting
cl_predictweapons 1 Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 None
cl_ragdoll_gravity 386 Sets the gravity client-side ragdolls
cl_removedecals Remove the decals from the entity under the crosshair.
cl_report_soundpatch reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 None
cl_shadowtextureoverlaysize 512 None
cl_shadowtextureoverlayx 200 None
cl_shadowtextureoverlayy 100 None
cl_show_bounds_errors 0 None
cl_show_splashes 1 None
cl_showanimstate_activities 1 Show activities in the (client) animation state display.
cl_showbackpackrarities 0 Show item rarities within the backpack.
cl_ShowBoneSetupEnts 0 Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents Dump entity list to console.
cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Print event firing info in the console
cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 Set to 0 to not show on-screen help
cl_showncustomtabhelp 0 None
cl_showpausedimage 1 Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 Allow plugins to display messages to you
cl_showpos 0 Draw current position at top of screen
cl_ShowSunVectors 0 None
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 450 None
cl_simdbones 0 Use SIMD bone setup.
cl_skipfastpath 0 Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush Flushes the sounds.txt system (client only)
cl_soundfile 0 Jingle sound file.
cl_soundscape_flush Flushes the client side soundscapes
cl_soundscape_printdebuginfo print soundscapes
cl_spec_mode 1 spectator mode
cl_spectator_cmdrate 20 When connected to hltv or playing a demo, use this as the command rate
cl_spectator_interp_ratio 2 When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance 512 None
cl_ss_origin print origin in script format
cl_sun_decay_rate 0 None
cl_sunlight_depthbias 0 None
cl_sunlight_ortho_size 0 Set to values greater than 0 for ortho view render projections.
cl_team 0 Default team when joining a game
cl_threaded_bone_setup 0 Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 0 None
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1 None
cl_tracer_whiz_distance 72 None
cl_tree_sway_dir sets tree sway wind direction and strength
cl_updaterate 20 Number of packets per second of updates you are requesting from the server
cl_updatevisibility Updates visibility bits.
cl_upspeed 320 None
cl_use_simd_bones 1 1 use SIMD bones 0 use scalar bones.
cl_view Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_voice_team_filter -1 Filter voice by team index
cl_winddir 0 Weather effects wind direction angle
cl_windspeed 0 Weather effects wind speed scalar
cl_yawspeed 210 None
clear Clear all console output.
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cloth_debug 0 None
cloth_editor cloth_editor
cloth_force creates a test force
cloth_max_force 5000 None
cloth_reload reload cloth files
cloth_simulate 1 None
cloth_static set cloth to a static pose
cloth_test 1 None
cloth_update 1 None
cmd Forward command to server.
cmd1 sets userinfo string for split screen player in slot 1
cmd2 sets userinfo string for split screen player in slot 2
cmd3 sets userinfo string for split screen player in slot 3
cmd4 sets userinfo string for split screen player in slot 4
colorcorrectionui Show/hide the color correction tools UI.
combine_disp_images combine_disp_images
+commandermousemove None
-commandermousemove None
commentary_firstrun 0 None
commentary_showmodelviewer Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun None
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0 Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump dump the text currently in the console to condumpXX.log
connect Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
cpu_level 2 CPU Level - Default: High
crash Cause the engine to crash (Debug!!)
create_scaleform_dashboard Creates the test scaleform dashboard
crosshair 1 None
cvarlist Show the list of convars/concommands.
das_max_z_trace_length 72 Maximum height of player and still test for adsp
das_process_overhang_spaces 0 None
dashboard_page_scroll_time 0 None
dashboard_play_type_scroll_time 0 None
dashboard_section_scroll_time 0 None
datacachesize 32 Size in MB.
dbg_demofile 0 None
deathmatch 0 Running a deathmatch server.
debug_circle_splat 0 None
debug_materialmodifycontrol_client 0 None
debug_overlay_fullposition 0 None
debug_paint_seam 0 None
debugsystemui Show/hide the debug system UI.
default_fov 70 None
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Record commands typed at console into .dem files.
demo_resume Resumes demo playback.
demo_timescale Sets demo replay speed.
demo_togglepause Toggles demo playback.
demolist Print demo sequence list.
demos Demo demo file sequence.
developer 0 Set developer message level
devshots_nextmap Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences Show all convars which are not at their default values.
disable_static_prop_loading 0 If non-zero when a map loads, static props won't be loaded
disconnect Disconnect game from server.
disp_dynamic 0 None
display_elapsedtime Displays how much time has elapsed since the game started
display_game_events 0 None
dlight_debug Creates a dlight in front of the player
dota_ability_autocast None
dota_ability_execute None
dota_ability_learn_mode Enter the mode where ability points can be spent
dota_ability_quick_cast 1 None
dota_achievement_showcase Select which achievements you want to show off
dota_all_vision 0 None
dota_allow_invalid_orders 0 None
dota_always_show_player_names 0 If set, always show player names
dota_animation_force_modifier 0 None
dota_apm None
dota_auto_connect 0 Automatically connect to the specified server forever
dota_auto_create_proxy 0 Automatically create a proxy
dota_barndoors 1 None
dota_base_replay_url 0 None
dota_beta_debug Prints local dota beta participation object
dota_bink_audio 1 Set to 0 to disable audio in bink movies
dota_bio_debug 0 Show SCL value in UI
dota_bot_client_debug 0 Draw some basic client-side debug info for each hero.
dota_bot_mode 0 None
dota_broadcaster_language -1 Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
dota_button_fade_in_time 0 None
dota_button_ready_fade_time 0 None
dota_button_ready_start_alpha 100 None
dota_button_unlearned_saturation 0 None
dota_camera_accelerate 10 None
dota_camera_center None
dota_camera_disable_zoom 0 None
dota_camera_distance 1134 None
dota_camera_drag_speed 1 None
dota_camera_edgemove 1 None
-dota_camera_follow None
+dota_camera_follow None
dota_camera_follow_doublepress_time 0 None
dota_camera_getpos Gets the camera position
dota_camera_heightmap 1 None
dota_camera_listening_offset 700 None
dota_camera_lock 0 Centers the camera on the currently selected unit. The camera can no longer be moved around with moving the mouse to the edges of the screen. If another unit gets selected the camera centers on this unit. There is no camera smoothing in this mode, which means that the camera will instantly follow if the unit ports around.
dota_camera_lock_mouse_lead 220 None
dota_camera_lock_test 0 None
dota_camera_lock_view_helper 1 None
dota_camera_lock_view_helper_ratio 0 None
dota_camera_reverse 0 None
dota_camera_setpos Sets the camera position
dota_camera_sixense_grab_speed 3 None
dota_camera_sixense_invert_grab 0 None
dota_camera_sixense_invert_pan 0 None
dota_camera_sixense_pan_expo 1 None
dota_camera_sixense_pan_speed 1 None
dota_camera_smooth_count 8 None
dota_camera_smooth_distance 96 None
dota_camera_smooth_enable 1 None
dota_camera_smooth_sample_timer 0 None
dota_camera_smooth_time 0 None
dota_camera_spectate_distance 1600 None
dota_camera_speed 3000 None
dota_chat_test 0 Print some text to the chat
dota_cheap_water 0 None
+dota_control_group None
-dota_control_group None
dota_cycle_selected None
dota_dashboard 0 Enable dota dashboard
dota_dashboard_invalidate Invalidates layout and scheme on all dashboard UI panels
dota_debug_global_light 0 None
dota_debug_today_message_sorting 0 Print out unsorted and sorted today messages to the console
dota_demo_mode 0 None
dota_demo_mode_time 15 None
dota_disable_bot_lane 0 None
dota_disable_mid_lane 0 None
dota_disable_range_finder 1 Value "1" makes you see the range of your skills by hovering their icons. Value "0" makes them visible while selecting target.
dota_disable_top_lane 0 None
dota_disable_unit_ring 0 None
dota_dump_bot_state None
dota_dump_inventory None
dota_dump_keybindings 0 None
dota_dump_keybindings_old 0 None
dota_easy_mode 0 None
dota_enemy_color_b 0 None
dota_enemy_color_g 0 None
dota_enemy_color_r 1 None
dota_find_source_tv_games Request game news from the GC
dota_force_bad_team_logo -1 None
dota_force_end_scores 0 None
dota_force_good_team_logo -1 None
dota_force_left_last_game 0 Set to show leaver message on play screen
dota_force_pick_allow 0 None
dota_fow_grid_size 64 None
dota_free_ids Shows next free ID for items, abilities and heroes.
dota_friendly_color_b 0 None
dota_friendly_color_g 1 None
dota_friendly_color_r 0 None
dota_game_account_debug Prints game account info
dota_gamescom_althack 0 QWE and ASD + Alt = inventory keys.
dota_generalinfo_panel In game DOTA general information (HTML)panel.
dota_get_news Request game news from the GC
dota_glyph trigger the Glyph of Fortification for your team
dota_health_hurt_decay_time_max 0 None
dota_health_hurt_decay_time_min 0 None
dota_health_hurt_delay 0 None
dota_health_hurt_threshold 0 None
dota_health_marker_major_alpha 255 None
dota_health_marker_minor_alpha 128 None
dota_health_per_vertical_marker 250 How much health between each vertical line in the health bars
dota_height_fog_scale 1 None
dota_hero_tooltip 1 Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
dota_hide_cursor 0 If set, mouse cursor is always hidden
dota_hold None
dota_html_panel 0 enable dota html control in dashboard
dota_hud_healthbars 3 Show unit health bars, etc.
dota_hud_unit_info 0 Show health bars, etc.
dota_intro_mode 0 None
dota_invite_debug Prints local invite objects
dota_item_execute None
dota_item_fullprice_buyback_interval 10 None
dota_joystick 0 None
dota_keybind_hero 0 None
dota_keybindings_cloud_disable 0 None
dota_keyboard_usetemplate None
dota_killcam_history_time 20 None
dota_killcam_show 0 None
dota_learn_stats Spend an ability point on hero stats
dota_lobby_debug Prints local lobby objects
dota_matchgroups 8 Bit masks of match groups to search in for matchmaking
dota_minimap_draw_fow 1 None
dota_minimap_filter_amount 0 None
dota_minimap_hero_scalar 0 None
dota_minimap_hero_scalar_distance 12 None
dota_minimap_hero_scalar_minimum 500 None
dota_minimap_hero_size 600 Changes the hero minimap icon size
dota_minimap_hero_spread 0 None
dota_minimap_hero_spread_distance 2 None
dota_minimap_hide_background 0 None
dota_minimap_misclick_time 0.2 Minimum time (sec) after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration 3 None
dota_minimap_ping_tag_duration 10 None
dota_minimap_simple_colors 0 None
dota_minimap_simple_filter 1 None
dota_minimap_tower_defend_distance 500 None
dota_minimap_use_dynamic_mesh 1 None
dota_modifier_debug 0 None
dota_mouse_window_lock 1 If enabled, mouse will be locked to the window when ingame
dota_neutral_color_b 1 None
dota_neutral_color_g 1 None
dota_neutral_color_r 1 None
dota_no_minimap 0 None
dota_no_render 0 None
dota_no_simulate 0 None
dota_no_vgui 0 None
dota_pain_debug 0 None
dota_pain_decay 0 None
dota_pain_factor 3 None
dota_pain_fade_rate 3 None
dota_pain_multiplier 0 None
dota_particle_camera_cull_distance 3200 None
dota_particle_fow_debug 0 None
dota_particle_fow_scale 0 None
dota_particle_instantiate_dist_x 1850 None
dota_particle_instantiate_dist_y 1300 None
dota_particle_off_camera_render 0 None
dota_particle_off_camera_simrate 0 None
dota_particle_offset_x 0 None
dota_particle_offset_y 300 None
dota_particle_onscreen_dist_x 1450 None
dota_particle_onscreen_dist_y 900 None
dota_particle_uninstantiate_dist_x 1950 None
dota_particle_uninstantiate_dist_y 1400 None
dota_party_debug Prints local party objects
dota_party_test Tests sending a party invite
dota_player_auto_purchase_items 0 None
dota_player_multipler_orders 0 By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
dota_player_units_auto_attack 1 None
dota_portrait_animate 1 None
dota_portrait_debug_draw_frustum 1 None
dota_portrait_debug_mode 0 Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker
dota_portrait_debug_mode_sensitivity 0 None
dota_portrait_debug_preview_letterbox 16 None
dota_portrait_model Sets the model used in the portrait editor
dota_portrait_reload Reload portrait data
dota_query_inhibit_time 0 None
dota_range_display 0 Displays a ring around the hero at the specified radius
dota_record_blend_scale 1 Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
dota_recorder_auto_advance 1 Automatically start recording the next hero when the current ends
dota_recorder_cycles 3 How many cycles of the animation to record
dota_recorder_mode 1 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
dota_recorder_use_portrait_position 1 Use camera position/activity from the portrait setup
dota_render_crop_height 166 None
dota_render_y_inset 31 None
dota_resend_so_cache Resend SO cache
dota_reset_camera_on_spawn 1 Reset camera to hero upon respawning
dota_roshan_spawn_timer 600 Time after death that Roshan will respawn, in seconds.
dota_scale_unit Scales the unit to the target multiplier
dota_select_courier attempt to select a courier
dota_select_scale 0 None
dota_set_avatar Sets your dota avatar (See: Hero Avatars)
dota_set_lobby_details Set game/team names
dota_settings Opens the settings panel
dota_sf_force_ready_up_dialog 0 None
dota_sf_game_end_delay 10 Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hud_actionpanel 1 None
dota_sf_hud_betting 0 None
dota_sf_hud_channelbar 1 None
dota_sf_hud_chat 1 None
dota_sf_hud_dmgarmor_tooltip 1 None
dota_sf_hud_error_msg 1 None
dota_sf_hud_fake_quickbuy 0 None
dota_sf_hud_force_captainsmode 0 None
dota_sf_hud_force_heroselection 0 None
dota_sf_hud_force_mm_ready 0 None
dota_sf_hud_force_spec 0 None
dota_sf_hud_force_teamname 0 None
dota_sf_hud_gameend 1 None
dota_sf_hud_gameend_level 0 Simulate current level for the end game panel
dota_sf_hud_gameend_xp 0 Simulate current XP for the end game panel
dota_sf_hud_heroselection 1 None
dota_sf_hud_heroselection_turntable_curve 0 None
dota_sf_hud_heroselection_version2 0 None
dota_sf_hud_inventory 1 None
dota_sf_hud_loadgame 1 None
dota_sf_hud_overlay 1 None
dota_sf_hud_quickstats 0 None
dota_sf_hud_shop 1 None
dota_sf_hud_top 1 None
dota_sf_hud_voicechat 1 None
dota_sf_hud_waitingforplayers 1 None
dota_sf_initial_skill 0 None
dota_sf_party_invite 0 None
dota_shop_recommended_open 1 None
dota_show_achievements Prints local player's achievement status
dota_show_combatlog None
dota_show_loadgame Open the Load Game dialog
dota_sixense_draw_grid 1 None
dota_sixense_draw_pan_control 1 None
dota_sixense_enabled 0 None
dota_sixense_grab_filter 0 None
dota_sixense_grab_wand_length 600 None
dota_sixense_joystick_pan_enabled 0 None
dota_spectator_auto_spectate_games 0 Automatically spectate available games
dota_spectator_debug 0 None
dota_spectator_directed_bonusz 500 None
dota_spectator_directed_hero_timer 2 None
dota_spectator_directed_maxdistance 820 None
dota_spectator_directed_mouse_bias 400 None
dota_spectator_directed_mouse_control 0 None
dota_spectator_directed_spline_time 1 None
dota_spectator_fog_of_war -1 Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
dota_spectator_graph_print Prints spectator graph debug info
dota_spectator_hero_index 0 None
dota_spectator_mode 0 Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView
dota_spectator_shoulder_view 0 None
dota_spectator_shoulder_view_forward -300 None
dota_spectator_shoulder_view_override_angles_pitch 25 None
dota_spectator_shoulder_view_right 0 None
dota_spectator_shoulder_view_up 75 None
dota_spectator_stats_panel 0 Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
dota_spectator_test_spectator_view 0 None
dota_speech_mute_time 1 None
dota_speech_test None
dota_speech_test_cycle None
dota_start_ai_game 0 None
dota_startup 1 None
dota_stop None
dota_swap_mouse_spellcast 0 If set to 1 spells will now be cast by right-clicking
dota_test_buyback None
dota_test_glyph None
dota_testitem_recent 0 None
dota_time_of_day_rate 0 Rate at which time of day changes relative to game seconds
dota_tod_slow_transition_speed 0 None
dota_tod_transition_speed 1 None
dota_toggle_combatlog None
dota_toggle_tree_visualization None
dota_tooltip_nohide 0 None
dota_tree_try_to_make_solid None
dota_tutorial_force_bot_defend 0 None
dota_tutorial_force_learn_ability -1 None
dota_tutorial_game 0 None
dota_tutorial_percent_bot_exp_decrease 0 None
dota_tutorial_percent_damage_decrease 0 Percentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain 0 None
dota_tutorial_prevent_start 0 None
dota_tutorial_shop_override 0 None
dota_tutorial_show_tower_damage 0 None
dota_tutorial_start None
dota_tutorial_start_lesson 0 None
dota_unit_draw_health_bar 1 None
dota_unit_fly_bonus_height 150 None
dota_unit_health_bar_offset -1 None
dota_unit_hero_glows 0 None
dota_unit_lean_angle 90 None
dota_unit_lean_enable 1 None
dota_unit_lean_rate 3 None
dota_unit_multiple_selection 0 None
dota_unit_show_missing_selection_boxes 0 None
dota_unit_show_selection_boxes 0 Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay 4 None
dota_unit_sink_speed 50 None
dota_unit_use_player_color 0 None
dota_unit_z_speed 200 None
dota_use_particle_fow 1 None
dota_water_level -12 None
dsp_automatic 0 None
dsp_db_min 80 None
dsp_db_mixdrop 0 None
dsp_dist_max 1440 None
dsp_dist_min 0 None
dsp_enhance_stereo 0 None
dsp_facingaway 0 None
dsp_mix_max 0 None
dsp_mix_min 0 None
dsp_off 0 None
dsp_player 0 None
dsp_reload None
dsp_room 1 None
dsp_slow_cpu 0 None
dsp_spatial 40 None
dsp_speaker 50 None
dsp_vol_2ch 1 None
dsp_vol_4ch 0 None
dsp_vol_5ch 0 None
dsp_volume 0 None
dsp_water 14 None
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck None
-duck None
dump_particlemanifest Dump the list of particles loaded.
dumpsavedir List the contents of the save directory in memory
dumpstringtables Print string tables to console.
echo Echo text to console.
editdemo Edit a recorded demo file (.dem ).
editor_toggle Disables the simulation and returns focus to the editor
enable_debug_overlays 1 Enable rendering of debug overlays
enable_skeleton_draw 0 Render skeletons in wireframe
endmovie Stop recording movie frames.
engine_generatedotamapheightfielddata 0 Generate heightfield map data
engine_no_focus_sleep 50 Time in ms to sleep after frame when not in focus.
engine_usedotamap_heightfield_data 1 Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
english 1 If set to 1, running the english language set of assets.
envmap None
er_colwidth 100 None
er_graphwidthfrac 0 None
er_maxname 14 None
error_msg_test fire a fake hud error message
escape Escape key pressed.
exec Execute script file.
execifexists Execute script file if file exists.
exit Exit the engine.
fast_fogvolume 0 None
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16 None
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0 None
filesystem_unbuffered_io 1 None
filesystem_use_overlapped_io 1 None
find Find concommands with the specified string in their name/help text.
findflags Find concommands by flags.
firstperson Switch to firstperson camera.
fish_debug 0 Show debug info for fish
flex_rules 1 Allow flex animation rules to run.
flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
flush Flush unlocked cache memory.
flush_locked Flush unlocked and locked cache memory.
fog_color -1 None
fog_colorskybox -1 None
fog_editor fog_editor
fog_enable 1 None
fog_enable_water_fog 1 None
fog_enableskybox 1 None
fog_end -1 None
fog_endskybox -1 None
fog_hdrcolorscale -1 None
fog_hdrcolorscaleskybox -1 None
fog_maxdensity -1 None
fog_maxdensityskybox -1 None
fog_override 0 Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 None
fog_startskybox -1 None
fogui Show/hide fog control UI.
force_centerview None
force_vgui_priority_input 0 None
forcebind Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward None
+forward None
fow_client_nofiltering 0 0 = normal, 1 = off
fow_client_show_stats 0 None
fow_client_stats displays fog of war stats
fow_client_visibility 0 0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate1 4 FoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate2 4 FoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint 0 FoW area fade out rate midpoint (0.0 - 1.0)
fow_degree_fade_out_rate1 4 FoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate2 4 FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint 0 FoW area fade out rate (0.0 - 1.0)
fow_tile_update_time 0 FoW tile update time.
fow_viz FoW viz commands
fps_max 120 Frame rate limiter
fps_max_splitscreen 300 Frame rate limiter, splitscreen
fs_clear_open_duplicate_times Clear the list of files that have been opened.
fs_dump_open_duplicate_times Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
CommandDefaultHelp Text
fs_printopenfiles Show all files currently opened by the engine.
fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 None
fx_glass_velocity_cap 0 Maximum downwards speed of shattered glass particles
g15_dumpplayer Spew player data.
g15_reload Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 Logitech G-15 Keyboard update interval.
g_debug_ragdoll_removal 0 None
g_debug_ragdoll_visualize 0 None
g_Language 0 None
g_ragdoll_fadespeed 600 None
g_ragdoll_important_maxcount 2 None
g_ragdoll_lvfadespeed 100 None
g_ragdoll_maxcount 8 None
gameinstructor_dump_open_lessons Gives a list of all currently open lessons.
gameinstructor_enable 1 Display in game lessons that teach new players.
gameinstructor_find_errors 0 Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 Display more verbose information for lessons have this name.
gamemenucommand Issue game menu command.
gameui_activate Shows the game UI
gameui_allowescape Escape key allowed to hide game UI
gameui_allowescapetoshow Escape key allowed to show game UI
gameui_hide Hides the game UI
gameui_preventescape Escape key doesn't hide game UI
gameui_preventescapetoshow Escape key doesn't show game UI
gameui_xbox 0 None
getpos dump position and angles to the console
getpos_exact dump origin and angles to the console
gl_clear 0 None
gl_clear_randomcolor 0 Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
glow_outline_effect_enable 1 Enable entity outline glow effects.
glow_outline_width 6 Width of glow outline effect in screen space.
gpu_level 3 GPU Level - Default: High
gpu_mem_level 2 Memory Level - Default: High
-graph None
+graph None
-grenade1 None
+grenade1 None
-grenade2 None
+grenade2 None
heartbeat Force heartbeat of master servers
help Find help about a convar/concommand.
hide_sf_shop hide scaleform shop
hideconsole Hide the console.
hidehud 0 None
hidepanel Hides a viewport panel <name>
hl2_episodic 0 None
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0 None
host_runofftime Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_threaded_sound 0 Run the sound on a thread (independent of mix)
host_timescale 1 Prescale the clock by this amount.
host_timescale_dec Decrement the timescale by one step
host_timescale_inc Increment the timescale by one step
host_writeconfig Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostip Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
http_file_exists Tests if a remote http file exists
hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud_drawhistory_time 5 None
hud_fastswitch 0 None
hud_reloadscheme Reloads hud layout and animation scripts.
hud_saytext_time 12 None
hud_scaleformperf 0 None
hud_sf_is_element_visible Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reload reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
hud_sticky_item 0 None
hud_takesshots 0 Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations None
hunk_track_allocation_types 0 None
impulse None
in_forceuser 0 Force user input to this split screen player.
in_lock_mouse_to_window 1 If set, mouse will be locked inside the game window.
in_usekeyboardsampletime 1 Use keyboard sample time smoothing.
incrementvar Increment specified convar value.
invnext None
invprev None
ip 0 Overrides IP for multihomed hosts
item_enable_dynamic_loading 1 Enable/disable dynamic streaming of econ content.
items_game_use_gc_copy 1 If set, items_game.txt will be stomped by the GC.
itemtest Open the item testing panel.
+jlook None
-jlook None
joy_accel_filter 0 None
joy_accelmax 1 None
joy_accelscale 0 None
joy_advanced 0 None
joy_advaxisr 0 None
joy_advaxisu 0 None
joy_advaxisv 0 None
joy_advaxisx 0 None
joy_advaxisy 0 None
joy_advaxisz 0 None
joy_autoaimdampen 0 How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 Analog axis range before a button press is registered.
joy_cfg_preset 0 None
joy_circle_correct 1 None
joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy_display_input 0 None
joy_forwardsensitivity -1 None
joy_forwardthreshold 0 None
joy_inverty 0 Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default 0 None
joy_lowend 1 None
joy_lowmap 1 None
joy_movement_stick 0 Which stick controls movement (0 is left stick)
joy_name 0 None
joy_pegged 0 None
joy_pitchsensitivity 1 None
joy_pitchsensitivity_default -1 None
joy_pitchthreshold 0 None
joy_response_look 0 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 1 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 None
joy_sensitive_step0 0 None
joy_sensitive_step1 0 None
joy_sensitive_step2 0 None
joy_sidesensitivity 1 None
joy_sidethreshold 0 None
joy_variable_frametime 1 None
joy_vehicle_turn_lowend 0 None
joy_vehicle_turn_lowmap 0 None
joy_virtual_peg 0 None
joy_wingmanwarrior_centerhack 0 Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 None
joy_yawsensitivity_default -1 None
joy_yawthreshold 0 None
joyadvancedupdate None
joystick 0 True if the joystick is enabled, false otherwise.
jpeg Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
-jump None
+jump None
key_findbinding Find key bound to specified command string.
key_listboundkeys List bound keys with bindings.
key_updatelayout Updates game keyboard layout to current windows keyboard setting.
kick Kick a player by name.
kickid Kick a player by userid or uniqueid, with a message.
killserver Shutdown the server.
-klook None
+klook None
lastinv None
-left None
+left None
light_crosshair Show texture color at crosshair
lightcache_maxmiss 2 None
lightprobe Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile Parses map leak data from .lin file
listdemo List demo file contents.
listid Lists banned users.
listip List IP addresses on the ban list.
listmodels List loaded models.
load Load a saved game.
loadcommentary None
loader_defer_non_critical_jobs 0 None
loader_dump_table None
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 1 None
locator_background_border_color The default color for the border.
locator_background_border_thickness 3 How many pixels the background borders the left and right.
locator_background_color The default color for the background.
locator_background_shift_x 3 How many pixels the background is shifted right.
locator_background_shift_y 1 How many pixels the background is shifted down.
locator_background_style 0 Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 8 How many pixels the background borders the left and right.
locator_background_thickness_y 0 How many pixels the background borders the top and bottom.
locator_fade_time 0 Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 1 Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 1 Minimum scale of the icon on the screen
locator_lerp_rest 2 Number of seconds before moving from the center.
locator_lerp_speed 5 Speed that static lessons move along the Y axis.
locator_lerp_time 1 Number of seconds to lerp before reaching final destination
locator_pulse_time 1 Number of seconds to pulse after changing icon or position
locator_split_len 0 None
locator_split_maxwide_percent 0 None
locator_start_at_crosshair 0 Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 0 How many pixels to offset the locator from the target position.
locator_target_offset_y 0 How many pixels to offset the locator from the target position.
locator_text_drop_shadow 1 If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 0 If enabled, a glow is drawn behind caption text
locator_text_glow_color -1 Color of text glow
locator_topdown_style 0 Topdown games set this to handle distance and offscreen location differently.
log Enables logging to file, console, and udp < on / off >.
log_color Set the color of a logging channel.
log_dumpchannels Dumps information about all logging channels.
log_flags Set the flags on a logging channel.
log_level Set the spew level of a logging channel.
logaddress_add Set address and port for remote host <ip:port>.
logaddress_del Remove address and port for remote host <ip:port>.
logaddress_delall Remove all udp addresses being logged to
logaddress_list List all addresses currently being used by logaddress.
-lookdown None
+lookdown None
-lookspin None
+lookspin None
lookspring 0 None
lookstrafe 0 None
+lookup None
-lookup None
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map Start playing on specified map.
map_background Runs a map as the background to the main menu.
map_commentary Start playing, with commentary, on a specified map.
map_edit None
map_noareas 0 Disable area to area connection testing.
maps Displays list of maps.
mat_aaquality 0 None
mat_accelerate_adjust_exposure_down 3 None
mat_ambient_light_b 0 None
mat_ambient_light_b_forced -1 None
mat_ambient_light_g 0 None
mat_ambient_light_g_forced -1 None
mat_ambient_light_r 0 None
mat_ambient_light_r_forced -1 None
mat_antialias 0 None
mat_autoexposure_max 2 None
mat_autoexposure_min 0 None
mat_bloom_scalefactor_scalar 0 None
mat_bloomamount_rate 0 None
mat_bloomscale 1 None
mat_bufferprimitives 1 None
mat_bumpbasis 0 None
mat_bumpmap 1 None
mat_camerarendertargetoverlaysize 128 None
mat_clipz 1 None
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_colcorrection_editor 0 None
mat_colcorrection_forceentitiesclientside 0 Forces color correction entities to be updated on the client
mat_color_projection 0 None
mat_combined 0 None
mat_compressedtextures 1 None
mat_configcurrent show the current video control panel config for the material system
mat_crosshair Display the name of the material under the crosshair
mat_crosshair_edit open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial print the material under the crosshair
mat_crosshair_reloadmaterial reload the material under the crosshair
mat_debug Activates debugging spew for a specific material.
mat_debug_bloom 0 None
mat_debug_postprocessing_effects 0 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 None
mat_debugdepth 0 None
mat_debugdepthmode 0 None
mat_debugdepthval 128 None
mat_debugdepthvalmax 256 None
mat_defaultlightmap 1 Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override -1 None
mat_depth_blur_strength_override -1 None
mat_depthbias_shadowmap 0 None
mat_diffuse 1 None
mat_disable_bloom 0 None
mat_disable_fancy_blending 0 None
mat_disable_lightwarp 0 None
mat_displacementmap 1 None
mat_do_not_shrink_dynamic_vb 0 Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 1 None
mat_dof_far_blur_depth 1000 None
mat_dof_far_blur_radius 5 None
mat_dof_far_focus_depth 250 None
mat_dof_max_blur_radius 10 None
mat_dof_near_blur_depth 20 None
mat_dof_near_blur_radius 10 None
mat_dof_near_focus_depth 100 None
mat_dof_override 0 None
mat_dof_quality 0 None
mat_drawflat 0 None
mat_drawTexture 0 Enable debug view texture
mat_drawTextureScale 1 Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 None
mat_dump_rts 0 None
mat_dynamic_tonemapping 1 None
mat_dynamiclightmaps 0 None
mat_edit Bring up the material under the crosshair in the editor
mat_envmapsize 128 None
mat_envmaptgasize 32 None
mat_excludetextures 0 None
mat_exposure_center_region_x 0 None
mat_exposure_center_region_y 0 None
mat_fastclip 0 None
mat_fastnobump 0 None
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 None
mat_filterlightmaps 1 None
mat_filtertextures 1 None
mat_flushshaders_async 0 Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
mat_force_bloom 0 None
mat_force_low_quality_shadows 0 None
mat_force_tonemap_scale 0 None
mat_forceaniso 1 None
mat_forcedynamic 0 None
mat_forcehardwaresync 1 None
mat_frame_sync_enable 1 None
mat_frame_sync_force_texture 0 Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 None
mat_freeze_leafvis 0 If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright 0 None
mat_grain_enable 1 None
mat_grain_scale_override -1 None
mat_hdr_enabled Report if HDR is enabled for debugging
mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1 None
mat_hdr_uncapexposure 0 None
mat_hsv 0 None
mat_info Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_leafvis_draw_mask -1 A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush 1 None
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 None
mat_local_contrast_edge_scale_override -1000 None
mat_local_contrast_enable 1 None
mat_local_contrast_midtone_mask_override -1 None
mat_local_contrast_scale_override 0 None
mat_local_contrast_vignette_end_override -1 None
mat_local_contrast_vignette_start_override -1 None
mat_lpreview_mode -1 None
mat_luxels 0 None
mat_max_worldmesh_vertices 65536 None
mat_maxframelatency 1 None
mat_measurefillrate 0 None
mat_mipmaptextures 1 None
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 None
mat_monitorgamma_tv_exp 2 None
mat_monitorgamma_tv_range_max 255 None
mat_monitorgamma_tv_range_min 16 None
mat_morphstats 0 None
mat_motion_blur_enabled 1 None
mat_motion_blur_falling_intensity 1 None
mat_motion_blur_falling_max 20 None
mat_motion_blur_falling_min 10 None
mat_motion_blur_forward_enabled 1 None
mat_motion_blur_percent_of_screen_max 4 None
mat_motion_blur_rotation_intensity 1 None
mat_motion_blur_strength 1 None
mat_non_hdr_bloom_scalefactor 0 None
mat_norendering 0 None
mat_normalmaps 0 None
mat_normals 0 None
mat_object_motion_blur_enable 0 None
mat_object_motion_blur_model_scale 1 None
mat_paint_enabled 0 None
mat_parallaxmap 1 None
mat_parallaxmapsamplesmax 50 None
mat_parallaxmapsamplesmin 12 None
mat_phong 1 None
mat_picmip 0 None
mat_postprocess_enable 1 None
mat_postprocess_x 4 None
mat_postprocess_y 1 None
mat_processtoolvars 1 None
mat_proxy 0 None
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1 None
mat_reducefillrate 0 None
mat_reduceparticles 0 None
mat_reloadallmaterials Reloads all materials
mat_reloadmaterial Reloads a single material
mat_reloadtextures Reloads all textures
mat_remoteshadercompile 0 None
mat_report_queue_status 0 None
mat_reporthwmorphmemory Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 None
mat_savechanges saves current video configuration to the registry
mat_screen_blur_override -1 None
mat_setvideomode sets the width, height, windowed state of the material system
mat_shadercount display count of all shaders and reset that count
mat_shadowstate 1 None
mat_show_histogram 0 None
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 None
mat_showenvmapmask 0 None
mat_showframebuffertexture 0 None
mat_showlightmappage -1 None
mat_showlowresimage 0 None
mat_showmaterials Show materials.
mat_showmaterialsverbose Show materials (verbose version).
mat_showmiplevels 0 color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures Show used textures.
mat_showwatertextures 0 None
mat_slopescaledepthbias_shadowmap 7 None
mat_software_aa_blur_one_pixel_lines 0 How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 1 Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength -1 Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui -1 Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0 None
mat_softwareskin 0 None
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 0 warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 0 None
mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 None
mat_suppress Supress a material from drawing
mat_surfaceid 0 None
mat_surfacemat 0 None
mat_tessellation_accgeometrytangents 0 None
mat_tessellation_cornertangents 1 None
mat_tessellation_update_buffers 1 None
mat_tessellationlevel 6 None
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list None
mat_texture_list 0 For debugging, show a list of used textures per frame
-mat_texture_list None
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 2 How many frames to sample texture memory for all textures.
mat_texture_list_content_path 0 The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 0 None
mat_texture_list_txlod Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 None
mat_tonemap_percent_bright_pixels 2 None
mat_tonemap_percent_target 60 None
mat_tonemapping_occlusion_use_stencil 0 None
mat_triplebuffered 0 This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 1 None
mat_viewportscale 1 Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 0 None
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 None
mat_wireframe 0 None
mat_yuv 0 None
maxplayers Change the maximum number of players allowed on this server.
mem_compact None
mem_dump Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs Dump VB memory allocation stats.
mem_eat None
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_force_flush_section 0 Cache section to restrict mem_force_flush
mem_incremental_compact None
mem_incremental_compact_rate 0 Rate at which to attempt internal heap compation
mem_level 2 Memory Level - Default: High
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test None
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_test_quiet 0 Don't print stats when memtesting
mem_vcollide Dumps the memory used by vcollides
mem_verify Verify the validity of the heap
memory Print memory stats.
miniprofiler_dump 0 None
minisave Saves game (for current level only!)
mm_heartbeat_seconds 300 None
mm_heartbeat_seconds_xlsp 60 None
mm_heartbeat_timeout 10 None
mm_heartbeat_timeout_legacy 15 None
mod_check_vcollide 0 Check all vcollides on load
mod_dont_load_vertices 0 For the dedicated server, supress loading model vertex data
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0 None
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0 None
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0 None
mod_lock_mdls_on_load 1 None
mod_lock_meshes_on_load 1 None
mod_test_mesh_not_available 0 None
mod_test_not_available 0 None
mod_test_verts_not_available 0 None
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0 None
model_list Dump model list to file
morph_debug 0 None
morph_path 7 None
+movedown None
-movedown None
+moveleft None
-moveleft None
+moveright None
-moveright None
+moveup None
-moveup None
movie_fixwave Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowspectators 1 toggles whether the server allows spectator mode or not
mp_chattime 10 amount of time players can chat after the game is over
mp_fadetoblack 0 fade a player's screen to black when he dies
mp_forcecamera 1 Restricts spectator modes for dead players
mp_friendlyfire 0 Allows team members to injure other members of their team
mp_timelimit 0 game time per map in minutes
mp_tournament 0 None
mp_usehwmmodels -1 Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds -1 Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
multvar Multiply specified convar value.
muzzleflash_light 1 None
name 0 Current user name
nb_shadow_dist 400 None
net_blockmsg 0 1|name>
net_channels Shows net channel info
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_droppackets 0 Drops next n packets on client
net_dumpeventstats Dumps out a report of game event network usage
net_dumptest 0 None
net_fakejitter 0 Jitter fakelag packet time
net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 Height of netgraph panel
net_graphinsetbottom 130 net_graph insert from bottom.
net_graphinsetleft 0 net_graph insert from left.
net_graphinsetright 0 net_graph insert from right.
net_graphinsettop 0 net_graph insert from top.
net_graphmsecs 400 The latency graph represents this many milliseconds.
net_graphpos 1 None
net_graphproportionalfont 1 Determines whether netgraph font is proportional or not
net_graphshowinterp 1 Draw the interpolation graph.
net_graphshowlatency 1 Draw the ping/packet loss graph.
net_graphsolid 1 None
net_graphtext 1 Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1200 Max fragment bytes per packet
net_maxroutable 1200 Requested max packet size before packets are 'split'.
net_megasnapshot 1 None
net_paranoid 1 None
net_port_try 150 If unable to bind to initial port, how many more to try binding.
net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace 0 None
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 None
net_showcompression 0 Show compression results.
net_showeventlisteners 0 Show listening addition/removals
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showoob 0 Show connectionless UDP traffic.
net_showpeaks 0 Show messages for large packets only: <size>
net_showreliablesounds 0 None
net_showsplits 0 Show info about packet splits
net_showudp 0 Dump UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_showusercmd 0 Show user command encoding
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_status Shows current network status
net_steamcnx_allowrelay 1 Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug 1 Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status Print status of steam connection sockets.
net_usesocketsforloopback 1 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo Play next demo in sequence.
nocrashdialog Disable generation of crash dumps.
old_radiusdamage 0 None
open_store Open the in-game store (crashes the client in the current build (40) without error messages)
openshop_category opens shop from clicks on the world shop model, specific tab request
option_duck_method 1 None
overview_alpha 1 Overview map translucency.
overview_draw_map 1 None
overview_health 1 Show player's health in map overview.
overview_locked 1 Locks map angle, doesn't follow view angle.
overview_mode 1|2>
overview_names 1 Show player's names in map overview.
overview_tracks 1 Show player's tracks in map overview.
overview_zoom Sets overview map zoom: <zoom> [] [rel]
paint_sample_size 4 None
paintmap_scale 1 None
panel_test_title_safe 0 Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 None
particle_simulateoverflow 0 Used for stress-testing particle systems. Randomly denies creation of particles.
particles_default_max_recreate_time 2 None
particles_recreate_tick_size 0 None
password 0 Current server access password
path Show the engine filesystem path.
pause Toggle the server pause state.
perfui Show/hide the level performance tools UI.
perfvisualbenchmark None
perfvisualbenchmark_abort None
phonemedelay 0 Phoneme delay to account for sound system latency.
phonemefilter 0 Time duration of box filter to pass over phonemes.
phonemesnap 2 Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache 1 None
phys_pushscale 1 None
PhysPMC 0 None
ping Display ping to server.
pingserver Ping a server for info
pipeline_static_props 1 None
pixelvis_debug Dump debug info
play Play a sound.
playdemo Play a recorded demo file (.dem ).
playflush Play a sound, reloading from disk in case of changes.
playgamesound Play a sound from the game sounds txt file
playsoundscape Forces a soundscape to play
playvideo Plays a video: <filename> [width height]
playvideo_exitcommand Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt Plays a video without ability to skip: <filename> [width height]
playvol Play a sound at a specified volume.
plugin_load plugin_load <filename> : loads a plugin
plugin_pause plugin_pause <index> : pauses a loaded plugin
plugin_pause_all pauses all loaded plugins
plugin_print Prints details about loaded plugins
plugin_unload plugin_unload <index> : unloads a plugin
plugin_unpause plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all unpauses all disabled plugins
+posedebug Turn on pose debugger or add ents to pose debugger UI
-posedebug Turn off pose debugger or hide ents from pose debugger UI
practice_password 0 Password used to create private practice lobbies.
print_colorcorrection Display the color correction layer information.
progress_enable None
prop_crosshair Shows name for prop looking at
props_break_max_pieces -1 Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 Entity to watch for prediction system changes.
pwatchvar 0 Entity variable to watch in prediction system for changes.
-query None
+query None
quit Exit the engine.
r_3dsky 1 Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 None
r_AirboatViewDampenFreq 7 None
r_AirboatViewZHeight 0 None
r_ambientboost 1 Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 Boost ambient cube by no more than this factor
r_ambientfraction 0 Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 None
r_avglight 1 None
r_avglightmap 0 None
r_bloomtintb 0 None
r_bloomtintexponent 2 None
r_bloomtintg 0 None
r_bloomtintr 0 None
r_cheapwaterend None
r_cheapwaterstart None
r_cleardecals Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 None
r_colorstaticprops 0 None
r_debug_sequencesets -2 None
r_debugcheapwater 0 None
r_debugrandomstaticlighting 0 Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4 None
CommandDefaultHelp Text
r_decal_overlap_area 0 None
r_decal_overlap_count 3 None
r_decals 2048 None
r_decalstaticprops 1 Decal static props test
r_deferred 1 enable deferred rendering
r_deferred_additive_pass 1 None
r_deferred_color_correction 0 None
r_deferred_debug 0 Enable the debug rendering of deferred
r_deferred_global_light 1 None
r_deferred_height_fog 1 None
r_deferred_simple_light 1 None
r_deferred_simple_projections 1 None
r_deferred_test 0 None
r_depthoverlay 0 Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 None
r_DispWalkable 0 None
r_dopixelvisibility 0 None
r_drawallrenderables 0 Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 Render decals.
r_DrawDetailProps 1 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 Toggles rendering of displacment maps
r_drawentities 1 None
r_drawflecks 1 None
r_drawfuncdetail 1 Render func_detail
r_drawleaf -1 Draw the specified leaf.
r_drawlightcache 0 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 None
r_drawlights 0 None
r_drawmodeldecals 1 None
r_DrawModelLightOrigin 0 None
r_drawmodelstatsoverlay 0 None
r_drawmodelstatsoverlaydistance 500 None
r_drawmodelstatsoverlaymax 1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 None
r_drawopaqueworld 1 None
r_drawothermodels 1 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 Enable/disable particle rendering
r_drawpixelvisibility 0 Show the occlusion proxies
r_DrawPortals 0 None
r_DrawRain 1 Enable/disable rain rendering.
r_drawrenderboxes 0 None
r_drawropes 1 None
r_drawscaleform 1 None
r_drawskybox 1 None
r_DrawSpecificStaticProp -1 None
r_drawsprites 1 None
r_drawstaticprops 1 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 None
r_drawtracers_firstperson 1 None
r_drawtranslucentrenderables 1 None
r_drawtranslucentworld 1 None
r_drawvgui 1 Enable the rendering of vgui panels
r_drawviewmodel 1 None
r_drawworld 1 Render the world.
r_dscale_basefov 90 None
r_dscale_fardist 2000 None
r_dscale_farscale 4 None
r_dscale_neardist 100 None
r_dscale_nearscale 1 None
r_dynamic 1 None
r_dynamiclighting 1 None
r_emulategl 0 None
r_entityclips 1 None
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 None
r_eyemove 1 None
r_eyes 1 None
r_eyeshift_x 0 None
r_eyeshift_y 0 None
r_eyeshift_z 0 None
r_eyesize 0 None
r_eyewaterepsilon 7 None
r_fade360style 1 None
r_farz -1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 0 None
r_flashlightambient 0 None
r_flashlightbacktraceoffset 0 None
r_flashlightbrightness 0 None
r_flashlightclip 0 None
r_flashlightconstant 0 None
r_flashlightculldepth 1 None
r_flashlightdepth_drawtranslucents 0 None
r_flashlightdepthres 1024 None
r_flashlightdepthreshigh 1024 None
r_flashlightdepthtexture 1 None
r_FlashlightDetailProps 1 Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 0 None
r_flashlightdrawdepth 0 None
r_flashlightdrawdepthres 256 None
r_flashlightdrawfrustum 0 None
r_flashlightdrawfrustumbbox 0 None
r_flashlightdrawsweptbbox 0 None
r_flashlightfar 750 None
r_flashlightfov 53 None
r_flashlightladderdist 40 None
r_flashlightlinear 100 None
r_flashlightlockposition 0 None
r_flashlightmodels 1 None
r_flashlightmuzzleflashfov 120 None
r_flashlightnear 4 None
r_flashlightnearoffsetscale 1 None
r_flashlightnodraw 0 None
r_flashlightoffsetforward 0 None
r_flashlightoffsetright 5 None
r_flashlightoffsetup -5 None
r_flashlightquadratic 0 None
r_flashlightrender 1 None
r_flashlightrendermodels 1 None
r_flashlightrenderworld 1 None
r_flashlightscissor 1 None
r_flashlightshadowatten 0 None
r_flashlighttracedistcutoff 128 None
r_flashlightupdatedepth 1 None
r_flashlightvisualizetrace 0 None
r_flashlightvolumetrics 1 None
r_flashoverbudget 0 None
r_flex 1 None
r_flushlod Flush and reload LODs.
r_ForceRestore 0 None
r_ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frame_query 0 None
r_frustumcullworld 1 None
r_glint_alwaysdraw 0 None
r_glint_procedural 0 None
r_globallight_singlepass 1 Global light is drawn as a single pass
r_hunkalloclightmaps 1 None
r_hwmorph 0 None
r_impacts_alt_orientation 1 None
r_itemblinkmax 0 None
r_itemblinkrate 4 None
r_JeepViewBlendTo 1 None
r_JeepViewBlendToScale 0 None
r_JeepViewBlendToTime 1 None
r_JeepViewDampenDamp 1 None
r_JeepViewDampenFreq 7 None
r_JeepViewZHeight 10 None
r_jiggle_bones 1 None
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_invalidate None
r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 0 None
r_lightcachecenter 1 None
r_lightcachemodel -1 None
r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 None
r_lightstyle -1 None
r_lightwarpidentity 0 None
r_lockpvs 0 Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1 None
r_mapextents 16384 Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32 None
r_maxmodeldecal 50 None
r_maxnewsamples 6 None
r_maxsampledist 128 None
r_minnewsamples 3 None
r_modelwireframedecal 0 None
r_nohw 0 None
r_norefresh 0 None
r_nosw 0 None
r_novis 0 Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0 None
r_overlayfademax 2000 None
r_overlayfademin 1750 None
r_overlaypushout 0 None
r_overlaywireframe 0 None
r_particle_demo 0 None
r_particle_sim_spike_threshold_ms 0 None
r_particle_timescale 1 None
r_partition_level -1 Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 None
r_pix_recordframes 0 None
r_pix_start 0 None
r_pixelvisibility_partial 1 None
r_pixelvisibility_spew 0 None
r_portalscloseall 0 None
r_portalsopenall 0 Open all portals
r_PortalTestEnts 1 Clip entities against portal frustums.
r_printdecalinfo None
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 None
r_queued_ropes 1 None
r_radiosity 4 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen 0 Allows rain in splitscreen
r_rainalpha 0 None
r_rainalphapow 0 None
r_RainCheck 0 Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 None
r_RainHack 0 None
r_rainlength 0 None
r_RainParticleDensity 1 Density of Particle Rain 0-1
r_RainProfile 0 Enable/disable rain profiling.
r_RainRadius 1500 None
r_RainSideVel 130 How much sideways velocity rain gets.
r_RainSimulate 1 Enable/disable rain simulation.
r_rainspeed 600 None
r_RainSplashPercentage 20 None
r_rainwidth 0 None
r_randomflex 0 None
r_render_perf_force_flushing 0 If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
r_render_perf_recalibrate None
r_render_perf_report_cpu_times 0 If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
r_renderoverlayfragment 1 None
r_rimlight 1 None
r_rootlod 0 Root LOD
r_ropetranslucent 1 None
r_screen_size_expansion 0 None
r_screenoverlay Draw specified material as an overlay
r_screenspace_aa 1 None
r_screenspace_aa_debug_w 0 None
r_screenspace_aa_debug_x 0 None
r_screenspace_aa_debug_y 0 None
r_screenspace_aa_debug_z 0 None
r_screenspace_aa_technique 0 None
r_sequence_debug 0 None
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 0 None
r_shadow_deferred 0 Toggle deferred shadow rendering
r_shadow_deferred_downsample 0 Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 0 None
r_shadow_half_update_rate 0 Updates shadows at half the framerate
r_shadow_lightpos_lerptime 0 None
r_shadow_shortenfactor 2 Makes shadows cast from local lights shorter
r_shadowangles Set shadow angles
r_shadowblobbycutoff some shadow stuff
r_shadowcolor Set shadow color
r_shadowdir Set shadow direction
r_shadowdist Set shadow distance
r_shadowfromanyworldlight 0 None
r_shadowfromworldlights 1 Enable shadowing from world lights
r_shadowfromworldlights_debug 0 None
r_shadowids 0 None
r_shadowmaxrendered 32 None
r_shadowrendertotexture 1 None
r_shadows 1 None
r_shadows_gamecontrol -1 None
r_shadows_on_renderables_enable 0 Support casting RTT shadows onto other renderables
r_shadowwireframe 0 None
r_showenvcubemap 0 None
r_showonlyshadowents 0 None
r_ShowViewerArea 0 None
r_showz_power 1 None
r_skin 0 None
r_skybox 1 Enable the rendering of sky boxes
r_slowpathwireframe 0 None
r_snapportal -1 None
r_SnowColorBlue 200 Snow.
r_SnowColorGreen 175 Snow.
r_SnowColorRed 150 Snow.
r_SnowDebugBox 0 Snow Debug Boxes.
r_SnowEnable 1 Snow Enable
r_SnowEndAlpha 255 Snow.
r_SnowEndSize 0 Snow.
r_SnowFallSpeed 1 Snow fall speed scale.
r_SnowInsideRadius 256 Snow.
r_SnowOutsideRadius 1024 Snow.
r_SnowParticles 500 Snow.
r_SnowPosScale 1 Snow.
r_SnowRayEnable 1 Snow.
r_SnowRayLength 8192 Snow.
r_SnowRayRadius 256 Snow.
r_SnowSpeedScale 1 Snow.
r_SnowStartAlpha 25 Snow.
r_SnowStartSize 1 Snow.
r_SnowWindScale 0 Snow.
r_SnowZoomOffset 384 Snow.
r_SnowZoomRadius 512 Snow.
r_spray_lifetime 10 Number of rounds player sprays are visible
r_ssao 1 Enable the rendering of SSAO
r_ssao_gpu_times 0 None
r_ssao_super_expensive 0 None
r_sse_s 1 sse ins for particle sphere create
r_staticlight_streams 1 None
r_staticprop_lod -1 None
r_staticpropinfo 0 None
r_studio_stats 0 None
r_suppress_d3dcalls 0 None
r_swingflashlight 1 None
r_teeth 1 None
r_threaded_particles 1 None
r_threaded_shadow_clip 0 None
r_threadeddetailprops 1 enable threading of detail prop drawing
r_topdown 0 None
r_twopasspaint 1 HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract 0 None
r_unloadlightmaps 0 None
r_updaterefracttexture 1 None
r_VehicleViewClamp 1 None
r_VehicleViewDampen 1 None
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 None
r_visualizelighttracesshowfulltrace 0 None
r_visualizeproplightcaching 0 None
r_visualizetraces 0 None
r_WaterDrawReflection 1 Enable water reflection
r_WaterDrawRefraction 1 Enable water refraction
r_waterforceexpensive 0 None
r_waterforcereflectentities 0 None
r_worldlightmin 0 None
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 None
ragdoll_sleepaftertime 5 After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 80000 Max bytes/sec the host can receive data
rcon Issue an rcon command.
rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 remote console password.
recompute_speed Recomputes clock speed (for debugging purposes).
record Record a demo.
record_tga_interval 1 How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
refractfog_center -16777216 The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
refractfog_end 2000 Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
refractfog_maxdensity 0 The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver
refractfog_start 1000 Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
reload Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload None
-reload None
reload_item_build None
reload_materials 0 None
remote_bug Starts a bug report with data from the currently connected rcon machine
removeid Remove a user ID from the ban list.
removeip Remove an IP address from the ban list.
render_perf render_perf
render_test render_test22222
report_cliententitysim 0 List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 List all clientside entities thinking and time - will report and turn itself off.
request_today_messages Ask the GC for a list of today messages
res_restrict_access 0 None
reset_gameconvars Reset a bunch of game convars to default values
restart Restart the game on the same level (add setpos to jump to current view position on restart).
retry Retry connection to last server.
+right None
-right None
room_type 0 None
rope_averagelight 1 Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 Collide rope with the world
rope_min_pixel_diameter 2 None
rope_rendersolid 1 None
rope_shake 0 None
rope_smooth 1 Do an antialiasing effect on ropes
rope_smooth_enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 None
rope_smooth_minalpha 0 Alpha for rope antialiasing effect
rope_smooth_minwidth 0 When using smoothing, this is the min screenspace width it lets a rope shrink to
CommandDefaultHelp Text
rope_solid_maxalpha 1 None
rope_solid_maxwidth 1 None
rope_solid_minalpha 0 None
rope_solid_minwidth 0 None
rope_subdiv 2 Rope subdivision amount
rope_wind_dist 1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debugresponseconcept 0 If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 0 If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems_client Reload all response system scripts.
save Saves current game.
save_async 1 None
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0 None
save_finish_async None
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0 None
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0 None
scaleform_spew 0 Allow scaleform log spew
scene_clientflex 1 Do client side flex animation.
scene_print 0 When playing back a scene, print timing and event info to console.
scene_vcdautosave 0 Create a savegame before VCD playback
schedule_match_ready_sound Plays the sound in windows after a delay of X seconds
+score None
-score None
scr_centertime 2 None
screenshot Take a screenshot.
script_client Run the text as a script
script_debug_client Connect the vscript VM to the script debugger
script_dump_all_client Dump the state of the VM to the console
script_execute_client Run a vscript file
script_help_client Output help for script functions, optionally with a search string
+secondary None
-secondary None
sensitivity 3 Mouse sensitivity.
setinfo Adds a new user info value
setmaster add/remove/enable/disable master servers
setpause Set the pause state of the server.
settings_section_scroll_time 0 None
sf_async 0 Enabled async loading for Scaleform files
sf_dashboard_destroy_all_elements Destroys all dashboard elements
sf_dashboard_news Set dashboard news story
sf_dashboard_reload Reloads all dashboard elements
sf_dashboard_section Set dashboard section
sf_dashboard_unload Reloads all dashboard elements
sfm_record_hz 30 None
shake_show 0 Displays a list of the active screen shakes.
shake_stop Stops all active screen shakes.
shake_testpunch Test a punch-style screen shake.
shop_nav_to_search with the shop open, makes the search box active
shop_nav_to_tab switch to a particular shop tab ( 0 - 12 )
shop_select_itemrow buy ( or set quickbuy with shift held ) a particular displayed row
show_ready_up_fail Shows the ready up fail dialog
show_sf_shop show scaleform shop
+showbudget None
-showbudget None
showbudget_texture 0 Enable the texture budget panel.
-showbudget_texture None
+showbudget_texture None
-showbudget_texture_global None
+showbudget_texture_global None
showbudget_texture_global_dumpstats Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0 None
showconsole Show the console.
-showharvest None
+showharvest None
showinfo Shows a info panel: <type> <title> <message> [<command>]
+showitems None
-showitems None
showpanel Shows a viewport panel <name>
showparticlecounts 0 Display number of particles drawn per frame
-showscores None
+showscores None
-showvprof None
+showvprof None
singlestep 0 Run engine in single step mode ( set next to 1 to advance a frame )
sixense_bind Bind a concommand to a button.
-sixense_camera_drag Drag map with the controller.
+sixense_camera_drag Drag map with the controller.
+sixense_camera_pan Drag map with the controller.
-sixense_camera_pan Drag map with the controller.
sixense_clear_bindings Clear all sixense bindings.
sixense_delete_binding Delete a single binding by index.
+sixense_grid Activate a sixense click grid.
-sixense_grid Activate a sixense click grid.
+sixense_left_alt Left alt.
-sixense_left_alt Left alt.
+sixense_Left_click Left click.
-sixense_Left_click Left click.
+sixense_left_ctrl Left ctrl.
-sixense_left_ctrl Left ctrl.
+sixense_left_shift Left shift.
-sixense_left_shift Left shift.
sixense_list_bindings List the sixense bindings.
sixense_mouse_set_origin Center the sixense mouse.
-sixense_Right_click Right click.
+sixense_Right_click Right click.
sixense_write_bindings Save the sixense bindings to a file.
sk_autoaim_mode 1 None
slot0 None
slot1 None
slot10 None
slot2 None
slot3 None
slot4 None
slot5 None
slot6 None
slot7 None
slot8 None
slot9 None
smoothstairs 1 Smooth player eye z coordinate when traversing stairs.
snapto None
snd_async_flush Flush all unlocked async audio data
snd_async_fullyasync 1 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144 None
snd_async_showmem Show async memory stats
snd_async_showmem_music Show async memory stats for just non-streamed music
snd_async_showmem_summary Show brief async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 Spew stream pool failures.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 0 Visualize sound gain fall off
snd_debug_gaincurvevol 1 Visualize sound gain fall off
snd_defer_trace 1 None
snd_delay_sound_shift 0 None
snd_disable_mixer_duck 0 None
snd_disable_mixer_solo 0 None
snd_duckerattacktime 0 None
snd_duckerreleasetime 2 None
snd_duckerthreshold 0 None
snd_ducking_off 1 None
snd_ducktovolume 0 None
snd_dump_filepaths None
snd_dumpclientsounds Dump sounds to console
snd_dvar_dist_max 1320 Play full 'far' sound at this distance
snd_dvar_dist_min 240 Play full 'near' sound at this distance
snd_filter 0 None
snd_foliage_db_loss 0 foliage dB loss per 1200 units
snd_gain 1 None
snd_gain_max 1 None
snd_gain_min 0 None
snd_getmixer Get data related to mix group matching string
snd_legacy_surround 0 None
snd_list 0 None
snd_lockpartial 1 None
snd_max_same_sounds 4 None
snd_max_same_weapon_sounds 3 None
snd_mergemethod 1 Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 0 None
snd_mix_minframetime 0 None
snd_mixahead 0 None
snd_mixer_master_dsp 1 None
snd_mixer_master_level 1 None
snd_moviefix 1 Defer sound recording until next tick when laying off movies.
CommandDefaultHelp Text
snd_musicvolume 0 Music volume
snd_mute_losefocus 1 None
snd_noextraupdate 0 None
snd_obscured_gain_dB -2 None
snd_op_test_convar 1 None
snd_pause_all 1 Specifies to pause all sounds and not just voice
snd_pitchquality 1 None
snd_playsounds Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 None
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 0 None
snd_rebuildaudiocache rebuild audio cache for current language
snd_refdb 60 Reference dB at snd_refdist
snd_refdist 36 Reference distance for snd_refdb
snd_restart Restart sound system.
snd_setmixer Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount Set named mix layer mix amount.
snd_setsoundparam Set a sound paramater
snd_show 0 Show sounds info
snd_showclassname 0 None
snd_showmixer 0 None
snd_showstart 0 None
snd_ShowThreadFrameTime 0 None
snd_sos_exec_when_paused 1 None
snd_sos_flush_operators Flush and re-parse the sound operator system
snd_sos_show_client_rcv 0 None
snd_sos_show_client_xmit 0 None
snd_sos_show_entry_match_free 0 None
snd_sos_show_operator_init 0 None
snd_sos_show_operator_shutdown 0 None
snd_sos_show_operator_start 0 None
snd_sos_show_operator_updates 0 None
snd_sos_show_source_info 0 None
snd_soundmixer 0 None
snd_soundmixer_flush Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups List all mix groups to dev console.
snd_soundmixer_list_mixers List all mixers to dev console.
snd_soundmixer_parse_debug 0 None
snd_soundmixer_set_trigger_factor Set named mix layer / mix group, trigger amount.
snd_soundmixer_version 2 None
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths 0 None
snd_surround_speakers 0 None
snd_updateaudiocache checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 0 Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300 None
snd_vox_sectimetout 300 None
snd_vox_seqtimetout 300 None
snd_writemanifest If running a game, outputs the precache manifest for the current level
sndplaydelay None
soundfade Fade client volume.
soundinfo Describe the current sound device.
soundlist List all known sounds.
soundpatch_captionlength 2 How long looping soundpatch captions should display for.
soundscape_dumpclient Dumps the client's soundscape data.
soundscape_fadetime 3 Time to crossfade sound effects between soundscapes
soundscape_message 0 None
soundscape_radius_debug 0 Prints current volume of radius sounds
speak Play a constructed sentence.
spec_autodirector 1 Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 Time taken to zoom in to frame a target in observer freeze cam.
spec_mode Set spectator mode
spec_next Spectate next player
spec_player Spectate player by name
spec_pos dump position and angles to the console
spec_prev Spectate previous player
spec_scoreboard 0 None
spec_track 0 Tracks an entity in spec mode
+speed None
-speed None
spike generates a fake spike
ss_enable 0 Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map Start playing on specified map with max allowed splitscreen players.
ss_splitmode 0 Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 1 Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 0 Route voice between splitscreen players on same system.
star_memory Dump memory stats
startdemos Play demos in demo sequence.
startmovie Start recording movie frames.
startupmenu Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats Prints server performance variables
status Display map and connection status.
stop Finish recording demo.
stopdemo Stop playing back a demo.
stopsound None
stopsoundscape Stops all soundscape processing and fades current looping sounds
stopvideos Stops all videos playing to the screen
store_request_pricesheet None
+strafe None
-strafe None
stringtable_alwaysrebuilddictionaries 0 Rebuild dictionary file on every level load
stringtable_usedictionaries 1 Use dictionaries for string table networking
stringtabledictionary Create dictionary for current strings.
studio_queue_mode 1 None
stuffcmds Parses and stuffs command line + commands to command buffer.
sv_allow_wait_command 1 Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 0 Allow clients to download files
sv_allowupload 0 Allow clients to upload customizations files
sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 0 None
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 Allow cheats on server
sv_client_cmdrate_difference 20 cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency 0 Whether the server enforces file consistency for critical files
sv_contact 0 Contact email for server sysop
sv_debug_player_use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 Location from which clients can download missing files
sv_dump_class_info Dump server class infos.
sv_dump_class_table Dump server class table matching the pattern (substr).
sv_dumpstringtables 0 None
sv_dumptables 0 Dump out the tables when packing.
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_extra_client_connect_time 15 Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 1 Set packet filtering by IP mode
sv_forcepreload 0 Force server side preloading.
sv_gameinstructor_disable 0 Force all clients to disable their game instructors.
sv_gravity 800 World gravity.
sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 Log server information to only one file.
sv_logbans 0 Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0 None
sv_logecho 1 Echo log information to the console.
sv_logfile 1 Log server information in the log file.
sv_logflush 0 Flush the log file to disk on each write (slow).
sv_logsdir 0 Folder in the game directory where server logs will be stored.
sv_master_legacy_mode 0 Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxclientframes 128 None
sv_maxcmdrate 40 (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1200 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 40 Maximum updates per second that the server will allow
sv_memlimit 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 5 This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 40 Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 32 None
sv_multiplayer_sounds 20 None
sv_noclipaccelerate 5 None
sv_noclipduringpause 0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 None
sv_parallel_packentities 0 None
sv_parallel_sendsnapshot 0 None
sv_password 0 Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_precacheinfo Show precache info.
sv_pure Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_search_key 0 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showtags Describe current gametags.
sv_shutdown Sets the server to shutdown when all games have completed
sv_skyname 0 Current name of the skybox texture
sv_sound_discardextraunreliable 1 None
sv_soundemitter_trace -1 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundemitter_version 2 specfies what version of soundemitter system to use
sv_specaccelerate 5 None
sv_specnoclip 1 None
sv_specspeed 3 None
sv_stats 1 Collect CPU usage stats
sv_stickysprint_default 0 None
sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_sync_client_updates 1 Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags 0 Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected_tournament 5 Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics 0 Turns on turbo physics
sv_unlockedchapters 1 Highest unlocked game chapter.
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 None
sys_minidumpexpandedspew 1 None
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
telemetry_demoend 0 When playing demo, stop telemetry on tick #
telemetry_demostart 0 When playing demo, start telemetry on tick #
telemetry_filtervalue 500 Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount 0 Set Telemetry count of frames to capture
telemetry_level 0 Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_server 0 Set Telemetry server
test_freezeframe Test the freeze frame code.
test_hide_disp test_hide_disp
Test_Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_minimap -16777216 None
Test_ProxyToggle_EnsureValue Test_ProxyToggle_EnsureValue
Test_RandomChance Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RunFrame None
Test_SendKey None
Test_StartLoop Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript Start a test script running..
Test_Wait None
Test_WaitForCheckPoint None
testhudanim Test a hud element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 height in pixels of the budget panel
texture_budget_panel_width 512 width in pixels of the budget panel
texture_budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 number of pixels from the top side of the game screen to draw the budget panel
tf_explanations_backpackpanel 0 Whether the user has seen explanations for this panel.
think_limit 0 Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson Switch to thirdperson camera.
thirdperson_mayamode Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 Player will aim in the direction they are moving.
thirdperson_screenspace 0 Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder Switch to thirdperson-shoulder camera.
thread_test_tslist None
thread_test_tsqueue None
threadpool_affinity 1 Enable setting affinity
threadpool_cycle_reserve Cycles threadpool reservation by powers of 2
threadpool_reserve 0 Consume the specified number of threads in the thread pool
threadpool_run_tests None
timedemo Play a demo and report performance info.
timedemo_vprofrecord Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit Play a demo, report performance info, and then exit
timerefresh Profile the renderer.
tir_maxpitch 15 TrackIR Max Pitch
tir_maxroll 90 TrackIR Max Roll
tir_maxx 4 TrackIR Max X
tir_maxy 6 TrackIR Max Y
tir_maxyaw 90 TrackIR Max Yaw
tir_maxz 1 TrackIR Max Z
tir_start 0 TrackIR Start
tir_stop 0 TrackIR Stop
tmpecon None
tmppickups None
today_message_debug 0 Print debug info for today messages
today_scroll_duration 0 None
toggle Toggles a convar on or off, or cycles through a set of values.
toggleconsole Show/hide the console.
toggleshoppanel toggles shop
toolload Load a tool.
toolunload Unload a tool.
tracer_extra 1 None
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
CommandDefaultHelp Text
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 0 Limits spectators to chat only every n seconds
tv_clients Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 Activates SourceTV on server.
tv_listen_voice_index -1 Index of client to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 16000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 Don't receive chat messages from other SourceTV spectators
tv_nodemocmdinfo 1 1=SourceTV does not write democmdinfo_t to replay files
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record Starts SourceTV demo recording.
tv_relay Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry Reconnects the SourceTV relay proxy.
tv_snapshotrate 20 Snapshots broadcasted per second
tv_status Show SourceTV server status.
tv_stop Stops the SourceTV broadcast.
tv_stoprecord Stops SourceTV demo recording.
tv_timeout 300 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 1 Transmit all entities (not only director view)
ui_posedebug_fade_in_time 0 Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_volume_max 1 None
unbind Unbind a key.
unbindall Unbind all keys.
unload_all_addons Reloads the search paths for game addons.
unpause Unpause the game.
update_addon_paths Reloads the search paths for game addons.
-use None
+use None
use_item_client Use the item in the indicated slot. <hero name> <slot name>
user Show user data.
users Show user info for players on server.
v_centermove 0 None
v_centerspeed 500 None
vcollide_wireframe 0 Render physics collision models in wireframe
version Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawkeyfocus 0 Report which panel has keyboard focus.
-vgui_drawtree None
+vgui_drawtree None
vgui_drawtree 0 Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear None
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_resource 0 Show resource file for each panel
vgui_drawtree_scheme 0 Show scheme file for each panel
vgui_drawtree_visible 1 Draw the visible panels.
vgui_drawtree_zpos 0 Show panel z pos.
vgui_dump_panels vgui_dump_panels [visible]
vgui_message_dialog_modal 1 None
vgui_spew_fonts None
vgui_togglepanel show/hide vgui panel by name.
viewanim_addkeyframe None
viewanim_create viewanim_create
viewanim_load load animation from file
viewanim_reset reset view angles!
viewanim_save Save current animation to file
viewanim_test test view animation
viewmodel_fov 54 None
viewmodel_offset_x 0 None
viewmodel_offset_y 0 None
viewmodel_offset_z 0 None
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
vm_debug 0 None
vm_draw_always 0 None
voice_all_icons 0 Draw all players' voice icons
voice_avggain 0 None
voice_clientdebug 0 None
voice_debugfeedback 0 None
voice_debugfeedbackfrom 0 None
voice_enable 1 Toggle voice transmit and receive.
voice_fadeouttime 0 None
-voice_feedbackrecord None
+voice_feedbackrecord None
voice_forcemicrecord 1 None
voice_head_icon_height 20 Voice icons are this many inches over player eye positions
voice_head_icon_size 6 Size of voice icon over player heads in inches
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 0 Draw local player's voice icon
voice_loopback 0 None
voice_maxgain 10 None
voice_minimum_gain 0 None
voice_mixer_boost 1 None
voice_mixer_mute 0 None
voice_mixer_volume 1 None
voice_modenable 1 Enable/disable voice in this mod.
voice_overdrive 2 None
voice_overdrivefadetime 0 None
voice_profile 0 None
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 None
voice_showchannels 0 None
voice_showincoming 0 None
voice_steal 2 None
voice_threshold 1 None
voice_thresold_delay 0 None
voice_volume_duck 1 None
voice_vox 0 Voice chat uses a vox-style always on
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
voice_xsend_debug 0 None
-voicerecord None
+voicerecord None
voicerecord_toggle None
volume 1 Sound volume
vox_reload Reload sentences.txt file
vphys_sleep_timeout set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 1 None
vprof Toggle VProf profiler
vprof_adddebuggroup1 add a new budget group dynamically for debugging
vprof_cachemiss Toggle VProf cache miss checking
vprof_cachemiss_off Turn off VProf cache miss checking
vprof_cachemiss_on Turn on VProf cache miss checking
vprof_child None
vprof_collapse_all Collapse the whole vprof tree
vprof_counters 0 None
vprof_counters_show_minmax 0 None
vprof_dump_counters Dump vprof counters to the console
vprof_dump_groupnames Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 0 Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 0 Whether to use most terse output
vprof_expand_all Expand the whole vprof tree
vprof_expand_group Expand a budget group in the vprof tree by name
vprof_generate_report Generate a report to the console.
vprof_generate_report_AI Generate a report to the console.
vprof_generate_report_AI_only Generate a report to the console.
vprof_generate_report_budget Generate a report to the console based on budget group.
vprof_generate_report_hierarchy Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 None
vprof_graphwidth 512 None
vprof_nextsibling None
vprof_off Turn off VProf profiler
vprof_on Turn on VProf profiler
vprof_parent None
vprof_playback_average Average the next N frames.
vprof_playback_start Start playing back a recorded .vprof file.
vprof_playback_step While playing back a .vprof file, step to the next tick.
vprof_playback_stepback While playing back a .vprof file, step to the previous tick.
vprof_playback_stop Stop playing back a recorded .vprof file.
vprof_prevsibling None
vprof_record_start Start recording vprof data for playback later.
vprof_record_stop Stop recording vprof data
vprof_remote_start Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop Stop an existing remote VProf data request
vprof_reset Reset the stats in VProf profiler
vprof_reset_peaks Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_server_spike_threshold 999 None
vprof_server_thread 0 None
vprof_to_csv Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0 number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 Set to one to show average and peak times
vprof_vtune_group enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 Above this many milliseconds render the label red to indicate slow code.
vtune Controls VTune's sampling.
+walk None
-walk None
windows_speaker_config 1 None
windows_speaker_setting 1 None
writeid Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip Save the ban list to banned_ip.cfg.
xload Load a saved game from a 360 storage device.
xlook None
xmove None
xsave Saves current game to a 360 storage device.
z_ragdoll_impact_strength 500 None
-zoom None
+zoom None
zoom_sensitivity_ratio 1 Additional mouse sensitivity scale factor applied when FOV is zoomed in.

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DOTA 2 Cheats

Complete Cheat Command List

Complete Console Command List

Net Graph

Hacks

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Developer(s)
IceFrog
Valve Corporation
Publisher(s)
Valve Corporation
Release Dates
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Jul 18, 2013

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Genre Strategy
Sub-Genres(s) MOBA
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