What is the Dota 2 console? The 'console' is a user interface available in Dota 2 which allows you to enter certain commands.
It is disabled by default, but can be activated by doing the following:
- Open the Steam client
- Navigate to the Library tab
- Right click on Dota 2
- Select Properties
- Select the General tab
- Click 'Set Launch Options...'
- Enter -console in the text field
- Launch Dota 2
- If the console does not appear once the game has loaded then hit the console hotkey and it should appear (the default hotkey is usually ` - the button next to 1 on most keyboards - but this can be changed in the options)
Complete List of Console Commands
Thanks to Dev.Dota and Dota 2 Wikia for these lists.
| Command Command | Default | Description |
|---|---|---|
| _autosave | Autosave | |
| _autosavedangerous | AutoSaveDangerous | |
| _bugreporter_restart | Restarts bug reporter .dll | |
| _cl_minimapzoom | 1 | Minimap settings. |
| _fov | 0 | Automates fov command to server. |
| _overview_mode | 1 | Overview mode - 0=off, 1=inset, 2=full |
| _record | Record a demo incrementally. | |
| _restart | Shutdown and restart the engine. | |
| achievement_debug | 0 | Turn on achievement debug msgs. |
| activategameui | ||
| addip | Add an IP address to the ban list. | |
| adsp_alley_min | 122 | |
| adsp_courtyard_min | 126 | |
| adsp_debug | 0 | |
| adsp_door_height | 112 | |
| adsp_duct_min | 106 | |
| adsp_hall_min | 110 | |
| adsp_low_ceiling | 108 | |
| adsp_opencourtyard_min | 126 | |
| adsp_openspace_min | 130 | |
| adsp_openstreet_min | 118 | |
| adsp_openwall_min | 130 | |
| adsp_room_min | 102 | |
| adsp_street_min | 118 | |
| adsp_tunnel_min | 114 | |
| adsp_wall_height | 128 | |
| ai_debug_shoot_positions | 0 | |
| ai_shot_bias_max | 1 | |
| ai_shot_bias_min | -1 | |
| alias | Alias a command. | |
| -alt1 | ||
| +alt1 | ||
| -alt2 | ||
| +alt2 | ||
| anim_3wayblend | 1 | Toggle the 3-way animation blending code. |
| anim_showmainactivity | 0 | Show the idle, walk, run, and/or sprint activities. |
| askconnect_accept | Accept a redirect request by the server. | |
| asw_engine_finished_building_map | Notify engine that we've finished building a map | |
| async_allow_held_files | 1 | Allow AsyncBegin/EndRead() |
| async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) |
| async_resume | ||
| async_serialize | 0 | Force async reads to serialize for profiling |
| async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation |
| async_suspend | ||
| +attack | ||
| -attack | ||
| -attack2 | ||
| +attack2 | ||
| audit_save_in_memory | Audit the memory usage and files in the save-to-memory system | |
| autosave | Autosave | |
| autosavedangerous | AutoSaveDangerous | |
| autosavedangerousissafe | ||
| -back | ||
| +back | ||
| banid | Add a user ID to the ban list. | |
| banip | Add an IP address to the ban list. | |
| bench_end | Ends gathering of info. | |
| bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. | |
| bench_start | Starts gathering of info. Arguments: filename to write results into | |
| bench_upload | Uploads most recent benchmark stats to the Valve servers. | |
| benchframe | Takes a snapshot of a particular frame in a time demo. | |
| bind | Bind a key. | |
| BindToggle | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
| blackbox | 1 | |
| blackbox_dump | Dump the contents of the blackbox | |
| blackbox_record | Record an entry into the blackbox | |
| BlendBonesMode | 2 | |
| blink_duration | 0 | How many seconds an eye blink will last. |
| box | Draw a debug box. | |
| -break | ||
| +break | ||
| budget | ||
| budget_averages_window | 30 | Number of frames to look at when figuring out average frametimes. |
| budget_background_alpha | 128 | How translucent the budget panel is. |
| budget_bargraph_background_alpha | 128 | How translucent the budget panel is. |
| budget_bargraph_range_ms | 16 | Budget bargraph range in milliseconds. |
| budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | 66 | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 |
| budget_panel_height | 384 | height in pixels of the budget panel |
| budget_panel_width | 512 | width in pixels of the budget panel |
| budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | 0 | enable/disable averages in the budget panel |
| budget_show_history | 1 | turn history graph off and on. . good to turn off on low end |
| budget_show_peaks | 1 | enable/disable peaks in the budget panel |
| budget_toggle_group | Turn a budget group on/off | |
| bug | Show the bug reporting UI. | |
| bugreporter_console_bytes | 15000 | Max # of console bytes to put into bug report body (full text still attached). |
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. |
| bugreporter_snapshot_delay | 0 | Frames to delay before taking snapshot |
| bugreporter_uploadasync | 0 | Upload attachments asynchronously |
| bugreporter_username | 0 | Username to use for bugreporter |
| buildcubemaps | Rebuild cubemaps. | |
| building_cubemaps | 0 | |
| c_maxdistance | 200 | |
| c_maxpitch | 90 | |
| c_maxyaw | 135 | |
| c_mindistance | 30 | |
| c_minpitch | 0 | |
| c_minyaw | -135 | |
| c_orthoheight | 100 | |
| c_orthowidth | 100 | |
| c_thirdpersonshoulder | 0 | |
| c_thirdpersonshoulderaimdist | 120 | |
| c_thirdpersonshoulderdist | 40 | |
| c_thirdpersonshoulderheight | 5 | |
| c_thirdpersonshoulderoffset | 20 | |
| cache_print | cache_print [section] Print out contents of cache memory. | |
| cache_print_lru | cache_print_lru [section] Print out contents of cache memory. | |
| cache_print_summary | cache_print_summary [section] Print out a summary contents of cache memory. | |
| cam_collision | 1 | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
| cam_command | Tells camera to change modes | |
| cam_idealdelta | 4 | Controls the speed when matching offset to ideal angles in thirdperson view |
| cam_idealdist | 150 | None |
| cam_ideallag | 4 | Amount of lag used when matching offset to ideal angles in thirdperson view |
| cam_idealpitch | 0 | None |
| cam_idealyaw | 0 | None |
| cam_showangles | 0 | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
| cam_snapto | 0 | None |
| -camdistance | None | |
| +camdistance | None | |
| +cameragrip | None | |
| -cameragrip | None | |
| +camin | None | |
| -camin | None | |
| +cammousemove | None | |
| -cammousemove | None | |
| camortho | Switch to orthographic camera. | |
| -camout | None | |
| +camout | None | |
| +campitchdown | None | |
| -campitchdown | None | |
| +campitchup | None | |
| -campitchup | None | |
| +camyawleft | None | |
| -camyawleft | None | |
| +camyawright | None | |
| -camyawright | None | |
| cancelselect | None |
| Command | Default | Help Text |
|---|---|---|
| cc_captiontrace | 1 | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
| cc_emit | Emits a closed caption | |
| cc_findsound | Searches for soundname which emits specified text. | |
| cc_flush | Flushes async'd captions. | |
| cc_lang | 0 | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | 1 | Close caption linger time. |
| cc_minvisibleitems | 1 | Minimum number of caption items to show. |
| cc_predisplay_time | 0 | Close caption delay before showing caption. |
| cc_random | Emits a random caption | |
| cc_sentencecaptionnorepeat | 4 | How often a sentence can repeat. |
| cc_showblocks | Toggles showing which blocks are pending/loaded async. | |
| cc_showmissing | 0 | Show missing closecaption entries. |
| cc_subtitles | 0 | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| centerview | None | |
| changelevel | Change server to the specified map | |
| changelevel2 | Transition to the specified map in single player | |
| chat_channel_debug | Print members of a chat channel | |
| chat_dump_channels | None | |
| chat_join | Join a chat channel | |
| chat_leave | Leave a chat channel | |
| chat_say | Send a message to the specified channel | |
| circle_paintsplat_alpha_offset | 1 | alpha offset from max radius of the splat circle, -1 = no offset |
| circle_paintsplat_bias | 0 | Change bias value for computing circle buffer |
| circle_paintsplat_enabled | 1 | None |
| circle_paintsplat_max_alpha_noise | 128 | Max noise value of circle alpha |
| circle_paintsplat_noise_enabled | 1 | None |
| circle_paintsplat_radius | 4 | Change the radius of circle in paintmap |
| cl_aggregate_particles | 1 | None |
| cl_allowdownload | 1 | Client downloads customization files |
| cl_allowupload | 1 | Client uploads customization files |
| cl_ambient_light_disableentities | 0 | Disable map ambient light entities. |
| cl_anglespeedkey | 0 | None |
| cl_animationinfo | Hud element to examine. | |
| cl_backspeed | 450 | None |
| cl_biofeedback_collection_window | 120 | Number of seconds of biofeedback data to use in human player excitement calculation. |
| cl_blobulator_freezing_max_metaball_radius | 12 | Setting this can create more complex surfaces on large hitboxes at the cost of performance. |
| cl_blurClearAlpha | 0 | 0-255, but 0 has errors at the moment |
| cl_blurDebug | 0 | None |
| cl_blurPasses | 1 | None |
| cl_blurTapSize | 0 | None |
| cl_burninggibs | 0 | A burning player that gibs has burning gibs. |
| cl_camera_follow_bone_index | -2 | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
| cl_chat_active | 1 | None |
| cl_chatfilters | 31 | Stores the chat filter settings |
| cl_class | 0 | Default class when joining a game |
| cl_clearhinthistory | Clear memory of client side hints displayed to the player. | |
| cl_clock_correction | 1 | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
| cl_clock_correction_adjustment_max_offset | 90 | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
| cl_clock_correction_adjustment_min_offset | 10 | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | 150 | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_clockdrift_max_ms_threadmode | 0 | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdrate | 30 | Max number of command packets sent to server per second |
| cl_colorfastpath | 0 | None |
| cl_customsounds | 0 | Enable customized player sound playback |
| cl_demoviewoverride | 0 | Override view during demo playback |
| cl_detail_multiplier | 1 | extra details to create |
| cl_detaildist | 1024 | Distance at which detail props are no longer visible |
| cl_detailfade | 400 | Distance across which detail props fade in |
| cl_disable_ragdolls | 0 | None |
| cl_disable_water_render_targets | 0 | None |
| cl_dota_showents | Dump entity list to console. | |
| cl_downloadfilter | 0 | Determines which files can be downloaded from the server (all, none, nosounds) |
| cl_drawhud | 1 | Enable the rendering of the hud |
| cl_drawleaf | -1 | None |
| cl_drawmaterial | 0 | Draw a particular material over the frame |
| cl_drawmonitors | 1 | None |
| cl_drawshadowtexture | 0 | None |
| cl_dump_particle_stats | dump particle profiling info to particle_profile.csv | |
| cl_dumpplayer | Dumps info about a player | |
| cl_dumpsplithacks | Dump split screen workarounds. | |
| cl_ejectbrass | 1 | None |
| cl_enable_remote_splitscreen | 0 | Allows viewing of nonlocal players in a split screen fashion |
| cl_ent_absbox | Displays the client's absbox for the entity under the crosshair. | |
| cl_ent_bbox | Displays the client's bounding box for the entity under the crosshair. | |
| cl_ent_rbox | Displays the client's render box for the entity under the crosshair. | |
| cl_entityreport | 0 | For debugging, draw entity states to console |
| cl_extrapolate | 0 | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0 | Set how many seconds the client will extrapolate entities for. |
| cl_fastdetailsprites | 1 | whether to use new detail sprite system |
| cl_fasttempentcollision | 5 | None |
| cl_find_ent | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
| cl_find_ent_index | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
| cl_flushentitypacket | 0 | For debugging. Force the engine to flush an entity packet. |
| cl_forcepreload | 0 | Whether we should force preloading. |
| cl_forwardspeed | 450 | None |
| cl_foundry_ShowEntityHighlights | 1 | None |
| cl_fullupdate | Forces the server to send a full update packet | |
| cl_globallight_debug | 0 | None |
| cl_globallight_depth_bias | -999 | None |
| cl_globallight_expansion | 200 | None |
| cl_globallight_freeze | 0 | None |
| cl_globallight_orig_calc_frustum | 1 | None |
| cl_globallight_shadow_mode | 2 | None |
| cl_globallight_slope_scale_depth_bias | -999 | None |
| cl_globallight_use_alt_focus_region | 0 | None |
| cl_globallight_use_optimized_calc_frustum | 1 | None |
| cl_globallight_world_bottom_height | 0 | None |
| cl_globallight_world_top_height | 1060 | None |
| cl_heatmap_fancy | 1 | None |
| cl_heatmap_off | Turn off heat map viz | |
| cl_heatmap_particle_rendering | Turn on heat map for particle_rendering | |
| cl_heatmap_particle_simulation | Turn on heat map for particle_simulation | |
| cl_heatmap_particle_sys | Turn on heat map for particle_sys | |
| cl_heatmap_particles | Turn on heat map for particles | |
| cl_heatmap_particles_in_mem | Turn on heat map for particles_in_mem | |
| cl_heatmap_pause | 0 | None |
| cl_heatmap_scale | 1 | None |
| cl_idealpitchscale | 0 | None |
| cl_ignorepackets | 0 | Force client to ignore packets (for debugging). |
| cl_interp | 0 | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
| cl_interp_all | 0 | Disable interpolation list optimizations. |
| cl_interp_npcs | 0 | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interp_ratio | 2 | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
| cl_interp_threadmodeticks | 0 | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
| cl_jiggle_bone_debug | 0 | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_pitch_constraints | 0 | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_yaw_constraints | 0 | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_invert | 0 | None |
| cl_jiggle_bone_sanity | 1 | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
| cl_lagcomp_errorcheck | 0 | Player index of other player to check for position errors. |
| cl_lagcompensation | 1 | Perform server side lag compensation of weapon firing events. |
| cl_language | 0 | Language (from Steam API) |
| cl_leafsystemvis | 0 | None |
| cl_leveloverview | 0 | None |
| cl_leveloverviewmarker | 0 | None |
| cl_localnetworkbackdoor | 0 | Enable network optimizations for single player games. |
| cl_logofile | 0 | Spraypoint logo decal. |
| cl_maxrenderable_dist | 3000 | Max distance from the camera at which things will be rendered |
| cl_modelfastpath | 1 | None |
| cl_mouseenable | 1 | None |
| cl_mouselook | 1 | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
| cl_observercrosshair | 1 | None |
| cl_overdraw_test | 0 | None |
| cl_panelanimation | blank for all panels>. | |
| cl_particle_batch_mode | 1 | None |
| cl_particle_fallback_base | 0 | Base for falling back to cheaper effects under load. |
| cl_particle_fallback_multiplier | 0 | Multiplier for falling back to cheaper effects under load. |
| cl_particle_retire_cost | 0 | None |
| cl_particle_sim_fallback_base_multiplier | 5 | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time |
| cl_particle_sim_fallback_threshold_ms | 6 | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
| cl_particle_simulate | 1 | Enables/Disables Particle Simulation |
| cl_particles_dump_effects | None | |
| cl_particles_dumplist | Dump all new particles, optional name substring. | |
| cl_particles_show_bbox | 0 | None |
| cl_particles_show_controlpoints | 0 | None |
| cl_pclass | 0 | Dump entity by prediction classname. |
| cl_pdump | -1 | Dump info about this entity to screen. |
| cl_phys_block_dist | 1 | None |
| cl_phys_block_fraction | 0 | None |
| cl_phys_maxticks | 2 | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
| cl_phys_timescale | 1 | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | None |
| cl_pitchspeed | 225 | None |
| cl_pitchup | 89 | None |
| cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. |
| cl_playerspraydisable | 0 | Disable player sprays. |
| cl_precacheinfo | Show precache info (client). | |
| cl_pred_doresetlatch | 1 | None |
| cl_pred_error_verbose | 0 | Show more field info when spewing prediction errors. |
| cl_pred_optimize | 2 | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
| cl_pred_track | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
| Command | Default | Help Text |
|---|---|---|
| cl_predict | 0 | Perform client side prediction. |
| cl_predictioncopy_describe | Describe datamap_t for entindex | |
| cl_predictionlist | 0 | Show which entities are predicting |
| cl_predictweapons | 1 | Perform client side prediction of weapon effects. |
| cl_ragdoll_collide | 0 | None |
| cl_ragdoll_gravity | 386 | Sets the gravity client-side ragdolls |
| cl_removedecals | Remove the decals from the entity under the crosshair. | |
| cl_report_soundpatch | reports client-side sound patch count | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt |
| cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones |
| cl_screenshotname | 0 | Custom Screenshot name |
| cl_SetupAllBones | 0 | None |
| cl_shadowtextureoverlaysize | 512 | None |
| cl_shadowtextureoverlayx | 200 | None |
| cl_shadowtextureoverlayy | 100 | None |
| cl_show_bounds_errors | 0 | None |
| cl_show_splashes | 1 | None |
| cl_showanimstate_activities | 1 | Show activities in the (client) animation state display. |
| cl_showbackpackrarities | 0 | Show item rarities within the backpack. |
| cl_ShowBoneSetupEnts | 0 | Show which entities are having their bones setup each frame. |
| cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
| cl_showents | Dump entity list to console. | |
| cl_showerror | 0 | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | 0 | Print event firing info in the console |
| cl_showfps | 0 | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
| cl_showhelp | 1 | Set to 0 to not show on-screen help |
| cl_showncustomtabhelp | 0 | None |
| cl_showpausedimage | 1 | Show the 'Paused' image when game is paused. |
| cl_showpluginmessages | 1 | Allow plugins to display messages to you |
| cl_showpos | 0 | Draw current position at top of screen |
| cl_ShowSunVectors | 0 | None |
| cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. |
| cl_sidespeed | 450 | None |
| cl_simdbones | 0 | Use SIMD bone setup. |
| cl_skipfastpath | 0 | Set to 1 to stop all models that go through the model fast path from rendering |
| cl_skipslowpath | 0 | Set to 1 to skip any models that don't go through the model fast path |
| cl_smooth | 1 | Smooth view/eye origin after prediction errors |
| cl_smoothtime | 0 | Smooth client's view after prediction error over this many seconds |
| cl_soundemitter_flush | Flushes the sounds.txt system (client only) | |
| cl_soundfile | 0 | Jingle sound file. |
| cl_soundscape_flush | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | print soundscapes | |
| cl_spec_mode | 1 | spectator mode |
| cl_spectator_cmdrate | 20 | When connected to hltv or playing a demo, use this as the command rate |
| cl_spectator_interp_ratio | 2 | When connected to hltv or playing a demo, adjust the interp time by this ratio. |
| cl_sporeclipdistance | 512 | None |
| cl_ss_origin | print origin in script format | |
| cl_sun_decay_rate | 0 | None |
| cl_sunlight_depthbias | 0 | None |
| cl_sunlight_ortho_size | 0 | Set to values greater than 0 for ortho view render projections. |
| cl_team | 0 | Default team when joining a game |
| cl_threaded_bone_setup | 0 | Enable parallel processing of C_BaseAnimating::SetupBones() |
| cl_threaded_init | 0 | None |
| cl_timeout | 30 | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_tlucfastpath | 1 | None |
| cl_tracer_whiz_distance | 72 | None |
| cl_tree_sway_dir | sets tree sway wind direction and strength | |
| cl_updaterate | 20 | Number of packets per second of updates you are requesting from the server |
| cl_updatevisibility | Updates visibility bits. | |
| cl_upspeed | 320 | None |
| cl_use_simd_bones | 1 | 1 use SIMD bones 0 use scalar bones. |
| cl_view | Set the view entity index. | |
| cl_voice_filter | 0 | Filter voice by name substring |
| cl_voice_team_filter | -1 | Filter voice by team index |
| cl_winddir | 0 | Weather effects wind direction angle |
| cl_windspeed | 0 | Weather effects wind speed scalar |
| cl_yawspeed | 210 | None |
| clear | Clear all console output. | |
| clientport | 27005 | Host game client port |
| closecaption | 0 | Enable close captioning. |
| cloth_debug | 0 | None |
| cloth_editor | cloth_editor | |
| cloth_force | creates a test force | |
| cloth_max_force | 5000 | None |
| cloth_reload | reload cloth files | |
| cloth_simulate | 1 | None |
| cloth_static | set cloth to a static pose | |
| cloth_test | 1 | None |
| cloth_update | 1 | None |
| cmd | Forward command to server. | |
| cmd1 | sets userinfo string for split screen player in slot 1 | |
| cmd2 | sets userinfo string for split screen player in slot 2 | |
| cmd3 | sets userinfo string for split screen player in slot 3 | |
| cmd4 | sets userinfo string for split screen player in slot 4 | |
| colorcorrectionui | Show/hide the color correction tools UI. | |
| combine_disp_images | combine_disp_images | |
| +commandermousemove | None | |
| -commandermousemove | None | |
| commentary_firstrun | 0 | None |
| commentary_showmodelviewer | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
| commentary_testfirstrun | None | |
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). |
| con_enable | 0 | Allows the console to be activated. |
| con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot |
| con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |
| con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
| con_logfile | 0 | Console output gets written to this file |
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window |
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. |
| con_nprint_bgborder | 5 | Con_NPrint border size. |
| con_timestamp | 0 | Prefix console.log entries with timestamps |
| con_trace | 0 | Print console text to low level printout. |
| condump | dump the text currently in the console to condumpXX.log | |
| connect | Connect to specified server. | |
| contimes | 8 | Number of console lines to overlay for debugging. |
| coop | 0 | Cooperative play. |
| cpu_level | 2 | CPU Level - Default: High |
| crash | Cause the engine to crash (Debug!!) | |
| create_scaleform_dashboard | Creates the test scaleform dashboard | |
| crosshair | 1 | None |
| cvarlist | Show the list of convars/concommands. | |
| das_max_z_trace_length | 72 | Maximum height of player and still test for adsp |
| das_process_overhang_spaces | 0 | None |
| dashboard_page_scroll_time | 0 | None |
| dashboard_play_type_scroll_time | 0 | None |
| dashboard_section_scroll_time | 0 | None |
| datacachesize | 32 | Size in MB. |
| dbg_demofile | 0 | None |
| deathmatch | 0 | Running a deathmatch server. |
| debug_circle_splat | 0 | None |
| debug_materialmodifycontrol_client | 0 | None |
| debug_overlay_fullposition | 0 | None |
| debug_paint_seam | 0 | None |
| debugsystemui | Show/hide the debug system UI. | |
| default_fov | 70 | None |
| demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. |
| demo_debug | 0 | Demo debug info. |
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. |
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. |
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. |
| demo_gototick | Skips to a tick in demo. | |
| demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |
| demo_interpolateview | 1 | Do view interpolation during dem playback. |
| demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. |
| demo_pause | Pauses demo playback. | |
| demo_pauseatservertick | 0 | Pauses demo playback at server tick |
| demo_quitafterplayback | 0 | Quits game after demo playback. |
| demo_recordcommands | 1 | Record commands typed at console into .dem files. |
| demo_resume | Resumes demo playback. | |
| demo_timescale | Sets demo replay speed. | |
| demo_togglepause | Toggles demo playback. | |
| demolist | Print demo sequence list. | |
| demos | Demo demo file sequence. | |
| developer | 0 | Set developer message level |
| devshots_nextmap | Used by the devshots system to go to the next map in the devshots maplist. | |
| devshots_screenshot | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
| differences | Show all convars which are not at their default values. | |
| disable_static_prop_loading | 0 | If non-zero when a map loads, static props won't be loaded |
| disconnect | Disconnect game from server. | |
| disp_dynamic | 0 | None |
| display_elapsedtime | Displays how much time has elapsed since the game started | |
| display_game_events | 0 | None |
| dlight_debug | Creates a dlight in front of the player | |
| dota_ability_autocast | None | |
| dota_ability_execute | None | |
| dota_ability_learn_mode | Enter the mode where ability points can be spent | |
| dota_ability_quick_cast | 1 | None |
| dota_achievement_showcase | Select which achievements you want to show off | |
| dota_all_vision | 0 | None |
| dota_allow_invalid_orders | 0 | None |
| dota_always_show_player_names | 0 | If set, always show player names |
| dota_animation_force_modifier | 0 | None |
| dota_apm | None | |
| dota_auto_connect | 0 | Automatically connect to the specified server forever |
| dota_auto_create_proxy | 0 | Automatically create a proxy |
| dota_barndoors | 1 | None |
| dota_base_replay_url | 0 | None |
| dota_beta_debug | Prints local dota beta participation object | |
| dota_bink_audio | 1 | Set to 0 to disable audio in bink movies |
| dota_bio_debug | 0 | Show SCL value in UI |
| dota_bot_client_debug | 0 | Draw some basic client-side debug info for each hero. |
| dota_bot_mode | 0 | None |
| dota_broadcaster_language | -1 | Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian |
| dota_button_fade_in_time | 0 | None |
| dota_button_ready_fade_time | 0 | None |
| dota_button_ready_start_alpha | 100 | None |
| dota_button_unlearned_saturation | 0 | None |
| dota_camera_accelerate | 10 | None |
| dota_camera_center | None | |
| dota_camera_disable_zoom | 0 | None |
| dota_camera_distance | 1134 | None |
| dota_camera_drag_speed | 1 | None |
| dota_camera_edgemove | 1 | None |
| -dota_camera_follow | None | |
| +dota_camera_follow | None | |
| dota_camera_follow_doublepress_time | 0 | None |
| dota_camera_getpos | Gets the camera position | |
| dota_camera_heightmap | 1 | None |
| dota_camera_listening_offset | 700 | None |
| dota_camera_lock | 0 | Centers the camera on the currently selected unit. The camera can no longer be moved around with moving the mouse to the edges of the screen. If another unit gets selected the camera centers on this unit. There is no camera smoothing in this mode, which means that the camera will instantly follow if the unit ports around. |
| dota_camera_lock_mouse_lead | 220 | None |
| dota_camera_lock_test | 0 | None |
| dota_camera_lock_view_helper | 1 | None |
| dota_camera_lock_view_helper_ratio | 0 | None |
| dota_camera_reverse | 0 | None |
| dota_camera_setpos | Sets the camera position | |
| dota_camera_sixense_grab_speed | 3 | None |
| dota_camera_sixense_invert_grab | 0 | None |
| dota_camera_sixense_invert_pan | 0 | None |
| dota_camera_sixense_pan_expo | 1 | None |
| dota_camera_sixense_pan_speed | 1 | None |
| dota_camera_smooth_count | 8 | None |
| dota_camera_smooth_distance | 96 | None |
| dota_camera_smooth_enable | 1 | None |
| dota_camera_smooth_sample_timer | 0 | None |
| dota_camera_smooth_time | 0 | None |
| dota_camera_spectate_distance | 1600 | None |
| dota_camera_speed | 3000 | None |
| dota_chat_test | 0 | Print some text to the chat |
| dota_cheap_water | 0 | None |
| +dota_control_group | None | |
| -dota_control_group | None | |
| dota_cycle_selected | None | |
| dota_dashboard | 0 | Enable dota dashboard |
| dota_dashboard_invalidate | Invalidates layout and scheme on all dashboard UI panels | |
| dota_debug_global_light | 0 | None |
| dota_debug_today_message_sorting | 0 | Print out unsorted and sorted today messages to the console |
| dota_demo_mode | 0 | None |
| dota_demo_mode_time | 15 | None |
| dota_disable_bot_lane | 0 | None |
| dota_disable_mid_lane | 0 | None |
| dota_disable_range_finder | 1 | Value "1" makes you see the range of your skills by hovering their icons. Value "0" makes them visible while selecting target. |
| dota_disable_top_lane | 0 | None |
| dota_disable_unit_ring | 0 | None |
| dota_dump_bot_state | None | |
| dota_dump_inventory | None | |
| dota_dump_keybindings | 0 | None |
| dota_dump_keybindings_old | 0 | None |
| dota_easy_mode | 0 | None |
| dota_enemy_color_b | 0 | None |
| dota_enemy_color_g | 0 | None |
| dota_enemy_color_r | 1 | None |
| dota_find_source_tv_games | Request game news from the GC | |
| dota_force_bad_team_logo | -1 | None |
| dota_force_end_scores | 0 | None |
| dota_force_good_team_logo | -1 | None |
| dota_force_left_last_game | 0 | Set to show leaver message on play screen |
| dota_force_pick_allow | 0 | None |
| dota_fow_grid_size | 64 | None |
| dota_free_ids | Shows next free ID for items, abilities and heroes. | |
| dota_friendly_color_b | 0 | None |
| dota_friendly_color_g | 1 | None |
| dota_friendly_color_r | 0 | None |
| dota_game_account_debug | Prints game account info | |
| dota_gamescom_althack | 0 | QWE and ASD + Alt = inventory keys. |
| dota_generalinfo_panel | In game DOTA general information (HTML)panel. | |
| dota_get_news | Request game news from the GC | |
| dota_glyph | trigger the Glyph of Fortification for your team | |
| dota_health_hurt_decay_time_max | 0 | None |
| dota_health_hurt_decay_time_min | 0 | None |
| dota_health_hurt_delay | 0 | None |
| dota_health_hurt_threshold | 0 | None |
| dota_health_marker_major_alpha | 255 | None |
| dota_health_marker_minor_alpha | 128 | None |
| dota_health_per_vertical_marker | 250 | How much health between each vertical line in the health bars |
| dota_height_fog_scale | 1 | None |
| dota_hero_tooltip | 1 | Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead |
| dota_hide_cursor | 0 | If set, mouse cursor is always hidden |
| dota_hold | None | |
| dota_html_panel | 0 | enable dota html control in dashboard |
| dota_hud_healthbars | 3 | Show unit health bars, etc. |
| dota_hud_unit_info | 0 | Show health bars, etc. |
| dota_intro_mode | 0 | None |
| dota_invite_debug | Prints local invite objects | |
| dota_item_execute | None | |
| dota_item_fullprice_buyback_interval | 10 | None |
| dota_joystick | 0 | None |
| dota_keybind_hero | 0 | None |
| dota_keybindings_cloud_disable | 0 | None |
| dota_keyboard_usetemplate | None | |
| dota_killcam_history_time | 20 | None |
| dota_killcam_show | 0 | None |
| dota_learn_stats | Spend an ability point on hero stats | |
| dota_lobby_debug | Prints local lobby objects | |
| dota_matchgroups | 8 | Bit masks of match groups to search in for matchmaking |
| dota_minimap_draw_fow | 1 | None |
| dota_minimap_filter_amount | 0 | None |
| dota_minimap_hero_scalar | 0 | None |
| dota_minimap_hero_scalar_distance | 12 | None |
| dota_minimap_hero_scalar_minimum | 500 | None |
| dota_minimap_hero_size | 600 | Changes the hero minimap icon size |
| dota_minimap_hero_spread | 0 | None |
| dota_minimap_hero_spread_distance | 2 | None |
| dota_minimap_hide_background | 0 | None |
| dota_minimap_misclick_time | 0.2 | Minimum time (sec) after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. |
| dota_minimap_ping_duration | 3 | None |
| dota_minimap_ping_tag_duration | 10 | None |
| dota_minimap_simple_colors | 0 | None |
| dota_minimap_simple_filter | 1 | None |
| dota_minimap_tower_defend_distance | 500 | None |
| dota_minimap_use_dynamic_mesh | 1 | None |
| dota_modifier_debug | 0 | None |
| dota_mouse_window_lock | 1 | If enabled, mouse will be locked to the window when ingame |
| dota_neutral_color_b | 1 | None |
| dota_neutral_color_g | 1 | None |
| dota_neutral_color_r | 1 | None |
| dota_no_minimap | 0 | None |
| dota_no_render | 0 | None |
| dota_no_simulate | 0 | None |
| dota_no_vgui | 0 | None |
| dota_pain_debug | 0 | None |
| dota_pain_decay | 0 | None |
| dota_pain_factor | 3 | None |
| dota_pain_fade_rate | 3 | None |
| dota_pain_multiplier | 0 | None |
| dota_particle_camera_cull_distance | 3200 | None |
| dota_particle_fow_debug | 0 | None |
| dota_particle_fow_scale | 0 | None |
| dota_particle_instantiate_dist_x | 1850 | None |
| dota_particle_instantiate_dist_y | 1300 | None |
| dota_particle_off_camera_render | 0 | None |
| dota_particle_off_camera_simrate | 0 | None |
| dota_particle_offset_x | 0 | None |
| dota_particle_offset_y | 300 | None |
| dota_particle_onscreen_dist_x | 1450 | None |
| dota_particle_onscreen_dist_y | 900 | None |
| dota_particle_uninstantiate_dist_x | 1950 | None |
| dota_particle_uninstantiate_dist_y | 1400 | None |
| dota_party_debug | Prints local party objects | |
| dota_party_test | Tests sending a party invite | |
| dota_player_auto_purchase_items | 0 | None |
| dota_player_multipler_orders | 0 | By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click |
| dota_player_units_auto_attack | 1 | None |
| dota_portrait_animate | 1 | None |
| dota_portrait_debug_draw_frustum | 1 | None |
| dota_portrait_debug_mode | 0 | Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker |
| dota_portrait_debug_mode_sensitivity | 0 | None |
| dota_portrait_debug_preview_letterbox | 16 | None |
| dota_portrait_model | Sets the model used in the portrait editor | |
| dota_portrait_reload | Reload portrait data | |
| dota_query_inhibit_time | 0 | None |
| dota_range_display | 0 | Displays a ring around the hero at the specified radius |
| dota_record_blend_scale | 1 | Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a |
| dota_recorder_auto_advance | 1 | Automatically start recording the next hero when the current ends |
| dota_recorder_cycles | 3 | How many cycles of the animation to record |
| dota_recorder_mode | 1 | 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim |
| dota_recorder_use_portrait_position | 1 | Use camera position/activity from the portrait setup |
| dota_render_crop_height | 166 | None |
| dota_render_y_inset | 31 | None |
| dota_resend_so_cache | Resend SO cache | |
| dota_reset_camera_on_spawn | 1 | Reset camera to hero upon respawning |
| dota_roshan_spawn_timer | 600 | Time after death that Roshan will respawn, in seconds. |
| dota_scale_unit | Scales the unit to the target multiplier | |
| dota_select_courier | attempt to select a courier | |
| dota_select_scale | 0 | None |
| dota_set_avatar | Sets your dota avatar (See: Hero Avatars) | |
| dota_set_lobby_details | Set game/team names | |
| dota_settings | Opens the settings panel | |
| dota_sf_force_ready_up_dialog | 0 | None |
| dota_sf_game_end_delay | 10 | Delay before the end game panel animation (XP + scoreboard) starts once a game is ended |
| dota_sf_hud_actionpanel | 1 | None |
| dota_sf_hud_betting | 0 | None |
| dota_sf_hud_channelbar | 1 | None |
| dota_sf_hud_chat | 1 | None |
| dota_sf_hud_dmgarmor_tooltip | 1 | None |
| dota_sf_hud_error_msg | 1 | None |
| dota_sf_hud_fake_quickbuy | 0 | None |
| dota_sf_hud_force_captainsmode | 0 | None |
| dota_sf_hud_force_heroselection | 0 | None |
| dota_sf_hud_force_mm_ready | 0 | None |
| dota_sf_hud_force_spec | 0 | None |
| dota_sf_hud_force_teamname | 0 | None |
| dota_sf_hud_gameend | 1 | None |
| dota_sf_hud_gameend_level | 0 | Simulate current level for the end game panel |
| dota_sf_hud_gameend_xp | 0 | Simulate current XP for the end game panel |
| dota_sf_hud_heroselection | 1 | None |
| dota_sf_hud_heroselection_turntable_curve | 0 | None |
| dota_sf_hud_heroselection_version2 | 0 | None |
| dota_sf_hud_inventory | 1 | None |
| dota_sf_hud_loadgame | 1 | None |
| dota_sf_hud_overlay | 1 | None |
| dota_sf_hud_quickstats | 0 | None |
| dota_sf_hud_shop | 1 | None |
| dota_sf_hud_top | 1 | None |
| dota_sf_hud_voicechat | 1 | None |
| dota_sf_hud_waitingforplayers | 1 | None |
| dota_sf_initial_skill | 0 | None |
| dota_sf_party_invite | 0 | None |
| dota_shop_recommended_open | 1 | None |
| dota_show_achievements | Prints local player's achievement status | |
| dota_show_combatlog | None | |
| dota_show_loadgame | Open the Load Game dialog | |
| dota_sixense_draw_grid | 1 | None |
| dota_sixense_draw_pan_control | 1 | None |
| dota_sixense_enabled | 0 | None |
| dota_sixense_grab_filter | 0 | None |
| dota_sixense_grab_wand_length | 600 | None |
| dota_sixense_joystick_pan_enabled | 0 | None |
| dota_spectator_auto_spectate_games | 0 | Automatically spectate available games |
| dota_spectator_debug | 0 | None |
| dota_spectator_directed_bonusz | 500 | None |
| dota_spectator_directed_hero_timer | 2 | None |
| dota_spectator_directed_maxdistance | 820 | None |
| dota_spectator_directed_mouse_bias | 400 | None |
| dota_spectator_directed_mouse_control | 0 | None |
| dota_spectator_directed_spline_time | 1 | None |
| dota_spectator_fog_of_war | -1 | Set fog of war spectator mode. -1:All 2:Radiant 3:Dire |
| dota_spectator_graph_print | Prints spectator graph debug info | |
| dota_spectator_hero_index | 0 | None |
| dota_spectator_mode | 0 | Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView |
| dota_spectator_shoulder_view | 0 | None |
| dota_spectator_shoulder_view_forward | -300 | None |
| dota_spectator_shoulder_view_override_angles_pitch | 25 | None |
| dota_spectator_shoulder_view_right | 0 | None |
| dota_spectator_shoulder_view_up | 75 | None |
| dota_spectator_stats_panel | 0 | Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph |
| dota_spectator_test_spectator_view | 0 | None |
| dota_speech_mute_time | 1 | None |
| dota_speech_test | None | |
| dota_speech_test_cycle | None | |
| dota_start_ai_game | 0 | None |
| dota_startup | 1 | None |
| dota_stop | None | |
| dota_swap_mouse_spellcast | 0 | If set to 1 spells will now be cast by right-clicking |
| dota_test_buyback | None | |
| dota_test_glyph | None | |
| dota_testitem_recent | 0 | None |
| dota_time_of_day_rate | 0 | Rate at which time of day changes relative to game seconds |
| dota_tod_slow_transition_speed | 0 | None |
| dota_tod_transition_speed | 1 | None |
| dota_toggle_combatlog | None | |
| dota_toggle_tree_visualization | None | |
| dota_tooltip_nohide | 0 | None |
| dota_tree_try_to_make_solid | None | |
| dota_tutorial_force_bot_defend | 0 | None |
| dota_tutorial_force_learn_ability | -1 | None |
| dota_tutorial_game | 0 | None |
| dota_tutorial_percent_bot_exp_decrease | 0 | None |
| dota_tutorial_percent_damage_decrease | 0 | Percentage decrease to apply on damage on the player character. |
| dota_tutorial_prevent_exp_gain | 0 | None |
| dota_tutorial_prevent_start | 0 | None |
| dota_tutorial_shop_override | 0 | None |
| dota_tutorial_show_tower_damage | 0 | None |
| dota_tutorial_start | None | |
| dota_tutorial_start_lesson | 0 | None |
| dota_unit_draw_health_bar | 1 | None |
| dota_unit_fly_bonus_height | 150 | None |
| dota_unit_health_bar_offset | -1 | None |
| dota_unit_hero_glows | 0 | None |
| dota_unit_lean_angle | 90 | None |
| dota_unit_lean_enable | 1 | None |
| dota_unit_lean_rate | 3 | None |
| dota_unit_multiple_selection | 0 | None |
| dota_unit_show_missing_selection_boxes | 0 | None |
| dota_unit_show_selection_boxes | 0 | Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. |
| dota_unit_sink_delay | 4 | None |
| dota_unit_sink_speed | 50 | None |
| dota_unit_use_player_color | 0 | None |
| dota_unit_z_speed | 200 | None |
| dota_use_particle_fow | 1 | None |
| dota_water_level | -12 | None |
| dsp_automatic | 0 | None |
| dsp_db_min | 80 | None |
| dsp_db_mixdrop | 0 | None |
| dsp_dist_max | 1440 | None |
| dsp_dist_min | 0 | None |
| dsp_enhance_stereo | 0 | None |
| dsp_facingaway | 0 | None |
| dsp_mix_max | 0 | None |
| dsp_mix_min | 0 | None |
| dsp_off | 0 | None |
| dsp_player | 0 | None |
| dsp_reload | None | |
| dsp_room | 1 | None |
| dsp_slow_cpu | 0 | None |
| dsp_spatial | 40 | None |
| dsp_speaker | 50 | None |
| dsp_vol_2ch | 1 | None |
| dsp_vol_4ch | 0 | None |
| dsp_vol_5ch | 0 | None |
| dsp_volume | 0 | None |
| dsp_water | 14 | None |
| dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
| dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
| dti_flush | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| dtwarning | 0 | Print data table warnings? |
| dtwatchclass | 0 | Watch all fields encoded with this table. |
| dtwatchent | -1 | Watch this entities data table encoding. |
| dtwatchvar | 0 | Watch the named variable. |
| +duck | None | |
| -duck | None | |
| dump_particlemanifest | Dump the list of particles loaded. | |
| dumpsavedir | List the contents of the save directory in memory | |
| dumpstringtables | Print string tables to console. | |
| echo | Echo text to console. | |
| editdemo | Edit a recorded demo file (.dem ). | |
| editor_toggle | Disables the simulation and returns focus to the editor | |
| enable_debug_overlays | 1 | Enable rendering of debug overlays |
| enable_skeleton_draw | 0 | Render skeletons in wireframe |
| endmovie | Stop recording movie frames. | |
| engine_generatedotamapheightfielddata | 0 | Generate heightfield map data |
| engine_no_focus_sleep | 50 | Time in ms to sleep after frame when not in focus. |
| engine_usedotamap_heightfield_data | 1 | Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed) |
| english | 1 | If set to 1, running the english language set of assets. |
| envmap | None | |
| er_colwidth | 100 | None |
| er_graphwidthfrac | 0 | None |
| er_maxname | 14 | None |
| error_msg_test | fire a fake hud error message | |
| escape | Escape key pressed. | |
| exec | Execute script file. | |
| execifexists | Execute script file if file exists. | |
| exit | Exit the engine. | |
| fast_fogvolume | 0 | None |
| filesystem_buffer_size | 0 | Size of per file buffers. 0 for none |
| filesystem_max_stdio_read | 16 | None |
| filesystem_native | 1 | Use native FS or STDIO |
| filesystem_report_buffered_io | 0 | None |
| filesystem_unbuffered_io | 1 | None |
| filesystem_use_overlapped_io | 1 | None |
| find | Find concommands with the specified string in their name/help text. | |
| findflags | Find concommands by flags. | |
| firstperson | Switch to firstperson camera. | |
| fish_debug | 0 | Show debug info for fish |
| flex_rules | 1 | Allow flex animation rules to run. |
| flex_smooth | 1 | Applies smoothing/decay curve to flex animation controller changes. |
| flush | Flush unlocked cache memory. | |
| flush_locked | Flush unlocked and locked cache memory. | |
| fog_color | -1 | None |
| fog_colorskybox | -1 | None |
| fog_editor | fog_editor | |
| fog_enable | 1 | None |
| fog_enable_water_fog | 1 | None |
| fog_enableskybox | 1 | None |
| fog_end | -1 | None |
| fog_endskybox | -1 | None |
| fog_hdrcolorscale | -1 | None |
| fog_hdrcolorscaleskybox | -1 | None |
| fog_maxdensity | -1 | None |
| fog_maxdensityskybox | -1 | None |
| fog_override | 0 | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
| fog_start | -1 | None |
| fog_startskybox | -1 | None |
| fogui | Show/hide fog control UI. | |
| force_centerview | None | |
| force_vgui_priority_input | 0 | None |
| forcebind | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
| -forward | None | |
| +forward | None | |
| fow_client_nofiltering | 0 | 0 = normal, 1 = off |
| fow_client_show_stats | 0 | None |
| fow_client_stats | displays fog of war stats | |
| fow_client_visibility | 0 | 0 = normal, 1 = off, 2 = never seen, 3 = seen |
| fow_degree_fade_in_rate1 | 4 | FoW area fade in rate #1 (greater than 1 is faster) |
| fow_degree_fade_in_rate2 | 4 | FoW area fade in rate #2 (greater than 1 is faster) |
| fow_degree_fade_in_rate_midpoint | 0 | FoW area fade out rate midpoint (0.0 - 1.0) |
| fow_degree_fade_out_rate1 | 4 | FoW area fade out rate #1 (greater than 1 is faster) |
| fow_degree_fade_out_rate2 | 4 | FoW area fade out rate #2 (greater than 1 is faster) |
| fow_degree_fade_out_rate_midpoint | 0 | FoW area fade out rate (0.0 - 1.0) |
| fow_tile_update_time | 0 | FoW tile update time. |
| fow_viz | FoW viz commands | |
| fps_max | 120 | Frame rate limiter |
| fps_max_splitscreen | 300 | Frame rate limiter, splitscreen |
| fs_clear_open_duplicate_times | Clear the list of files that have been opened. | |
| fs_dump_open_duplicate_times | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
| fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only |
| Command | Default | Help Text |
|---|---|---|
| fs_printopenfiles | Show all files currently opened by the engine. | |
| fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold |
| fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load |
| fs_syncdvddevcache | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
| fs_warning_level | Set the filesystem warning level. | |
| fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads |
| func_break_max_pieces | 15 | None |
| fx_glass_velocity_cap | 0 | Maximum downwards speed of shattered glass particles |
| g15_dumpplayer | Spew player data. | |
| g15_reload | Reloads the Logitech G-15 Keyboard configs. | |
| g15_update_msec | 250 | Logitech G-15 Keyboard update interval. |
| g_debug_ragdoll_removal | 0 | None |
| g_debug_ragdoll_visualize | 0 | None |
| g_Language | 0 | None |
| g_ragdoll_fadespeed | 600 | None |
| g_ragdoll_important_maxcount | 2 | None |
| g_ragdoll_lvfadespeed | 100 | None |
| g_ragdoll_maxcount | 8 | None |
| gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. | |
| gameinstructor_enable | 1 | Display in game lessons that teach new players. |
| gameinstructor_find_errors | 0 | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
| gameinstructor_reload_lessons | Shuts down all open lessons and reloads them from the script file. | |
| gameinstructor_reset_counts | Resets all display and success counts to zero. | |
| gameinstructor_start_sound_cooldown | 4 | Number of seconds forced between similar lesson start sounds. |
| gameinstructor_verbose | 0 | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
| gameinstructor_verbose_lesson | 0 | Display more verbose information for lessons have this name. |
| gamemenucommand | Issue game menu command. | |
| gameui_activate | Shows the game UI | |
| gameui_allowescape | Escape key allowed to hide game UI | |
| gameui_allowescapetoshow | Escape key allowed to show game UI | |
| gameui_hide | Hides the game UI | |
| gameui_preventescape | Escape key doesn't hide game UI | |
| gameui_preventescapetoshow | Escape key doesn't show game UI | |
| gameui_xbox | 0 | None |
| getpos | dump position and angles to the console | |
| getpos_exact | dump origin and angles to the console | |
| gl_clear | 0 | None |
| gl_clear_randomcolor | 0 | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
| glow_outline_effect_enable | 1 | Enable entity outline glow effects. |
| glow_outline_width | 6 | Width of glow outline effect in screen space. |
| gpu_level | 3 | GPU Level - Default: High |
| gpu_mem_level | 2 | Memory Level - Default: High |
| -graph | None | |
| +graph | None | |
| -grenade1 | None | |
| +grenade1 | None | |
| -grenade2 | None | |
| +grenade2 | None | |
| heartbeat | Force heartbeat of master servers | |
| help | Find help about a convar/concommand. | |
| hide_sf_shop | hide scaleform shop | |
| hideconsole | Hide the console. | |
| hidehud | 0 | None |
| hidepanel | Hides a viewport panel <name> | |
| hl2_episodic | 0 | None |
| host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances |
| host_framerate | 0 | Set to lock per-frame time elapse. |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection |
| host_map | 0 | Current map name. |
| host_profile | 0 | None |
| host_runofftime | Run off some time without rendering/updating sounds | |
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. |
| host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
| host_sleep | 0 | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | 0 | Show general system running times. |
| host_threaded_sound | 0 | Run the sound on a thread (independent of mix) |
| host_timescale | 1 | Prescale the clock by this amount. |
| host_timescale_dec | Decrement the timescale by one step | |
| host_timescale_inc | Increment the timescale by one step | |
| host_writeconfig | Store current settings to config.cfg (or specified .cfg file). | |
| host_writeconfig_ss | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
| hostip | Host game server ip | |
| hostname | 0 | Hostname for server. |
| hostport | 27015 | Host game server port |
| http_file_exists | Tests if a remote http file exists | |
| hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran |
| hud_drawhistory_time | 5 | None |
| hud_fastswitch | 0 | None |
| hud_reloadscheme | Reloads hud layout and animation scripts. | |
| hud_saytext_time | 12 | None |
| hud_scaleformperf | 0 | None |
| hud_sf_is_element_visible | Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. | |
| hud_sf_reload | reload scaleform hud element. usage: hud_sf_reload < substring of panel name > | |
| hud_sticky_item | 0 | None |
| hud_takesshots | 0 | Auto-save a scoreboard screenshot at the end of a map. |
| hunk_print_allocations | None | |
| hunk_track_allocation_types | 0 | None |
| impulse | None | |
| in_forceuser | 0 | Force user input to this split screen player. |
| in_lock_mouse_to_window | 1 | If set, mouse will be locked inside the game window. |
| in_usekeyboardsampletime | 1 | Use keyboard sample time smoothing. |
| incrementvar | Increment specified convar value. | |
| invnext | None | |
| invprev | None | |
| ip | 0 | Overrides IP for multihomed hosts |
| item_enable_dynamic_loading | 1 | Enable/disable dynamic streaming of econ content. |
| items_game_use_gc_copy | 1 | If set, items_game.txt will be stomped by the GC. |
| itemtest | Open the item testing panel. | |
| +jlook | None | |
| -jlook | None | |
| joy_accel_filter | 0 | None |
| joy_accelmax | 1 | None |
| joy_accelscale | 0 | None |
| joy_advanced | 0 | None |
| joy_advaxisr | 0 | None |
| joy_advaxisu | 0 | None |
| joy_advaxisv | 0 | None |
| joy_advaxisx | 0 | None |
| joy_advaxisy | 0 | None |
| joy_advaxisz | 0 | None |
| joy_autoaimdampen | 0 | How much to scale user stick input when the gun is pointing at a valid target. |
| joy_autoaimdampenrange | 0 | The stick range where autoaim dampening is applied. 0 = off |
| joy_autosprint | 0 | Automatically sprint when moving with an analog joystick |
| joy_axisbutton_threshold | 0 | Analog axis range before a button press is registered. |
| joy_cfg_preset | 0 | None |
| joy_circle_correct | 1 | None |
| joy_deadzone_mode | 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. |
| joy_diagonalpov | 0 | POV manipulator operates on diagonal axes, too. |
| joy_display_input | 0 | None |
| joy_forwardsensitivity | -1 | None |
| joy_forwardthreshold | 0 | None |
| joy_inverty | 0 | Whether to invert the Y axis of the joystick for looking. |
| joy_lookspin_default | 0 | None |
| joy_lowend | 1 | None |
| joy_lowmap | 1 | None |
| joy_movement_stick | 0 | Which stick controls movement (0 is left stick) |
| joy_name | 0 | None |
| joy_pegged | 0 | None |
| joy_pitchsensitivity | 1 | None |
| joy_pitchsensitivity_default | -1 | None |
| joy_pitchthreshold | 0 | None |
| joy_response_look | 0 | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
| joy_response_move | 1 | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
| joy_response_move_vehicle | 6 | None |
| joy_sensitive_step0 | 0 | None |
| joy_sensitive_step1 | 0 | None |
| joy_sensitive_step2 | 0 | None |
| joy_sidesensitivity | 1 | None |
| joy_sidethreshold | 0 | None |
| joy_variable_frametime | 1 | None |
| joy_vehicle_turn_lowend | 0 | None |
| joy_vehicle_turn_lowmap | 0 | None |
| joy_virtual_peg | 0 | None |
| joy_wingmanwarrior_centerhack | 0 | Wingman warrior centering hack. |
| joy_wingmanwarrior_turnhack | 0 | Wingman warrior hack related to turn axes. |
| joy_xcontroller_cfg_loaded | 0 | If 0, the 360controller.cfg file will be executed on startup & option changes. |
| joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. |
| joy_yawsensitivity | -1 | None |
| joy_yawsensitivity_default | -1 | None |
| joy_yawthreshold | 0 | None |
| joyadvancedupdate | None | |
| joystick | 0 | True if the joystick is enabled, false otherwise. |
| jpeg | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
| jpeg_quality | 90 | jpeg screenshot quality. |
| -jump | None | |
| +jump | None | |
| key_findbinding | Find key bound to specified command string. | |
| key_listboundkeys | List bound keys with bindings. | |
| key_updatelayout | Updates game keyboard layout to current windows keyboard setting. | |
| kick | Kick a player by name. | |
| kickid | Kick a player by userid or uniqueid, with a message. | |
| killserver | Shutdown the server. | |
| -klook | None | |
| +klook | None | |
| lastinv | None | |
| -left | None | |
| +left | None | |
| light_crosshair | Show texture color at crosshair | |
| lightcache_maxmiss | 2 | None |
| lightprobe | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
| linefile | Parses map leak data from .lin file | |
| listdemo | List demo file contents. | |
| listid | Lists banned users. | |
| listip | List IP addresses on the ban list. | |
| listmodels | List loaded models. | |
| load | Load a saved game. | |
| loadcommentary | None | |
| loader_defer_non_critical_jobs | 0 | None |
| loader_dump_table | None | |
| loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |
| loader_throttle_io | 1 | None |
| locator_background_border_color | The default color for the border. | |
| locator_background_border_thickness | 3 | How many pixels the background borders the left and right. |
| locator_background_color | The default color for the background. | |
| locator_background_shift_x | 3 | How many pixels the background is shifted right. |
| locator_background_shift_y | 1 | How many pixels the background is shifted down. |
| locator_background_style | 0 | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
| locator_background_thickness_x | 8 | How many pixels the background borders the left and right. |
| locator_background_thickness_y | 0 | How many pixels the background borders the top and bottom. |
| locator_fade_time | 0 | Number of seconds it takes for a lesson to fully fade in/out. |
| locator_icon_max_size_non_ss | 1 | Maximum scale of the icon on the screen |
| locator_icon_min_size_non_ss | 1 | Minimum scale of the icon on the screen |
| locator_lerp_rest | 2 | Number of seconds before moving from the center. |
| locator_lerp_speed | 5 | Speed that static lessons move along the Y axis. |
| locator_lerp_time | 1 | Number of seconds to lerp before reaching final destination |
| locator_pulse_time | 1 | Number of seconds to pulse after changing icon or position |
| locator_split_len | 0 | None |
| locator_split_maxwide_percent | 0 | None |
| locator_start_at_crosshair | 0 | Start position at the crosshair instead of the top middle of the screen. |
| locator_target_offset_x | 0 | How many pixels to offset the locator from the target position. |
| locator_target_offset_y | 0 | How many pixels to offset the locator from the target position. |
| locator_text_drop_shadow | 1 | If enabled, a drop shadow is drawn behind caption text. PC only. |
| locator_text_glow | 0 | If enabled, a glow is drawn behind caption text |
| locator_text_glow_color | -1 | Color of text glow |
| locator_topdown_style | 0 | Topdown games set this to handle distance and offscreen location differently. |
| log | Enables logging to file, console, and udp < on / off >. | |
| log_color | Set the color of a logging channel. | |
| log_dumpchannels | Dumps information about all logging channels. | |
| log_flags | Set the flags on a logging channel. | |
| log_level | Set the spew level of a logging channel. | |
| logaddress_add | Set address and port for remote host <ip:port>. | |
| logaddress_del | Remove address and port for remote host <ip:port>. | |
| logaddress_delall | Remove all udp addresses being logged to | |
| logaddress_list | List all addresses currently being used by logaddress. | |
| -lookdown | None | |
| +lookdown | None | |
| -lookspin | None | |
| +lookspin | None | |
| lookspring | 0 | None |
| lookstrafe | 0 | None |
| +lookup | None | |
| -lookup | None | |
| m_customaccel | 0 | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw |
| m_customaccel_exponent | 1 | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0 | Custom mouse acceleration value. |
| m_filter | 0 | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | 1 | Mouse forward factor. |
| m_mouseaccel1 | 0 | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | Windows mouse speed factor (range 1 to 20). |
| m_pitch | 0 | Mouse pitch factor. |
| m_side | 0 | Mouse side factor. |
| m_yaw | 0 | Mouse yaw factor. |
| map | Start playing on specified map. | |
| map_background | Runs a map as the background to the main menu. | |
| map_commentary | Start playing, with commentary, on a specified map. | |
| map_edit | None | |
| map_noareas | 0 | Disable area to area connection testing. |
| maps | Displays list of maps. | |
| mat_aaquality | 0 | None |
| mat_accelerate_adjust_exposure_down | 3 | None |
| mat_ambient_light_b | 0 | None |
| mat_ambient_light_b_forced | -1 | None |
| mat_ambient_light_g | 0 | None |
| mat_ambient_light_g_forced | -1 | None |
| mat_ambient_light_r | 0 | None |
| mat_ambient_light_r_forced | -1 | None |
| mat_antialias | 0 | None |
| mat_autoexposure_max | 2 | None |
| mat_autoexposure_min | 0 | None |
| mat_bloom_scalefactor_scalar | 0 | None |
| mat_bloomamount_rate | 0 | None |
| mat_bloomscale | 1 | None |
| mat_bufferprimitives | 1 | None |
| mat_bumpbasis | 0 | None |
| mat_bumpmap | 1 | None |
| mat_camerarendertargetoverlaysize | 128 | None |
| mat_clipz | 1 | None |
| mat_colcorrection_disableentities | 0 | Disable map color-correction entities |
| mat_colcorrection_editor | 0 | None |
| mat_colcorrection_forceentitiesclientside | 0 | Forces color correction entities to be updated on the client |
| mat_color_projection | 0 | None |
| mat_combined | 0 | None |
| mat_compressedtextures | 1 | None |
| mat_configcurrent | show the current video control panel config for the material system | |
| mat_crosshair | Display the name of the material under the crosshair | |
| mat_crosshair_edit | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
| mat_crosshair_explorer | open the material under the crosshair in explorer and highlight the vmt file | |
| mat_crosshair_printmaterial | print the material under the crosshair | |
| mat_crosshair_reloadmaterial | reload the material under the crosshair | |
| mat_debug | Activates debugging spew for a specific material. | |
| mat_debug_bloom | 0 | None |
| mat_debug_postprocessing_effects | 0 | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
| mat_debugalttab | 0 | None |
| mat_debugdepth | 0 | None |
| mat_debugdepthmode | 0 | None |
| mat_debugdepthval | 128 | None |
| mat_debugdepthvalmax | 256 | None |
| mat_defaultlightmap | 1 | Default brightness for lightmaps where none have been created in the level. |
| mat_depth_blur_focal_distance_override | -1 | None |
| mat_depth_blur_strength_override | -1 | None |
| mat_depthbias_shadowmap | 0 | None |
| mat_diffuse | 1 | None |
| mat_disable_bloom | 0 | None |
| mat_disable_fancy_blending | 0 | None |
| mat_disable_lightwarp | 0 | None |
| mat_displacementmap | 1 | None |
| mat_do_not_shrink_dynamic_vb | 0 | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. |
| mat_dof_enabled | 1 | None |
| mat_dof_far_blur_depth | 1000 | None |
| mat_dof_far_blur_radius | 5 | None |
| mat_dof_far_focus_depth | 250 | None |
| mat_dof_max_blur_radius | 10 | None |
| mat_dof_near_blur_depth | 20 | None |
| mat_dof_near_blur_radius | 10 | None |
| mat_dof_near_focus_depth | 100 | None |
| mat_dof_override | 0 | None |
| mat_dof_quality | 0 | None |
| mat_drawflat | 0 | None |
| mat_drawTexture | 0 | Enable debug view texture |
| mat_drawTextureScale | 1 | Debug view texture scale |
| mat_drawTitleSafe | 0 | Enable title safe overlay |
| mat_drawwater | 1 | None |
| mat_dump_rts | 0 | None |
| mat_dynamic_tonemapping | 1 | None |
| mat_dynamiclightmaps | 0 | None |
| mat_edit | Bring up the material under the crosshair in the editor | |
| mat_envmapsize | 128 | None |
| mat_envmaptgasize | 32 | None |
| mat_excludetextures | 0 | None |
| mat_exposure_center_region_x | 0 | None |
| mat_exposure_center_region_y | 0 | None |
| mat_fastclip | 0 | None |
| mat_fastnobump | 0 | None |
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
| mat_fillrate | 0 | None |
| mat_filterlightmaps | 1 | None |
| mat_filtertextures | 1 | None |
| mat_flushshaders_async | 0 | Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl |
| mat_force_bloom | 0 | None |
| mat_force_low_quality_shadows | 0 | None |
| mat_force_tonemap_scale | 0 | None |
| mat_forceaniso | 1 | None |
| mat_forcedynamic | 0 | None |
| mat_forcehardwaresync | 1 | None |
| mat_frame_sync_enable | 1 | None |
| mat_frame_sync_force_texture | 0 | Force frame syncing to lock a managed texture. |
| mat_framebuffercopyoverlaysize | 128 | None |
| mat_freeze_leafvis | 0 | If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move |
| mat_fullbright | 0 | None |
| mat_grain_enable | 1 | None |
| mat_grain_scale_override | -1 | None |
| mat_hdr_enabled | Report if HDR is enabled for debugging | |
| mat_hdr_level | 2 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
| mat_hdr_manual_tonemap_rate | 1 | None |
| mat_hdr_uncapexposure | 0 | None |
| mat_hsv | 0 | None |
| mat_info | Shows material system info | |
| mat_leafvis | 0 | Draw wireframe of current leaf |
| mat_leafvis_draw_mask | -1 | A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an |
| mat_levelflush | 1 | None |
| mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
| mat_loadtextures | 1 | None |
| mat_local_contrast_edge_scale_override | -1000 | None |
| mat_local_contrast_enable | 1 | None |
| mat_local_contrast_midtone_mask_override | -1 | None |
| mat_local_contrast_scale_override | 0 | None |
| mat_local_contrast_vignette_end_override | -1 | None |
| mat_local_contrast_vignette_start_override | -1 | None |
| mat_lpreview_mode | -1 | None |
| mat_luxels | 0 | None |
| mat_max_worldmesh_vertices | 65536 | None |
| mat_maxframelatency | 1 | None |
| mat_measurefillrate | 0 | None |
| mat_mipmaptextures | 1 | None |
| mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
| mat_monitorgamma_tv_enabled | 0 | None |
| mat_monitorgamma_tv_exp | 2 | None |
| mat_monitorgamma_tv_range_max | 255 | None |
| mat_monitorgamma_tv_range_min | 16 | None |
| mat_morphstats | 0 | None |
| mat_motion_blur_enabled | 1 | None |
| mat_motion_blur_falling_intensity | 1 | None |
| mat_motion_blur_falling_max | 20 | None |
| mat_motion_blur_falling_min | 10 | None |
| mat_motion_blur_forward_enabled | 1 | None |
| mat_motion_blur_percent_of_screen_max | 4 | None |
| mat_motion_blur_rotation_intensity | 1 | None |
| mat_motion_blur_strength | 1 | None |
| mat_non_hdr_bloom_scalefactor | 0 | None |
| mat_norendering | 0 | None |
| mat_normalmaps | 0 | None |
| mat_normals | 0 | None |
| mat_object_motion_blur_enable | 0 | None |
| mat_object_motion_blur_model_scale | 1 | None |
| mat_paint_enabled | 0 | None |
| mat_parallaxmap | 1 | None |
| mat_parallaxmapsamplesmax | 50 | None |
| mat_parallaxmapsamplesmin | 12 | None |
| mat_phong | 1 | None |
| mat_picmip | 0 | None |
| mat_postprocess_enable | 1 | None |
| mat_postprocess_x | 4 | None |
| mat_postprocess_y | 1 | None |
| mat_processtoolvars | 1 | None |
| mat_proxy | 0 | None |
| mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued |
| mat_queue_priority | 1 | None |
| mat_reducefillrate | 0 | None |
| mat_reduceparticles | 0 | None |
| mat_reloadallmaterials | Reloads all materials | |
| mat_reloadmaterial | Reloads a single material | |
| mat_reloadtextures | Reloads all textures | |
| mat_remoteshadercompile | 0 | None |
| mat_report_queue_status | 0 | None |
| mat_reporthwmorphmemory | Reports the amount of size in bytes taken up by hardware morph textures. | |
| mat_reversedepth | 0 | None |
| mat_savechanges | saves current video configuration to the registry | |
| mat_screen_blur_override | -1 | None |
| mat_setvideomode | sets the width, height, windowed state of the material system | |
| mat_shadercount | display count of all shaders and reset that count | |
| mat_shadowstate | 1 | None |
| mat_show_histogram | 0 | None |
| mat_show_texture_memory_usage | 0 | Display the texture memory usage on the HUD. |
| mat_showcamerarendertarget | 0 | None |
| mat_showenvmapmask | 0 | None |
| mat_showframebuffertexture | 0 | None |
| mat_showlightmappage | -1 | None |
| mat_showlowresimage | 0 | None |
| mat_showmaterials | Show materials. | |
| mat_showmaterialsverbose | Show materials (verbose version). | |
| mat_showmiplevels | 0 | color-code miplevels 2: normalmaps, 1: everything else |
| mat_showtextures | Show used textures. | |
| mat_showwatertextures | 0 | None |
| mat_slopescaledepthbias_shadowmap | 7 | None |
| mat_software_aa_blur_one_pixel_lines | 0 | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
| mat_software_aa_debug | 0 | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |
| mat_software_aa_edge_threshold | 1 | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
| mat_software_aa_quality | 0 | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
| mat_software_aa_strength | -1 | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
| mat_software_aa_strength_vgui | -1 | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
| mat_software_aa_tap_offset | 1 | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
| mat_softwarelighting | 0 | None |
| mat_softwareskin | 0 | None |
| mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
| mat_spew_long_frames | 0 | warn about frames that go over 66ms for CERT purposes. |
| mat_spewalloc | 0 | None |
| mat_spewvertexandpixelshaders | Print all vertex and pixel shaders currently loaded to the console | |
| mat_stub | 0 | None |
| mat_suppress | Supress a material from drawing | |
| mat_surfaceid | 0 | None |
| mat_surfacemat | 0 | None |
| mat_tessellation_accgeometrytangents | 0 | None |
| mat_tessellation_cornertangents | 1 | None |
| mat_tessellation_update_buffers | 1 | None |
| mat_tessellationlevel | 6 | None |
| mat_texture_limit | -1 | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
| +mat_texture_list | None | |
| mat_texture_list | 0 | For debugging, show a list of used textures per frame |
| -mat_texture_list | None | |
| mat_texture_list_all | 0 | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
| mat_texture_list_all_frames | 2 | How many frames to sample texture memory for all textures. |
| mat_texture_list_content_path | 0 | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
| mat_texture_list_exclude | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
| mat_texture_list_exclude_editing | 0 | None |
| mat_texture_list_txlod | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
| mat_texture_list_txlod_sync | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
| mat_texture_list_view | 1 | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
| mat_tonemap_algorithm | 1 | 0 = Original Algorithm 1 = New Algorithm |
| mat_tonemap_min_avglum | 3 | None |
| mat_tonemap_percent_bright_pixels | 2 | None |
| mat_tonemap_percent_target | 60 | None |
| mat_tonemapping_occlusion_use_stencil | 0 | None |
| mat_triplebuffered | 0 | This means we want triple buffering if we are fullscreen and vsync'd |
| mat_use_compressed_hdr_textures | 1 | None |
| mat_viewportscale | 1 | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
| mat_vignette_enable | 0 | None |
| mat_vsync | 0 | Force sync to vertical retrace |
| mat_wateroverlaysize | 128 | None |
| mat_wireframe | 0 | None |
| mat_yuv | 0 | None |
| maxplayers | Change the maximum number of players allowed on this server. | |
| mem_compact | None | |
| mem_dump | Dump memory stats to text file. | |
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
| mem_dumpvballocs | Dump VB memory allocation stats. | |
| mem_eat | None | |
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc |
| mem_force_flush_section | 0 | Cache section to restrict mem_force_flush |
| mem_incremental_compact | None | |
| mem_incremental_compact_rate | 0 | Rate at which to attempt internal heap compation |
| mem_level | 2 | Memory Level - Default: High |
| mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
| mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
| mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
| mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. |
| mem_test | None | |
| mem_test_each_frame | 0 | Run heap check at end of every frame |
| mem_test_every_n_seconds | 0 | Run heap check at a specified interval |
| mem_test_quiet | 0 | Don't print stats when memtesting |
| mem_vcollide | Dumps the memory used by vcollides | |
| mem_verify | Verify the validity of the heap | |
| memory | Print memory stats. | |
| miniprofiler_dump | 0 | None |
| minisave | Saves game (for current level only!) | |
| mm_heartbeat_seconds | 300 | None |
| mm_heartbeat_seconds_xlsp | 60 | None |
| mm_heartbeat_timeout | 10 | None |
| mm_heartbeat_timeout_legacy | 15 | None |
| mod_check_vcollide | 0 | Check all vcollides on load |
| mod_dont_load_vertices | 0 | For the dedicated server, supress loading model vertex data |
| mod_forcedata | 1 | Forces all model file data into cache on model load. |
| mod_forcetouchdata | 1 | Forces all model file data into cache on model load. |
| mod_load_anims_async | 0 | None |
| mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms |
| mod_load_mesh_async | 0 | None |
| mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls |
| mod_load_vcollide_async | 0 | None |
| mod_lock_mdls_on_load | 1 | None |
| mod_lock_meshes_on_load | 1 | None |
| mod_test_mesh_not_available | 0 | None |
| mod_test_not_available | 0 | None |
| mod_test_verts_not_available | 0 | None |
| mod_touchalldata | 1 | Touch model data during level startup |
| mod_trace_load | 0 | None |
| model_list | Dump model list to file | |
| morph_debug | 0 | None |
| morph_path | 7 | None |
| +movedown | None | |
| -movedown | None | |
| +moveleft | None | |
| -moveleft | None | |
| +moveright | None | |
| -moveright | None | |
| +moveup | None | |
| -moveup | None | |
| movie_fixwave | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
| mp_allowspectators | 1 | toggles whether the server allows spectator mode or not |
| mp_chattime | 10 | amount of time players can chat after the game is over |
| mp_fadetoblack | 0 | fade a player's screen to black when he dies |
| mp_forcecamera | 1 | Restricts spectator modes for dead players |
| mp_friendlyfire | 0 | Allows team members to injure other members of their team |
| mp_timelimit | 0 | game time per map in minutes |
| mp_tournament | 0 | None |
| mp_usehwmmodels | -1 | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
| mp_usehwmvcds | -1 | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
| multvar | Multiply specified convar value. | |
| muzzleflash_light | 1 | None |
| name | 0 | Current user name |
| nb_shadow_dist | 400 | None |
| net_blockmsg | 0 | 1|name> |
| net_channels | Shows net channel info | |
| net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). |
| net_droppackets | 0 | Drops next n packets on client |
| net_dumpeventstats | Dumps out a report of game event network usage | |
| net_dumptest | 0 | None |
| net_fakejitter | 0 | Jitter fakelag packet time |
| net_fakelag | 0 | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_graph | 0 | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
| net_graphheight | 64 | Height of netgraph panel |
| net_graphinsetbottom | 130 | net_graph insert from bottom. |
| net_graphinsetleft | 0 | net_graph insert from left. |
| net_graphinsetright | 0 | net_graph insert from right. |
| net_graphinsettop | 0 | net_graph insert from top. |
| net_graphmsecs | 400 | The latency graph represents this many milliseconds. |
| net_graphpos | 1 | None |
| net_graphproportionalfont | 1 | Determines whether netgraph font is proportional or not |
| net_graphshowinterp | 1 | Draw the interpolation graph. |
| net_graphshowlatency | 1 | Draw the ping/packet loss graph. |
| net_graphsolid | 1 | None |
| net_graphtext | 1 | Draw text fields |
| net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
| net_maxfilesize | 16 | Maximum allowed file size for uploading in MB |
| net_maxfragments | 1200 | Max fragment bytes per packet |
| net_maxroutable | 1200 | Requested max packet size before packets are 'split'. |
| net_megasnapshot | 1 | None |
| net_paranoid | 1 | None |
| net_port_try | 150 | If unable to bind to initial port, how many more to try binding. |
| net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' |
| net_queue_trace | 0 | None |
| net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. |
| net_scale | 5 | None |
| net_showcompression | 0 | Show compression results. |
| net_showeventlisteners | 0 | Show listening addition/removals |
| net_showevents | 0 | Dump game events to console (1=client only, 2=all). |
| net_showfragments | 0 | Show netchannel fragments |
| net_showoob | 0 | Show connectionless UDP traffic. |
| net_showpeaks | 0 | Show messages for large packets only: <size> |
| net_showreliablesounds | 0 | None |
| net_showsplits | 0 | Show info about packet splits |
| net_showudp | 0 | Dump UDP packets summary to console |
| net_showudp_remoteonly | 0 | Dump non-loopback udp only |
| net_showusercmd | 0 | Show user command encoding |
| net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame |
| net_status | Shows current network status | |
| net_steamcnx_allowrelay | 1 | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
| net_steamcnx_debug | 1 | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |
| net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |
| net_steamcnx_status | Print status of steam connection sockets. | |
| net_usesocketsforloopback | 1 | Use network sockets layer even for listen server local player's packets (multiplayer only). |
| next | 0 | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | Play next demo in sequence. | |
| nocrashdialog | Disable generation of crash dumps. | |
| old_radiusdamage | 0 | None |
| open_store | Open the in-game store (crashes the client in the current build (40) without error messages) | |
| openshop_category | opens shop from clicks on the world shop model, specific tab request | |
| option_duck_method | 1 | None |
| overview_alpha | 1 | Overview map translucency. |
| overview_draw_map | 1 | None |
| overview_health | 1 | Show player's health in map overview. |
| overview_locked | 1 | Locks map angle, doesn't follow view angle. |
| overview_mode | 1|2> | |
| overview_names | 1 | Show player's names in map overview. |
| overview_tracks | 1 | Show player's tracks in map overview. |
| overview_zoom | Sets overview map zoom: <zoom> [] [rel] | |
| paint_sample_size | 4 | None |
| paintmap_scale | 1 | None |
| panel_test_title_safe | 0 | Test vgui panel positioning with title safe indentation |
| particle_sim_alt_cores | 2 | None |
| particle_simulateoverflow | 0 | Used for stress-testing particle systems. Randomly denies creation of particles. |
| particles_default_max_recreate_time | 2 | None |
| particles_recreate_tick_size | 0 | None |
| password | 0 | Current server access password |
| path | Show the engine filesystem path. | |
| pause | Toggle the server pause state. | |
| perfui | Show/hide the level performance tools UI. | |
| perfvisualbenchmark | None | |
| perfvisualbenchmark_abort | None | |
| phonemedelay | 0 | Phoneme delay to account for sound system latency. |
| phonemefilter | 0 | Time duration of box filter to pass over phonemes. |
| phonemesnap | 2 | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
| phys_enable_query_cache | 1 | None |
| phys_pushscale | 1 | None |
| PhysPMC | 0 | None |
| ping | Display ping to server. | |
| pingserver | Ping a server for info | |
| pipeline_static_props | 1 | None |
| pixelvis_debug | Dump debug info | |
| play | Play a sound. | |
| playdemo | Play a recorded demo file (.dem ). | |
| playflush | Play a sound, reloading from disk in case of changes. | |
| playgamesound | Play a sound from the game sounds txt file | |
| playsoundscape | Forces a soundscape to play | |
| playvideo | Plays a video: <filename> [width height] | |
| playvideo_exitcommand | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_exitcommand_nointerrupt | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_nointerrupt | Plays a video without ability to skip: <filename> [width height] | |
| playvol | Play a sound at a specified volume. | |
| plugin_load | plugin_load <filename> : loads a plugin | |
| plugin_pause | plugin_pause <index> : pauses a loaded plugin | |
| plugin_pause_all | pauses all loaded plugins | |
| plugin_print | Prints details about loaded plugins | |
| plugin_unload | plugin_unload <index> : unloads a plugin | |
| plugin_unpause | plugin_unpause <index> : unpauses a disabled plugin | |
| plugin_unpause_all | unpauses all disabled plugins | |
| +posedebug | Turn on pose debugger or add ents to pose debugger UI | |
| -posedebug | Turn off pose debugger or hide ents from pose debugger UI | |
| practice_password | 0 | Password used to create private practice lobbies. |
| print_colorcorrection | Display the color correction layer information. | |
| progress_enable | None | |
| prop_crosshair | Shows name for prop looking at | |
| props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) |
| props_break_max_pieces_perframe | -1 | Maximum prop breakable piece count per frame (-1 = model default) |
| pwatchent | -1 | Entity to watch for prediction system changes. |
| pwatchvar | 0 | Entity variable to watch in prediction system for changes. |
| -query | None | |
| +query | None | |
| quit | Exit the engine. | |
| r_3dsky | 1 | Enable the rendering of 3d sky boxes |
| r_AirboatViewDampenDamp | 1 | None |
| r_AirboatViewDampenFreq | 7 | None |
| r_AirboatViewZHeight | 0 | None |
| r_ambientboost | 1 | Set to boost ambient term if it is totally swamped by local lights |
| r_ambientfactor | 5 | Boost ambient cube by no more than this factor |
| r_ambientfraction | 0 | Fraction of direct lighting used to boost lighting when model requests |
| r_ambientlightingonly | 0 | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_ambientmin | 0 | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
| r_aspectratio | 0 | None |
| r_avglight | 1 | None |
| r_avglightmap | 0 | None |
| r_bloomtintb | 0 | None |
| r_bloomtintexponent | 2 | None |
| r_bloomtintg | 0 | None |
| r_bloomtintr | 0 | None |
| r_cheapwaterend | None | |
| r_cheapwaterstart | None | |
| r_cleardecals | Usage r_cleardecals <permanent>. | |
| r_ClipAreaPortals | 1 | None |
| r_colorstaticprops | 0 | None |
| r_debug_sequencesets | -2 | None |
| r_debugcheapwater | 0 | None |
| r_debugrandomstaticlighting | 0 | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
| r_decal_cover_count | 4 | None |
| Command | Default | Help Text |
|---|---|---|
| r_decal_overlap_area | 0 | None |
| r_decal_overlap_count | 3 | None |
| r_decals | 2048 | None |
| r_decalstaticprops | 1 | Decal static props test |
| r_deferred | 1 | enable deferred rendering |
| r_deferred_additive_pass | 1 | None |
| r_deferred_color_correction | 0 | None |
| r_deferred_debug | 0 | Enable the debug rendering of deferred |
| r_deferred_global_light | 1 | None |
| r_deferred_height_fog | 1 | None |
| r_deferred_simple_light | 1 | None |
| r_deferred_simple_projections | 1 | None |
| r_deferred_test | 0 | None |
| r_depthoverlay | 0 | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
| r_DispBuildable | 0 | None |
| r_DispWalkable | 0 | None |
| r_dopixelvisibility | 0 | None |
| r_drawallrenderables | 0 | Draw all renderables, even ones inside solid leaves. |
| r_drawbatchdecals | 1 | Render decals batched. |
| r_DrawBeams | 1 | 0=Off, 1=Normal, 2=Wireframe |
| r_drawbrushmodels | 1 | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
| r_drawclipbrushes | 0 | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
| r_drawdecals | 1 | Render decals. |
| r_DrawDetailProps | 1 | 0=Off, 1=Normal, 2=Wireframe |
| r_DrawDisp | 1 | Toggles rendering of displacment maps |
| r_drawentities | 1 | None |
| r_drawflecks | 1 | None |
| r_drawfuncdetail | 1 | Render func_detail |
| r_drawleaf | -1 | Draw the specified leaf. |
| r_drawlightcache | 0 | 0: off 1: draw light cache entries 2: draw rays |
| r_drawlightinfo | 0 | None |
| r_drawlights | 0 | None |
| r_drawmodeldecals | 1 | None |
| r_DrawModelLightOrigin | 0 | None |
| r_drawmodelstatsoverlay | 0 | None |
| r_drawmodelstatsoverlaydistance | 500 | None |
| r_drawmodelstatsoverlaymax | 1 | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | 0 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_drawopaquerenderables | 1 | None |
| r_drawopaqueworld | 1 | None |
| r_drawothermodels | 1 | 0=Off, 1=Normal, 2=Wireframe |
| r_drawparticles | 1 | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | Show the occlusion proxies |
| r_DrawPortals | 0 | None |
| r_DrawRain | 1 | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | None |
| r_drawropes | 1 | None |
| r_drawscaleform | 1 | None |
| r_drawskybox | 1 | None |
| r_DrawSpecificStaticProp | -1 | None |
| r_drawsprites | 1 | None |
| r_drawstaticprops | 1 | 0=Off, 1=Normal, 2=Wireframe |
| r_drawtracers | 1 | None |
| r_drawtracers_firstperson | 1 | None |
| r_drawtranslucentrenderables | 1 | None |
| r_drawtranslucentworld | 1 | None |
| r_drawvgui | 1 | Enable the rendering of vgui panels |
| r_drawviewmodel | 1 | None |
| r_drawworld | 1 | Render the world. |
| r_dscale_basefov | 90 | None |
| r_dscale_fardist | 2000 | None |
| r_dscale_farscale | 4 | None |
| r_dscale_neardist | 100 | None |
| r_dscale_nearscale | 1 | None |
| r_dynamic | 1 | None |
| r_dynamiclighting | 1 | None |
| r_emulategl | 0 | None |
| r_entityclips | 1 | None |
| r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
| r_eyegloss | 1 | None |
| r_eyemove | 1 | None |
| r_eyes | 1 | None |
| r_eyeshift_x | 0 | None |
| r_eyeshift_y | 0 | None |
| r_eyeshift_z | 0 | None |
| r_eyesize | 0 | None |
| r_eyewaterepsilon | 7 | None |
| r_fade360style | 1 | None |
| r_farz | -1 | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |
| r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
| r_flashlight_topdown | 0 | None |
| r_flashlightambient | 0 | None |
| r_flashlightbacktraceoffset | 0 | None |
| r_flashlightbrightness | 0 | None |
| r_flashlightclip | 0 | None |
| r_flashlightconstant | 0 | None |
| r_flashlightculldepth | 1 | None |
| r_flashlightdepth_drawtranslucents | 0 | None |
| r_flashlightdepthres | 1024 | None |
| r_flashlightdepthreshigh | 1024 | None |
| r_flashlightdepthtexture | 1 | None |
| r_FlashlightDetailProps | 1 | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
| r_flashlightdrawclip | 0 | None |
| r_flashlightdrawdepth | 0 | None |
| r_flashlightdrawdepthres | 256 | None |
| r_flashlightdrawfrustum | 0 | None |
| r_flashlightdrawfrustumbbox | 0 | None |
| r_flashlightdrawsweptbbox | 0 | None |
| r_flashlightfar | 750 | None |
| r_flashlightfov | 53 | None |
| r_flashlightladderdist | 40 | None |
| r_flashlightlinear | 100 | None |
| r_flashlightlockposition | 0 | None |
| r_flashlightmodels | 1 | None |
| r_flashlightmuzzleflashfov | 120 | None |
| r_flashlightnear | 4 | None |
| r_flashlightnearoffsetscale | 1 | None |
| r_flashlightnodraw | 0 | None |
| r_flashlightoffsetforward | 0 | None |
| r_flashlightoffsetright | 5 | None |
| r_flashlightoffsetup | -5 | None |
| r_flashlightquadratic | 0 | None |
| r_flashlightrender | 1 | None |
| r_flashlightrendermodels | 1 | None |
| r_flashlightrenderworld | 1 | None |
| r_flashlightscissor | 1 | None |
| r_flashlightshadowatten | 0 | None |
| r_flashlighttracedistcutoff | 128 | None |
| r_flashlightupdatedepth | 1 | None |
| r_flashlightvisualizetrace | 0 | None |
| r_flashlightvolumetrics | 1 | None |
| r_flashoverbudget | 0 | None |
| r_flex | 1 | None |
| r_flushlod | Flush and reload LODs. | |
| r_ForceRestore | 0 | None |
| r_ForceWaterLeaf | 1 | Enable for optimization to water - considers view in leaf under water for purposes of culling |
| r_frame_query | 0 | None |
| r_frustumcullworld | 1 | None |
| r_glint_alwaysdraw | 0 | None |
| r_glint_procedural | 0 | None |
| r_globallight_singlepass | 1 | Global light is drawn as a single pass |
| r_hunkalloclightmaps | 1 | None |
| r_hwmorph | 0 | None |
| r_impacts_alt_orientation | 1 | None |
| r_itemblinkmax | 0 | None |
| r_itemblinkrate | 4 | None |
| r_JeepViewBlendTo | 1 | None |
| r_JeepViewBlendToScale | 0 | None |
| r_JeepViewBlendToTime | 1 | None |
| r_JeepViewDampenDamp | 1 | None |
| r_JeepViewDampenFreq | 7 | None |
| r_JeepViewZHeight | 10 | None |
| r_jiggle_bones | 1 | None |
| r_lightaverage | 1 | Activates/deactivate light averaging |
| r_lightcache_invalidate | None | |
| r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting |
| r_lightcache_radiusfactor | 1000 | Allow lights to influence lightcaches beyond the lights' radii |
| r_lightcache_zbuffercache | 0 | None |
| r_lightcachecenter | 1 | None |
| r_lightcachemodel | -1 | None |
| r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation |
| r_lightmap | -1 | None |
| r_lightstyle | -1 | None |
| r_lightwarpidentity | 0 | None |
| r_lockpvs | 0 | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | None |
| r_mapextents | 16384 | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | None |
| r_maxmodeldecal | 50 | None |
| r_maxnewsamples | 6 | None |
| r_maxsampledist | 128 | None |
| r_minnewsamples | 3 | None |
| r_modelwireframedecal | 0 | None |
| r_nohw | 0 | None |
| r_norefresh | 0 | None |
| r_nosw | 0 | None |
| r_novis | 0 | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. |
| r_occlusion | 1 | Activate/deactivate the occlusion system. |
| r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. |
| r_oldlightselection | 0 | Set this to revert to HL2's method of selecting lights |
| r_overlayfadeenable | 0 | None |
| r_overlayfademax | 2000 | None |
| r_overlayfademin | 1750 | None |
| r_overlaypushout | 0 | None |
| r_overlaywireframe | 0 | None |
| r_particle_demo | 0 | None |
| r_particle_sim_spike_threshold_ms | 0 | None |
| r_particle_timescale | 1 | None |
| r_partition_level | -1 | Displays a particular level of the spatial partition system. Use -1 to disable it. |
| r_PhysPropStaticLighting | 1 | None |
| r_pix_recordframes | 0 | None |
| r_pix_start | 0 | None |
| r_pixelvisibility_partial | 1 | None |
| r_pixelvisibility_spew | 0 | None |
| r_portalscloseall | 0 | None |
| r_portalsopenall | 0 | Open all portals |
| r_PortalTestEnts | 1 | Clip entities against portal frustums. |
| r_printdecalinfo | None | |
| r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors |
| r_proplightingpooling | -1 | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
| r_propsmaxdist | 1200 | Maximum visible distance |
| r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. |
| r_queued_post_processing | 0 | None |
| r_queued_ropes | 1 | None |
| r_radiosity | 4 | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
| r_RainAllowInSplitScreen | 0 | Allows rain in splitscreen |
| r_rainalpha | 0 | None |
| r_rainalphapow | 0 | None |
| r_RainCheck | 0 | Enable/disable IsInAir() check for rain drops? |
| r_RainDebugDuration | 0 | Shows rain tracelines for this many seconds (0 disables) |
| r_raindensity | 0 | None |
| r_RainHack | 0 | None |
| r_rainlength | 0 | None |
| r_RainParticleDensity | 1 | Density of Particle Rain 0-1 |
| r_RainProfile | 0 | Enable/disable rain profiling. |
| r_RainRadius | 1500 | None |
| r_RainSideVel | 130 | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | Enable/disable rain simulation. |
| r_rainspeed | 600 | None |
| r_RainSplashPercentage | 20 | None |
| r_rainwidth | 0 | None |
| r_randomflex | 0 | None |
| r_render_perf_force_flushing | 0 | If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call |
| r_render_perf_recalibrate | None | |
| r_render_perf_report_cpu_times | 0 | If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times |
| r_renderoverlayfragment | 1 | None |
| r_rimlight | 1 | None |
| r_rootlod | 0 | Root LOD |
| r_ropetranslucent | 1 | None |
| r_screen_size_expansion | 0 | None |
| r_screenoverlay | Draw specified material as an overlay | |
| r_screenspace_aa | 1 | None |
| r_screenspace_aa_debug_w | 0 | None |
| r_screenspace_aa_debug_x | 0 | None |
| r_screenspace_aa_debug_y | 0 | None |
| r_screenspace_aa_debug_z | 0 | None |
| r_screenspace_aa_technique | 0 | None |
| r_sequence_debug | 0 | None |
| r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
| r_shadow_debug_spew | 0 | None |
| r_shadow_deferred | 0 | Toggle deferred shadow rendering |
| r_shadow_deferred_downsample | 0 | Toggle low-res deferred shadow rendering |
| r_shadow_deferred_simd | 0 | None |
| r_shadow_half_update_rate | 0 | Updates shadows at half the framerate |
| r_shadow_lightpos_lerptime | 0 | None |
| r_shadow_shortenfactor | 2 | Makes shadows cast from local lights shorter |
| r_shadowangles | Set shadow angles | |
| r_shadowblobbycutoff | some shadow stuff | |
| r_shadowcolor | Set shadow color | |
| r_shadowdir | Set shadow direction | |
| r_shadowdist | Set shadow distance | |
| r_shadowfromanyworldlight | 0 | None |
| r_shadowfromworldlights | 1 | Enable shadowing from world lights |
| r_shadowfromworldlights_debug | 0 | None |
| r_shadowids | 0 | None |
| r_shadowmaxrendered | 32 | None |
| r_shadowrendertotexture | 1 | None |
| r_shadows | 1 | None |
| r_shadows_gamecontrol | -1 | None |
| r_shadows_on_renderables_enable | 0 | Support casting RTT shadows onto other renderables |
| r_shadowwireframe | 0 | None |
| r_showenvcubemap | 0 | None |
| r_showonlyshadowents | 0 | None |
| r_ShowViewerArea | 0 | None |
| r_showz_power | 1 | None |
| r_skin | 0 | None |
| r_skybox | 1 | Enable the rendering of sky boxes |
| r_slowpathwireframe | 0 | None |
| r_snapportal | -1 | None |
| r_SnowColorBlue | 200 | Snow. |
| r_SnowColorGreen | 175 | Snow. |
| r_SnowColorRed | 150 | Snow. |
| r_SnowDebugBox | 0 | Snow Debug Boxes. |
| r_SnowEnable | 1 | Snow Enable |
| r_SnowEndAlpha | 255 | Snow. |
| r_SnowEndSize | 0 | Snow. |
| r_SnowFallSpeed | 1 | Snow fall speed scale. |
| r_SnowInsideRadius | 256 | Snow. |
| r_SnowOutsideRadius | 1024 | Snow. |
| r_SnowParticles | 500 | Snow. |
| r_SnowPosScale | 1 | Snow. |
| r_SnowRayEnable | 1 | Snow. |
| r_SnowRayLength | 8192 | Snow. |
| r_SnowRayRadius | 256 | Snow. |
| r_SnowSpeedScale | 1 | Snow. |
| r_SnowStartAlpha | 25 | Snow. |
| r_SnowStartSize | 1 | Snow. |
| r_SnowWindScale | 0 | Snow. |
| r_SnowZoomOffset | 384 | Snow. |
| r_SnowZoomRadius | 512 | Snow. |
| r_spray_lifetime | 10 | Number of rounds player sprays are visible |
| r_ssao | 1 | Enable the rendering of SSAO |
| r_ssao_gpu_times | 0 | None |
| r_ssao_super_expensive | 0 | None |
| r_sse_s | 1 | sse ins for particle sphere create |
| r_staticlight_streams | 1 | None |
| r_staticprop_lod | -1 | None |
| r_staticpropinfo | 0 | None |
| r_studio_stats | 0 | None |
| r_suppress_d3dcalls | 0 | None |
| r_swingflashlight | 1 | None |
| r_teeth | 1 | None |
| r_threaded_particles | 1 | None |
| r_threaded_shadow_clip | 0 | None |
| r_threadeddetailprops | 1 | enable threading of detail prop drawing |
| r_topdown | 0 | None |
| r_twopasspaint | 1 | HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this |
| r_unlimitedrefract | 0 | None |
| r_unloadlightmaps | 0 | None |
| r_updaterefracttexture | 1 | None |
| r_VehicleViewClamp | 1 | None |
| r_VehicleViewDampen | 1 | None |
| r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
| r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
| r_visualizelighttraces | 0 | None |
| r_visualizelighttracesshowfulltrace | 0 | None |
| r_visualizeproplightcaching | 0 | None |
| r_visualizetraces | 0 | None |
| r_WaterDrawReflection | 1 | Enable water reflection |
| r_WaterDrawRefraction | 1 | Enable water refraction |
| r_waterforceexpensive | 0 | None |
| r_waterforcereflectentities | 0 | None |
| r_worldlightmin | 0 | None |
| r_worldlights | 4 | number of world lights to use per vertex |
| r_worldlistcache | 1 | None |
| ragdoll_sleepaftertime | 5 | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
| rate | 80000 | Max bytes/sec the host can receive data |
| rcon | Issue an rcon command. | |
| rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
| rcon_password | 0 | remote console password. |
| recompute_speed | Recomputes clock speed (for debugging purposes). | |
| record | Record a demo. | |
| record_tga_interval | 1 | How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f |
| refractfog_center | -16777216 | The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin. |
| refractfog_end | 2000 | Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente |
| refractfog_maxdensity | 0 | The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver |
| refractfog_start | 1000 | Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente |
| reload | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| +reload | None | |
| -reload | None | |
| reload_item_build | None | |
| reload_materials | 0 | None |
| remote_bug | Starts a bug report with data from the currently connected rcon machine | |
| removeid | Remove a user ID from the ban list. | |
| removeip | Remove an IP address from the ban list. | |
| render_perf | render_perf | |
| render_test | render_test22222 | |
| report_cliententitysim | 0 | List all clientside simulations and time - will report and turn itself off. |
| report_clientthinklist | 0 | List all clientside entities thinking and time - will report and turn itself off. |
| request_today_messages | Ask the GC for a list of today messages | |
| res_restrict_access | 0 | None |
| reset_gameconvars | Reset a bunch of game convars to default values | |
| restart | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| retry | Retry connection to last server. | |
| +right | None | |
| -right | None | |
| room_type | 0 | None |
| rope_averagelight | 1 | Makes ropes use average of cubemap lighting instead of max intensity. |
| rope_collide | 1 | Collide rope with the world |
| rope_min_pixel_diameter | 2 | None |
| rope_rendersolid | 1 | None |
| rope_shake | 0 | None |
| rope_smooth | 1 | Do an antialiasing effect on ropes |
| rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect |
| rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect |
| rope_smooth_maxalphawidth | 1 | None |
| rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect |
| rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width it lets a rope shrink to |
| Command | Default | Help Text |
|---|---|---|
| rope_solid_maxalpha | 1 | None |
| rope_solid_maxwidth | 1 | None |
| rope_solid_minalpha | 0 | None |
| rope_solid_minwidth | 0 | None |
| rope_subdiv | 2 | Rope subdivision amount |
| rope_wind_dist | 1000 | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
| rr_debugresponseconcept | 0 | If set, rr_debugresponses will print only responses testing for the specified concept |
| rr_debugresponseconcept_exclude | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments | |
| rr_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |
| rr_debugrule | 0 | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
| rr_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) |
| rr_reloadresponsesystems_client | Reload all response system scripts. | |
| save | Saves current game. | |
| save_async | 1 | None |
| save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. |
| save_console | 0 | Autosave on the PC behaves like it does on the consoles. |
| save_disable | 0 | None |
| save_finish_async | None | |
| save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. |
| save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. |
| save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) |
| save_noxsave | 0 | None |
| save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always |
| save_spew | 0 | None |
| scaleform_spew | 0 | Allow scaleform log spew |
| scene_clientflex | 1 | Do client side flex animation. |
| scene_print | 0 | When playing back a scene, print timing and event info to console. |
| scene_vcdautosave | 0 | Create a savegame before VCD playback |
| schedule_match_ready_sound | Plays the sound in windows after a delay of X seconds | |
| +score | None | |
| -score | None | |
| scr_centertime | 2 | None |
| screenshot | Take a screenshot. | |
| script_client | Run the text as a script | |
| script_debug_client | Connect the vscript VM to the script debugger | |
| script_dump_all_client | Dump the state of the VM to the console | |
| script_execute_client | Run a vscript file | |
| script_help_client | Output help for script functions, optionally with a search string | |
| +secondary | None | |
| -secondary | None | |
| sensitivity | 3 | Mouse sensitivity. |
| setinfo | Adds a new user info value | |
| setmaster | add/remove/enable/disable master servers | |
| setpause | Set the pause state of the server. | |
| settings_section_scroll_time | 0 | None |
| sf_async | 0 | Enabled async loading for Scaleform files |
| sf_dashboard_destroy_all_elements | Destroys all dashboard elements | |
| sf_dashboard_news | Set dashboard news story | |
| sf_dashboard_reload | Reloads all dashboard elements | |
| sf_dashboard_section | Set dashboard section | |
| sf_dashboard_unload | Reloads all dashboard elements | |
| sfm_record_hz | 30 | None |
| shake_show | 0 | Displays a list of the active screen shakes. |
| shake_stop | Stops all active screen shakes. | |
| shake_testpunch | Test a punch-style screen shake. | |
| shop_nav_to_search | with the shop open, makes the search box active | |
| shop_nav_to_tab | switch to a particular shop tab ( 0 - 12 ) | |
| shop_select_itemrow | buy ( or set quickbuy with shift held ) a particular displayed row | |
| show_ready_up_fail | Shows the ready up fail dialog | |
| show_sf_shop | show scaleform shop | |
| +showbudget | None | |
| -showbudget | None | |
| showbudget_texture | 0 | Enable the texture budget panel. |
| -showbudget_texture | None | |
| +showbudget_texture | None | |
| -showbudget_texture_global | None | |
| +showbudget_texture_global | None | |
| showbudget_texture_global_dumpstats | Dump all items in +showbudget_texture_global in a text form | |
| showbudget_texture_global_sum | 0 | None |
| showconsole | Show the console. | |
| -showharvest | None | |
| +showharvest | None | |
| showinfo | Shows a info panel: <type> <title> <message> [<command>] | |
| +showitems | None | |
| -showitems | None | |
| showpanel | Shows a viewport panel <name> | |
| showparticlecounts | 0 | Display number of particles drawn per frame |
| -showscores | None | |
| +showscores | None | |
| -showvprof | None | |
| +showvprof | None | |
| singlestep | 0 | Run engine in single step mode ( set next to 1 to advance a frame ) |
| sixense_bind | Bind a concommand to a button. | |
| -sixense_camera_drag | Drag map with the controller. | |
| +sixense_camera_drag | Drag map with the controller. | |
| +sixense_camera_pan | Drag map with the controller. | |
| -sixense_camera_pan | Drag map with the controller. | |
| sixense_clear_bindings | Clear all sixense bindings. | |
| sixense_delete_binding | Delete a single binding by index. | |
| +sixense_grid | Activate a sixense click grid. | |
| -sixense_grid | Activate a sixense click grid. | |
| +sixense_left_alt | Left alt. | |
| -sixense_left_alt | Left alt. | |
| +sixense_Left_click | Left click. | |
| -sixense_Left_click | Left click. | |
| +sixense_left_ctrl | Left ctrl. | |
| -sixense_left_ctrl | Left ctrl. | |
| +sixense_left_shift | Left shift. | |
| -sixense_left_shift | Left shift. | |
| sixense_list_bindings | List the sixense bindings. | |
| sixense_mouse_set_origin | Center the sixense mouse. | |
| -sixense_Right_click | Right click. | |
| +sixense_Right_click | Right click. | |
| sixense_write_bindings | Save the sixense bindings to a file. | |
| sk_autoaim_mode | 1 | None |
| slot0 | None | |
| slot1 | None | |
| slot10 | None | |
| slot2 | None | |
| slot3 | None | |
| slot4 | None | |
| slot5 | None | |
| slot6 | None | |
| slot7 | None | |
| slot8 | None | |
| slot9 | None | |
| smoothstairs | 1 | Smooth player eye z coordinate when traversing stairs. |
| snapto | None | |
| snd_async_flush | Flush all unlocked async audio data | |
| snd_async_fullyasync | 1 | All playback is fully async (sound doesn't play until data arrives). |
| snd_async_minsize | 262144 | None |
| snd_async_showmem | Show async memory stats | |
| snd_async_showmem_music | Show async memory stats for just non-streamed music | |
| snd_async_showmem_summary | Show brief async memory stats | |
| snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. |
| snd_async_stream_fail | 0 | Spew stream pool failures. |
| snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers |
| snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe |
| snd_debug_gaincurve | 0 | Visualize sound gain fall off |
| snd_debug_gaincurvevol | 1 | Visualize sound gain fall off |
| snd_defer_trace | 1 | None |
| snd_delay_sound_shift | 0 | None |
| snd_disable_mixer_duck | 0 | None |
| snd_disable_mixer_solo | 0 | None |
| snd_duckerattacktime | 0 | None |
| snd_duckerreleasetime | 2 | None |
| snd_duckerthreshold | 0 | None |
| snd_ducking_off | 1 | None |
| snd_ducktovolume | 0 | None |
| snd_dump_filepaths | None | |
| snd_dumpclientsounds | Dump sounds to console | |
| snd_dvar_dist_max | 1320 | Play full 'far' sound at this distance |
| snd_dvar_dist_min | 240 | Play full 'near' sound at this distance |
| snd_filter | 0 | None |
| snd_foliage_db_loss | 0 | foliage dB loss per 1200 units |
| snd_gain | 1 | None |
| snd_gain_max | 1 | None |
| snd_gain_min | 0 | None |
| snd_getmixer | Get data related to mix group matching string | |
| snd_legacy_surround | 0 | None |
| snd_list | 0 | None |
| snd_lockpartial | 1 | None |
| snd_max_same_sounds | 4 | None |
| snd_max_same_weapon_sounds | 3 | None |
| snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |
| snd_mix_async | 0 | None |
| snd_mix_minframetime | 0 | None |
| snd_mixahead | 0 | None |
| snd_mixer_master_dsp | 1 | None |
| snd_mixer_master_level | 1 | None |
| snd_moviefix | 1 | Defer sound recording until next tick when laying off movies. |
| Command | Default | Help Text |
|---|---|---|
| snd_musicvolume | 0 | Music volume |
| snd_mute_losefocus | 1 | None |
| snd_noextraupdate | 0 | None |
| snd_obscured_gain_dB | -2 | None |
| snd_op_test_convar | 1 | None |
| snd_pause_all | 1 | Specifies to pause all sounds and not just voice |
| snd_pitchquality | 1 | None |
| snd_playsounds | Play sounds from the game sounds txt file at a given location | |
| snd_pre_gain_dist_falloff | 1 | None |
| snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt |
| snd_profile | 0 | None |
| snd_rebuildaudiocache | rebuild audio cache for current language | |
| snd_refdb | 60 | Reference dB at snd_refdist |
| snd_refdist | 36 | Reference distance for snd_refdb |
| snd_restart | Restart sound system. | |
| snd_setmixer | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
| snd_setmixlayer | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
| snd_setmixlayer_amount | Set named mix layer mix amount. | |
| snd_setsoundparam | Set a sound paramater | |
| snd_show | 0 | Show sounds info |
| snd_showclassname | 0 | None |
| snd_showmixer | 0 | None |
| snd_showstart | 0 | None |
| snd_ShowThreadFrameTime | 0 | None |
| snd_sos_exec_when_paused | 1 | None |
| snd_sos_flush_operators | Flush and re-parse the sound operator system | |
| snd_sos_show_client_rcv | 0 | None |
| snd_sos_show_client_xmit | 0 | None |
| snd_sos_show_entry_match_free | 0 | None |
| snd_sos_show_operator_init | 0 | None |
| snd_sos_show_operator_shutdown | 0 | None |
| snd_sos_show_operator_start | 0 | None |
| snd_sos_show_operator_updates | 0 | None |
| snd_sos_show_source_info | 0 | None |
| snd_soundmixer | 0 | None |
| snd_soundmixer_flush | Reload soundmixers.txt file. | |
| snd_soundmixer_list_mix_groups | List all mix groups to dev console. | |
| snd_soundmixer_list_mixers | List all mixers to dev console. | |
| snd_soundmixer_parse_debug | 0 | None |
| snd_soundmixer_set_trigger_factor | Set named mix layer / mix group, trigger amount. | |
| snd_soundmixer_version | 2 | None |
| snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized |
| snd_store_filepaths | 0 | None |
| snd_surround_speakers | 0 | None |
| snd_updateaudiocache | checks _master.cache based on file sizes and rebuilds any change/new entries | |
| snd_visualize | 0 | Show sounds location in world |
| snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. |
| snd_vox_globaltimeout | 300 | None |
| snd_vox_sectimetout | 300 | None |
| snd_vox_seqtimetout | 300 | None |
| snd_writemanifest | If running a game, outputs the precache manifest for the current level | |
| sndplaydelay | None | |
| soundfade | Fade client volume. | |
| soundinfo | Describe the current sound device. | |
| soundlist | List all known sounds. | |
| soundpatch_captionlength | 2 | How long looping soundpatch captions should display for. |
| soundscape_dumpclient | Dumps the client's soundscape data. | |
| soundscape_fadetime | 3 | Time to crossfade sound effects between soundscapes |
| soundscape_message | 0 | None |
| soundscape_radius_debug | 0 | Prints current volume of radius sounds |
| speak | Play a constructed sentence. | |
| spec_autodirector | 1 | Auto-director chooses best view modes while spectating |
| spec_freeze_distance_max | 200 | Maximum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_distance_min | 96 | Minimum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_time | 4 | Time spend frozen in observer freeze cam. |
| spec_freeze_traveltime | 0 | Time taken to zoom in to frame a target in observer freeze cam. |
| spec_mode | Set spectator mode | |
| spec_next | Spectate next player | |
| spec_player | Spectate player by name | |
| spec_pos | dump position and angles to the console | |
| spec_prev | Spectate previous player | |
| spec_scoreboard | 0 | None |
| spec_track | 0 | Tracks an entity in spec mode |
| +speed | None | |
| -speed | None | |
| spike | generates a fake spike | |
| ss_enable | 0 | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
| ss_map | Start playing on specified map with max allowed splitscreen players. | |
| ss_splitmode | 0 | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
| ss_verticalsplit | 1 | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
| ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. |
| star_memory | Dump memory stats | |
| startdemos | Play demos in demo sequence. | |
| startmovie | Start recording movie frames. | |
| startupmenu | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
| stats | Prints server performance variables | |
| status | Display map and connection status. | |
| stop | Finish recording demo. | |
| stopdemo | Stop playing back a demo. | |
| stopsound | None | |
| stopsoundscape | Stops all soundscape processing and fades current looping sounds | |
| stopvideos | Stops all videos playing to the screen | |
| store_request_pricesheet | None | |
| +strafe | None | |
| -strafe | None | |
| stringtable_alwaysrebuilddictionaries | 0 | Rebuild dictionary file on every level load |
| stringtable_usedictionaries | 1 | Use dictionaries for string table networking |
| stringtabledictionary | Create dictionary for current strings. | |
| studio_queue_mode | 1 | None |
| stuffcmds | Parses and stuffs command line + commands to command buffer. | |
| sv_allow_wait_command | 1 | Allow or disallow the wait command on clients connected to this server. |
| sv_allowdownload | 0 | Allow clients to download files |
| sv_allowupload | 0 | Allow clients to upload customizations files |
| sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. |
| sv_always_full_flush | 0 | None |
| sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
| sv_cheats | 0 | Allow cheats on server |
| sv_client_cmdrate_difference | 20 | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
| sv_client_max_interp_ratio | 5 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
| sv_client_min_interp_ratio | 1 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
| sv_client_predict | -1 | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
| sv_consistency | 0 | Whether the server enforces file consistency for critical files |
| sv_contact | 0 | Contact email for server sysop |
| sv_debug_player_use | 0 | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. |
| sv_debugtempentities | 0 | Show temp entity bandwidth usage. |
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
| sv_deltatime | 0 | Enable profiling of CalcDelta calls |
| sv_downloadurl | 0 | Location from which clients can download missing files |
| sv_dump_class_info | Dump server class infos. | |
| sv_dump_class_table | Dump server class table matching the pattern (substr). | |
| sv_dumpstringtables | 0 | None |
| sv_dumptables | 0 | Dump out the tables when packing. |
| sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries |
| sv_extra_client_connect_time | 15 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |
| sv_filterban | 1 | Set packet filtering by IP mode |
| sv_forcepreload | 0 | Force server side preloading. |
| sv_gameinstructor_disable | 0 | Force all clients to disable their game instructors. |
| sv_gravity | 800 | World gravity. |
| sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating |
| sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |
| sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. |
| sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
| sv_log_onefile | 0 | Log server information to only one file. |
| sv_logbans | 0 | Log server bans in the server logs. |
| sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) |
| sv_logdownloadlist | 0 | None |
| sv_logecho | 1 | Echo log information to the console. |
| sv_logfile | 1 | Log server information in the log file. |
| sv_logflush | 0 | Flush the log file to disk on each write (slow). |
| sv_logsdir | 0 | Folder in the game directory where server logs will be stored. |
| sv_master_legacy_mode | 0 | Use (outside-of-Steam) code to communicate with master servers. |
| sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |
| sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. |
| sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. |
| sv_max_queries_window | 30 | Window over which to average queries per second averages. |
| sv_maxclientframes | 128 | None |
| sv_maxcmdrate | 40 | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxreplay | 0 | Maximum replay time in seconds |
| sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. |
| sv_maxupdaterate | 40 | Maximum updates per second that the server will allow |
| sv_memlimit | 0 | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
| sv_mincmdrate | 5 | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | 5000 | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_minupdaterate | 40 | Minimum updates per second that the server will allow |
| sv_multiplayer_maxtempentities | 32 | None |
| sv_multiplayer_sounds | 20 | None |
| sv_noclipaccelerate | 5 | None |
| sv_noclipduringpause | 0 | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | None |
| sv_parallel_packentities | 0 | None |
| sv_parallel_sendsnapshot | 0 | None |
| sv_password | 0 | Server password for entry into multiplayer games |
| sv_pausable | 0 | Is the server pausable. |
| sv_precacheinfo | Show precache info. | |
| sv_pure | Show user data. | |
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication |
| sv_rcon_log | 1 | Enable/disable rcon logging. |
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned |
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications |
| sv_region | -1 | The region of the world to report this server in. |
| sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. |
| sv_showtags | Describe current gametags. | |
| sv_shutdown | Sets the server to shutdown when all games have completed | |
| sv_skyname | 0 | Current name of the skybox texture |
| sv_sound_discardextraunreliable | 1 | None |
| sv_soundemitter_trace | -1 | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve |
| sv_soundemitter_version | 2 | specfies what version of soundemitter system to use |
| sv_specaccelerate | 5 | None |
| sv_specnoclip | 1 | None |
| sv_specspeed | 3 | None |
| sv_stats | 1 | Collect CPU usage stats |
| sv_stickysprint_default | 0 | None |
| sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
| sv_sync_client_updates | 1 | Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. |
| sv_tags | 0 | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped |
| sv_timeout_when_fully_connected_tournament | 5 | Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval. |
| sv_turbophysics | 0 | Turns on turbo physics |
| sv_unlockedchapters | 1 | Highest unlocked game chapter. |
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients |
| sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
| sv_voiceenable | 1 | None |
| sys_minidumpexpandedspew | 1 | None |
| sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. |
| telemetry_demoend | 0 | When playing demo, stop telemetry on tick # |
| telemetry_demostart | 0 | When playing demo, start telemetry on tick # |
| telemetry_filtervalue | 500 | Set Telemetry ZoneFilterVal (MicroSeconds) |
| telemetry_framecount | 0 | Set Telemetry count of frames to capture |
| telemetry_level | 0 | Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8####### |
| telemetry_server | 0 | Set Telemetry server |
| test_freezeframe | Test the freeze frame code. | |
| test_hide_disp | test_hide_disp | |
| Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
| Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
| Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | |
| test_minimap | -16777216 | None |
| Test_ProxyToggle_EnsureValue | Test_ProxyToggle_EnsureValue | |
| Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |
| Test_RunFrame | None | |
| Test_SendKey | None | |
| Test_StartLoop | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
| Test_StartScript | Start a test script running.. | |
| Test_Wait | None | |
| Test_WaitForCheckPoint | None | |
| testhudanim | Test a hud element animation. Arguments: <anim name> | |
| testscript_debug | 0 | Debug test scripts. |
| texture_budget_background_alpha | 128 | how translucent the budget panel is |
| texture_budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. |
| texture_budget_panel_height | 284 | height in pixels of the budget panel |
| texture_budget_panel_width | 512 | width in pixels of the budget panel |
| texture_budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel |
| texture_budget_panel_y | 450 | number of pixels from the top side of the game screen to draw the budget panel |
| tf_explanations_backpackpanel | 0 | Whether the user has seen explanations for this panel. |
| think_limit | 0 | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| thirdperson | Switch to thirdperson camera. | |
| thirdperson_mayamode | Switch to thirdperson Maya-like camera controls. | |
| thirdperson_platformer | 0 | Player will aim in the direction they are moving. |
| thirdperson_screenspace | 0 | Movement will be relative to the camera, eg: left means screen-left |
| thirdpersonshoulder | Switch to thirdperson-shoulder camera. | |
| thread_test_tslist | None | |
| thread_test_tsqueue | None | |
| threadpool_affinity | 1 | Enable setting affinity |
| threadpool_cycle_reserve | Cycles threadpool reservation by powers of 2 | |
| threadpool_reserve | 0 | Consume the specified number of threads in the thread pool |
| threadpool_run_tests | None | |
| timedemo | Play a demo and report performance info. | |
| timedemo_vprofrecord | Play a demo and report performance info. Also record vprof data for the span of the demo | |
| timedemoquit | Play a demo, report performance info, and then exit | |
| timerefresh | Profile the renderer. | |
| tir_maxpitch | 15 | TrackIR Max Pitch |
| tir_maxroll | 90 | TrackIR Max Roll |
| tir_maxx | 4 | TrackIR Max X |
| tir_maxy | 6 | TrackIR Max Y |
| tir_maxyaw | 90 | TrackIR Max Yaw |
| tir_maxz | 1 | TrackIR Max Z |
| tir_start | 0 | TrackIR Start |
| tir_stop | 0 | TrackIR Stop |
| tmpecon | None | |
| tmppickups | None | |
| today_message_debug | 0 | Print debug info for today messages |
| today_scroll_duration | 0 | None |
| toggle | Toggles a convar on or off, or cycles through a set of values. | |
| toggleconsole | Show/hide the console. | |
| toggleshoppanel | toggles shop | |
| toolload | Load a tool. | |
| toolunload | Unload a tool. | |
| tracer_extra | 1 | None |
| tv_autorecord | 0 | Automatically records all games as SourceTV demos. |
| tv_autoretry | 1 | Relay proxies retry connection after network timeout |
| Command | Default | Help Text |
|---|---|---|
| tv_chatgroupsize | 0 | Set the default chat group size |
| tv_chattimelimit | 0 | Limits spectators to chat only every n seconds |
| tv_clients | Shows list of connected SourceTV clients. | |
| tv_debug | 0 | SourceTV debug info. |
| tv_deltacache | 2 | Enable delta entity bit stream cache |
| tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
| tv_enable | 0 | Activates SourceTV on server. |
| tv_listen_voice_index | -1 | Index of client to listen to voice messages from when connected to SourceTV, default is none |
| tv_maxclients | 128 | Maximum client number on SourceTV server. |
| tv_maxrate | 16000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
| tv_msg | Send a screen message to all clients. | |
| tv_name | 0 | SourceTV host name |
| tv_nochat | 0 | Don't receive chat messages from other SourceTV spectators |
| tv_nodemocmdinfo | 1 | 1=SourceTV does not write democmdinfo_t to replay files |
| tv_overridemaster | 0 | Overrides the SourceTV master root address. |
| tv_password | 0 | SourceTV password for all clients |
| tv_port | 27020 | Host SourceTV port |
| tv_record | Starts SourceTV demo recording. | |
| tv_relay | Connect to SourceTV server and relay broadcast. | |
| tv_relaypassword | 0 | SourceTV password for relay proxies |
| tv_relayvoice | 1 | Relay voice data: 0=off, 1=on |
| tv_retry | Reconnects the SourceTV relay proxy. | |
| tv_snapshotrate | 20 | Snapshots broadcasted per second |
| tv_status | Show SourceTV server status. | |
| tv_stop | Stops the SourceTV broadcast. | |
| tv_stoprecord | Stops SourceTV demo recording. | |
| tv_timeout | 300 | SourceTV connection timeout in seconds. |
| tv_title | 0 | Set title for SourceTV spectator UI |
| tv_transmitall | 1 | Transmit all entities (not only director view) |
| ui_posedebug_fade_in_time | 0 | Time during which a new pose activity layer is shown in green in +posedebug UI |
| ui_posedebug_fade_out_time | 0 | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
| ui_volume_max | 1 | None |
| unbind | Unbind a key. | |
| unbindall | Unbind all keys. | |
| unload_all_addons | Reloads the search paths for game addons. | |
| unpause | Unpause the game. | |
| update_addon_paths | Reloads the search paths for game addons. | |
| -use | None | |
| +use | None | |
| use_item_client | Use the item in the indicated slot. <hero name> <slot name> | |
| user | Show user data. | |
| users | Show user info for players on server. | |
| v_centermove | 0 | None |
| v_centerspeed | 500 | None |
| vcollide_wireframe | 0 | Render physics collision models in wireframe |
| version | Print version info string. | |
| vgui_drawfocus | 0 | Report which panel is under the mouse. |
| vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. |
| -vgui_drawtree | None | |
| +vgui_drawtree | None | |
| vgui_drawtree | 0 | Draws the vgui panel hiearchy to the specified depth level. |
| vgui_drawtree_bounds | 0 | Show panel bounds. |
| vgui_drawtree_clear | None | |
| vgui_drawtree_draw_selected | 0 | Highlight the selected panel |
| vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. |
| vgui_drawtree_hidden | 0 | Draw the hidden panels. |
| vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. |
| vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. |
| vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
| vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. |
| vgui_drawtree_resource | 0 | Show resource file for each panel |
| vgui_drawtree_scheme | 0 | Show scheme file for each panel |
| vgui_drawtree_visible | 1 | Draw the visible panels. |
| vgui_drawtree_zpos | 0 | Show panel z pos. |
| vgui_dump_panels | vgui_dump_panels [visible] | |
| vgui_message_dialog_modal | 1 | None |
| vgui_spew_fonts | None | |
| vgui_togglepanel | show/hide vgui panel by name. | |
| viewanim_addkeyframe | None | |
| viewanim_create | viewanim_create | |
| viewanim_load | load animation from file | |
| viewanim_reset | reset view angles! | |
| viewanim_save | Save current animation to file | |
| viewanim_test | test view animation | |
| viewmodel_fov | 54 | None |
| viewmodel_offset_x | 0 | None |
| viewmodel_offset_y | 0 | None |
| viewmodel_offset_z | 0 | None |
| violence_ablood | 1 | Draw alien blood |
| violence_agibs | 1 | Show alien gib entities |
| violence_hblood | 1 | Draw human blood |
| violence_hgibs | 1 | Show human gib entities |
| vm_debug | 0 | None |
| vm_draw_always | 0 | None |
| voice_all_icons | 0 | Draw all players' voice icons |
| voice_avggain | 0 | None |
| voice_clientdebug | 0 | None |
| voice_debugfeedback | 0 | None |
| voice_debugfeedbackfrom | 0 | None |
| voice_enable | 1 | Toggle voice transmit and receive. |
| voice_fadeouttime | 0 | None |
| -voice_feedbackrecord | None | |
| +voice_feedbackrecord | None | |
| voice_forcemicrecord | 1 | None |
| voice_head_icon_height | 20 | Voice icons are this many inches over player eye positions |
| voice_head_icon_size | 6 | Size of voice icon over player heads in inches |
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. |
| voice_local_icon | 0 | Draw local player's voice icon |
| voice_loopback | 0 | None |
| voice_maxgain | 10 | None |
| voice_minimum_gain | 0 | None |
| voice_mixer_boost | 1 | None |
| voice_mixer_mute | 0 | None |
| voice_mixer_volume | 1 | None |
| voice_modenable | 1 | Enable/disable voice in this mod. |
| voice_overdrive | 2 | None |
| voice_overdrivefadetime | 0 | None |
| voice_profile | 0 | None |
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
| voice_scale | 1 | None |
| voice_showchannels | 0 | None |
| voice_showincoming | 0 | None |
| voice_steal | 2 | None |
| voice_threshold | 1 | None |
| voice_thresold_delay | 0 | None |
| voice_volume_duck | 1 | None |
| voice_vox | 0 | Voice chat uses a vox-style always on |
| voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files |
| voice_xsend_debug | 0 | None |
| -voicerecord | None | |
| +voicerecord | None | |
| voicerecord_toggle | None | |
| volume | 1 | Sound volume |
| vox_reload | Reload sentences.txt file | |
| vphys_sleep_timeout | set sleep timeout: large values mean stuff won't ever sleep | |
| vphysics_threadmode | 1 | None |
| vprof | Toggle VProf profiler | |
| vprof_adddebuggroup1 | add a new budget group dynamically for debugging | |
| vprof_cachemiss | Toggle VProf cache miss checking | |
| vprof_cachemiss_off | Turn off VProf cache miss checking | |
| vprof_cachemiss_on | Turn on VProf cache miss checking | |
| vprof_child | None | |
| vprof_collapse_all | Collapse the whole vprof tree | |
| vprof_counters | 0 | None |
| vprof_counters_show_minmax | 0 | None |
| vprof_dump_counters | Dump vprof counters to the console | |
| vprof_dump_groupnames | Write the names of all of the vprof groups to the console. | |
| vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. |
| vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
| vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes |
| vprof_dump_spikes_hiearchy | 0 | Set to 1 to get a hierarchy report whith vprof_dump_spikes |
| vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes |
| vprof_dump_spikes_terse | 0 | Whether to use most terse output |
| vprof_expand_all | Expand the whole vprof tree | |
| vprof_expand_group | Expand a budget group in the vprof tree by name | |
| vprof_generate_report | Generate a report to the console. | |
| vprof_generate_report_AI | Generate a report to the console. | |
| vprof_generate_report_AI_only | Generate a report to the console. | |
| vprof_generate_report_budget | Generate a report to the console based on budget group. | |
| vprof_generate_report_hierarchy | Generate a report to the console. | |
| vprof_generate_report_hierarchy_per_frame_and_count_only | Generate a minimal hiearchical report to the console. | |
| vprof_generate_report_map_load | Generate a report to the console. | |
| vprof_graph | 0 | Draw the vprof graph. |
| vprof_graphheight | 256 | None |
| vprof_graphwidth | 512 | None |
| vprof_nextsibling | None | |
| vprof_off | Turn off VProf profiler | |
| vprof_on | Turn on VProf profiler | |
| vprof_parent | None | |
| vprof_playback_average | Average the next N frames. | |
| vprof_playback_start | Start playing back a recorded .vprof file. | |
| vprof_playback_step | While playing back a .vprof file, step to the next tick. | |
| vprof_playback_stepback | While playing back a .vprof file, step to the previous tick. | |
| vprof_playback_stop | Stop playing back a recorded .vprof file. | |
| vprof_prevsibling | None | |
| vprof_record_start | Start recording vprof data for playback later. | |
| vprof_record_stop | Stop recording vprof data | |
| vprof_remote_start | Request a VProf data stream from the remote server (requires authentication) | |
| vprof_remote_stop | Stop an existing remote VProf data request | |
| vprof_reset | Reset the stats in VProf profiler | |
| vprof_reset_peaks | Reset just the peak time in VProf profiler | |
| vprof_scope | 0 | Set a specific scope to start showing vprof tree |
| vprof_server_spike_threshold | 999 | None |
| vprof_server_thread | 0 | None |
| vprof_to_csv | Convert a recorded .vprof file to .csv. | |
| vprof_unaccounted_limit | 0 | number of milliseconds that a node must exceed to turn red in the vprof panel |
| vprof_verbose | 1 | Set to one to show average and peak times |
| vprof_vtune_group | enable vtune for a particular vprof group ('disable' to disable) | |
| vprof_warningmsec | 10 | Above this many milliseconds render the label red to indicate slow code. |
| vtune | Controls VTune's sampling. | |
| +walk | None | |
| -walk | None | |
| windows_speaker_config | 1 | None |
| windows_speaker_setting | 1 | None |
| writeid | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
| writeip | Save the ban list to banned_ip.cfg. | |
| xload | Load a saved game from a 360 storage device. | |
| xlook | None | |
| xmove | None | |
| xsave | Saves current game to a 360 storage device. | |
| z_ragdoll_impact_strength | 500 | None |
| -zoom | None | |
| +zoom | None | |
| zoom_sensitivity_ratio | 1 | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |


