Courtyard
When you start, walk around the column ahead and then past the homeless man to the left. Grab a bottle from the wall and continue through the doorway. Round the corner to the right and go down the long empty hallway.
There will be a doorway up ahead on the left side. You want to turn in the doorway and quickly walk straight across. As you do so, you'll see a cop coming up the hallway to your right as you cross. Keep going to avoid him and then when you get the chance, turn left.
You'll enter a lower hallway that runs alongside the hallway with the two cops in it. Make sure you crouch so they don't see you through the grate. Go to the end of this hallway and turn right. This will put you behind the patrolling cops. Turn left in this hallway and at the end of the cop's hallway will be a small alley with a checkpoint. If you turn left as you come out of the alley, you'll see stairs leading up to the street level. When you get to the top, take cover behind the trash cans.
From the trash cans, roll to the left and take cover behind the patrol car. Move to the left end of the car and then detach yourself. You want to move almost directly forward to the bumper of the next patrol car. Grab the Evidence from the hood and take cover here for a moment. When all is clear, move to the back bumper of the car to the left. There is a cop patrolling to your left and the cop guarding to the right. You want to put the columns on the left between you and the patrol while the cop car blocks the guard on the right.
Wait for the patrol to come up on the left side. He'll sweep his light around and then turn around to walk the other direction. Follow him all the way to the end and when he turns left, you'll see a small drop off on the right side. Drop down into the small ditch and pick the lock of the door nearby.
The Vixen Club
In this basement, move to the right and follow the rooms as they lead you back out into an alley. As you move to the mouth of the alley, you'll see the Vixen Club and get a tip pop-up. If you hit the RB/R1, you'll be told that there's an upper window that looks perfect for entry. There will be two bouncers and maybe a cop on the right side. While they are talking, move up the left side away from them.
You'll have a large gap on your right between you and the bouncers. Move against the wall so they can't see you and pull yourself up to the ledge above. At the top, slide to the right until you get to the window and pull yourself in.
Inside, investigate the room to find weapons, a Keycard and Evidence. This particular gun is silenced, which is a nice bonus. Leave the room and go down the stairs. At the bottom, open the door and you'll see a woman at a register, putting in someone's order (or something). To the left will be a guest talking to a bouncer. Leave the room and take cover against the column to your left. Wait for the bouncer's conversation to end and then walk into the hallway. They will go right so you should go left.
At the end, go through the double doors to enter the club proper. Find the long runway with the girls dancing all over and off to the right side (stage left), you'll find a small hall that leads to a set of curtained rooms. Go into this area and walk past the curtained rooms. On the left side will be a door with a keycard swipe. Use the keycard to open the door and wait for your target.
You'll see a camera and a window that's actually a one way mirror. You'll see your target enter shortly but don't shoot him yet. Wait for the stripper to show up. She'll put on a show for him. When she leaves, he'll take out his phone and start talking. At this point, plug him once to kill him and then leave the side room.
If you walk past the hall leading back to the main bar area, you'll find a checkpoint on your left before a door leading to the staff room. Just beyond the door are stairs leading up and under those stairs are a bouncer and dancer talking. Wait for the bouncer to turn around and face the wall. When he does, go up the stairs over her head. Go all the way to the top and go through the door.
Dressing Rooms
Upstairs, turn left and take cover against the wall. Slide all the way to the right to the end of the couch and then roll to the small chair. From the chair, tap right to turn and then roll to the wall. Keep moving to the right and you'll come to the actual dressing room. Start moving around the outside by changing covers. You'll eventually come to a point where there are women putting make-up on. One of them will be turned around facing exactly where you need to cross. Wait for her to put her head in her hands OR walk away before rolling.
Continue to the right and you'll come around the back side of the game room. Roll along to the stairs and then climb to the top. Turn left and the top and go into the first room on the right. You'll see the safe open on the left wall and then there will be a phone with a message on the desk. Listen to the message.
Derelict Building
You'll find yourself in an abandoned building and if you follow the hallway, it will lead out into what used to be apartments. Move into the first apartment you see (which will have the corner wall broken in). About halfway through this room will be a hole in the wall where a bunch of cops are talking. Walk under this hole and then turn right to exit the apartment.
In the hallway, turn left and walk as far down as you can go and then turn left again. The first room on the right will be a supply room for the cops with weapons, ammo, and a first aid kit. Walk past this room and then walk past the open room on the left with "Hawaii" in it. At the end will be a broken railing and a checkpoint for you to use. Use the checkpoint.
Don't turn back into the hall. Instead, head for the broken wooden stairs on the left and jump up to the ledge just above the stairs. Pull yourself over and up to the next floor. Go through the next room with all the TVs and on the left end of this room will be a dead dancer. Just to the right of her will be a long room with a lone sink.
Drop the dancer over the edge and then go through the long room. At the end, you can drop into the next room but wait for the cops to vacate before dropping down. When you drop down, hold the Y/Triangle button to pick up the Evidence as you land. It is directly under your feet and you may not see it. Go in the opposite direction from the cops. Walk past the fridge and to the end of the wall but don't go around it towards the stairs. There's a cop at the top of the stairs. Wait for him to come down to the bottom and look away before going up the stairs behind him.
Go all the way to the top of the stairs and then when you get to the gap, use the ledge to cross to the exit door.
Convenience Store
Cross the catwalk to the roof and then go to edge of the roof. Drop down at the section where the roof has been broken. You'll land on a ledge. Wait for the cop inside the building to turn his light away. When he turns, move to the right and then cross the large wooden beam towards the next building.
On this roof, walk to the far corner and walk out onto the ledge. When the man inside is not looking, climb through the window. You want to go down the hall to the right, not the stairs. If you can do that when you climb in the window, do it. If not, stand in the stairs until he clears the way. Go down the hall and onto the next rooftop.
On this room, go behind the large glass sky lights and you'll find a ladder leading downward. Slide down and in this room, hit the checkpoint. Cross the room with the fireworks before moving into the room with the cop and shop keeper talking. Roll to the right and go into the next room. There will be a sprinkler valve near the window in this room. Cross the hall with the two talking back to where the fireworks were and then light the fireworks.
When they go off, head back to where the sprinkler valve was and go through the door. It will be hard to see in here because of the smoke (if there's no smoke, wait for it before proceeding). You want to go up the aisle just to the right and then go forward a little before cutting straight to the left. It is safest to move around the left side. Get towards the front and wait for the cops to leave before going through the front door. If you like, you can go behind the register area to find Evidence but be careful because there's a cop that patrols near it.
Go through the front door and hug the wall on the right to get to the exit
Loading Area
When you first enter the area, start walking up the left side and take cover at the boxes. Roll left to the next cover and grab the bottle. If you were quick enough, you can detach from the cover and go up the stairs to the left. If not, wait for the cop to come over, look around, and then walk away. As he's walking away, you should be safe to get up the stairs.
In this small room will be a piece of Evidence on a table. There will be another door out of this room but be careful taking cover on the left side of the door because it'll be hard to move around. Throw your bottle out the door either directly ahead or throw it to the right a little. When the cops are distracted, come out of this room and turn directly left to make for the exit.
Chinese New Year
You've got three targets here that you need to kill. This area is the same as from "The King of Chinatown" but with a few additions. First, go over to where you killed the King of Chinatown with the falling pallet. You'll notice that the area that was originally fenced off has been cleared out. Just to the left of the entrance will be a hole in the brick wall that you can climb through. Climb through the wall and in front of you will be a gas tank. Sabotage it and quickly walk away. Eventually Frank Owns will come over to have a smoke and will blow himself up.
Bill Dole will be interested in an arms deal. If you go to the opposite corner of the area from where you just were, you'll see stairs that lead down. Go down the stairs and you can climb through the vent to find an area with a bunch of weapons. You can either kill both him and the cop here however you see fit or you can wait and kill Bill in a different, safer spot. If you are patient, Bill Dole will enter the stairwell that you walked down to get here. If you wait for him, you can follow him down, kill him and drop him in the dumpster to be rid of him.
Lastly, Larry Clay can be killed in a number of different ways. If you can get into the alley behind him, you'll see him harassing a shop keeper and you can easily kick him into the hole but this may only be possible with a cop outfit. There is, however, a piece of Evidence in this alley so this might be worth your while. If you follow him around for a little bit, he will eventually walk through two large red doors with the dragon emblem on them. He may be accompanied by a cop when he walks through. Just wait for him to walk to the corner of this alley and when he stops to take a leak, you can drop a pallet on him from above by shooting it out. This is probably the easiest way.
The exit is the exact same one from the last time you visited. Find the door by where you blew up Frank Owens and leave.


