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BioShock Infinite

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BioShock Infinite - Good Time Club

Collectibles:
  • 2 voxophones
  • 3 Kinetoscopes
  • 1 Infusion Upgrades
  • 1 Piece of Gear

The Good Time Club

Once you are in the club, climb the stairs to the top. Here you’ll find a KINETOSCOPE ‘Crime Comes to Shanty-Town…’ (Kinetoscope 1/3) and next to it a Minuteman’s Armory vending machine if you require it.  When ready, continue through the door here.

You are now in a large room with a balcony running around to the left. Thedownstairs area below has a number of tables and a raised stage that occupiesthe far end of the room and also has a walkway that protrudes into the centreof the room. There are three tears in this area that Elizabeth use can helpyou out during the next gameplay sequence.

Tears in this Location

1. Crate of medical kits behind the bar to the right of the entry on the upper level.

2. RPG on the wall along the left hand side of the upper level. 3. Volley Gun and ammo on a small raised area on the left hand side of the ground level.

The room plays out in a series of waves. During each waves you must defeat allof the enemies in the room in order to continue. There are three waves intotal. During this sequence, you’ll be introduced to a new type of enemy –Fink Applicants.

New Enemy: Fink Applicant

As with the policemen or the cultists we faced early on in the game, the applicants are yet another type of standard fodder enemies present in Bioshock Infinite. They only appear during the Plaza of Zeal areas of the game and are usually equipped with pistols, shotguns and melee weapons. They are relatively weak, with a few shots from a pistol or a melee swing or two killing them. A headshot will result in an instant kill against these guys.

In first wave waves the enemies will emerge from the curtains on the stage at the back of the room. As such, be sure to plant a trap in front of the curtain before it starts to make things a little quicker. The first wave consists of 6-7 applicants and a fireman. The second wave consists of 6 applicants and a Crow; they will enter the room from the inaccessible balcony on the right side of the room. The final wave consists of a patriot who will spawn at the end of the stage projecting into the lower room, an auto-turret and three mosquitos.

Once the room below is clear, drop down and get looting! From the end of thestage that is jutting into the room, look straight ahead to find a short hallway with a Veni! Vidi! Vigor! vending machine (no new upgrades yet). To the left of this is a KINETOSCOPE ‘The First Lady’ (Kinetoscope 2/3). Behind you, explore the toilet on the left for a lock pick and loot the other too if you like.

Exit the short hallway and turn right to find a Dollar Bill vending machine.To the right of this is a door we can go through. Inside you can grab an INFUSION UPGRADE (Infusion 1/1) from the bar and a lock pick from under one of the tables. Loot the rest of the room and return to the stage area.

Go through the opening in the curtain and exit the stage via the door here. On the dresser to the left as you enter there is a VOXOPHONE ‘Changing My Tune’ (Voxophone 1/2). Continue through the next door.

The Good Time Club Basement

At the bottom of the stairs, kill the two soldiers and enter the door to the left for a lock pick. Return and continue through the other open door when you are ready. Have Elizabeth unlock the door in here.

Enter the now unlocked door and kill the two soldiers inside. Check out the stack of crates to the right of the circular chamber with the burning coals in it for a VOX CODEBOOK (this is for that Vox Code we saw earlier). Continue through the open door, through the projector room (looting as you please) andout the other door on the far side.

You will now be in a corridor that stretches to the left with a number of cells lining either side. Before proceeding in that direction, look on the nearby stool for a VOXOPHONE ‘His Design for Cruelty’ (Voxophone 2/2) there is also a lock pick on the floor below it. Continue down the hallway and kill theFounder soldiers patrolling here.

At the far end of the hall are doors to cells 8 and 9. The door to cell 8 can be unlocked at the expense of 5 lock picks and contains a gift with a new piece of EQUIPPABLE GEAR (Gear 1/1) in it. Exit and have Elizabeth unlock cell 9. Go on in.

Loot the table here if you like and then climb all the way down the stairs until you reach the bottom. Check out the table to the right of the open cell for a lock pick and then enter the cell itself. Head over to the lit up light switch at the back of the room. Hit the button. Interact with the body in the chair for a scene. Afterwards interact with the tear.

Backtrack through the basement, noting all of the changes as you go and climb back up the stairs to the dressing room.

The Good Time Club

Exit the dressing room onto the stage, go out from the curtain and you’ll see 8 soldiers waiting for you on the ground floor. Eliminate them all before heading up one of the sets of stairs. Work your way over to where we initially entered the stage room the first time around and go through the door.

Note that whilst the Minuteman’s Armory vending machine is still here, the KINETOSCOPE has moved from its left hand side to the right hand side. Go andgrab it for KINETOSCOPE ‘Gun-smith Set Free’ (Kinetoscope 3/3). Go down the stairs and exit back to the Plaza of Zeal.

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Last updated by Sokkus, 11th April

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BioShock Infinite Walkthrough

Lighthouse

Welcome Center

Raffle Square

Comstock Center Rooftops

Monument Island Gateway

Monument Tower

Battleship Bay

Soldier's Field

The Hall of Heroes

Inside the Hall of Heroes

Hall of Heroes Gift Shop

Return to Hall of Heroes

Finkton Docks

Beggar's Wharf

Fort Franklin Pier

Worker Induction Center

Plaza of Zeal

Good Time Club

Plaza of Zeal (Return)

Gunsmith Shop

Shanty Town

Bull House Impound

Bull Yard

Finkton Proper

On to the Factory

Factory Courtyard

The Factory

Emporia

Port Prosperity

Downtown Emporia

Memorial Gardens

Comstock House

The Atrium

Warden's Office

Operating Theatre

Hand of the Prophet

Hangar Deck

Engineering Deck

Command Deck

Sea of Doors

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Quick Details

Franchise(s)
BioShock
Developer(s)
Irrational Games
2K Boston/2K Australia
Publisher(s)
2K Games
Key People
Ken Levine
Scott Sinclair
Mike Syrnyk
Release Dates
PlayStation 3

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Xbox 360

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Microsoft Windows

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Mac OS

Aug 29, 2013

Aug 29, 2013

Genre Shooter
Sub-Genres(s) First Person Shooter
Survival
Engine(s) Unreal Engine 3

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