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BioShock Infinite

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BioShock Infinite - Port Prosperity

Collectibles:
  • 5 Voxophones
  • 1 Kinetoscope
  • 2 Infusion upgrades
  • 2 Pieces of Gear

Port Prosperity

When the gondola reaches the far end, exit the vehicle and loot the area before proceeding up the stairs. At the top, enter the door to the left and kill the pair of Vox soldiers inside. Note that there is an oil slick on the floor below them so you can make the fight a lot faster by tossing a Devil’s kiss vigor at them.

Enter the door on the left hand side of the room. There is a safe you can have Elizabeth open here (requires 5 lock picks) for some cash. At the far end of this room, there is another door you can open with a new weapon – Hail Fire in it. Return to the main room and kill the two new enemies that have appeared here. Now we can use the Veni! Vidi! Vigor! and Minuteman’s Armory vending machines if you require them (although they do not feature any new additional upgrades as yet).

Continue down the hallway to the right of the vending machines. Around three quarters of the way up the hallway, look out for a chest on the left with a corpse on it. There is a VOXOPHONE ‘Coming for Comstock’ (Voxophone 1/5) on the floor below the chest and a lock pick on the chest next to the body. Follow the hallway until it exits into a larger room. Ignore the stairs for the moment and enter the ticketing office on the left. There is a safe in here Elizabeth can unlock (requires 3 lock picks). Exit and go to the door to ‘The Salty Oyster’ on the opposite side of the room. Elizabeth can also unlock this one (requires 3 lock picks).

Enter the Salty Oyster. There is a group of three Founder soldiers in here who will attack as you move inside. Once they are dead, check out the right side of the room.

In the corner closest to the window on the floor next to a chest is a lock pick. Turn around and beneath one of the tables here is a gift box containing a new piece of EQUIPPABLE GEAR (Gear 1/2). Continue past the Minuteman’s Armory vending machine and between the two bathrooms you will find a KINETOSCOPE ‘Lutece’s Brother Arrives in Columbia!’ (Kinetoscope 1/1). There is an RPG in the furthest toilet if you want one. Loot the rest of the bar and head back outside.

Climb the stairs here and use Elizabeth to bring in the tear at the top for a friendly auto-turret. Proceed into the room ahead and kill the 4 Vox soldiers and the fireman inside. There is another Minuteman’s Armory vending machine at the back right of the room. Climb the stairs at the back of the room to enter a large open room.

As you reach the top of the stairs you’ll see a group of Vox soldiers and a motorized patriot. If you have some salts, possess the patriot and help it murder its friends. After this initial fight a whole bunch of additional enemies are going to enter the room. If we take a quick look around you will see that there is a large open area in front with raised walkways on the left and right hand side of the area with stairs leading up from both the back and each side. There are a number of tears we can utilise here to help us out.

Tears in this Location:

1. Tesla coil trap on the right side of the large ground floor area.

2. Tesla coil trap on the left side of the large ground floor area.

3. Box of medical packs between the sets of stairs we used to enter the room.  Pride Confections’ building.

4. Crank gun at the top of the stairs to the left.

5. Volley gun and ammo on a small balcony on the right.

6. Piece of cover at the top of the right hand stairs at the far end of the room.

7. Piece of cover at the top of the left hand stairs at the far end of the room.

Another 20-22 Vox soldiers and 2 firemen will spawn in the area and come to attack you. They will come from both the left and the right and from both sets of stairs at the back end of the room. As such, you should stay near where you entered the room and have Elizabeth switch between phasing in the pair of tesla coil traps to hit enemies when they get close whilst using your vigors and weapons to pick off the other enemies.

When no more enemies come your way, cautiously work your way up to the far side of the room, eliminating any further resistance as you go.

Once the room is clear, look back to where you entered the area. There is a ticket office to both the left and the right of the stairs. The office on the right contains a safe Elizabeth can unlock (requires 3 lock picks) for some coins and a small store room near it that contains a VOXOPHONE ‘Whispers Through the wall’ (Voxophone 2/5). The left hand office doesn’t have much of interest although inside the small store room within you will find a lock pick.

Loot the rest of the large room (there are plenty of bodies about!). When you are ready, climb the stairs at the back of the room and have Elizabeth unlockthe gate here.

Immediately inside you will see a pair of tears.

Tears in this Location:

1. A piece of cover in the centre of the floor in front of you.

2. A freight hook on the back wall of the room near the roof.

Spawn the cover and hide behind it as you kill the sniper on the raised walkway above and his Vox soldier buddy that will jump down to the ground level to attack you. Afterwards you can use the freight hook at the back of the room to jump up to the walkway to find a Minuteman’s Armory vending machine if you require it.

Note that the turnstile at the end of this room takes us to the next area, but before we do that there is some looting and an optional task to do! Beneath the raised walkway, there is an open door to the left. At the back of this area is a locked door with a sign for ‘Founders Bookstore’, there is also a Veni! Vidi! Vigor! and a Dollar bill vending machine nearby.

Have Elizabeth unlock the door to the Founder’s Bookstore (requires 1 lockpick). As you enter look to the right. On a counter beside a teddy bear you will find a VOXOPHONE ‘A Window’ (Voxophone 3/5). Turn around and look on the central counter for a gift containing a new piece of EQUIPPABLE GEAR (Gear 2/2). Now go down the stairs at the back of the store.

After entering the basement, you will hear some enemies saying “check the basement”. Four Vox soldiers will come down the stairs behind you. So finish them off before exploring the area. In the centre of the room you will find a VOXOPHONE ‘Sally’ (Voxophone 4/5). This VOXOPHONE will also give you an optional objective – Investigate the Bar.

Exit the book store and return to the previous room. There are four new Vox soldiers hanging out in here. Kill them all. Now let’s do the optional task.This one will net us our eighth and final vigor a little bit early and give us another INFUSION UPGRADE to boost those base stats. If you are not interested in doing it, skip down below the optional walkthrough.

Optional Task: Investigate the Bar

Reward/s: INFUSION UPGRADE, VOXOPHONE, New Vigor - Return to Sender

Remember the Salty Oyster bar that we explored earlier? We need to work our way back there. As we go through the large open area where we had the massive gunfight earlier there will be a pair of Vox grenadiers in the area. Feel free to use the pair of tesla coil traps once again to help you out. Once they are clear, continue down the stairs.

Go through the next room, down the hallway and hop over the ledge to the room below. Head into the Salty Oyster and go over to the bar on the left. Look beneath the cash register for a previously non-existent button here. Hit this to open the nearby door.

On a table inside you will find a new vigor – Return to Sender, a lock pick kit, an INFUSION UPGRADE (Infusion 2/2) and in a metal tub on the left of the room a VOXOPHONE ‘One and the Same’ (Voxophone 5/5).

Exit the bar and a group of 4 Vox soldiers will be waiting for you. Get Elizabeth to phase in the friendly auto-turret on the upper platform to  help you out before focusing on killing the rest of the enemies. When they are dead, backtrack through the area until you reach the turnstile I mentioned earlier that will exit the area.

When you are ready to progress, continue through the turnstile.

After going through, turn right and at the end of the room hit the button to call the elevator. After the conversation, run over to the counter furthest from the elevator and inspect the book on the counter for a scene. Once the scene is done, run over and talk to Elizabeth at the elevator call button. Enter the lift and hit the button to travel to the next area.

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BioShock Infinite Walkthrough

Lighthouse

Welcome Center

Raffle Square

Comstock Center Rooftops

Monument Island Gateway

Monument Tower

Battleship Bay

Soldier's Field

The Hall of Heroes

Inside the Hall of Heroes

Hall of Heroes Gift Shop

Return to Hall of Heroes

Finkton Docks

Beggar's Wharf

Fort Franklin Pier

Worker Induction Center

Plaza of Zeal

Good Time Club

Plaza of Zeal (Return)

Gunsmith Shop

Shanty Town

Bull House Impound

Bull Yard

Finkton Proper

On to the Factory

Factory Courtyard

The Factory

Emporia

Port Prosperity

Downtown Emporia

Memorial Gardens

Comstock House

The Atrium

Warden's Office

Operating Theatre

Hand of the Prophet

Hangar Deck

Engineering Deck

Command Deck

Sea of Doors

4.35/5
487 ratings

Your rating:

Quick Details

Franchise(s)
BioShock
Developer(s)
Irrational Games
2K Boston/2K Australia
Publisher(s)
2K Games
Key People
Ken Levine
Scott Sinclair
Mike Syrnyk
Release Dates
PlayStation 3

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Xbox 360

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Microsoft Windows

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Mac OS

Aug 29, 2013

Aug 29, 2013

Genre Shooter
Sub-Genres(s) First Person Shooter
Survival
Engine(s) Unreal Engine 3

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    • Devil's Kiss
    • Possession
    • Return to Sender
    • Shock Jockey
    • Undertow
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    • Hats
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    • Boots
  • Enemies
    • Basic Security Automata
    • Beast
    • Boy of Silence
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    • Handyman
    • Motorized Patriot
    • Police
    • Security Zeppelin
    • Siren
    • Soldiers
    • Zealot of the Lady
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    • Kinetoscopes
    • Telescopes
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