| Collectibles: |
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Hand of the Prophet
As we dock with the Hand of the Prophet we will be on the Hangar deck. This is a large oval area with a pair of raise platforms in the centre and a wooden walkway leading down the outside of either side of the ship. There are 12 Founder soldiers running about in here. Fortunately they will not come at you all at once.
Note there are a pair of tears in the area that Elizabeth can use.
| Tears in this Location: |
| 1. Friendly mosquito above the outer deck to the left. 2. Friendly rocket auto-turret outside on the right hand deck. |
Kill any soldiers in the immediate area and pop out the door to the left.Destroy the auto-turret ahead (you can use the mosquito tear here if youdesire) and go back to where we came from. This time head over to the oppositeside of the area and take out the auto-turret on the other side of the ship(you can use the rocket-turret tear to help) killing any additional soldiersthat get in the way. After clearing the two turrets, enter the door on one ofthe walkways and follow the cabin through until you exit out onto the platformwith the destroyed turret.
From here, if you turn to the right we can approach the control centre at thefront of the ship. There always seems to be 4-5 Founder soldiers here and oneither side of the control room is an auto-turret. Take the lot of them out.
Now interact with the button at the front of the ship to clear the sky-lines.Whilst you are waiting for them to be cleared, go and loot the rest of thedeck. Check out the cabins next to each of the two auto-turrets that wedestroyed first. In these rooms you will find a Minuteman’s Armory and a Veni!Vidi! Vigor! vending machine.
When you are ready to progress, use the sky-line to reach the next level above.
Hangar Deck
As the sky-line passes the deck, try and land on the wing of the zeppelin.From here you can use the supports as cover to work your way up to the stairsin front and to the right towards the control panels whilst clearing out the 6Founder soldiers currently inhabiting the area as you go.
When you reach the control panel to drop the pods from the next sky-line, donot press it just yet. Instead, go down the nearby stairs. At the base youwill find a locked door that Elizabeth can open (requires 1 lock pick). Enterthe door.
Inside, go into the open door immediately to the right if you want a crankgun. Exit and continue through the back of the room via the doors either sideof the headless patriot. In the next area you will see a table with a VOXOPHONE‘What’s Done is Done’ (Voxophone 1/1) on it next to a flag. Continue aroundbehind this section of wall and you will find a door with a button next to it.Hit the button to open the door.
We’ll be back on the deck! And right in front of us is another locked door.Have Elizabeth unlock it (requires 3 lock picks). Inside, there is an RPG onthe table to the left and at the very back of the room on a desk is a giftcontaining a piece of EQUIPPABLE GEAR (Gear 1/1).
Backtrack all the way to the button to clear the next sky-line. Before we hitthe button, turn around so that your back is to the controls and survey thearea. There are three tears here that we can use in the coming fight.
| Tears in this Location: |
| 1. Friendly auto-turret down the stairs to the right. 2. Friendly auto-turret down the stairs to the left. 3. Crate of medical kits in the middle of the upper raised platform. |
Activate the auto-turret on the right. As soon as we hit the switch threegunships loaded with Vox soldiers and a grenadier or two will approach fromthe right and drop off their crew. A short while later, another group of shipswill dock on the left hand side of the airship and drop off more Vox soldiersand a motorized patriot. Monitor the situation and have Elizabeth change up theactive auto-turret when required.
Shoot any soldiers that come too close to you, but try to keep close to thecontrols. Keep in mind that we do not need to kill all the enemies to proceed,merely wait a minute or so until the sky-line is clear. When Elizabeth tellsyou that it is clear, hop onto the sky-line behind the control panel and rideit up to the next platform.
Once you have landed, climb the nearby ramp and enter the door at the top.


