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BioShock Infinite

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BioShock Infinite - Soldier's Field

Collectibles
  • 8 Voxophones
  • 4 Kinetoscopes
  • 2 Infusion Upgrades
  • 2 Pieces of Gear

Soldier’s Field Welcome Centre

As you enter the area, go down the stairs and take a right. Go down the smaller set of stairs here to find a new type of vending machine – MinuteMan’s Armory. This type of vending machine allows you to purchase upgrades for your weapons this one has the following upgrades on offer:

New Minuteman's Armory Upgrades:
  • Pistol Clip Increase ($275)
  • Machine Gun Damage Boost 1 ($236)

Upgrade if you wish and pick up the lock picking kit from the crate to the right. Continue down the next set of stairs to find a miniature map of Columbia. Against the back wall you will find a KINETOSCOPE ‘A City in the Sky? Impossible!’ (Kinetoscope 1/4). Return to the main part of the room and now check out the side area to the left.

Grab the lock pick from the floor in front of the locked door and get Elizabeth to open it (requires 1 lock pick). Inside, you’ll find an INFUSION UPGRADE (Infusion 1/2) on a desk against the left wall. Additionally if you follow the room to the end there is a small office with a lock pick on the desk, a safe you can unlock for 200 coins (requires 5 lock picks – at this point I wouldn’t bother as lock picks are quite hard to come by this early and you can always come back in a little bit!) and an open locker with a VOXOPHONE ‘A Place in the World’ (Voxophone 1/8). You’ll also find a new weapon – the carbine against the wall in here. When you are done with all ofyour looting, return to the main room.

As you approach the door opposite the entrance, the gate will slam closed. Run over and interact with it to go through to the next area. Follow the room round until you reach the exit and feel free to use the salt machine here to replenish your salt if you need to do so. Exit the building to enter Soldier’s Field.

Soldier’s Field

Note that in this area, the citizens and police will be non-hostile and like the start of Battleship Bay or the welcome Centre they will all usually have something to say if you let them. Looting willy-nilly as we have done previously will not go unpunished. Before picking up items inside shops, know that if an item description has a pinkish hue, picking it up will be considered stealing and all of the police in the area and the shop owner willbecome aggressive and attack.

After going beneath the ‘Soldier’s Field’ sign, take a left. There is a small observation deck to the left before the ice cream shop that has a KINETOSCOPE ‘Mighty Songbird Patrols the Skies’ (Kinetoscope 2/4) on it. Enter the aforementioned Ice Cream shop to find a VOXOPHONE ‘I am his Mirror’ (Voxophone 2/8). Exit the shop and turn right. See the building with the ‘Patriot’s Pride Confections’ sign on it? Head over to left of this building to find the Founder’s Bookstore. At the back of the room there is a VOXOPHONE ‘Viewing the Infinite’ (Voxophone 3/8) on a desk at the top of the short flight of stairs.

Exit the book store and go straight ahead until you find a ramp leading down to the right. Follow the path here until you reach the sign reading ‘Gondol ato the first lady Aerodrome’. Continue past it and at the end of the platform here pull the lever.

After the short scene, head back to the Founders bookstore and climb up the stairs to the right of its entrance. As you reach the top, you will pass a police roadblock which will cause all the police in the area to become hostile (there are 6-7 of them). Additionally the road block will be manned by 4-5 Founder soldiers.

You can kill them all if you wish, alternatively you can keep running past the Dollar Bill vending machine and information booth and up then next set of stairs on the left side of the area, enter the area and take the elevator without killing anyone. Either way, before entering the elevator, loot the lock pick from the floor near the crates to the left of the door, there is also a Veni! Vidi! Vigor! vending machine to the right if you require it. When ready, head inside and ride the lift to the next area.

When the elevator goes offline, interact with the fuse on the wall for a scene.

Hall of Heroes Entry

After getting off the lift, go down the stairs and check out the side area on the left. Here you will find a broken vending machine and on the floor next to it a lock pick. There are two doors we can explore here. Facing the broken machine, enter the right hand door first. Kill the two soldiers in here. Loot the room and then do the same with the door to the left.

Make your way around the display in the very centre of the main area and find the door on the far side of the room marked ‘Employees Only’. Get Elizabeth to unlock the door for you. Once it is unlocked, enter with caution and look to the left. There is an auto-turret in here. Destroy it. After that is done, work your way down the right hand wall of the room, here you will find a desk holding a VOXOPHONE ‘Never Seen the Face’ (Voxophone 4/8) and a gift box containing a new piece of EQUIPPABLE GEAR (Gear 1/2) . In the back room where the auto-turret was, there is a safe we can open (requires 5 lock picks) for a sum of money.

Exit back to the main room and take the door to the left. Grab the golden vigor flask from the box here for a new vigor – Bucking Bronco.

New Vigor: Bucking Bronco

The Bucking Bronco Vigor is a handy addition to your arsenal. Hitting the vigor button will send out a shockwave a short distance in front of you that will launch any enemies it touches into the air for a couple of seconds. Holding down the vigor button and dropping a vigor trap will launch any enemy that comes too close to it into the air. If an effected enemy has only a small amount of health yet, the vigor will slam them into the ground and kill them.

As with the Murder of Crows vigor, enemies who are in the air, under the influence of the vigor’s effects will take additional damage.

When you acquire them, Bucking Bronco can be used in conjunction with the Devil's kiss and Charge vigors to perform powerful combination attacks.

Continue along the path there until you exit the building. 

Sky Road

As you exit the building, you will see a large group of Founder soldiers in the plaza in front of you. They will remain stationary for a brief period of time, so use the opportunity to drop a Devil’s Kiss trap in the middle of them from a distance. This should kill the majority of enemies that you can see. Unfortunately there are a whole lot more of them lurking about.

In total there are around 20 soldiers in the area below and they will emerge from both the ticket building (including one or two on the upper balcony of the ticket building), the gondola platform in the distance and from the FellowTraveller building on the left. There is also an auto turret on the left side of the gondola area. In addition to sticking behind the crates at the top ofthe stairs, you can also use the hooks above the ticket building to access the balcony there and attack from above. Once the enemy numbers start dwindling a Crow will also enter the area.

After all of the hostiles have been subdued, head over to the gondola platform and throw the lever to clear the sky-lines of cargo and allowing access to the next area. Before we go however, there is an optional task and a few collectibles lying around this area to collect.

Return to the ticket building and go inside. On the left hand side of the lower level in the room closest to the main area you will find a KINETOSCOPE ‘Who are the Vox Populi?’ (Kinetoscope 3/4) and in the far left room you will find a locked door (requires 3 lock picks to unlock) containing a new piece of EQUIPPABLE GEAR (Gear 2/2) and a Minuteman’s Armory vending machine which now features the following upgrades:

New Minuteman's Armory Upgrades:
  • Carbine Damage Boost 1($357)
  • RPG Damage Boost 1 ($385)
  • Sniper Rifle Damage Boost 1 ($349)
  • Pistol Damage Boost 1 ($199)
  • Machine Gun Accuracy Boost ($512)
  • RPG Clip Increase ($816)

Head up the stairs in the main area of the ticket building and look beneath the arcade machines. There is a lock pick and some coins to be found there. Against the railing overlooking the ground floor you will also find a propped up Carbine. On the ground next to it is another VOXOPHONE ‘A True Soldier’ (Voxophone 5/8).

Head across the road to the Fellow Traveller building and make your way inside. As you enter, look on the table to the right of the entrance for a lock pick. Head over to the bar. Enter the door behind and to the left of the bar and grab the VOXOPHONE ‘Vox Contraband inventory’ (Voxophone 6/8) stuck on a cupboard on the back wall of the room. Return to the bar and go down the hallway to the right of it. Enter the first door on the right and examine the scribble on the wall. This will begin the optional mission – Find the Cipher.

Optional Mission – Find the Cipher

To find the Cipher, all we really need to do is go back across the street to the ticket building. On the ground floor is a large canon on a pedestal. Dangling from the end of the barrel is a code book. Pick this up and return to the scrawled code inside the Fellow Traveller. Elizabeth will decipher it for you.

Exit to the hallway and enter the next door on the left. Interact with the hat on the hat rack here to open up a secret passage nearby. Enter the passage and climb down the stairs to the room below. On the shelf to the left you can pick up an RPG, to the left of this on another bench is an INFUSION UPGRADE (Infusion 2/2) and on the desk in the centre of the room is a lock pick and a VOXOPHONE ‘Their Sun is Setting’ (Voxophone 7/8). Loot the rest of the room and head back outside.

Note that four more soldiers will have spawned during the time you were in the secret room, two in the Fellow traveller building and two out on the main street. Once they are dead, you are all done!

After you are all over looting, return to the gondola platform and use thesky-line. When you can go no further, hop over to the second sky-line nearbyand ride it up to the platform in front of the Hall of Heroes.

Hall of Heroes Plaza

Upon arriving, drop down to the ground. Take the stairs nearby down and investigate the parked gondola. If you didn’t do the optional mission just before, you can grab an RPG from the crate to the left of the gondola and inside it, there is a VOXOPHONE ‘A Final Stand’ (Voxophone 8/8) on a chair.

When you are ready to continue, take either set of stairs up to the main platform. As you arrive a sniper will open fire on you from the upper balcony on the left side of the building ahead. Take cover behind one of the statues immediately in front and Elizabeth will throw you a sniper rifle. Grab it and shoot the sniper. Continue forward a short distance and 10-12 Founder soldiers will spawn around the base of the building in front. A couple of them will charge at you with melee weapons, so deal with them first before using your newly acquired sniper rifle to pick off the ranged attackers.

Once they are all dead, you can use the Dollar Bill vending machine on the main tier of the plaza if you require any salts/ammo/health before proceeding up the stairs at the back of the area. Before entering the door to the next zone, look to the right and grab the KINETOSCOPE ‘Who Needs the Power’ (Kinetoscope 4/4).

Return to the main door and continue inside.

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BioShock Infinite Walkthrough

Lighthouse

Welcome Center

Raffle Square

Comstock Center Rooftops

Monument Island Gateway

Monument Tower

Battleship Bay

Soldier's Field

The Hall of Heroes

Inside the Hall of Heroes

Hall of Heroes Gift Shop

Return to Hall of Heroes

Finkton Docks

Beggar's Wharf

Fort Franklin Pier

Worker Induction Center

Plaza of Zeal

Good Time Club

Plaza of Zeal (Return)

Gunsmith Shop

Shanty Town

Bull House Impound

Bull Yard

Finkton Proper

On to the Factory

Factory Courtyard

The Factory

Emporia

Port Prosperity

Downtown Emporia

Memorial Gardens

Comstock House

The Atrium

Warden's Office

Operating Theatre

Hand of the Prophet

Hangar Deck

Engineering Deck

Command Deck

Sea of Doors

4.35/5
487 ratings

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Quick Details

Franchise(s)
BioShock
Developer(s)
Irrational Games
2K Boston/2K Australia
Publisher(s)
2K Games
Key People
Ken Levine
Scott Sinclair
Mike Syrnyk
Release Dates
PlayStation 3

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Xbox 360

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Microsoft Windows

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Mac OS

Aug 29, 2013

Aug 29, 2013

Genre Shooter
Sub-Genres(s) First Person Shooter
Survival
Engine(s) Unreal Engine 3

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