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BioShock Infinite

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BioShock Infinite - Plaza of Zeal

Collectibles:
  • 2 Voxophones
  • 2 Pieces of Gear

The Plaza of Zeal

As soon as you enter the Plaza area, there is a Minuteman’s Armory vending machine in the open building to your left (no new upgrades yet). Use it if you like, and then from the entrance, turn to the right. Go down the stairs and follow the right hand wall until you find a doorway leading out to a small wooden dock area overlooking the clouds.

There is a locked door here that Elizabeth can open (requires 1 lock pick) and a lock pick kit on the crate to the right of the door. Inside the door you’ll find another Vox cipher that will give you an optional task. There is also a lock pick to grab on a desk on the left hand side of the room. We can’t do anything else for now, so loot if you will and then exit back to the main plaza area.

Use the freight hooks to jump up to the low roof surrounding the central building and have a look around, you’ll find a volley gun, a lock pick and hidden away behind the Chen-Lin sign, you will find a sniper rifle and gift box containing a new piece of EQUIPPABLE GEAR (Gear 1/2). Return to the ground. Head back past where the auction was going on earlier and go round the left side of the building. Locate the door on the right here leading into the cental building and go inside. On the table directly in front is a VOXOPHONE ‘We’ve Need of a Shepherd’ (Voxophone 1/2). Enter the door behind the counter to the left.

Chen-Lin’s Shop

Once inside the shop, find the stairs and climb to the very top of the area.Loot the area here; there is a lock pick on the bench on the opposite side ofthe machinery. After a few moments, Elizabeth will say something about“someone being downstairs”. Head back down the stairs and talk with the womanblocking your way.

After the conversation, head back downstairs and go through the door.

The Plaza of Zeal

Exit the shop and look to the right. Those police that were guarding theroadblock are no longer there. Approach the road block and a new enemy willappear – the handyman.

New Enemy: The Handyman

The Handymen are one of the most difficult enemies you will encounter during your time in Columbia. They are large, golem-like enemies that are incredibly strong, very fast and extremely durable to damage. The handymen can leap large distances to close ground between you and them very quickly. They will always remain unarmed and will often try to get in close to DeWitt in order to unleash a charge or melee attack.

In addition, they are smart enough to occasionally take cover and will throw other enemy units or electricity bolts at you if you are out of reach. Even sky-lines are not safe for long with handymen around as they can jump up onto a sky-line and electrify it, causing significant damage if you are attached at the time.

The handyman’s weak spots are its large glowing heart in the centre of its torso and its head. Using traps to stun them does work and Shock Jockey can be mildly effective at temporarily stunning them, but the safest tactic is to kite them around and when you are a safe distance, turn around, shoot them a few times and run off again.

Once you have killed the handyman, grab the present that he drops for a new piece of EQUIPPABLE GEAR (Gear 2/2). Now let’s head back to the left side ofthe main building and approach that police roadblock again. Destroy the auto-turret behind it and enter the door to the left of it for a Veni! Vidi!Vigor! vending machine (no new upgrades yet). Also in the adjacent room is ared tear playing some contemporary music.

Exit the building and go through the gate behind the road block. That’s the Good Time Club on the left and we need to go there. Ignore it for now and continue through the opposite gate. Shoot the auto turret here. Look slightly to the left. See the Dollar Bill vending machine? Run over to this and continue to follow the wall past it until you find a VOXOPHONE ‘The Invisible Color’ (Voxophone 2/2) on the ground near some boxes against a wall.

When you are ready to continue, return through the gate and enter the GoodTime Club.

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Last updated by Sokkus, 11th April

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BioShock Infinite Walkthrough

Lighthouse

Welcome Center

Raffle Square

Comstock Center Rooftops

Monument Island Gateway

Monument Tower

Battleship Bay

Soldier's Field

The Hall of Heroes

Inside the Hall of Heroes

Hall of Heroes Gift Shop

Return to Hall of Heroes

Finkton Docks

Beggar's Wharf

Fort Franklin Pier

Worker Induction Center

Plaza of Zeal

Good Time Club

Plaza of Zeal (Return)

Gunsmith Shop

Shanty Town

Bull House Impound

Bull Yard

Finkton Proper

On to the Factory

Factory Courtyard

The Factory

Emporia

Port Prosperity

Downtown Emporia

Memorial Gardens

Comstock House

The Atrium

Warden's Office

Operating Theatre

Hand of the Prophet

Hangar Deck

Engineering Deck

Command Deck

Sea of Doors

4.35/5
487 ratings

Your rating:

Quick Details

Franchise(s)
BioShock
Developer(s)
Irrational Games
2K Boston/2K Australia
Publisher(s)
2K Games
Key People
Ken Levine
Scott Sinclair
Mike Syrnyk
Release Dates
PlayStation 3

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Xbox 360

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Microsoft Windows

Mar 26, 2013

Mar 26, 2013

Apr 25, 2013

Mac OS

Aug 29, 2013

Aug 29, 2013

Genre Shooter
Sub-Genres(s) First Person Shooter
Survival
Engine(s) Unreal Engine 3

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  • Weapons
    • Shotguns
    • Machine Guns
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    • Sky-Hook
    • Semi-Automatic Rifles
    • Gatling Gun
    • Revolver
    • Bolt-Action Sniper Rifle
  • Vigors
    • Bucking Bronco
    • Murder of Crows
    • Charge
    • Devil's Kiss
    • Possession
    • Return to Sender
    • Shock Jockey
    • Undertow
  • Gear
    • Hats
    • Shirts
    • Pants
    • Boots
  • Enemies
    • Basic Security Automata
    • Beast
    • Boy of Silence
    • Citizens
    • Fireman
    • Handyman
    • Motorized Patriot
    • Police
    • Security Zeppelin
    • Siren
    • Soldiers
    • Zealot of the Lady
  • Collectibles
    • Voxophones
    • Kinetoscopes
    • Telescopes
  • Media
    • Artwork
    • Screenshots
    • Trailers
  • DLC
    • Clash in the Clouds
    • Burial at Sea - Episode 1
    • Burial at Sea - Episode 2
  • Guides
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    • Lighthouse
    • Welcome Center
    • Raffle Square
    • Comstock Center Rooftops
    • Monument Island Gateway
    • Monument Tower
    • Battleship Bay
    • Soldier's Field
    • The Hall of Heroes
    • Inside the Hall of Heroes
    • Hall of Heroes Gift Shop
    • Return to Hall of Heroes
    • Finkton Docks
    • Beggar's Wharf
    • Fort Franklin Pier
    • Worker Induction Center
    • Plaza of Zeal
    • Good Time Club
    • Plaza of Zeal (Return)
    • Gunsmith Shop
    • Shanty Town
    • Bull House Impound
    • Bull Yard
    • Finkton Proper
    • On to the Factory
    • Factory Courtyard
    • The Factory
    • Emporia
    • Port Prosperity
    • Downtown Emporia
    • Memorial Gardens
    • Comstock House
    • The Atrium
    • Warden's Office
    • Operating Theatre
    • Hand of the Prophet
    • Hangar Deck
    • Engineering Deck
    • Command Deck
    • Sea of Doors
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