DmC or Devil May Cry is a reboot of Capcom's popular Devil May Cry franchise, developed by Ninja Theory and features a younger and a more brash Dante.
The story of the game takes place in Limbo City, a town where humans are secretly controlled and manipulated by demons through a soft drink known as Virility. Unbeknownst to Dante, the demons seek him out and when they find him he is through into a dimension also known as Limbo. Meanwhile, a "terrorist" organization known as The Order, fight for control of the city and Dante may just be the tool they need to win
Controls
| Playstation 3 | Xbox 360 | ||
|---|---|---|---|
| Left Analog | Character Movement | Left Stick | Character Movement |
| Right Analog | Camera Movement | Right Stick | Camera Movement |
| X | Jump | A | Jump |
| O | Special Attack | B | Special Attack |
| Square | Gun Attack | X | Gun Attack |
| Triangle | Sword Attack | Y | Sword Attack |
| R1 | Evade | RB | Demon Mode |
| L1 | Evade | LB | Angel Mode |
| R2 | Demon Mode | RT | Evade |
| L2 | Angel Mode | LT | Evade |
| R3 + L3 | Devil Trigger | R3 + L3 | Devil Trigger |
| Start | Pause | Start | Pause |
| Select | Item Shortcut | Back | Item Shortcut |
Difficulty Modes
| Mode | Difficulty | Unlock | Changes to Gameplay |
|---|---|---|---|
| Human | Very Easy | - | Less enemies w/ reduced health and damage |
| Demon Hunter | Easy | - | Enemies have reduced health and damage |
| Nephilium | Medium | - | Everything is normal |
| Son of Sparda | Hard | Beat the game | More difficult enemies, new attacks, and parry more |
| Heaven or Hell | Hard | Beat the game on Son of Sparda | Same as above, but enemies and Dante die in one hit |
| Hell and Hell | Very Hard | Beat the game on Heaven or Hell | More difficult enemies w/ normal health, but Dante dies in one hit |
| Dante Must Die! | Ultra Hard | Beat the game on Son of Sparda | More of EVERYTHING |
Basic Gameplay
Movement
Dante has the ability to get almost anywhere once he has unlocked his full potential; from diving out of the way of enemy attacks, gliding through the air, or grappling his way around.
| Gliding - Angel Boost |
| Sometimes gaps are too big for for Dante to jump normally, but with Angel Boost they should be no problem. Once acquired, Dante can enter Angel mode before or as he jumps and hit X/A to glide away. The longer L2/LB is held, the farter he will go. |
| Grappling - Demon Pull & Angel Lift |
| There are two forms of grappling; Demon Pull, which pulls and object or enemy toward Dante, and Angel Lift, which pulls Dante to the object or enemy. Once mastered, these abilities not only aid in platforming, they can be extremely useful in battle. |
Health & Death
Dante's health is tracked by the bar in the upper left corner of the HUD and as he takes damage the bar will dwindle until death. There are three ways to regain health: Green Orbs, Vital Stars, or purchasing a Health Cross, which also increases the maximum health. If depleted, Dante will die and the player must either continue by using a Gold Orb (this will revive him), continue from the last checkpoint, or quit the mission.
Devil Trigger
Devil Trigger is tracked by the purple bar underneath Dante's health and can only be used once the bar is past the white line. While active, the enemies will be thrust into the air and paused, Dante's attacks and defense will increase, and he regenerates health. It is best used when in a tight spot or a certain enemy needs to be taken out quickly to ease the rest of the battle.
Combat & Level Scoring
As Dante fights in battle he will gain Style Points and be awarded with a Style Rank. At the basic level of understand it is as simple as understanding that each time you land a successful kill the multiplier will increase and each hit taken will lower the multiplier. From there you must understand that each attack as a set value of Style Points assigned to it; the more damage done, the more points earned. Therefore, using an attack with no multiplier will generate less Style Points than if you had an SSS multiplier.
The multiplier ranks are as follows:
| Rank | Multiplier |
|---|---|
| SSS | x8 |
| SS | x7 |
| S | x6 |
| A | x5 |
| B | x4 |
| C | x3 |
| D | x2 |
The more advanced understanding is that attacks decay in value the more they are used. This means that you will want to change up your attacks and weapons as much as possible to allow your points to soar. Using high damage attacks from weapons like Osiris and Arbiter in conjunction with bonuses such as Demon Evade will make your score skyrocket to insane numbers and help you get that SSS Rank on the level scoring (see below).
At the end of each level the player will be assigned a Level Ranking that uses the following criteria:
| Style Points | The majority of your overall score, it is the easiest way to get an SSS rank. As mentioned above, Style Points are earned in combat. |
| Time | This is based on the time it takes to finish the level from start to finish, not counting Secret Missions or cutscene. The quicker you are the better, but not at the loss of point earned from collectibles or combat, since these are worth far more points. |
| Collectibles | The score earned is purely based on the percent of Keys, Lost Souls, and Secret Missions you found in the level. Once found, they will remain counting for all repeated attempts at the mission. |
| Items | Any Vital Stars or Devil trigger Stars used in a mission is a straight penalty. While you may be tempted to never use an item, be aware that dying has a much higher penalty loss. |
| Deaths | Like items, this is a flat penalty for each death in the mission. |


