Firstly, what is with the blue gloves Vergil? After the cutscene, you will have to endure a barrage of attacks from Lilith' demons.
| Wave 1 | Wave 2 | Wave 3 | Wave 4 | Wave 5 | |
| Normal Difficulties | Stygian x2, Death Knight | Stygian x3, Hell Knight | Stygian x4, Witch | Harpy x2, Tyrant | Stygian x4, Ravager |
| Enhanced Difficulties | Stygian x2, Frost Knight | Stygian x3, Hell Knight | Ravager x2, Tyrant | Death Knight x3, Witch | Harpy x3, Tyrant x2 |
| Dante Must Die! | Stygian x2, Ravager | Elite Stygian x2, Dreamrunner | Rage Spawn x5, Ghost Rage | Harpy x4. Witch | Blood Rage |
| The only thing about this fight that is annoying the the floor. The bright lights and vibrant color can hide attacks from enemies like the Witch and Hell Knight, due to their red color. Keep you eyes open and be prepared to dodge an attack you couldn't see coming. | |||||
After the fight the club will change and you'll have to make your way to Lilith the long way. Turn around and climb up the wall to reach the front of the club and the Lost Soul #58. If you face away from the wall and look left you should see an Angel Lift that can be boosted to and leads to the Ivory Door - Shenanigans. On the other side of the room is another Angel Lift, this one leading to the Gold Key #2.
Return to the main walkway now and approach the ramp next to the Divinity Statue and you should hear the cries of the Lost Soul #57 calling from behind the ramp. Head up the ramp and use Eryx to press the large play button and continue. The bridge created consists of red and blue squares, with eacj causing damage if you aren't holding the correct trigger, so you better start practicing.
Take the right path first, which leads to a platform with the Lost Soul #59 and then backtrack and go left. When you reach the next solid platform a fight utilizing the switch between the triggers will occur.
| Normal Difficulties | Stygian x4 |
| Enhanced Difficulties | Rage Spawn x4, Elite Stygian x4 |
| Dante Must Die! | Rage Spawn x4, Elite Stygian x4 |
After the quick fight, press the next play button and platform to the next arena.
| Normal Difficulties | Shielded Bathos x2, Stygian x2 |
| Enhanced Difficulties | Stygian x3 |
| Dante Must Die! | Butcher |
After quickly dispatching another set of enemies, take either path to the next arena.
| Normal Difficulties | Death Knight x2, Ravager |
| Enhanced Difficulties | Death Knight x3, Dreamrunner |
| Dante Must Die! | Stygian x3, Tyrant |
| This fight is a pain if you don't have the triggers down. Feel free to Devil Trigger if you want, but we warned it does not stop the blocks from changing between Devil and Angel. | |
When you press the play button the world will change around Dante. Look behind you for the Lost Soul #60 and then move forward for another quick fight.
| Normal Difficulties | Rage Spawn x8 |
| Enhanced Difficulties | Rage Spawn x8, Rage x2 |
| Dante Must Die! | Rage Spawn x8, Ghost Rage, Blood Rage |
Hit the play button and take to right path and look right to use an Angel Lift twice to reach another play button. Hit this new button and follow the path to the Lost Soul #61 and continue onward to a quick fight before you press the last play button and reach the next big fight.
| Wave 1 | Wave 2 | Wave 3 | |
| Normal Difficulties | Dreamrunner | - | - |
| Enhanced Difficulties | Dreamrunner | Ravager x2 | Ravager x2 |
| Dante Must Die! | Dreamrunner | - | - |
| If you have it, use Devil Trigger to finish the Dreamrunner. | |||
Head up the long hall and when you reach the top drop off to the right for the Silver Door - Hasty Acquisition. From the Divinity Statue, turn around and look at the floating platform in the distance to spot an Angel Lift. Use the Angel Lift, and those that follow, to reach a Small Vital Star and the Lost Soul #62. Drop to the Divinity statue and continue to the next platform with a Play button and the Lost Soul #63.
Hit the play button and take either path back to the club and another fight.
| Wave 1 | Wave 2 | Wave 3 | |
| Normal Difficulties | Ghost Rage | Blood Rage | Ghost Rage, Blood Rage |
| Enhanced Difficulties | Ghost Rage x2 | Blood Rage x2 | Ghost Rage, Blood Rage |
| Dante Must Die! | Rage Spawn x6, Ghost Rage | Witch, Blood Rage | - |
| Like Frost and Hell Knights, these babies are only weak to their own weapon type. Individually they do not pose much of a threat, but when in the same room together they can pose a lot of issues. Start by using Aquila to distract the Ghost Rage and then work on the Blood Rage. Keep this up until one or the other dies, but be careful as they are linked and the last one will frenzy. | |||
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