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Far Cry 3 - North Island Outposts

AM 12

  • REWARD: Sharpshooter Challenge, Wanted Dead Quest, 2 Path of the Hunter Quests
  • LOCATION: X: 688.0, Y: 786.5

This outpost can be a definite challenge, as there are about 4 attack dogs roaming around inside, as well we 3 normal enemies. That means you should not even try to get the undetected bonus on this outpost and immediately try to disable all of the alarms as your first objective. This will limited the number of enemies to what's initially in the outpost.

AMANAKI OUTPOST

  • REWARD: None
  • LOCATION: X: 501.6, Y: 738.5

This outpost is part of the main mission, Secure the Outpost, and is automatically liberated during the main story. Please see that page for more details.

BROKEN NECK HOME

  • REWARD: Path of the Hunter Quest
  • LOCATION: X: 638.3, Y: 531.4

This outpost doesn't have much to it. There's a sniper, an enemy with an RPG, a Heavy, a dog, and some normal enemies. There's also a Tiger in a cage and if you shoot it with an arrow, it will free it. Doing so will allow it to take out some of the enemies, or sometimes even all of them.

CAMP MURDER

  • REWARD: Faces of Death, Island Racing League, Path of the Hunter Quest
  • LOCATION: X: 745.9, Y: 778.2

While there aren't too many enemies (around 6 in total), the problem is that all but one of them are enemies that will charge you if they spot you or will be throwing Molotovs. The only other enemy in the outpost is one with a RPG, which should be your top priority, followed by the Molotov tossers.

CLIFFSIDE OVERLOOK

  • REWARD: Path of the Hunter Quest
  • LOCATION: X: 539.9, Y: 682.7

This outpost has mostly normal enemies, but there is one other guy, which is a Molotov tosser. He should be your number one target, then you can concentrate on the normal enemies. Note there is a bear trapped in a cage, that you can free, which might make short work of all of the enemies in the outpost. This can make it a very easy undetected bonus.

CRADLE GAS

  • REWARD: Wanted Dead Quest, Path of the Hunter Quest
  • LOCATION: X: 623.7, Y: 701.0

This outpost is sniper central, as there are about 4 of them, as well as 3 normal enemies. You should be able to sneak through a hole in the fence on the southern side, allowing easy access to the alarm for disabling. Some enemies stick together, so use rocks to isolate them if you want, or equip a suppressor on one of your weapons.

CRADLE VIEW

  • REWARD: Light At The End Of The Jungle, Wanted Dead Quest
  • LOCATION: X: 568.3, Y: 821.4

This outpost only has a few enemies, around 6-7 in total. These include normal enemies and some others, which are ones with shotguns, as well as ones that throw Molotovs. There is a dog in the cage, which will most likely run away once released. This can distract the enemies a good bit, giving you time to take out any stragglers with a suppressed weapon.

HUBRIS FARM

  • REWARD: A Connection to the Past, Wanted Dead Quest
  • LOCATION: X: 575.9, Y: 639.3

Another particularly small outpost, although this one has 2 snipers, men with shotguns and regular enemies. The first two enemies you need to take out are the snipers, although there might be normal enemies close to the one, so lure them away with rocks first.

HUBERT SHORE POWER

  • REWARD: Once More With Dignity, Island Racing League, Path of the Hunter Quest
  • LOCATION: X: 658.1, Y: 642.1

There are around 7 enemies in this outpost, all that will either charge you or normal ones. The problem is that they're kind of close together, so you might need to use some rocks to lure them away. There's also a leopard in a cage, so shoot it with the bow to open the cage, and hopefully the animal can thin the targets some, although it seems to die pretty quick.

KELL'S BOAT REPAIRS

  • REWARD: Island Racing League, Path of the Hunter Quest
  • LOCATION: X: 729.8, Y: 637.7

There is around 7 enemies at this outpost, most of which are normal enemies. There is one with a RPG, as well as two enemies that do charge you. It is best to take out the enemy with the RPG first, then go after the enemies that charge you. All that will be left are the enemies that are normal.

MOSQUITO YARD

  • REWARD: Wanted Dead Quest, Path of the Hunter Quest
  • LOCATION: X: 424.9, Y: 692.9

There aren't too many enemies here, but there is a sniper mixed in with the normal ones. That means your first priority is to take out the sniper on the roof of the building. There's also a tiger in the cage, so shoot it to let it free, and as long as you take out the sniper beforehand, the tiger should clear most of the remaining enemies.

NAT'S REPAIRS

  • REWARD: Dog Soldier, Sharpshooter Challenge, Wanted Dead Quest
  • LOCATION: X: 807.8, Y: 654.3

There are around 7 enemies in this outpost, comprised of 4 snipers, 1 that will rush you, and normal enemies. All of the enemies are on the ground, making it a tad more difficult to take them out with the undetected bonus. However, there is a bear trapped in a cage, which can help tremendously with that bonus, if freed. If the bear is killed before all the enemies, clean up the rest of them.

NORTHVIEW GAS

  • REWARD: Love Eternal, Island Racing League, Poker, Wanted Dead Quest
  • LOCATION: X: 457.7, Y: 627.7

This outpost has nothing more than normal enemies, and some Molotov throwing ones. One of the enemies will be manning a machine gun, so be very careful about that one. Sometimes, a wild Tiger might make its way into the camp, which can make the job very easy for you, as they are capable of clearing all the enemies without you being detected.

OLD MINES

  • REWARD: Pinned to Earth, Wanted Dead Quest
  • LOCATION: X: 647.6, Y: 742.7

This is another challenging outpost to do undetected, as it is closed in on one side by a mountain. To add to the challenge, there are 3 snipers, as well as 2 attack dogs, all in the addition of 2 normal enemies (which the dogs stick close to). What makes it tricky is that the snipers are situated in spots that make it truly hard to use Takedowns, but any weapon with a suppressor will do wonders. Note that there is a leopard trapped in a cage that you can free to help take out enemies.

ORPHAN POINT

  • REWARD: Island Racing League, Wanted Dead Quest, Path of the Hunter Quest
  • LOCATION: X: 401.7, Y: 680.6

There aren't too many enemies here, but there is a sniper on the roof of the main building. Other than that, there are men with shotguns and normal enemies. You will want to be a little extra careful with stealth on this one, just because of passing boats.

RUST YARD

  • REWARD: Sharpshooter Challenge, Path of the Hunter Quest
  • LOCATION: X: 579.4, Y: 752.0

This is a particularly small outpost, with not too many enemies. You'll find around 4-5 regular enemies here, as well as a dog, which will probably be the biggest problem if going undetected. Sometimes a wild tiger will come into this camp and do all the dirty work for you, making it very easy to get the undetected bonus.

TEQUILA SUNRISE

  • REWARD: Poker, Sharpshooter Challenge, Wanted Dead Quest
  • LOCATION: X: 798.2, Y: 733.5

There aren't too many enemies in this outpost (only about 5 total), but there are two Heavies, making it slightly more difficult. Those two should be your priority targets, then you can concentrate on the other three enemies. Remember that Heavies are highly susceptible to flames (Molotovs and Flamethrower), as well as their head being their weak point.

THE NECK'S DINER

  • REWARD: Island Racing League, Wanted Dead Quest
  • LOCATION: X: 691.7, Y: 604.4

This outpost is a pretty decent sized one, with added difficulty because of enemy vehicles driving through it quite often. As far as enemies go, there's at least one Heavy (sometimes two), one enemy with a shotgun and the rest are normal enemies. Lure the one Heavy away, if you have the Heavy Beatdown skill, and kill him, then start going after the other enemies.

VALSA DOCKS

  • REWARD: Tagging the Past, Island Racing League, Poker, Sharpshooter Challenge, 2 Wanted Dead Quests, Path of the Hunter Quest
  • LOCATION: X: 369.4, Y: 782.2

There are normal enemies here, as well as dogs and men with shotguns. The dog will make it tricky to get an undetected bonus, so if you have a suppressor on one of your weapons, use it to kill the dog first. There's a cassowary trapped in the cage, so free it if you must, hoping it takes out a few men (it most likely won't).

WELSHORE WRECKER'S HOUSE

  • REWARD: Wherefore Art Though, Juliet?, Island Racing League, Knife Throwing, Wanted Dead Quest
  • LOCATION: X: 437.9, Y: 795.0

There is a sniper, two men with shotguns, and some normal enemies here. The first target should be on the roof of the main building. It might be best to use a suppressed gun for this job, as the camp is well protected enough where stealth is an issue. Isolate the rest of the enemies with rocks until you can kill them away from the others.

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Far Cry 3 Collectibles

Outposts

North Island Outposts South Island Outposts

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Quick Details

Franchise(s)
Far Cry
Developer(s)
Massive
Ubisoft Montreal
Ubisoft Shanghai
Publisher(s)
Ubisoft
Release Dates
PlayStation 3

Nov 30, 2012

Dec 4, 2012

Mar 7, 2013

Xbox 360

Nov 30, 2012

Dec 4, 2012

Mar 7, 2013

Microsoft Windows

Nov 30, 2012

Dec 4, 2012

Genre Shooter
Sub-Genres(s) Sandbox
Open World
Theme(s) Insanity
Engine(s) Dunia

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