BREAK POINT DOCKS
- REWARD: 2 Wanted Dead Quests, Path of the Hunter Quest
- LOCATION: X: 477.2, Y: 342.9
There are around 7 enemies at this outpost, with a variation in the enemy types you'll find, which includes Heavies, men with shotguns and normal enemies. They are kind of spread out, so it makes an Undetected run a bit difficult. However, there is a tiger trapped in a cage, so shoot the cage to open it and let it loose, which will hopefully kill off a few of the enemies for you. Be careful of the water nearby, as there are sharks swimming around in it.
BRIDGE CONTROL
- REWARD: Home Delivered, Island Racing League, 2 Path of the Hunter Quests
- LOCATION: X: 443.7, Y: 385.4
This can be a tricky outpost to do undetected, as you will see. There is the main building of the outpost, then across the street is a watchtower. The bad part is that there will be enemies facing each other on both ends, so you will need to use rocks to lure one away so you can kill him. Speak of enemies, you will encounter men with RPGs, men with shotguns and normal enemies here.
DRY PALM STORAGE DEPOT
- REWARD: Path of the Hunter Quest
- LOCATION: X: 206.2, Y: 334.3
It's tough to locate and tag all of the enemies in this outpost, since there are two levels to it, as well as quite a few buildings. Either way, on the upper level is going to most likely be a Heavy and a Sniper, as well as a normal enemy with a shotgun. On the lower level is nothing but normal enemies, but in the building on the southern side is a Komodo Dragon trapped in a cage. Shoot it with an arrow to let it loose, and hope it manages to take out a few enemies.
Your best bet is to take out the enemies on the upper level without getting noticed, then disabling the alarms. The Heavy, the Sniper and the one other enemy near the alarm should be your top priority. After that, systematically lure each enemy as best as you can to the upper level to take them down.
EAST RIDGE CAMP
- REWARD: Sharpshooter Challenge, Wanted Dead Quest
- LOCATION: X: 443.0, Y: 490.7
This outpost has two snipers in the two watchtowers, so they should be your top priorities at first. There are also two men sitting together in the main building, as well as the other men being grouped. After the snipers are dead, it's best to break up the groups of enemies, so either cause some noise or lure them away with rocks. There are some animals in the cage, but they won't do much as they are rather weak.
HARMANSE GAS & REPAIR
- REWARD: Father's Burden, Knife Throwing, Wanted Dead Quest
- LOCATION: X: 606.3, Y: 489.2
There are a few enemies here, and the outpost is split by a road running through the middle of it, making it slightly more dangerous because of any random enemies passing through. On the side closer to the water, there's a sniper in a tower, as well as a normal enemy. On the other side is the main building, with normal enemies and a Heavy walking around. There's also a Heavy that walks very close to the sniper tower.
KRIGE VALLEY RIVER FISHING
- REWARD: Path of the Hunter quest
- LOCATION: X: 321.6, Y: 362.6
The first thing you should know about this outpost is that it's divided into two sections, with the main outpost and then a building off to the side. The one off to the side has one enemy, which should be the first one you take out. Besides that, there will be some shotgun enemies, some Heavies and normal enemies in the main outpost, some of which are on the docks by the water. There's also a cage with a Komodo Dragon in it, should you want to free it and have it hopefully kill a few enemies for you.
LAZY SHORE MARINA
- REWARD: Island Racing League, Path of the Hunter Quest
- LOCATION: X: 486.7, Y: 428.7
While there might not be too many enemies at this outpost, about half of them are Heavies (3 of them), so it can be challenging unless you have the Heavy Beatdown skill. There are two enemies sitting across from each other on the second floor of the building, as well as two others working nearby each other near the building.
Since the two groups of enemies are so close together, the first objective is to take down the Heavies. The west side of the outpost is not guarded at all, so use that to sneak up to it. Kill the Heavy on the north side first, then go into the water and climb onto the lowest dock. Kill the closest Heavy, then leave his body for the other to find it, which should hopefully break up the groups, making sure you hide under the dock. The rest is up to you, but don't forget about using rocks.
LONELY SHORE WAY
- REWARD: Wanted Dead quest
- LOCATION: X: 258.4, Y: 522.8
There's not much to this outpost, although there are a good 7-8 enemies here. There are two snipers on the buildings, which should be your primary targets, as well as a Heavy walking around the grounds. Besides that, there's plenty of normal enemies, some of them close together, making them slightly more difficult to take out. There's a tiger in the cage, which can be set free by shooting it with an arrow (less noise), hopefully killing a few enemies before it is killed itself. There are no enemies on the dock area, so just concentrate on the others.
LONGSHORE VIEW
- REWARD: Dirty Work, Island Racing League, Knife Throwing, Sharpshooter Challenge, Wanted Dead quest
- LOCATION: X: 378.7, Y: 328.4
This is a fairly larger than normal outpost, with plenty of variety in the enemies encountered, although there's not too many. You will see snipers, Heavies, men with RPGs and even normal enemies. Your first priority should be the sniper on the building's second floor, then go after any other enemy that is isolated. There might be some on a hill overlooking the outpost, so take them out and then the rest near the front.
MAW DOCKS & REPAIRS
- REWARD: Wanted Dead Quest, Island Racing League
- LOCATION: X: 215.8, Y: 376.5
This outpost is very small, but has quite a few enemies inside of it. There are at least 7 enemies inside of the actual outpost, including men with RPGs, normal enemies, and ones with shotguns. Two of the men are on the second floor of the building, with the rest on the ground, so those two on the building should be top priority (Chained Takedown does wonders here).
NORTH KRIGE CREST
- REWARD: Path of the Hunter Quest, Bled Dry, Knife Throwing
- LOCATION: X: 277.3, Y: 431.2
In this outpost, you'll likely encounter men with RPGs, as well as Heavies. One of the RPG men is up in the tower, with all of the other enemies on the ground. You'll likely find the Heavies walking around, as well as a normal enemy, with all other enemies stationary. There might also be a man at the top, where the bridge is at, as well as one on the second floor of the big building. There are two alarms in the outpost, despite its small size.
SATELLITE COMMUNICATION HUB
- REWARD: Island Racing League, Path of the Hunter Quest
- LOCATION: X: 523.0, Y: 443.0
There aren't too many different kinds of enemies in this outpost, but there is a dog here, which doesn't count against the detection bonus. There's also a sniper in the one watchtower, so be careful of him and take him out first. There's also a bear trapped in a cage, which you should definitely free, as bears are quite strong in defense. In fact, the bear should be able to clear all, if not most, of the outpost for you.
SPINE RIDGE SITE
- REWARD: Path of the Hunter Quest
- LOCATION: X: 337.5, Y: 477.1
This camp is mostly run by Snipers and men with RPGs, so you will need to be extra careful here. There are a few regular enemies here, but it's mostly the above. There's also a Cassowary in a cage, and if you let it loose by shooting the cage, it might be able to take out 1 or 2 enemies. The first two targets should be the ones on the dirt path behind the camp. It might be tricky to get the rest of them (undetected), but it might be best to start with the ones at the front.
STUBBORN KID FARM
- REWARD: Island Racing League, Wanted Dead Quest
- LOCATION: X: 368.9, Y: 427.3
This outpost may not look heavily defended, but the three Heavies might cause some problems. If you have the Heavy Beatdown skill, those three should be the first two enemies you go after. The rest of the enemies in the outpost are just normal ones, so if they get in the way first, take them out to clear the way for the Heavies. The rest of the enemies should really pose no problem.

