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Final Fantasy XIII-2

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Final Fantasy XIII-2 - Gameplay

The following is list of some of the basics of gameplay, mostly non-combat gameplay. If you want to know more about combat, please see the Combat page.

 

Historia Crux

Instead of a world map, FFXIII-2 has the Historia Crux, a hub for all times and locations that your players have unlocked through the story of by finding Artefacts and opening gates. Players can freely go back and forth between all the areas that are unlocked, unless you are in the middle of a section where you can not leave to the Historia Crux, and can even replay the story sections over again by closing the gate an entering, resetting the area and allowing them to do it all over again.

 

Treasures

Treasure Spheres

These spheres are all over the maps and usually contain normal items such as gil and Phoenix Downs. Once opened, a marker will appear on the map so that you can keep track of opened spheres. Treasure Spheres are always located in the same place on the map, in each of the time periods, and will always contain the same item, no matter when you open them.

 

Treasure Boxes

These boxes will usually contain items that are story related, side quests items, or rewards for decisions that you made in the Live Triggers. These do not appear marked on the map when you open them, so keep track of this. Also note, these will only appear in one timeline, so open them immediately.

 

Moogle Hunt & Moogle Throw

Somtimes, invisible treasures or treasures out of reach can be found by having Mog search the nearby locations. Using the command key for Moogle Hunt, Mog can fix temporal displacements and bring the item into the world.

In other occasions, treasures will be out of reach on high ledges or floating in mid-air. To get these you will need to unlock Moogle Throw, which allows you to grab Mog and throw him to the desired location. If there is no treasure in that location, Mog may come back with something else completely.

 

Live Triggers

Live Trigger's are event related questions you are asked in a conversation, usually with NPCs. Depending on your answer, you can earn Adornments for your Tamed Monsters.

The first time you play through an area you have access to every question in the zone, but on subsequent playthroughs (via Closing Gates) you may not have access to them all. That being said, there is always enough questions with funny answers to get either of the two Adornments rewarded.

For more details, see the Live Triggers section.

 

Temporal Rift Puzzles

In some maps, you may come across temporal rifts that you will need to enter and solve a puzzle to proceed with the story. For the most part, the Temporal Rift Puzzles are easy. The only exception to this is the Hands of Time puzzles.

 

Tile Trails

These puzzles are the first you will run into and are fairly easy. The object is to grab all the crystals and then walk to the gate. If you run out of tiles, you will have to try again.

  • Red Tiles - These can only be walked over once and will disappear
  • White Tiles - These can be walked over twice before they disappear

 

Crystal Bonds

These puzzles are not hard, but are time sensitive. Your objective is to connect the crystals in the required pattern. The only thing that can really trip you up is the fact that the crystals will change color every 3 seconds. You can stop this by grabbing a crystal strand though.

 

The Hands of Time

Easily the hardest puzzles in the game, these will start out easy and get harder each level you play. Your object is to clear the clock of all the numbers without having both hands end on empty spots. This means you need to make sure that whatever number you pick, at least one hand will end on a number. Once you have 1 number left and have a hand move to it, you can advance to the gate.

Because these puzzles are randomly generated, tips are the only info available.

  • Hands that are half the clocks value will always only have one possible move, since both hands will land on the same number. Use this to plan the moves before and after its value.
  • In the larger clocks, taking out the small numbers will make you have a smaller clock with less values. This will help you see the puzzle more clearly. The only negative is that you may need those small numbers to traverse the large ones.
  • Don't try to plan out the whole puzzle ahead of time. There is no ONE solution. Try taking out a few numbers before slowing down and seeing what you have left.
  • NEVER give up. Even when it seems like something isn't working, keep trying different variations. Sometimes a number will be giving you a problem, save it for last... maybe you want to end on it.

 

Taming Monsters

Every time you take part in a battle with a recruitable monster you have a chance to obtain their monster crystal, except if you already have their crystal. Once done, you can add them to your party through the Paradigm Pack and then insert them into your Paradigm Shifts.

Like Serah and Noel, these monsters can be developed through Crystarium to make them stronger. Some can only be developed to a low level, while others can be developed further.

If you find you don't like how a tamed monster is being developed and want to start fresh, there is an option to release them. The only problem with this is unique monsters that you only get once such as Gigantuar, Twilight Odin, Golden Chocobo, and all seven crystals obtained from Moogle Throw. Be smart if you choose to develop these characters.

For more details, see the Tamed Monsters section.

 

Collectibles

Fragments

Fragments serve no purpose in the game, except to get the trophy/achievement related to having all 160. These can be found by completing certain events, beating bosses, or finding them hidden in levels.

 

Adornments

Adornments are hats that you can put on your tamed monsters to make them cuter. Once again, they serve no actual purpose other than cosmetic look and are one of the hardest things to complete in the game.

In This Section

  • — Combat
  • — Controls

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Final Fantasy XIII-2 Gameplay

Combat

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Quick Details

Franchise(s)
Fabula Nova Crystallis
Final Fantasy
Developer(s)
Square Enix
Publisher(s)
Square Enix
Key People
Motomu Toriyama
Release Dates
PlayStation 3

Dec 15, 2011

Jan 31, 2012

Feb 3, 2012

Xbox 360

Dec 15, 2011

Jan 31, 2012

Feb 3, 2012

Microsoft Windows

Dec 11, 2014

Dec 11, 2014

Genre Role-Playing
Alternative Name(s) ファイナルファンタジーXIII-2

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  • Details
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    • Combat
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  • Paradigms
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    • Synergist
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    • Items
      • Key Items
      • Items
      • Specialty Items
    • Serah's Weapons
      • Starseeker
      • Meteorblaze
      • Lunar Stinger
      • Raging Arc
      • Izanami
      • Amazon Bow
      • Fellowship Arc
      • Trollspike
      • Fatal Barb
      • Gandiva
      • Faerie's Bow
      • Rune Feather
      • Angel's Bow
      • Eurytos's Bow
      • Indrajit
      • Butterfly Bow
      • Wild Chorus
      • Chrystalis Arc
      • Nagaraja
      • Sagittarius
      • Arcus Chronica
      • Odin Bolt
    • Noel's Weapons
      • Flame Fossil
      • Howling Soul
      • Volatile Spark
      • Blazing Spirit
      • Vajradanda
      • Survivor's Edge
      • Avenger's Edge
      • Shellbreaker
      • Fragarach
      • Grasitha
      • Rune Tooth
      • Sargatanas
      • Nomad's Machete
      • Orochi
      • Romulus & Remus
      • Guardian's Edge
      • Blessed Blade
      • Sacred Cross
      • The Tower
      • Mac an Luin
      • In Paradisum
      • Odinblade
    • Accessories
      • Iron Bangle Tree
      • Silver Bangle Tree
      • Gold Bangle Tree
      • Power Wristband Tree
      • Brawler's Wristband Tree
      • Kaiser Knuckles Tree
      • Magician's Mark Tree
      • Shaman's Mark Tree
      • Magistral Crest Tree
      • Black Belt Tree
      • Rune Bracelet Tree
      • Royal Amulet Tree
      • Ember Ring Tree
      • Frost Ring Tree
      • Spark Ring Tree
      • Zephyr Ring Tree
      • Metal Armband Tree
      • Serenity Sachet Tree
      • Star Pendant Tree
      • Pearl Necklace Tree
      • Warding Talisman Tree
      • Pain Dampener Tree
      • White Cape Tree
      • Obsidian Choker Tree
      • Guardian Amulet Tree
      • Auric Amulet Tree
      • Watchman's Amulet Tree
      • Hero's Amulet Tree
      • Saint's Amulet Tree
      • Zealot's Amulet Tree
      • Hermes Sandals Tree
      • Collector Catalog Tree
      • Entite Ring Tree
      • Ribbon Tree
      • Sniper's Eye Tree
      • Twist Headband Tree
      • Bloodguard Tree
      • Hypnocrown Tree
      • Grimoire Hat Tree
      • Fire Aegis Tree
      • Ice Aegis Tree
      • Lightning Aegis Tree
      • Wind Aegis Tree
      • Martyr's Badge
      • Martyr's Emblem
      • Berserker's Ruby
      • Blaster's Sapphire
      • Defender's Topaz
      • Impeder's Opal
      • Supporter's Amethyst
      • Healer's Emerald
    • Components
    • Adornments
  • Fragment Locations
    • New Bodhum
    • Bresha Ruins
    • Yaschas Massif
    • Oerba
    • Sunleth And Coliseum
    • Archylte
    • Serendipity
    • Academia
    • Augusta Tower
    • Vile Peaks
    • A Dying World
    • The Void Beyond
  • Live Triggers
    • New Bodhum [003 AF]
    • New Bodhum [003 AF] - Next Day
    • Bresha Ruins [005 AF]
    • Yaschas Massif [010 AF]
    • Oerba [200 AF]
    • Yaschas Massif [01X AF]
    • Sunleth Waterscape [300 AF]
    • The Archylte Steppe
    • Augusta Tower [200 AF]
    • Academia [4XX AF]
    • The Void Beyond
    • New Bodhum [-Year Unknown-]
    • A Dying World [700 AF]
  • Serendipity
    • Chocobo Racing
    • Slot Machines
  • The Archylte Steppe
    • Ochu Fragment
    • Fragment of Invincibility
    • Long Gui Fragment
    • Yomi Fragment
  • Unlockables
  • Bestiary
    • Rift Beasts
      • Nekton
      • Clione
      • Pleuston
      • Meonekton
      • Chelicerata
      • Pantopoda
      • Gogmagog
      • Gogmagog (2)
      • Gogmagog (3)
      • Aloeidai
      • Pacos Amethyst
      • Pacos Luvulite
    • Feral Creatures
      • Silver Lobo
      • Gorgonopsid
      • Uridimmu
      • Managarmr
      • Ugallu
      • Albino Lobo
      • Bloodfang Bass
      • Breshan Bass
      • Hedge Frog
      • Mud Frog
      • Ceratosaur
      • Ceratoraptor
      • Spiceacilian
      • Tabasco Toad
      • Pitterpatter
      • Chunerpeton
      • Gremlin
      • Garchimacera
      • Imp
      • Ahriman
      • Bamapama
      • Mimi
      • Fachan
      • Unsaganashi
      • Amanojaku
      • Notsugo
      • Apotamkin
      • Yaksha
      • Yakshini
      • Gandayaks
      • Vodianoi
      • Shaguma
      • Gahongas
      • Samovira
      • Haguma
      • Barbed Specter
      • Triffid
      • Clematis
      • Dendrobium
      • Mandrake
      • Necrosis
      • Navidon
      • Bunkerbeast
      • Calautidon
      • Crawler
      • Caterchipillar
      • Sarracenia
      • Spiranthes
      • Exoray
      • Svarog
      • Vouivre
      • Kanna Kamuy
      • Deathgaze
      • Illuyankas
      • Xolotl
      • Miquiztli
      • Tezcatlipoca
      • Long Gui
      • Long Gui: Forelegs
      • Flanbanero
      • Seeping Brie
      • Flangonzola
      • Flandit
      • Garganzola
      • Miniflan
      • Blue Miniflan
      • Yellow Miniflan
      • Black Miniflan
      • Pink Miniflan
      • Mutantomato
      • Royal Ripeness
      • Royal Ripeness (Unweakened)
      • Feral Behemoth
      • Greater Behemoth
      • Reaver
      • Zaghnal
      • Narasimha
      • Goblin
      • Goblin Chieftain
      • Munchkin
      • Munchkin Maestro
      • Moblin
      • Major Moblin
      • Buccaboo
      • Buccaboo Ace
      • Gancanagh
      • Gancanagh Ace
      • Oannes
      • Swampmonk
      • Apkallu
      • Sahagin Prince
      • Ochu
      • Microchu
      • Cactuar
      • Giant Cactuar
      • Metallicactuar
      • Cactuaroni
      • Flowering Cactuar
      • Gigantuar
      • Metal Gigantuar
      • Tonberry
      • Don Tonberry
      • Cait Sith
      • Mewmao
      • Schrodinger
      • Forked Cat
      • Chocobo
      • White Chocobo
      • Black Chocobo
      • Blue Chocobo
      • Red Chocobo
      • Green Chocobo
      • Purple Chocobo
      • Faeryl
    • Militarized Units
      • Orion
      • Viking
      • Yeoman
      • Fencer
      • Dragoon
      • Lancer
      • Thexteron
      • Luminous Puma
      • Zwerg Scandroid
      • Zwerg Metrodroid
      • Koboldroid Yin
      • Koboldroid Yang
      • Vespid
      • Vespid Soldier
      • Frag Leech
      • Lucidon
      • Thermadon
      • Flanitor
      • Flanborg
      • Proto-Behemoth
      • Garuda
      • Kalavinka
      • Pink Lily
      • Paradox Alpha
      • Atlas (Unweakened)
      • Atlas (Weakened)
    • Ancient Automata
      • Pulsework Soldier
      • Pulsework Knight
      • Pulsework Gladiator
      • Hoplite
      • Testudo
      • Scutari
      • Immortal
      • Centaurion Blade
      • Bomb
      • Circuitron
      • Cryohedron
      • Cloudburst
      • Tempest
      • Debris
      • Grenade
      • Dreadnought
    • Cie'th
      • Ghoul
      • Ghast
      • Strigoi
      • Taxim
      • Vampire
      • Geiseric
      • Geiseric's Fist
      • Fomoire
      • Fomoire's Giant Fist
      • Wladislaus
      • Malebranche
      • Nelapsi
      • Varcolaci
      • Chonchon
      • Cocytus
      • Ispusteke
      • Seeker
      • Yomi
      • Zenobia
      • Vaballathus
      • Gorgyra
      • Raspatil
    • Special
      • Caius Ballad (Oerba)
      • Caius Ballad (The Void Beyond)
      • Caius Ballad (A Dying World)
      • Caius Ballad (Academia)
      • Caius Ballad (Valhalla)
      • Caius Ballad (Oerba w/ Paradox Scope)
      • Caius Ballad (The Void Beyond w/ Paradox Scope)
      • Caius Ballad (A Dying World w/ Paradox Scope)
      • Proto Fal'Cie Adam
      • Left/Right Manipulator
      • Proto Fal'Cie Adam (2)
      • Left/Right Manipulator (2)
      • Proto Fal'Cie Adam (3)
      • Left/Right Manipulator (3)
      • Proto Fal'Cie Adam (w/ Paradox Scope)
      • Left/Right Manipulator (w/ Paradox Scope)
      • Chaos Bahamut (Valhalla)
      • Chaos Bahamut (Academia)
      • Twilight Odin
      • Twilight Odin (2)
      • Jet Bahamut
      • Garnet Bahamut
      • Amber Bahamut
  • Editions
    • Collector's Edition
    • Crystal Edition
    • Limited Collector's Edition
  • DLC
  • Guides
  • Walkthrough
    • Valhalla
    • New Bodhum
    • Meteorite
    • Next Morning
    • Bresha Ruins 005AF
    • Yaschas Massif 10AF
    • Oerba 200AF
    • Sunleth Waterscape 300AF
    • Archylte Steppe ???AF
    • Academia 400AF
    • Augusta Tower
    • The Void Beyond
    • A Dying World
    • Aademia 500AF
    • The Final Battle
    • Paradox Endings
    • DLC
      • Sazh: Heads or Tails
      • Snow: Perpetual Battle
      • Lightning: Requiem of the Goddess
      • Lightning and Amodar
      • Omega
      • Ultros and Typhon
      • Gilgamesh
      • Nabaat
      • PuPu
  • Achievements
    • PlayStation 3 Trophies
    • Xbox 360 Achievements
  • Cheats