| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 22 Serpent (x3) | Water Dominance | Wolf Fangs, Kendo Gear, Kung-fu Muscle |
| Lv. 20 Exorcist (x5) | Bushido | Bane Sword, Kendo Gear, Cross-Trainers |
| Lv. 20 Exorcist (x2) | Bushido | Bane Sword, Kendo Gear |
| Lv. 18 Sniper (x3) | Assist | Marshal Echo |
| Geo Symbol | Geo Effect | |
| Null | No Entry | |
The Serpents at the back of the map may be a higher than normal level, but they are blocked from getting into the fray by the No Entry panels. That gives you time to deal with the Exorcists and Snipers before they become a problem. The Exorcists have an Evility that makes their attacks 50% stronger when they attack your characters from the front, so try and make your characters face away from them (hold Square and use either left analog or d-pad).
The Exorcists also know Nether Slash, so don't group your characters together in a line of three. It's best to throw your best character into the central area to deal with the Snipers, as they will just continually pick your units off. Note that on the fourth turn, the No Entry symbol will move itself off of the panel, negating the whole effect.
