| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 47 Martyr (x2) | Book of Magic | Book of Secrets, Duralumin Shield |
| Lv. 47 Outlaw (x2) | Second Attack | Photon Burst, Brigandine |
| Lv. 44 Heavy Knight (x4) | Defender | Valkyrie Spear, Willpower Suit |
| Lv. 42 Heavy Knight (x8) | Advance Guard | Wing Axe, Breastplate |
| Geo Symbol | Geo Effect | |
| Green (x2) | ATK +50% | |
| Green | Enemy Boost +50% | |
| Green | Super Encroach | |
This stage may look relatively normal at first, but after your first turn, the two Geo Symbols that are not on panels will move onto the nearby panels. This will place a Super Encroach and Enemy Boost +50% on the aqua panels, which can be especially troublesome with all of the enemies on the map. You can easily get rid of this by using a tower to throw a character to destroy the Enemy Boost symbol on your first turn.
If you wait and destroy the symbol when it's on the panel, it will turn the middle of the map into a battleground with ATK +100%, which might or might not benefit you (depends if you can kill the enemies fast enough before they can utilize it). None of the Evilities for the enemies come into play here, since the Heavy Knights require them to defend, which they don't do on their own. The Heavy Knights also are rather limited in movement, although they have good defenses and higher HP than the others.
