| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 60 Avenger (x2) | Flames of Revenge | Pegasus Hoof, Metal Jacket |
| Lv. 60 Humbaba (x3) | Great Wall | Pegasus Hoof, Metal Jacket, Duralumin Shield |
| Lv. 58 Humbaba (x3) | Boar Charge | Pegasus Hoof, Metal Jacket |
| Lv. 58 Star Mage (x3) | Magic Moderation | Eclipse Wand, Robe of the Magi |
| Lv. 58 Star Skull (x3) | Magic Bundle | Eclipse Wand, Robe of the Magi |
| Geo Symbol | Geo Effect | |
| Null (x3) | Jumping Power +50% | |
| Purple (x2) | Jumping Power +50% | |
| Red | Ally Damage 20% | |
| Yellow | Movement +1 | |
| Yellow (x2) | No Entry | |
This is the first challenging stage of this episode, as you expose yourself a little bit while traversing it. The stage is set up vertically and there are yellow panels that grant you Jumping Power +100% at the base of the two cliffs. Note that you cannot receive the benefit of this panel without starting your turn (already standing on) on the actual panel.
The enemies on the map aren't too bad, except for the Star Skulls and Mages. The Skulls will mount the Humbabas on the very top, while the Mages will sit there until you go after the first No Entry symbol. The best thing to do is have one character destroy the symbol, then have more of your characters get up there and dispose of the Star Mages before letting them get a turn.
After taking out the Star Mages, the Avengers are nothing to worry about. You can place the two purple symbols on the yellow panels to make them give Jumping Power +200%, which should make it possible for all characters to be able to get to the top. You have to be careful with the last set of Skulls, who are riding the Humbabas. Using someone with high RES and HP will be good here, as they will blast you with Star spells. Take out the Humbabas, then you can easily dispatch the Skulls.
