| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 26 Rogue (x4) | Treasure Sensor | Eagle Bison, Bikini Armor |
| Lv. 26 Shooter (x2) | Sniping | Wind Hunter, Bikini Armor |
| Lv. 24 Hunter (x8) | Acceleration Shot | Wind Hunter, Bikini Armor |
| Geo Symbol | Geo Effect | |
| Green | Enemy Weaken -50% | |
| Null | Recovery 20% | |
| Purple | DEF +50% | |
| Red | Warp | |
| Yellow | Attack Times +1 | |
The Shooters and Hunters are all standing on panels that give them HP Recovery 20%, DEF +50% and an extra attack. They will stay in place unless you get into their range. The Thieves, on the other hand, will charge your characters on your first turn, and are equipped with guns, so you want to be far away from them.
You have two choices in this battle, as there is a symbol near your Base Panel that will grant the Enemy Weaken -50% effect, but the red panels are on the other side of the map. You can pick this up and stand on the green panel to warp to the other side, then rearrange the symbols to make the Shooters/Hunters weaker.
Your other option is to use the warp at the very beginning without worrying about the Enemy Weaken symbol, then destroy one of the colored symbols on the red panels to start a small chain to get rid of the beneficial effects. This will bring the enemies down to your level, where it's just a slugfest to your victory.
