| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 39 Angel Cadet (x4) | Angel Protection | Necromancy, Scalemail |
| Lv. 39 Angel Cadet (x4) | Angel Protection | Pretty Rod, Scalemail |
| Lv. 39 Angel Squire (x4) | Angel Song | Man Eater, Scalemail |
| Lv. 39 Angel Squire (x4) | Angel Song | Hungnir, Scalemail |
| Geo Symbol | Geo Effect | |
| Aqua | Reverse Damage | |
| Blue | HP/MP Switch | |
| Purple | No Melee | |
| Red | No Ranged | |
| Yellow | No Entry | |
This can be one of the more challenging battles in this chapter, since there are many factors that come into play. The stage is divided up into four different sections, separated by a line of No Entry panels, with each section benefitting from a specific Geo Effect. The two biggest problems from the start are the HP/MP switch one and the one with the Reverse Damage effect, which is one you don't want to step into because all of the enemies known Heal and Mega Heal.
The above two spots are also occupied by Angels with magical attacks, so they should be the top priority for now. The other two quadrants have a No Melee and No Ranged effect on them and have Angels with swords and spears, so they aren't going to be a big problem for now. If you've been using a healer of some kind throughout the game, it's likely they can take out two of the enemies from the base panel.
One strategy is to go for the HP/MP Angels first, as they are the easiest to defeat, then destroy the Geo Symbol powering those panels to get a base of operations to start going after the rest of the groups. You could also do the same with the Reverse Damage area, but that requires the use of a healer or higher-ranked items. The melee Angels shouldn't really pose any problems.
