| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 35 Nidhogg (x2) | Wind Depression | Tiger Fang, Magical Tricorn Hat |
| Lv. 33 Pharbitis (x2) | Sweet Aroma | Third Eye Emblem, Hustler Jacket |
| Lv. 33 Pharbitis (x1) | Shielding Aroma | Third Eye Emblem, Hustler Jacket |
| Lv. 32 Fafnir (x6) | Air Charge | Tiger Fang, Magical Tricorn Hat, Psycho Orb |
| Geo Symbol | Geo Effect | |
| Green | Enemy Boost +50% | |
| Null | DEF -50% | |
| Red | Wind Element +50% | |
Yep, this is another stage with complementary Evilities, with the Fafnirs gaining a stat boost any time someone else uses a wind spell, which the Pharbitis enemies like to use. To make it even worse, half of the field is covered with an Enemy Boost +50% effect and its corresponding Geo Symbol is on the opposite corner from where you start.
There is an easy way, though, to clear the field of all panels. Get a tower together and throw it towards the Wind Element +50% symbol. Destroy that one and it will set off a Geo Chain that clears everything. This puts you on even ground against the rest of the enemies, but they're still not easy prey and the Fafnirs can still get a boost from wind spells, so try not to use them.
