| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 34 Witch Doctor (x3) | Cursed Dance | Emerald Staff, Hustler Jacket |
| Lv. 32 Beast Leader (x3) | Dark Blood | Shaman Axe, Hustler Jacket |
| Lv. 32 Nekomata (x9) | Enemy on the Brink | Bear Claw, Hustler Jacket |
| Lv. 30 Watcher (x5) | Poison Accelerator | Jack-o'-Lantern |
| Geo Symbol | Geo Effect | |
| Blue | No Entry | |
| Null | Nothing | |
| Red | Enemy Weaken -50% | |
| Yellow | Ally Boost +50% | |
This is a very challenging stage, no matter how you look at it. There are ways to set the Geo Symbols up to help out a little, but the enemies and their complementing Evilities make things troublesome. It doesn't help that all of the enemies will charge at you in the first couple turns, either. The Beast Leaders get a substantial boost thanks to their Evility, due to their being 14 monsters on the map.
There are some Geo Symbols not sitting on any panels at the beginning of the battle. Though these might help some, since one gives an Ally Boost +50% and another is Enemy Weaken -50%, placing them on the right panels is not easy due to the layout of the stage. One such setup involves throwing Ally Boost on blue, Enemy Weaken on yellow and No Entry on red.
It is a good point to go after the Beast Leaders and Watchers first, as they will mount the Watchers and their Mounted Skill can be a bit painful. Getting rid of them both will make the battle more manageable. While you're dealing with them, the Nekomata and Witch Doctors will likely head over to your characters.
The Witch Doctors are troublesome, since they will sit back and peg your units with status spells. The Nekomata are certainly tough, since they have a lot of HP and they are not friendly against melee characters, so try and use ranged attacks against them. If you are having trouble with the stage, either level up your characters or go to the Item World to improve your equipment.
