| Enemies | Evility | Equipment |
|---|---|---|
| Lv. 30 Killer Armor (x6) | Patience | Tiger Fang, Great Helm |
| Lv. 28 Killer Armor (x2) | Flames of Revenge | Tiger Fang, Great Helm |
| Lv. 28 Mandrake (x4) | Bad Trip | Tiger Fang, Great Helm |
| Lv. 28 Watcher (x2) | Full of Miasma | Flame Emblem, Dark Orb |
| Neutral | Evility | Equipment |
| Lv. 50 Xenolith | ????? (The Artifact) | Joyeuse, Brigandine, Devil Ring |
| Lv. 40 Angel (x1) | Angel Love | Shiny Staff, Brigandine, Duralumin Shield |
| Geo Symbol | Geo Effect | |
| Aqua | ATK -50% | |
| Aqua | Recovery 20% | |
| Null | No Entry | |
| Red | DEF +50% | |
| Red | No Ranged | |
You have two allies in this battle, both are whom are more than capable of finishing it without your help. As far as the enemies go, the nasty status ailment pairing from some earlier battles return with the Mandrakes and Watchers. The only other problem revolves around the two blue-colored Killer Armors in the far back, who will power up according to the number of enemy units that are killed.
If you do decide to participate in the battle, the best course of action is to line up your strongest fighters on the blue panels to benefit from the DEF +50% effect. In fact, it's even more helpful to move the No Ranged effect from the blue panels, so your characters can use ranged attacks. You shouldn't have too much trouble, since the Angel will come and heal you up whether you need it or not.
Battle Conversations
| For winning this battle, you will earn the Gate Crasher trophy. On subsequent visits to this map, the only thing that will remain the same are the monsters, as both Xenolith and the Angel, as well as the Geo Symbols, will be gone. |
