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Dishonored

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Dishonored - High Chaos Walkthrough

You'll start out the mission having to climb the water lock, so go into the water and onto the land opposite from the entrance. Start climbing up until you get into a narrow corridor, passing through the moving gears, making sure not to get crushed by them. As you turn the corner, you'll notice some openings on the left, so use the second one and go onto the ledge there.

Get onto the next ledge in front of you, then Blink to the balcony. From this balcony, with the door behind you, look up and to the left to spot an opening that you can Blink to. Follow the pipes to the next area, but beware of a patrolling Tall Boy here. Get onto the metal covering and when the Tallboy stops, Blink above him and do a drop assassination on him.

Go down the path the Tallboy was patrolling and up the stairs on the opposite end. Halfway up the stairs, turn around and Blink onto the beams above. Jump over the tall wall and go down the right area, which is void of any guard, but there is a swarm of rats. There's an opening on the left side, with a bunch of walkways, so start going on those and killing the guards you find there.

From this walkway, you can Blink onto the ledge surrounding the building, following it to a vent that allows you inside. Once you're inside and are overlooking the main room, Blink down behind the lone guard and kill him. Prep your Crossbow, shoot the guy in the red, then immediately kill the right one. Pull the switch next to the monitor and feel free to make a choice. Note that if you do the above, Lord Regent will retreat to his safe room at the top of the tower.

(OPTIONAL) KILL THE TORTURER

There is an optional objective to kill the Torturer, who is in the basement. To get there, you need to find a door on the right side of the foyer, but it isn't the one that leads outside. This door leads into the kitchen, where there is a guard and a maid, so kill them if you want. You want to take the stairs going up, then the long hallway all the way to the doorway on the slanted wall.

This will lead you downstairs to the Torturer's Room, where you'll find him beating up on a corpse, and a Wolfhound laying down nearby. Peek around the corner and shoot the Wolfhound with the Crossbow, then hide back upstairs real quick. The Torturer will investigate and come near the doorway, then start walking away, which is your chance to assassinate him from behind; he is a very tough enemy head on, so it is not recommended.

TO THE ROOFTOPS

Since the Broadcast Room is a part of the nonlethal means of finishing the mission, it's time to go to the rooftops. To get there, find the green-clothed hallway and then go to the hallways like it on the opposite side of the tower. It is there that you will find a door with stairs leading to the rooftop.

There are 3-4 guards in the first area of the rooftop, so kill them. To get inside the safe room, go on the right side and Blink to the opening there. Note that there is a Tallboy walking around inside, as well as several guards. There's not much room to work with, so your top priority it to take out the Tallboy first.

As the Tallboy is walking away towards the back of the room, Blink onto the bookshelves behind it and then above it to do a drop assassination. Alternatively, if you have Grenades at your disposal, cook them and toss them at the Tallboy's pilot. If done right, 2-3 Grenades will take him out.

Once the Tallboy is finished, head into the room and take out the rest of the guards. When all of the guards are killed, you will need to go after the Lord Regent, but he is behind a Wall of Light. To disable it, go into the room underneath and there will be a door to your left, which has stairs leading to a isolated room with the whale oil tank powering the Wall of Light.

THE KILL AND THE ESCAPE

After disabling it, go back out and up the stairs to kill the Lord Regent. After killing him, it is time to escape Dunwall Tower. Go outside and you can drop into the moat below. From here, go onto land on the left side by the walkways. You can either use the same method of escaping as with the Low Chaos walkthrough, or rush through and jump into the water in the water lock.

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Last updated by MasterVG71782, 29th October

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Dishonored Walkthrough

Returning Home

Dishonored

Low Chaos Walkthrough High Chaos Walkthrough

Hidden Allies

High Overseer Campbell

Low Chaos Walkthrough High Chaos Walkthrough Granny Rags Griff the Scavenger

Overseers Undone

House of Pleasure

Low Chaos Walkthrough High Chaos Walkthrough

A Royal Guest

The Royal Physician

Low Chaos Walkthrough High Chaos Walkthrough

Interrogation

Lady Boyle's Last Party

Low Chaos Walkthrough High Chaos Walkthrough

The Final Move

Return to the Tower

Low Chaos Walkthrough High Chaos Walkthrough

Coronation Eve

The Flooded District

Low Chaos Walkthrough High Chaos Walkthrough Master Sewer Key

The Loyalists

Low Chaos Walkthrough High Chaos Walkthrough

The Light at the End

Low Chaos Walkthrough High Chaos Walkthrough

Dunwall City Trials (DLC)

Mystery Foe Burglar Back Alley Brawl Assassin's Run Oil Drop Bend Time Massacre Kill Chain Bonfires Train Runner Kill Cascade

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Quick Details

Franchise(s)
Dishonored
Developer(s)
Arkane Studios
Publisher(s)
Bethesda Softworks
Release Dates
PlayStation 3

Oct 9, 2012

Oct 11, 2012

Oct 12, 2012

Xbox 360

Oct 9, 2012

Oct 11, 2012

Oct 12, 2012

Microsoft Windows

Oct 9, 2012

Oct 11, 2012

Oct 12, 2012

Xbox One

Aug 25, 2015

Aug 27, 2015

Aug 28, 2015

PlayStation 4

Aug 25, 2015

Aug 27, 2015

Aug 28, 2015

Genre Action
Sub-Genres(s) Stealth
First Person Action
Theme(s) Assassination

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      • Corvo's Sword
      • Crossbow
      • Grenade
      • Spring Razor
      • Sticky Grenade
      • Wheellock Pistol
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      • Anton's Health Elixir
      • Bone Charms
      • Coin
      • Corvo's Mask
      • Piero's Spiritual Remedy
      • Runes
      • Spyglass
      • The Heart
  • Supernatural Powers
    • Agility
    • Bend Time
    • Blink
    • Blood Thirsty
    • Dark Vision
    • Devouring Swarm
    • Possession
    • Shadow Kill
    • Windblast
    • Vitality
  • Piero's Workshop
  • Locations
    • Pandyssian Continent
    • The Isles
      • Tyvia
      • Morley
      • Gristol
      • Serkonos
    • Dunwall
      • Butterleaf Crematorium and Fluid Works
      • Cullero Cigars
      • Daiger & Dial Company
      • The Hound Pits
      • Davidson's Wax
      • Dunwall Whiskey Distillery
      • Greaves Lighting Oil
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      • Return to the Tower Charms
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      • The Hound Pits Runes
      • High Overseer Campbell Runes
      • House of Pleasure Runes
      • The Royal Physician Runes
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      • The Loyalists Runes
      • The Light at the End Runes
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      • Lens Magnification
      • Sokolov’s Formula
      • Bonded Galvani Weave
      • Incandescent Paste
      • Folded Galvani Resin
      • Spiked Grenade Housing
      • Small Scale Combustion Refinement
    • Safe Combinations
    • Emily's Dolls (DLC)
  • Enemies
    • Assassin
    • Bottle Street Gang
    • City Watch Officer
    • Elite Guard
    • Hagfish
    • Rats
    • River Krusts
    • Tall Boys
    • Wolfhounds
    • Warfare Overseers
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    • The Brigmore Witches
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