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Grand Theft Auto: Vice City

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Grand Theft Auto: Vice City - Paramedic Mission

This mission is activated by pressing the correct button when or after being prompted when entering an Ambulance. You can get an Ambulance from any of the four hospitals in Vice City, or by causing mayhem and racking up casualties.

The Paramedic Mission has a simple premise - pick up patients and drop them off at the hospital in the time limit. Complete twelve levels to fulfil the requirements of this mission.

The twelve levels carry monetary rewards for completing them, listed below:

Level No. Reward
Level 1 $50
Level 2 $200
Level 3 $450
Level 4 $800
Level 5 $1,250
Level 6 $1,800
Level 7 $2,450
Level 8 $3,200
Level 9 $4,050
Level 10 $5,000
Level 11 $6,050
Level 12 $7,200 + $15,000

 

The extra $15,000 is the reward for completing this mission outright. All in all, the total amount of money available on this mission is $32,500 for the twelve levels alone, meaning the money made here is shy of $50,000.

With that in mind, here comes...

 

The Strategy 

Of course, there has to be a challenge with that much money at stake.

Let's lay out the bare bones first - you have twelve levels to complete. At Level 1, you have one patient highlighted on your map and radar. Advancing a level will add another patient that you have to deal with. All in all, at Level 12, you will have to pick up twelve patients. Completing this mission means you are rescuing a total of 78 patients. To rescue them, pick them up and bring them to the hospital in the time limit. If you run out of time, or the patient dies, the mission ends.

Issues

One problem to deal with here is the Ambulance itself. The suspension doesn't do its job very well when it comes to going around a corner - take too tight a turn, and the Ambulance will roll, and could easily be flipped onto its roof, destroying it, and ultimately ending the mission. It is also easily beaten up. Make use of the siren, dodge traffic, and perform handbrake turns around the corners. This should keep the Ambulance intact.

Another issue is space. Your Ambulance will only hold three patients at a time. With a time limit to stick to, route planning becomes critical in the later levels. Use your map and radar to plan a route, heading for a grouping of patients that are close to each other. Bearing that in mind, knowledge of the road and routes in Vice City is also advised to save time by taking shortcuts.

The biggest issue for people is TIME. When you pick up a patient, you are given a time bonus. This time bonus you earn on the first patient will be mimicked for other patients until the completion of the level. That means that if, for example, when saving patients on Level 3, when you collect a patient and are award an extra 32 seconds, your bonuses for the other two patients will stand at 32 seconds, regardless of the time wasted or gained by taking longer or shorter routes to get to them. So, if you head out for a further patient, you are gaining time as long as you don't mess up, making the mission easier. If the distance seems too long to get there in time, then don't go out of your way for it.

Advice

Most of the advice has already been given in the Issues section, but there are still some rules of thumb to go by.

Accumulate time, and don't waste it. What this means is that you obviously want to go as fast as you can in terms of getting through a level, but wasting it is an easy thing to do. If you know and trust a shortcut, take it, but don't waste time lining up or finding out that it will not work in the Ambulance. Keep it simple unless you have the knowledge and expertise.

Attempt the mission in an area you know well, and that is open. You have the choice between Washington and Ocean Beach, including the southern portion of Vice Beach; the northern half of the East Island, including Vice Beach and Prawn Island; Downtown and northern Little Haiti; and Little Havana, southern Little Haiti and Viceport. In my experiences with this mission, the first location on that list is best due to the mostly open roads and areas, including the beach. You will still have to contend with patients on walkway bridges and near the Lighthouse, so if you try there, be careful. Anywhere that you know and can get around is good.

KNOWLEDGE IS KEY. Without knowledge, common sense, and the ultimate feel of Vice City, the rest of the advice is useless. Swerve AWAY from a patient to avoid killing them, beware of the terrain, and know your way through the streets. The latter of the point I'm making cannot be said enough, and that needs to be cemented in your mind like it was second-nature to you. The more you know, the easier of a time you will have.

Other than that, persistance is needed. This is more challenging, and there's a lot more to recuperate to get back to the point you were at on this mission. You would be understandably pissed off at running over your last patient in the mission at Level 12, but you need to bounce back, take a break, and retry.

Reward

Your ultimate reward, besides the money made, is the Infinite Sprint Feature. This means that you will never tire from running, a valuable perk to have for the harder missions, and especially useful from getting away from a bad situation. If you get this one, well done. You have earned respect from me and others, and at the cost of your mind and maybe your social life, depending on how long this takes you!

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Last updated by DG-le-Ste, 1st December

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Grand Theft Auto: Vice City Brainwaves

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  • 24th January, 4 replies

    GTA Vice City coming to PSN next week. Will you buy it?

    Rockstar has just announced that Grand Theft Auto: Vice City will be released as a PS2 Classic on PlayStation...

  • 20th January, 11 replies

    Your favourite GTA?

Grand Theft Auto: Vice City Walkthrough

Story Missions

An Old Friend The Party Back Alley Brawl Jury Fury Riot Treacherous Swine Mall Shootout Guardian Angels The Chase Phnom Penh '86 Sir, Yes, Sir! The Fastest Boat Supply & Demand Death Row Rub Out Shakedown Bar Brawl Cop Land All Hands On Deck! Cap The Collector Keep Your Friends Close...

Non-Linear Missions

Avery Carrington The Cubans The Haitians Love Fist Big Mitch Baker Phil Cassidy Assassination Contracts

Asset Missions

The Boatyard Cherry Popper Ice Cream Factory Pole Position Club Kaufman Cabs Sunshine Autos InterGlobal Films The Printworks The Malibu Club

Side Content

Paramedic Mission Firefighter Mission Taxi Mission Vigilante Mission Pizza Delivery RC Missions Hyman Memorial Events Chopper Checkpoint Downtown Dirt Track Cone Crazy PCJ Playground The Shooting Range

Extras

Rampages Unique Stunt Jumps

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Your rating:

Quick Details

Franchise(s)
Grand Theft Auto
Developer(s)
Rockstar North
Publisher(s)
Capcom
Rockstar Games
Key People
Aaron Garbut
Adam Fowler
Leslie Benzies
Obbe Vermeij
Dan Houser
Sam Houser
Jamie King
Jeremy Pope
Release Dates
PlayStation 2

Oct 28, 2002

Nov 9, 2002

May 21, 2004

Microsoft Windows

May 12, 2003

May 15, 2003

May 20, 2004

iOS

Dec 6, 2012

Dec 6, 2012

Genre Action
Sub-Genres(s) Sandbox
Crime
Theme(s) 1980s
Alternative Name(s) GTA: Vice City, Vice City

Page Contributors

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61 points DG-le-Ste

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  • 20th January

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  • 24th January

    GTA Vice City coming to PSN next week. Will you buy it?

    Rockstar has just announced that Grand Theft Auto: Vice City will be released as a PS2 Classic on PlayStation...

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  • Grand Theft Auto: Vice City
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  • Collectibles
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    • Vice Point
      • North Point Mall
    • Downtown
    • Washington Beach
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    • Starfish Island
    • Leaf Links
    • Fort Baxter Air Base
    • Prawn Island
    • Ocean Beach
    • Viceport
    • Escobar International Airport
  • Vehicles
    • Sports
      • Banshee
      • Cheetah
      • Comet
      • Deluxo
      • Infernus
      • Phoenix
      • Sabre Turbo
      • Stinger
    • 4WD and Utility
      • BF Injection
      • Bobcat
      • Landstalker
      • Mesa Grande
      • Patriot
      • Rancher
      • Sandking
      • Walton
    • Four-Doors
      • Admiral
      • Glendale
      • Greenwood
      • Oceanic
      • Perennial
      • Regina
      • Sentinel
      • Sentinel XL
      • Stretch
      • Washington
    • Two-Doors
      • Blista Compact
      • Cuban Hermes
      • Esperanto
      • Hermes
      • Idaho
      • Manana
      • Sabre
      • Stallion
      • Virgo
      • Voodoo
    • Vans
      • Burrito
      • Gang Burrito
      • Moonbeam
      • Mr. Whoopee
      • Pony
      • Rumpo
      • Securicar
      • Top Fun
    • Industrial Trucks
      • Benson
      • Boxville
      • Flatbed
      • Mule
      • Linerunner
      • Packer
      • Spand Express
      • Trash Master
      • Yankee
    • Public Service
      • Bus
      • Cabbie
      • Coach
      • Kaufman Cab
      • Pizza Boy
      • Taxi
      • Zebra Cab
    • Government And Emergency
      • Ambulance
    • Aircraft
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    • Misc.
  • Guides
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      • An Old Friend
      • The Party
      • Back Alley Brawl
      • Jury Fury
      • Riot
      • Treacherous Swine
      • Mall Shootout
      • Guardian Angels
      • The Chase
      • Phnom Penh '86
      • Sir, Yes, Sir!
      • The Fastest Boat
      • Supply & Demand
      • Death Row
      • Rub Out
      • Shakedown
      • Bar Brawl
      • Cop Land
      • All Hands On Deck!
      • Cap The Collector
      • Keep Your Friends Close...
    • Non-Linear Missions
      • Avery Carrington
      • The Cubans
      • The Haitians
      • Love Fist
      • Big Mitch Baker
      • Phil Cassidy
      • Assassination Contracts
    • Asset Missions
      • The Boatyard
      • Cherry Popper Ice Cream Factory
      • Pole Position Club
      • Kaufman Cabs
      • Sunshine Autos
      • InterGlobal Films
      • The Printworks
      • The Malibu Club
    • Side Content
      • Paramedic Mission
      • Firefighter Mission
      • Taxi Mission
      • Vigilante Mission
      • Pizza Delivery
      • RC Missions
      • Hyman Memorial Events
      • Chopper Checkpoint
      • Downtown Dirt Track
      • Cone Crazy
      • PCJ Playground
      • The Shooting Range
    • Extras
      • Rampages
      • Unique Stunt Jumps
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