There are many different aspects of city life, one of which is its citizens. Starting in Sequence 02 the player will have to interact with NPC's around the cities, some of which benefit the player while others present problems.
Civilians
Making up the majority of a city the civilian NPC's offer blending spots for the players use and occasionally grab aggressive guards (Vigilantes). In Sequence 06, when the player helps Stephane Chapeau, they will also be able to cause angry groups of civilians to riot and cause a distraction.
Orphans
Orphans are the AC III version of beggars, as they create a nuisance and bring attention to the players position.
- If the player does not need to be stealthy, they can simply run past and ignore them
- If the player needs to get past them undetected, they can use the Throw Money tool to end their unwanted attention
- Note that also drawing a weapon can momentarily make them pause
Guards & Patrols
Marked by red dots on the map, these are the potential hostiles and may engage in combat with the player depending on the condition and notoriety (see below).
Allies
Marked by a blue hexagon, these are NPC's are usually followed or following the player through the city. Using O/B, to command them to follow or wait, the player can make their way to any waypoint or objective marker. Note that an ally can be commanded to hide in a suitable spot by using precision mode (L1/LT) to target the spot and pressing O/B.
Vendors, Interactive Conversations & Event NPC's
Vendors and Event NPC's are usually surrounded by a white glow effect, the same that appears on doors and other objects, identifying them as NPC's the player interact with. Approach the individual and press O/B to interact with them. If the NPC is a starting point for a memory, the memory's title will be displayed on screen.


