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Assassin's Creed III

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Assassin's Creed III - Social Interactions

There are many different aspects of city life, one of which is its citizens. Starting in Sequence 02 the player will have to interact with NPC's around the cities, some of which benefit the player while others present problems.

Civilians

Making up the majority of a city the civilian NPC's offer blending spots for the players use and occasionally grab aggressive guards (Vigilantes). In Sequence 06, when the player helps Stephane Chapeau, they will also be able to cause angry groups of civilians to riot and cause a distraction.

Orphans

Orphans are the AC III version of beggars, as they create a nuisance and bring attention to the players position.

  • If the player does not need to be stealthy, they can simply run past and ignore them
  • If the player needs to get past them undetected, they can use the Throw Money tool to end their unwanted attention
  • Note that also drawing a weapon can momentarily make them pause

Guards & Patrols

Marked by red dots on the map, these are the potential hostiles and may engage in combat with the player depending on the condition and notoriety (see below).

Allies

Marked by a blue hexagon, these are NPC's are usually followed or following the player through the city. Using O/B, to command them to follow or wait, the player can make their way to any waypoint or objective marker. Note that an ally can be commanded to hide in a suitable spot by using precision mode (L1/LT) to target the spot and pressing O/B.

Vendors, Interactive Conversations & Event NPC's

Vendors and Event NPC's are usually surrounded by a white glow effect, the same that appears on doors and other objects, identifying them as NPC's the player interact with. Approach the individual and press O/B to interact with them. If the NPC is a starting point for a memory, the memory's title will be displayed on screen.

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Assassin's Creed III Gameplay

Navigation

Combat

Notoriety & Stealth

Social Interactions

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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  • Assassin's Creed III
  • Details
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  • Characters List
  • Content
  • Overview
  • Story
  • Gameplay
    • Navigation
    • Combat
    • Notoriety & Stealth
    • Social Interactions
  • Locations
    • New York City
    • Boston
    • Philadelphia
    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
    • Gathering Recipes
    • Crafting Recipes
      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
      • Food
      • Medication
      • Metalwork
      • Misc
      • War Supplies
      • Woodworks
  • Convoys
    • Generating Income
    • Additional Factors
    • Defending Convoys
  • Equipment & Weapons
    • Weapons
    • Tools
    • Capacity Upgrades
  • Shop List
    • General Stores
    • Harbormaster
    • Outfits
  • Multiplayer
    • Scoring
    • Challenges
    • Accolades
    • Abilities
  • Editions
  • DLC
  • Media
    • Concept Art
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
      • Laid to Rest
      • Chasing Lee
      • The Truth
      • Placing Power Sources
      • Decision
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