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Assassin's Creed III

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      • Bridewell Prison
      • Public Execution
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      • The Foam and the Flames
      • A Bitter End
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Assassin's Creed III - Scoring

Kill Bonuses
NameConditionScore
Basic Kill your target from the ground. +100
Aerial Kill your target from rooftop to ground. +100
Acrobatic Kill your target while climbing or crouching. +200
Hidden Kill your target while hidden in a crowd, on a bench or in a haystack. +300
Grab Kill your target from below while your target is on a rooftop. +450
Contested Kill your target at the same time your target stuns you. +100
Gun Kill your target with the Pistol ability. +100
Poison Dart Kill your target with the Poison Dart ability. +200
Action Bonuses
NameConditionScore
First Blood Perform the first kill of the session. +50
Execution Kill your target with the Pistol ability while he or she is running. +100
Mid-Air Kill a jumping target with the Pistol ability. +100
Chain Perform two main actions in 10 seconds (kill, escape, stun). +50
Multiple Escape Escape from 2 or more pursuers at the same time. +100
Close Call Empty the Escape Timer with your pursuer in a range of 10 meters. +50
Revenge Kill your previous pursuer before s/he's by another player. +50
Ambush Kill or stun your target with less than 1 second of line of sight with them. +100
Savior Kill your target when they're less than 10 meters away from their own target. +50
Poacher Kill your target while another of their pursuers is in a range of 10 meters. +50
Ground Finish Perform a finish move on a target killed by another player. +50
Poison Kill your target with the Poison ability. +200
Grounded Kill your target while s/he is stunned. +50
Lure Have an opponent kill or stun a civilian lookalike that you spawned using an ability. +100
Intercepted A poisoned target is killed by another player. +50
Variety Earn 5/10/15 different bonuses in a session. +200/400/600
Defense and Escape Bonuses
NameConditionScore
Stun Stun a pursuer. +200
Honorable Death Try to stun a pursuer and at the same time your pursuer kills you. +100
Basic Escape Successfully escape while the Escape Timer is red. +100
Out of Sight Successfully escape while the Escape Timer is yellow. +150
Hidden Successfully escape while the Escape Timer is blue. +200
Brutal Escape on a stun. +200
Approach Bonuses
NameConditionScore
Incognito Kill your target while your Approach Meter is full. +350
Silent Kill your target while your Approach Meter is above the Silent threshold. +250
Discreet Kill your target while your Approach Meter is above the Discreet threshold. +150
Reckless Kill your target while your Approach Meter is above the Reckless threshold. +50
Focus Keep the kill or stun button icon displayed above a target or pursuer for 3 secs. +150
Team Bonuses
NameConditionScore
Revive Help a stunned ally stand up. +50
x2 Multi Kill 2 kills are performed in a period of 3 seconds by the player or a teammate. +100
x3 Multi Kill 3 kills are performed in a period of 6 seconds by the player or a teammate. +250
x4 Multi Kill 4 kills are performed in a period of 9 seconds by the player or a teammate. +400
Knock-Out Your team stuns 2 pursuers in a period of 3 seconds and you are involved in at least one of them. +100
Assist A teammate kills/stuns a target/pursuer locked by the player. +50
Assist Stun Stun a pursuer locked by a teammate. +50
Assist Kill Kill a target locked by a teammate. +50
Opportunist Kill a target chased by a teammate. +50
Diversion A teammate killed the target you were chasing. +50
Rescuer Stun a pursuer who was chasing a teammate. +50
Rescued The player's pursuer has been stunned by a teammate. +50
Mode Bonuses
NameConditionScore
Hidden Alone Manhunt - Earned when the player is hidden (blend, bench, haystack) as a prey. +10
Team Hidden Manhunt - Earned when the player is hidden with 1 to 3 teammates in range. +20-50
Artifact Stolen Artifact Assault - Earned when the player steals the opponent's artifact. +150
Artifact Score Artifact Assault - Earned when the player carries back the opponent's artifact in his/her own base. +500
Support Artifact Assault - Earned when the player kills/stuns an opponent in a range of 20 meters of a teammate carrying the artifact. +50
Recovery Artifact Assault - Earned when the player returns a stolen artifact to the player's base by picking it up or killing the carrier. +50
Capture Domination - Earned when the player captures an enemy-controlled territory. +250
Defense Domination - Earned when the player kills the last attacker in a territory with the capture gauge below 25% +50
Zone Secured Domination - Earned when the player refills the capture gauge to 100% +50
Domination Domination - Earned every 5 seconds when the team owns all the territories. +50

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Assassin's Creed III Multiplayer

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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  • Details
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    • New York City
    • Boston
    • Philadelphia
    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
    • Gathering Recipes
    • Crafting Recipes
      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
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  • Editions
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  • Media
    • Concept Art
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
      • Laid to Rest
      • Chasing Lee
      • The Truth
      • Placing Power Sources
      • Decision
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