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Assassin's Creed III

  1. Home
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  3. Assassin's Creed III
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  5. Sequence 2
  6. The Surgeon
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    • Sequence 1
      • Refresher Course
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      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
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      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
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      • Hide and Seek
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      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
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      • River Rescue
      • The Hard Way
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      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
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      • Placing Power Sources
      • Decision
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Assassin's Creed III - The Surgeon

After meeting back up with your team, you'll be off to find the Surgeon who is to be your fourth team member. Leave the Inn and meet with Charles across the street. You'll try to enter the Surgeon's home but it will be locked and nobody is home. It's time to head into the city and try to find your man.

Eavesdropping

Outside, you'll see a couple of people in the distance marked with orange markers. An orange marker indicates a person who must not be killed. Walk into the circle that is marked to hear their conversation. When they stop talking and look at you, you must blend in with the crowd to continue listening. Just to your right, you should see a group of men leaning on the wall. Stand between them to blend in.

After you've heard the entire conversation, a new destination will be marked. You'll have to head to that next marker to gather more information. When you approach, you'll see that the marker is leading towards a church rather than a person. Climb to the cross at the highest point of the church and from here, you can synchronize which will reveal an area of the map for you. Hit the buttons as prompted on screen to synchronize and then leap off into the hay below.

Now that you know something of the land nearby, make your way further ahead to the next orange marker. You'll find another couple of people talking. Blend in as you did before with the men standing against the wall to the west of these two people. Soon, their conversation will end and another conversation will be marked. Go over and listen to the soldiers talking nearby. You can sit on any of the benches inside the circle to blend in.

They will finish their conversation and a final set of orange markers will appear in the distance. Head over to the square where these soldiers are patrolling and follow them around at a distance to listen in. When they are done talking, you need to try and find this missing man.

The Rescue

Northeast of your position, you'll find an area marked in green with a large red square in the middle. Inside the red square, if you are seen in any way, you will attract attention or be attacked instantly. You need to get through this area undetected but that can be a little difficult. There are enemies on the rooftops and in the streets so the best way to go about this is to approach from the water. Find a safe place to enter the water and then stick to the coast as you approach their position. Remember that you can submerge yourself if someone might notice you but you can only do so for a short period. Approach the docks and try and pull guards into the water. This will give a little more room to get to the central structure.

Once you've cleared as many guards as possible without drawing attention, try and find a path through the remaining guards to the building. When you come up to the door, you'll find that it is locked and the key is being carried by one of the guards. Find one of the marked guards and sneak up behind him to pick pocket him. If there are any guards on the docks still left, they make for the best targets because they seldom turn around. Walk up behind them slowly and then follow the prompt on screen to pick his pocket. With the key in hand, head back to the building and open the door.

After the cutscene, you'll regain control and have three men between you and your friend. Walk up behind either of the first two and assassinate him. Your friend Lee will take out the other guard and then you can finish the third man yourself.

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Assassin's Creed III Walkthrough

Sequence 1

Refresher Course A Deadly Performance Journey to the New World

Sequence 2

Welcome to Boston Johnson's Errand The Surgeon The Soldier Infiltrating Southgate

Sequence 3

Unconvinced Execution is Everything The Braddock Expedition

Sequence 4

Hide and Seek Feathers and Trees Hunting Lessons Something to Remember

Sequence 5

A Boorish Man Achilles' Errand Boston's Most Wanted River Rescue The Hard Way

Sequence 6

Modern Tower On Johnson's Tail The Angry Chef The Tea Party Hostile Negotiations

Sequence 7

The Midnight Ride Lexington and Concord Conflict Looms Battle of Bunker Hill

Sequence 8

Something on the Side Bridewell Prison Public Execution

Sequence 9

The Stadium: MMA Fight Missing Supplies Father and Son The Foam and the Flames A Bitter End

Sequence 10

Alternate Methods Broken Trust Battle of Monmouth

Sequence 11

Return to Abstergo Battle of the Chesapeake Lee's Last Stand

Sequence 12

Laid to Rest Chasing Lee The Truth Placing Power Sources Decision

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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    • Philadelphia
    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
    • Gathering Recipes
    • Crafting Recipes
      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
      • Food
      • Medication
      • Metalwork
      • Misc
      • War Supplies
      • Woodworks
  • Convoys
    • Generating Income
    • Additional Factors
    • Defending Convoys
  • Equipment & Weapons
    • Weapons
    • Tools
    • Capacity Upgrades
  • Shop List
    • General Stores
    • Harbormaster
    • Outfits
  • Multiplayer
    • Scoring
    • Challenges
    • Accolades
    • Abilities
  • Editions
  • DLC
  • Media
    • Concept Art
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
      • Laid to Rest
      • Chasing Lee
      • The Truth
      • Placing Power Sources
      • Decision
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