Assassin's Creed III is an open-world action adventure game and the fifth main entry in the Assassin's Creed series, with it being the final one to feature Desmond Miles as the main protagonist.
With the Assassin Order on the run and Lucy Stillman revealed as a double agent by Juno; Desmond, William, Rebecca, and Shaun head to the First Civilization's Grand Temple in New York to try and learn of a way to stop the upcoming disaster that would destroy the world.
Game Objectives
As with the previous games in the series, AC III begins with some linear events that will introduce the player to basic gameplay controls. For seasoned players this should be a refresher course and a low difficulty introduction for new players. After a few linear chapters, the sandbox style gameplay will open up and allow the player multiple options.
Main Memories
Like the previous games, AC III is split up into sequences made up of memories. In order to progress, the player must complete the main memories (marked with an exclamation point) to progress the story. These memories are the core of the games story, but there is a lot of Side Quests that the player can do to get the full game experience.
Secondary Memories
Secondary Memories are events that are optional and are made up of all game Side Quests. These will flesh out the gameplay and make the players experience that much more enjoyable.
Full Synch & Memory Replay
All memories have Full Synchronization conditions that the player must fulfill in order to get the "Full Synchronization" and 100% the DNA Tracker. If the player does not complete the optional objectives, or only complete a few of them, they will receive a percent equal to their achievements. No worries! The player can always replay a memory by selecting it from the DNA Tracker to retry the objective.
Health & Desynchronization
Connor's health is indicated by the circular gauge on the bottom left of the screen. When damage is taken, Connor will regenerate the health back fairly quickly. The exception to this is if the player is engaged in combat, where they will need to finish combat and return to low profile to restore health.
Desynch occurs under certain conditions and will cause the player to have to replay the sequence from the last checkpoint.
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Death
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Fail an objective such as losing a target or not following an ally
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Running out of bounds (indicated with the fractured Animus visual)
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Acting against the Assassin code, such as killing allies or civilians, etc.


