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Assassin's Creed III

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Assassin's Creed III - Citizen Missions

Courier Missions

Courier Missions have been around since Assassin's Creed's beginning. They have had minor changed over time, but the overall concept is the same. Accept a mission for a citizen, deliver the letters to their recipients, and collect money. In this case, upon delivery of the last letter Connor will receive £500.

MissionUnlock Requirement
Central Boston Letters Sequence 02
Frontier Letters Sequence 05
North Boston Letters Sequence 05, Memory 3
East New York Letters Sequence 09, Memory 1

Delivery Requests

Delivery Requests are new to the franchise, as they directly relate to the new hunting and crafting system. When accepted, Connor will receive a list of five different items, varying in the required amount. After collecting all items, return to the marked citizen and turn in the request for £1,000.

Note that many of the items required can only be obtained through Crafting and while the reward sound great in the beginning of the game, it is not worth completing unless you are going for 100% game completion.

Lexington Request - Sequence 05
RequiredNotes
Beaver Teeth x5 Drops from a Beaver in Black Creek, Valley Forge, Concord, Davenport, Diamond Basin, Packanack
Bear Pelt x3 Drops from a Bear in John's Town, Packanack
Bobcat Pelt x3 Drops from a Bobcat in Black Creek, Great Piece Hills, Packanack
Cougar Pelt x3 Drops from a Cougar in Kanien:keh, Diamond Basin, Scotch Plains
Wolf Pelt x5 Drops from a Wolf in Davenport, Diamond Basin, Great Piece Hills, Troy's Wood
Troy's Wood Request - Sequence 05
RequiredNotes
Bear Claws x3 Drops from a Bear in John's Town, Packanack
Bobcat Claws x3 Drops from a Bobcat in Black Creek, Great Piece Hills, Packanack
Wolf Fangs x3 Drops from a Wolf in Davenport, Diamond Basin, Great Piece Hills, Troy's Wood
Cougar Fangs x2 Drops from a Cougar in Kanien:keh, Diamond Basin, Scotch Plains
Elk Antlers x3 Drops from an Elk in Black Creek, John's Town, Valley Forge, Monmouth, Great Piece Hills, Troy's Wood
Central Boston Request - Sequence 05, Memory 3
RequiredNotes
Paper x3 Requires Tailor (1) and Woodworker (2) - Flax (Farmer) & Oak Lumber (Lumberer)
Hair Accessory x2 Requires Tailor (1) - Deer Tail (Hunting) & Sewing Threads (Material)
Toy Dolls x2 Requires Tailor (2) - Dyes (Material) & Wool (Farmer)
Golden Rings x1 Requires Blacksmith (4) - Gold Ore (Miner)
Soap x2 Requires Innkeeper (1) - Bear Grease (Hunting), Charcoal (Lumberer) & Rosemary (Huntress)
South Boston Request - Sequence 06, Memory 2
RequiredNotes
Raccoon Pelt x5 Drops from a Raccoon in Valley Forge, Concord, Monmouth, Davenport, Scotch Plains, Lexington
Deer Pelt x5 Drops from a Deer in Kanien:keh, Concord, Davenport, Diamond Basin, Scotch Plains, Troy's Wood, Lexington
Beaver Pelt x5 Drops from a Beaver in Black Creek, Valley Forge, Concord, Davenport, Diamond Basin, Packanack
Buttons x2 Requires Woodworker (2) - Hickory Lumber (Lumberer)
Fox Pelt x3 Drops from a Fox in Kanien:keh, John's Town, Monmouth, Davenport, Lexington
Valley Forge Request - Sequence 09
RequiredNotes
Bear Grease x1 Drops from a Bear in John's Town, Packanack
Deer Marrow x3 Drops from a Deer in Kanien:keh, Concord, Davenport, Diamond Basin, Scotch Plains, Troy's Wood, Lexington
Rabbit's Foot x5 Drops from a Hare in all hunting zones, except Diamond Basin
Elk Heart x1 Drops from an Elk in Black Creek, John's Town, Valley Forge, Monmouth, Great Piece Hills, Troy's Wood
Fox Tail x1 Drops from a Fox in Kanien:keh, John's Town, Monmouth, Davenport, Lexington
West New York Request - Sequence 09
RequiredNotes
Salt x1 Requires Innkeeper (1) - Rock Salt (Miner)
Venison x5 Drops from a Deer in Kanien:keh, Concord, Davenport, Diamond Basin, Scotch Plains, Troy's Wood, Lexington
Hare Meat x5 Drops from a Hare in all hunting zones, except Diamond Basin
Elk Meat x5 Drops from an Elk in Black Creek, John's Town, Valley Forge, Monmouth, Great Piece Hills, Troy's Wood
Bread x2 Requires Innkeeper (1) - Eggs (Farmer), Flour (Material) & Milk (Farmer)
East New York Request - Sequence 09
RequiredNotes
Ales x3 Requires Innkeeper (1) - Barley (Farmer) & Barrels (Material)
Ciders x2 Requires Innkeeper (1) - Apples (Farmer) & Barrels (Material)
Spirits x2 Requires Innkeeper (1) - Barley (Farmer), Barrels (Material) & Rye (Farmer)
Tea x2 Requires Innkeeper (1) - Honey (Farmer) & Rosemary (Huntress)
Deer Jerkey x2 Requires Innkeeper (1) - Rock Salt (Miner) & Venison (Hunting)
North New York Request - Sequence 09
RequiredNotes
Cough Syrup x1 Requires Doctor (2) - Glass Bottles (Material) & Honey (Farmer)
Eye Drops x1 Requires Doctor (3) - Glass Bottles (Material) & Rosemary (Huntress)
Pomade x1 Requires Doctor (1) - Bear Grease (Hunting) & Deer Marrow (Hunting)
All-Purpose Remedy x1 Requires Doctor (2) - Glass Bottles (Material) & St. John's Wort (Huntress)
Stomachache Medicine x1 Requires Doctor (1) - Catnip (Huntress), Charcoal (Lumberer) & Glass Bottles (Material)

Assassination Contracts

Similar to the Courier Missions, these missions require the player to kill set targets instead of delivering a letter. Each mission will give the player five Templar targets that they must kill to receive the £2,000 reward.

MissionUnlock Requirement
Frontier Contracts Sequence 05, Memory 3
Boston's Contracts Sequence 06
New York's Contracts Sequence 09, Memory 1

Tips:

  • Each target not only has a decent sum of money on them, but they also have a resource or trade item as well
  • Try to kill the target when they are alone to avoid large battles
  • Mercenaries will attack these units and sometimes kill them

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Citizen Missions

Clubs

The Hunting Society The Frontiersmen Boston Brawlers The Thief's Club

Liberating Forts

Liberation Missions

The Homestead Missions

Achilles - The Housekeeper Timothy - The Priest Lance - The Woodworker Oliver & Corinne - The Innkeepers Big Dave - The Blacksmith Lyle - The Doctor Ellen - The Tailor Godfrey & Terry - The Lumberers Warren & Prudence - The Farmers Myriam - The Huntress Norris - The Miner

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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      • The Hunting Society
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      • Boston Brawlers
      • The Thief's Club
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      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
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      • Fort Wolcott
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      • The Ruins at Cerros
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      • Alcohol
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    • Sequence 1
      • Refresher Course
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      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
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      • Lee's Last Stand
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      • Placing Power Sources
      • Decision
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