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Assassin's Creed III

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Assassin's Creed III - Fort Wolcott

Unlock: Complete Sequence 05 and receive Dead Man's Letter 1 (turn in a trinket)

Optional Objectives Perform 3 ledge assassinations
Limit health loss to 33%
Achieve a minimum kill streak of 3
Complete all the constraints in one playthrough

After the cutscene, climb the tower to ledge assassinate your first guard and then climb up for a cutscene. Head around the boxes and use the wall for cover to whistle and corner assassinate the next guard before moving on. Walk to the balcony edge and hop up and air assassinate the guard below. Under the balcony you just jumped down from is a cannon. Using the right wall, hugging the pillar support on the right, jump up to a ledge and shimmy around to reach a £1250. Now drop down and move into the next area.

Use the boxes to reach the upper level and move on into a room with a patrolling guard. Wait for the guard to walk away and then jump into the hay below to stealth assassinate him. The other guard in the room, who patrols the back section of the area, can be snuck up and assassinated. Once you are clear, find the boxes at the back of the area and carefully climb up to ledge assassinate another guard. Follow the linar path across the upper area of the room, back ejecting across the pots to reach the next area.

Use the window fixtures and chandeliers to cross the next few room, ignoring the soldiers, until your reach the dormitory. Grab the £1,500 from the chest near the third bed and then jump into the next room. Jump across to the beam and then to the guard to ledge assassinate him, completing the optional objective and continue to the next room.

Start by killing the guard next to you, when the other guard on the upper level is walking away, and then kill the other guard on the upper level. Carefully drop down to the bottom floor and rush the two men to perform a double assassination and avoid detection. Grab the £2,000 from one cell and then get the map in the northeast one to proceed.

After the cutscene, defeat the Grenadier by using weapon swipes and guard breaks and then proceed up the ramp nearby to the roof. You'll want to avoid flame damage, as this will cause you to fail the optional objective, as you make your way through the rooms on your way out and when you run into the room full of guards you'll want to perform a kill streak of 3. After the cutscene, veer left and up the ramp and follow the path to exit the fort.

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Assassin's Creed III Naval Quests

Naval Missions

The Chase The Rescue French Involvement Biddle's Hideout

Privateer Contracts

Saint-Augustine Contracts Louisburg Contracts The Bahamas Contracts Virgin Islands Contracts

Captain Kidd Missions

Fort Wolcott Dead Chest's Treasure The Ghost Ship The Mad Doctor's Castle Oak Island The Ruins at Cerros

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
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      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
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      • Medication
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      • Woodworks
  • Convoys
    • Generating Income
    • Additional Factors
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    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
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      • Placing Power Sources
      • Decision
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