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Assassin's Creed III

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  5. Sequence 2
  6. Johnson's Errand
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    • Sequence 1
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      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
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      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
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      • Something to Remember
    • Sequence 5
      • A Boorish Man
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      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
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Assassin's Creed III - Johnson's Errand

Make your way inside and, when you can, up the stairs. After a quick chat, go up the stairs and meet with your second team member. William Johnson will be able to help you if you can find his research for him. After you talk to him, you can leave through the front door or stick around and pump Johnson for some background information.

Leaving will immediately drop you in front of a mercenary fort where you can find Thomas Hickey. Talk to Thomas and you'll talk about your plan for getting into the fort. You'll then be shown your first target and taught how to shoot. It is important to note that if you are out of the effective range of your weapon, Haytham will not attempt to fire even if you are aiming.

Shoot the guard and climb the hill to his position. Nearby, you'll find a rack of muskets. Grab a musket and prepare to start a fight. You'll see the red markers down below you. Do as the game prompts you to fire at one of the guards. When you do, your team will attack the remaining three and likely kill them before you have a chance to kill another.

There is a constraint for shooting and killing 10 of the mercenaries but for now you should keep to yourself and walk further along the hill. You'll see a group of mercenaries just off to your right, practicing. Shoot one of them, drop your musket and then shoot another if you can to start off the fight with a couple enemies down. This will also drop the musket, leaving you to use your sword and pistol, both of which are far more effective at the close range you'll be fighting at.

A fight will start between the mercenaries and your small band. You'll probably be surprised by the effectiveness of your team members who will likely deal with a good couple of enemies themselves. While there are likely only two more enemies on this hill with you now, more enemies will be at the bottom of the hill and come up. Even though your team is good, you should be prepared to fight them in case an enemy slips through.

When you've dealt with all of the enemies here, you'll automatically make your way to the gate further inside the compound. Use the LT/L2 button to take aim with your pistol or musket. You want to aim for the couple of barrels laying on the ground beside the wagon rather than the wagon itself. Hit the fire button (Y/Triangle) to shoot. If you don't shoot, aim at one of the closer barrels to ensure that you're aiming at something within your range.

With the gate destroyed, head further in to find the chest you are looking for. When you inspect it, a mercenary will appear with a couple of men. Aim at him and shoot him to start the fight. With him out of the way, there should only be two more enemies left. The two remaining enemies shouldn't be much challenge for the three of you. Take a look through the dead bodies for ammo after the fight so that you are prepared to shoot more mercenaries.

After you get a little ways past the gate, you'll be attacked by a few more mercenaries. Start the fight by shooting the first enemy and then get closer in for some melee combat.  Loot the fallen enemies for more ammo and then follow your friends out to the road. As you walk along the road, you'll be ambushed a few times by mercenaries. Some of them will come out of the corn fields for melee combat but others will appear on the rooftops. The first group of enemies will come from the cornfields as you come to a wagon on the right side of the road. Kill them and pick up the musket that one of them drops. The musket has a longer range and will be more effective when dealing with the mercenaries on the rooftops.

From here on out, you can carry the musket and fight with it in melee range or you can use your closer range weapons and try to pick up muskets from fallen enemies as you need to for longer range combat. The latter option is definitely viable since all of the mercenaries on the ground will be carrying them but if you feel comfortable with using the musket for melee combat, hanging on to it will be the safer bet, especially since there's a constraint on ensuring your friends have at least half of their health left. If you carry the musket, it will be less time looking for a musket and more time killing enemies that are shooting at your friends.

As long as you've managed to shoot four mercenaries up until now, you should find six mercenaries on rooftops that you'll need to shoot anyway from here on out. This will make at least ten so you should meet the constraint. If you've been following along, you should have killed six or more enemies with ranged weapons.

After killing the last enemies on the rooftops and the mercenaries on the ground, you'll regroup with your men near a wagon and end the mission.

 

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Assassin's Creed III Walkthrough

Sequence 1

Refresher Course A Deadly Performance Journey to the New World

Sequence 2

Welcome to Boston Johnson's Errand The Surgeon The Soldier Infiltrating Southgate

Sequence 3

Unconvinced Execution is Everything The Braddock Expedition

Sequence 4

Hide and Seek Feathers and Trees Hunting Lessons Something to Remember

Sequence 5

A Boorish Man Achilles' Errand Boston's Most Wanted River Rescue The Hard Way

Sequence 6

Modern Tower On Johnson's Tail The Angry Chef The Tea Party Hostile Negotiations

Sequence 7

The Midnight Ride Lexington and Concord Conflict Looms Battle of Bunker Hill

Sequence 8

Something on the Side Bridewell Prison Public Execution

Sequence 9

The Stadium: MMA Fight Missing Supplies Father and Son The Foam and the Flames A Bitter End

Sequence 10

Alternate Methods Broken Trust Battle of Monmouth

Sequence 11

Return to Abstergo Battle of the Chesapeake Lee's Last Stand

Sequence 12

Laid to Rest Chasing Lee The Truth Placing Power Sources Decision

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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  • Details
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  • Content
  • Overview
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  • Gameplay
    • Navigation
    • Combat
    • Notoriety & Stealth
    • Social Interactions
  • Locations
    • New York City
    • Boston
    • Philadelphia
    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
    • Gathering Recipes
    • Crafting Recipes
      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
      • Food
      • Medication
      • Metalwork
      • Misc
      • War Supplies
      • Woodworks
  • Convoys
    • Generating Income
    • Additional Factors
    • Defending Convoys
  • Equipment & Weapons
    • Weapons
    • Tools
    • Capacity Upgrades
  • Shop List
    • General Stores
    • Harbormaster
    • Outfits
  • Multiplayer
    • Scoring
    • Challenges
    • Accolades
    • Abilities
  • Editions
  • DLC
  • Media
    • Concept Art
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
      • Laid to Rest
      • Chasing Lee
      • The Truth
      • Placing Power Sources
      • Decision
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