There are a total of 7 forts in AC III that the player can liberate: 3 are in the Frontier, 2 are in each city (Boston and New York). Each fort is marked by a large red restricted zone that will cause open conflict if seen. Although there is no memory directly related to the forts, liberating them is required for 100% synchronization and the treasure within. Liberating a fort also has the added bonus of reducing taxes on convoys, the primary source of income in the game, and becoming a fast travel location.
To liberate a fort, Connor must kill the fort captain and ignite the power reserve before lowering the flag and replacing it with a patriot flag. While players can rush in and kill all the inhabitants to complete this task, the following guide will detail the stealthy method.
| Name | Region | Location |
|---|---|---|
| Fort St-Mathieu | Frontier | South, near the New York entrance |
| Fort Monmouth | Frontier | Southwest corner of the map, west of the Harbormaster |
| Fort Duquesne | Frontier | Northwest area of the map, north of Valley Forge |
| Fort Hill | Boston | Eastern area of the city |
| Fort Independence | Boston | Southwest area of the city, by the Boston Commons |
| Fort Washington | New York | West area of the city, near the docks |
| Fort Division | New York | Northwest area of the city, near the Frontier exit |
Tips:
- Although many forts are available when the player gains access to the area, the limited arsenal of Connor may require them to postpone the liberation until later.
- The player must complete all three steps to liberate the fort before leaving the area or the fort will be reset to its original state.
- If the player wants to take a direct approach, rather than a stealthy one, killing the Captain quickly can cause some of his subordinates to run off.
- Weather changes the visibility of the redcoats. Taking a fort in rain or winter can be to the players advantage.


